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Primal Carnage: Extinction News

New looks available for Autumn!

The in-game Extinction Store has been updated with new items today! These include a selection of new mutations and skins, plus two new taunts for our recently added Pachycephalosaurus class...

[h2]Store Highlights[/h2]

[previewyoutube][/previewyoutube]

We have six new dinosaur model mutations added with this latest store rotation, including a new extra-spiky look for the Pachy! Each mutation comes bundled with its own skin and you can preview them if you have opened the store from the main menu, as can most other store items.

There's more than just dino duds though, we have some brand new human cosmetics available as well...



The amazingly yellow Hornet Scientist collection adds a new outfit, backpack and rebreather mask for our resident sniper. And to keep the bee theme humming along, we also got the Stinger SMGs for Trapper.


[h2]New Drops[/h2]

Outside of the store, we have several new free drop items going live this evening, exclusively made up of new skins for our hard-headed friend. 4 new free Pachy skins will be available via crafting and drops during gameplay including the glorious... Glory Pachy...



Yet more free content will cycle in alongside the coming store rotations throughout the autumn, with both dino and human items. The goal is to have new items rotated in every 2 weeks, so keep an eye out!


[h2]What's Next[/h2]



We're working on a large game update for the end of October, which aside from the usual spooky festivities will include some fairly big fixes and enhancements to Capture the Egg and Survival.

There are some new features that we can't quite talk about just yet, but we're hoping the AI will give you a more varied challenge come Halloween!


See you then!
-The Primal Carnage Team



Join us on our official Discord server!

Patch 2.6.1

A new patch is now available for Primal Carnage: Extinction, it should automatically download the next time you restart Steam.

This patch aims to address some of the issues found after the release of our most recent major update, which added Pachycephalosaurus to the game.

We have also continued to make various optimizations and stability improvements.
A full list of changes is below...


[h2] Dinosaur Changes[/h2]



  • Pachycephalosaurus can now use its primary attack (headswipe) while netted
  • Pachy's primary attack no longer costs stamina to use
  • Reduced net time length for Pachy from 4 secs to 3
  • Increased base healing amount for Pachy when grazing on grass

  • Rebuilt paths on GTTC Falls, added exceptions for Pachy to several blockers so it can jump around the map more easily

  • A vision effect is now applied for humans standing in Dilophosaurus spit pools
  • Fixed damage traces for Spino bite attack being misaligned
  • Adjusted the Cerato tail swipe attack to do damage slightly earlier


[h2] Visual Changes[/h2]

  • Upgraded several skins that were used the deprecated pattern system to the latest shaders

  • Optimizations to several skins using the advanced "ultimate" dino shader, reducing memory usage
  • Fixed missing necklace socket on 2.0 human meshes
  • Various other fixes and updates for skins and model mutations


[h2] Menu / UI Changes[/h2]

  • The customization dropdown list now automatically opens when you hover the red name bars instead of requiring you to click them

  • Made sure customization profile icons for dinosaurs were properly centered
  • Fixed HTML code showing in customization descriptions for Stat Track items
  • Fixed dynamite missing a HUD icon, which was causing flickering
  • Fixed equipping the classic shotgun skin causing the shotgun icon to not show in class select

  • Re-enabled all other loading screens now Pachy has had a moment to shine
  • Added new Pachy scene to the main menu



[h2] Other Changes[/h2]

  • Fixes to challenge tracking for the new Headmaster, Using Your Head and Skidrow challenges

  • Optimizations & improvements relating to server / client bandwidth
  • Increased server tickrate from 20hz to 60hz to improve movement replication
  • Disabled some verbose server logging to improve performance

  • Fixed a crash that could occur when exiting the game


We will be back with our next major update in October, which has some super secret coolness we've been quietly working on for a little while (watch this space!).

Until then, we'll be rotating in fresh new items to the in-game store every two weeks, including a whole bunch of new looks for our latest Bruiser class!



The community's come up with some amazing new mutations, skins and taunts for our hard-headed friend in just a short time and they'll be heading your way soon...



Join us on our official Discord server to stay in the know!

PACHYCEPHALOSAURUS in the house!

A new update has just been released for Primal Carnage: Extinction on Steam!
Featuring a whole new playable dinosaur class, this is one of our most ambitious releases yet...

[h2]New Class:
PACHYCEPHALOSAURUS
[/h2]

The "Pachy" is our third and final Bruiser class now playable in-game!

