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Gigantes Ex Machina News

Steam Cloud support has been officially enabled.

[p]With this minor update, your game save data will now be securely stored through Steam Cloud, allowing you to continue your progress across multiple devices using the same save file. Please note that graphic quality and language settings are also synchronized, so be mindful when playing on devices with different hardware specifications.[/p][p][/p][p]The main features included in this update are as follows:[/p]
  • [p]Official support for Steam Cloud save functionality[/p]
  • [p]Automatic save synchronization across devices[/p]
  • [p]Improvements to save data structure and overall stability[/p]
[p][/p][p]If you experience any issues with cloud synchronization, please run the Library Repair function in your Steam settings.[/p][p][/p][p][/p][p]In addition, development on new missions and the upgrade system overhaul is still ongoing.
Separately, the following updates are planned for the near future:[/p]
  • [p]New weapon addition[/p]
  • [p]Improvements to certain UI elements[/p]
  • [p]Enhancements and stabilization of the auto-aim feature[/p]
[p][/p][p]We will continue working to provide a better gameplay experience.[/p][p]Thank you for your patience and support.[/p]

v0.2 Hotfix & Balance Patch

[p]Hello, Animas![/p][p]We hope you’re all staying warm and doing well during this winter season.
Once again, we’d like to express our sincere gratitude for your continued interest and support for Gigantes Ex Machina. Your feedback and enthusiasm have been invaluable in helping us refine the experience.[/p][p]In preparation for the upcoming update, we’ve released a hotfix and balancing patch to address immediate issues and improve overall gameplay stability. These adjustments are designed to ensure smoother performance and more enjoyable battles as we move toward the next major content release.[/p][p][/p][h3]v0.2 Hotfix Notes[/h3][p][/p][p]Bug Fixes[/p]
  • [p]Fixed an issue where certain enemies fired bullets outside their intended line of fire.[/p]
  • [p]Fixed an issue where some voice lines continued playing when the game was paused.[/p]
  • [p]Fixed an issue where failing to defeat Elites within the time limit did not end the mission.[/p]
  • [p]Fixed an issue where Railgun and Autocannon level numbers changed incorrectly each time they were leveled up.[/p]
[p]Gameplay Enhancements[/p]
  • [p]Increased sync rate and enemy spawn time in tutorial missions.[/p]
  • [p]Nano Data rewards doubled upon completing each story mission.[/p]
[p]Combat Mechanism Changes[/p]
  • [p]Increased rotation and movement speed of AG-52B Argus.[/p]
  • [p]Slightly reduced dash attack delay of AG-52B Argus.[/p]
  • [p]Reduced movement speed of Boss SN-04 Susanoo.[/p]
  • [p]Reduced Boss AE-113 Aerial’s afterburner speed and attack rate.[/p]
  • [p]Reduced hull integrity of Boss AG-52B Argus and KRK-01 Karkinos.[/p]
[p]Weapon & Ability Adjustments[/p]
  • [p]Twin Minigun: Increased fire rate, but reduced damage and rotation speed.[/p]
  • [p]Gatling Gun: Increased damage, but reduced fire rate and rotation speed.[/p]
  • [p]Multiple Launch Rockets: Increased ammunition capacity, but slightly reduced critical chance.[/p]
  • [p]Autocannon: Damage and ammunition capacity increased.[/p]
  • [p]Howitzer: Reduced fire delay, significantly increased effective radius[/p]
  • [p]Rocket Launcher & Plasma Cannon: Effective radius increased.[/p]
  • [p]Pulse Charge: Enemies are now stunned for a longer duration when hit.[/p]
  • [p]Tactical Ballistic Missile: Time to impact reduced.[/p]
  • [p]Orbital Strike: Effective radius slightly increased.[/p]
  • [p]Particle Diffuser and Magnetic Field Generator: Cooldown reduced, and active duration slightly increased.[/p]
[p]Weapon Trait Adjustments[/p]
  • [p]Weapon trait variations have been refined to make each weapon’s characteristics more distinct.[/p]
  • [p]Assault Rifle (High Explosive Rounds): Effective radius increased.[/p]
  • [p]Titanium Shield: Increased Heavy Shield integrity, but reduced Light and Standard Shield integrity.[/p]
  • [p]Railgun (EMP Round): Increased fire rate and stun duration.[/p]
  • [p]Minigun & Gatling Gun (Armor Piercing Rounds): Can penetrate over two enemies or armors.[/p]
  • [p]Howitzer (Area Shock Shell): Reduced fire rate, significantly increased damage and effect radius.[/p]
  • [p]Howitzer (Overclock Chamber): Reduced damage, significantly increased fire rate and accuracy.[/p]
  • [p]Shotgun (Full Choke): Significantly increased accuracy and effective range.[/p]
[p][/p][p]Thank you for being part of this journey.[/p][p]We’re excited to share more with you soon![/p]