[previewyoutube][/previewyoutube]

This is the most advanced dinosaur that we've ever created, entailing a serious engineering effort. Our first omnivore, it features multiple brand new mechanics and some interesting new twists on old ones...



With DNA contaminated during the cloning process, this once peaceful plant eater is afflicted by a disease that causes a form of mania. They are irritable, angry and have a craving for flesh.

An armoured little ball of energy, Pachycephalosaurus is the most maneuverable of the three Bruisers, able to leap on buildings and execute quick turns. Its thick dome skull is a "super strong point" that is impervious to all but armour piercing weapons.



Pachycephalosaurus also has *two* secondary abilities...

[h3]BRACING For Impact[/h3]



Bracing is a way for the Pachy to last longer in close quarters combat, allowing you to receive less damage. Hold alt fire (right mouse button) to hunker down and your whole body has an armour buff, lowering the amount of pain you feel. Doing this is strenuous for the Pachy, so drains your stamina.

The other secondary ability Pachy has is enabled by roaring...

[h3]MANUAL Charge[/h3]

The key difference compared to Carno and Cerato is that you have manual control of your charge as Pachycephalosaurus. Just running into enemies won't really deal any damage, you need to roar first to enter ADRENALINE RUSH.



Adrenaline Rush mode makes the creature hyper energetic, increasing agility. This lets it attack faster, jump higher, and most importantly- unlocks your charge.



After roaring, hold alt fire (right mouse button) to launch into a charge directly ahead. It takes half a second to build up speed, then any human in your way will receive serious impact damage.

Be warned though - it is difficult to turn while charging. To get around that, you need to slide...

[h3]SLIDE ABILITY[/h3]

Sliding is a special movement ability you have as Pachy. It lets you perform quick turns, redirect a charge without needing to slow down, and can even deal damage to enemies!



Simply crouch while running to do a slide. Your speed and turning rate will be momentarily boosted and any humans in your path will receive impact damage + knockback.

[h3]Food ability: GRAZING[/h3]

In addition to eating from corpses and getting health from killing humans like other dinosaurs, the Pachycephalosaurus can also restore itself by eating greenery.



If you are standing on grass and low on health, you can begin munching on the ground by holding the use key. Grazing like this is slower than filling up at a corpse, and the higher your health the less useful it will be, but this ability can give you a top-up when you need it most.

[h2]Finally Unleashed! [/h2]



After countless challenging hours of development, we're super excited to finally have this class playable for everyone! Hopefully once you've had a chance to zoom around as it, you'll agree with us when we say that Pachy makes a mighty fine new addition to our dinosaur roster.

We can't wait to see how it affects the overall feel of the game, it's been pretty intense during testing!
However, a new dinosaur is not all we have for you today...


[h2]Class Select and Customization Rework[/h2]

It was high time for a refresh. The class selection and customization menu screens have been completely redone, with more than just a new coat of paint. Aside from the reworked theming, both menus are linked together now in-game, with your character's 3D model visible throughout.



This upgrade to the whole menu setup also means you can customize before respawning once more!


[h3]Easier to Read & More Options [/h3]

Our goals with this UI update were to make things clearer and smoother. The text sizes have been increased, as have the icons. You'll no longer need to squint to see these elements if you don't have your nose against your monitor, and item descriptions are always right there next to them.



The customizer also only shows what you want to see when you want to see it, leaving more room for admiring your character model. Just hover over the bar for any item category on the left to reveal its contents and start customizing.

There are even additional shortcuts in customize now...
  • A and D (or right analog stick) still allow you to rotate your view left and right

  • H (or controller) now hides the item menus so you can get a view of your whole dinosaur

  • Double-tap spacebar to quickly exit the customization area and respawn with your currently selected class (if it's available).


The entirety customization and class select menus also have full controller support, with shoulder buttons and triggers used to quickly swap between various tabs and newly updated gamepad prompts.


[h3]Know Your Enemy, Know Thyself[/h3]

Almost all dinosaurs have some areas that are tougher than others. Pachy in particular has the giant dome skull which deflects small arms fire. Anything that's not armour piercing or explosive will not penetrate the dome.



You can now review each dinosaur's strong points and weak points by flipping through the newly updated class select menu, which has helpful diagrams for each species. The different hit indicators for when you land a shot in each body zone are also displayed for reference.

Every class in the game now has several tips on how to play that you can cycle through on the class selection screen. Check the box in the bottom right corner of class select for hints about various weapons, special abilities, team tactics and more. The vital statistics of each class are also displayed, listing their overall health and stamina.

Additionally, all weapons now have stats you can view by hovering over them in class select. There are three bars revealed which show the damage, range and rate of fire for every element in your arsenal.

[h3]Loadout Swap (without customizing)[/h3]

Sometimes you just wanna quickly switch to a different gun. Now, it's easier to grab the right tool for the right job. Humans can swap their equipment on class select without needing to customize.

So, if you want to go from assault rifle to burst rifle, you can now do so with one button press / click while on class select (instead of having to bring up a huge list of items to scroll through).

The limitation with quick swap is that the game can currently only save one customized weapon at a time per loadout slot (primary & secondary). We hope to further improve on this and add more options in future.

[h3]More to Come[/h3]

That's a lot of big changes to the menus for one update, but we're not done quite yet. We'll be continuing to refine and enhance the new class select and customization in future patches, making them even snappier and snazzier!


[h2]New Feature:
ROAR REFRESH
[/h2]
A new utility for dinosaurs is that in addition to its usual functionality, roars can now "refresh" yourself.



Roar Refresh removes any negative effects such as stamina drain from poison darts or bleeding. It also grants a brief 3 second immunity to de-buffs from the moment the roar key is pressed.

Roar Refresh can quite literally mean the difference between life and death from what we've seen in testing- deploying your roar at the right time can save you from an otherwise lethal overdose or bleeding out. With this change, dino roars are an essential tool for both attacking and escaping.


[h2]New Feature:
NET ESCAPE
[/h2]



A new ability for Tyrants and Bruisers is being able to free yourself from nets. If you have a roar ready and become netted, you can now use your roar to escape, shredding the net to pieces. The look of trapper nets has been updated as part of this, they now appear constructed of shiny metal wire meshing, and make a distinctive noise when attaching to dinosaurs.

We're hoping that the net escape feature, along with the new Roar Refresh mechanic, makes roaring a much more useful ability for Bruiser and Tyrant players.


[h2]New Feature:
ARMOUR BLOCKS TRANQUILIZERS
[/h2]

This has been a much requested feature, and as of this update it is now a reality. If a dinosaur is hit by a tranquilizer rifle or dartgun in an area that is armoured (strong point) then they receive no damage over time or stamina reduction from that shot. Only the base damage from the dart impact is felt.

This is a particularly important change for Bruisers & Tyrants since the majority of their heads and tails are reinforced, so unless it's a shot to the side they will usually not feel the poison take hold.


[h2]Updates to Flight[/h2]

One annoying bug we've been wrestling with lately is Flyers will sometimes lose all speed during flight, stopping in midair. This should no longer happen with the latest fixes to flight mechanics.

Another change we've made is that if a Pterosaur flies into a vertical object such as a wall for longer than a split-second, they will now drop out of flight. This is still quite forgiving, and allows flying classes to easily brush past most objects while flying around. The difference is that whacking head-first into a shipping container should more than likely make you plummet out of the sky now.


[h2]Map Updates[/h2]

A few of our levels have seen some improvements with this update to improve the overall game flow and provide more cover for the dinosaurs. UtilityBase has seen its main gates raised higher, preventing humans from jumping wall to wall and offering a way for dinos to break line of sight with pursuers.



Elsewhere, the DesertionPoint map has seen its trees start to grow back now that the logging company is long gone. The outskirts have greater density of foliage, and bushes have sprouted up within the compound which give added camouflage for players. There are also more spawns out in the woods now so that people don't pop in around the same area as often.

For info on more tweaks to a handful of other maps, you can read the full changelog further down..

[h2]New Achievements and Challenges[/h2]

This update introduces 4 new achievements to unlock and 9 new weekly challenges. There are several related to our new hard-headed friend among them.



[h2]Visual Update: NEW Dinosaur Shader[/h2]

We have implemented a new type of subsurface scattering for dinosaurs, that aims to more closely emulate how light filters through skin...



This effect still needs tweaking in a few areas for certain dinosaurs, but even in its first pass we think it gives quite a dramatic effect, particularly when standing in front of sunlight. You can see the details being highlighted on the edge of the Rex's skin here..



[h2]OFFICIAL SERVER IMPROVEMENTS[/h2]

For this release, we have significantly upgraded the hardware for our official servers. They are now much more robust, less prone to buckling under pressure and we're able to host more of them. Performance should be much improved now as well, with less lag across the board.



If you're wanting to jump right into battle, consider joining one of the gold highlighted options in the server browser!