Next Phase Roadmap

[p][/p][p][/p]

Demo v0.2 Update

[p] [/p][p]Hello, Animas![/p][p]Thank you once again for your continued interest and support for Gigantes Ex Machina.[/p][p]We’re excited to announce that the demo version has been updated to v0.2, bringing many of the quality-of-life improvements from the main build![/p][p][/p][h3]Demo v0.2 Patch Notes[/h3][p][/p][p]System & Feature Improvements[/p]
  • [p]Key binding customization for keyboard, mouse, and controller input has been added to the system settings.[/p]
  • [p]Auto-aim assist has been introduced to help with targeting during fast-paced combat.[/p]
  • [p]Language support has been expanded to include Brazilian Portuguese and Turkish.[/p]
[p]Gameplay Enhancements[/p]
  • [p]Combat balance has been refined for smoother progression and more intuitive difficulty scaling.[/p]
  • [p]A new Arcade Mode stage is now available in the demo, allowing players to experience high-intensity battles and a variety of boss encounters.[/p]
[p][/p][h3]v0.2 Hotfix Notes[/h3][p][/p][p]Combat Mechanism Changes[/p]
  • [p]A laser pointer indicator has been added to help predict the timing of A108 Cyclops’s Gatling attacks.[/p]
  • [p]The performance of A108 Cyclops’s Gatling gun and homing missiles has been nerfed.[/p]
  • [p]The number of smart mines deployed by SN-04 Susanoo has been increased.[/p]
  • [p]The firing pattern of beam cannons used by enemy bosses has been changed, making them dodgeable with boosters.[/p]
  • [p]Reload times for all boss weapons have been increased, creating longer gaps between attacks.[/p]
  • [p]The cooldown time for certain abilities—such as Pulse Charge, Particle Diffuser, Magnetic Field Generator, Artillery Support, Tactical Ballistic Missile, and Orbital Strike—has been reduced.[/p]
  • [p]The Pulse Rifle’s magazine capacity has been increased from 10 to 15.[/p]
  • [p]The Pulse Rifle’s base stun value has been slightly increased.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed a bug where the effective range upgrade was not being applied.[/p]
  • [p]Fixed an issue where the outline feature in system settings failed to activate after restarting the game, even when toggled on.[/p]
[p][/p][p]Your feedback continues to be a driving force behind the game’s evolution.[/p][p]We’ll do our best to provide an even better experience.[/p][p]Thank you for playing![/p]

v0.2 Hotfix Patch

[h3]v0.2 Hotfix Notes[/h3][p][/p][p]Trait Changes[/p]
  • [p]The Recon trait has been removed and reworked into Reactive Cooling System.[/p]
  • [p]Reactive Cooling System: Booster Regen. up to +50% as capacity lowers[/p]
  • [p]Heavy Armor: Resistance up to +50% as armor breaks[/p]
[p][/p][p]Combat Mechanism Changes[/p]
  • [p]AG-52B Argus base armor adjusted from 2000 to 1800[/p]
[p][/p][p]Hangar Part Adjustments[/p]
  • [p]Reflective Armor: Ballistic Resist. reduced from 20 to 10[/p]
  • [p]High-Capacity Thruster: Movement Spd. penalty removed; now applies Booster Regen. -20[/p][p][/p]
[p]Bug Fixes[/p]
  • [p]Decimal display issue with Battle OS and Weapon Stabilizer has been fixed.[/p]
  • [p]AG-52B Argus no longer gets stuck outside map boundaries.[/p]
  • [p]Nano Crystals no longer consumed multiple times when rapidly clicking locked parts.[/p]
  • [p]Fixed an issue where weapon traits could not be unlocked with Nano Crystals in the hangar.[/p]
  • [p]Controller aim assist settings now save correctly.[/p]
  • [p]Fixed an issue where direct-fire weapons failed to hit the A108 Cyclops.[/p]