[h2]Special Event: MELTDOWN 2.0[/h2]

The release of Pachycephalosaurus coincides with MELTDOWN 2.0, a special in-game event featuring new time-limited items, ultimate skins and much more...

[h3]Limited Time Store Rotation[/h3]
[previewyoutube][/previewyoutube]

The in-game Extinction Store has been refreshed with a brand new set of featured items! These hot new looks include 12 sizzling mutations, including one for our new Pachycephalosaurus class. There are also two taunts for the Pachy, the gleaming Knight Pathfinder outfit, and a bold new feathered Phoenix Pteranodon. Not to mention, the 2021 Meltdown Gift which is filled to bursting with dozens of scintillating new skins.

To view all of the new (and returning!) content in Meltdown 2.0, check out our special event Trello page.

[h3]Legendary Sprays[/h3]

Animated and very distracting, these babies are now dropping in-game...



Nuff said.

[h3]Ultimate Skins, Wave 4.5[/h3]

The second batch of Thalassic skins are here, along with several Ultimate skins for our new Pachycephalosaurus!



As a reminder, ULTIMATE dinosaur skins feature special animated emissive effects that run throughout the body. They are obtainable either as extremely rare drops while playing, or through crafting together 25 legendary items.



THALASSIC ultimates are themed around deep sea bio-luminescent creatures, with intricate strands of pulsating glows emanating from within. They have a vaguely pearlescent appearance, punctuated by dozens of tiny jewel-like orbs that are reminiscent of beautiful nightmares from the dark abyss.


[h2]Coming Soon...[/h2]



We'll have fresh new store rotations every two weeks during this autumn, featuring some beautiful community created designs for our new Pachycephalosaurus! Check back regularly for new items!



Full Changelog



[h3]DINOSAUR CHANGES[/h3]

  • NEW BRUISER CLASS: Pachycephalosaurus

  • ALL DINOS: roaring now removes negative status effects and grants 3 second immunity

  • Increased radius of dilo spit puddle
  • Increased speed of stamina drain for humans standing in dilo puddle

  • Reduced control lock times for Ceratosaurus attacks
  • Made it easier to land critical hits with Cerato's tailswipe attack
  • Cerato tailswipe now does more knockback

  • Next Gen Netting:

    • Tyrants and Cerato can now escape a net if they roar
    • Tyrants now play an escape animation when freed from a net (if they don't roar to escape)
    • New particle effects for dinosaurs escaping nets (small = sparks, big = net pieces)
    • Updated the look of nets to now appear more metallic
    • Added new sounds for being netted and escaping nets
    • Added more netted vocal sounds for Tyrants
    • Fixed netted pain sounds not stopping right away after exiting the netted state


  • NEW subsurface scattering effect for dino shader
  • Swapped the Spino corpse eating animation
  • Added a subtle animation morph of the Cryo's neck bulging when spitting
  • If a dino is burned to death, there should be smoke rising from their corpse now
  • Fixed character flame emitters constantly resetting when taking extended hits from the flamethrower

  • Fixed acid not freeing netted Pterosaurs
  • Fixed invisible acid pools
  • Fixed bug where dinosaurs can eat and roar at the same time
  • Possible fix for roar sounds sometimes cutting out
  • Possible fix for Nova's pounce not working under certain conditions.

  • Fixed hitting the same enemy twice in a row with charge sometimes (all bruisers)
  • Fixed charge impact sounds only being heard by the charging player
  • Set species-specific impact sounds for Chargers (carno, cera, pachy, tupa)
  • Fixed flesh impact sounds always playing for Carno and Tupa ram animations even when you didn't hit your target



[h3]MENU / UI CHANGES[/h3]

  • NEW fully 3D combined class selection & customize menu
  • Added quick-swap for weapons in human class selection
  • Added weapon stats on mouse-over to class selection
  • Updated scientist class icon on scoreboard
  • Fixed "class full" appearing when class is not full anymore
  • Added dino diagrams to class selection showing strengths and weaknesses
  • Added full gamepad support for customization and class select

  • A countdown is now shown for dinosaurs saying how long they have left before auto-spawning.

  • Forced spawn for dinosaurs now pops you in as the class you're currently looking at in customization/class select (provided that class isn't full)


[h3]MAP CHANGES[/h3]

  • Fixed extra time not being added instantly when a GTTC point is captured

  • Added new foliage cover and more water sources to DesertionPoint
  • A bunch of collision adjustments on DesertionPoint to prevent humans going where they shouldn't

  • Fixed the roof of Verdant's main building being non-solid in places
  • Raised the main gates of UtilityBase to prevent humans jumping from wall to wall

  • Added more tree cover around the Airbase helipad
  • Tweaks to Airbase map visuals (better water leaks, darker fog)

  • Fixed some lag on the main menu map
  • Updated customization area on the main menu map
  • Upscaled a few environment textures


[h3]OTHER CHANGES[/h3]

  • NEW achievements and challenges!
  • NEW legendary animated spray drops

  • Fixed bruiser class cooldown in Get To The Chopper only working for Carnotaurus
  • Updated human physics assets (disabled collision traces on their arms)
  • Reduced max damage distance for all weapons (you could be damaged literally miles away before)

  • Updated the longifrons acro mesh
  • Various other mutation and skin fixes
  • Started process of reworking dino skins that use the old pattern system (more to come soon!)
  • Added a couple of missing economy icons

  • Crash fixes for Survival mode
  • Fixed oversized hunt raptor collars
  • Various optimizations including performance boosts for core AI and UI code
  • Various updates to Steamworks libraries



[h2]Thank you![/h2]



Without the support of our dedicated community, this update and its new class would not be a reality.

The efforts of dozens of artists and testers in the Primal Carnage: Extinction fanbase helped the development team bring our Pachycephalosaurus to life!



From the exquisite character modelling skills of Mr. Troodon, to the texturing finesse of Velociboy and ArchShiranui, the close-knit testing group with committed bug stompers such as Alijar, Gyula and ToaMetru, and many, many more... We thank you all once again for your dedication!

And a big thankyou to all of our players for joining us on this wild ride!


[h3]Now go headbutt something...[/h3]
-The Primal Carnage Team

Patch 2.5.1 + Store Update

A new patch is now available for Primal Carnage: Extinction on Steam!

This update brings various optimizations, visual improvements and new customization items as part of the ongoing Summer Heatwave event....

[h2]Patch 2.5.1 Highlights[/h2]

[h3]Server stability improvements[/h3]

This patch brings a few small but important optimizations for servers, fixing some log spam that could slow games down and reducing the chances of crashing. We're hopeful that server stability across the board will be improved with the changes we've implemented.



We'll be continuing to investigate ways to increase performance and fixing further server-related issues in future updates.

[h3]Visual Changes[/h3]

There are a number of small visual fixes and updates with this patch. Scientist skins which have a different hair colour now have proper custom ponytails, so there is no longer a colour mismatch...



A few character textures have been upscaled with more detail, and several mutations have been adjusted slightly to work better with attachments such as collars.

Elsewhere, the default grass has received a bit of a touch-up, with cleaner edges and a higher resolution texture. Large raindrops now visually distort the background when close to the camera, and certain attachments such as the aforementioned Scientist's ponytail are affected by the wind.

Finally, throwable weapons like the frag grenade and molotov are bigger making them easier to see, with more noticeable particle trails emitting from them...



[h3]Minor Balance Tweaks[/h3]

After adjusting how stamina is affected by Novaraptor's roar last update and seeing the results, we decided to adjust that some more. The consumption rate is now higher for slash attacks while under the influence of Nova's roar ability, so it is now more important for players to watch their bar before initiating a frenzy.



Another change is for Ceratosaurus. We recently introduced speed blending for dinosaurs with regards to how fast they turn when sprinting vs. walking. The Ceratosaurus was negatively impacted due to this change, so we have increased its turning speed when walking and crouching.

Similarly, the Pterosaurs now have better momentum conservation when exiting a dive and should no longer lose speed out of nowhere.

There's a bunch more fixes and adjustments (including a few small map tweaks) with patch 2.5.1.
Scroll down toward the end to read the full changelog!

[h2]Heatwave, Part 2[/h2]

This patch introduces a second heatwave to the in-game store!



A new set of featured items has been added on top of all the hot cosmetics available from the June update. So if you had something you wanted to pick up from last week, don't worry it's still there. We just have a bunch more for you now...



Today's refresh brings 8 new mutations, 9 new skins and an Assault Rifle Skin Pack with 5 different designs for the Commando's boom tube.



To see all the items available in the ongoing Summer Heatwave event, visit our special Trello board:
https://trello.com/b/FXE3SzJo/special-event-items


[h2]Full Changelog[/h2]

Here is a complete list of changes included with version 2.5.1...
  • Increased stamina drain for attacks while frenzied as Novaraptor
  • Increased walk and crouch turn speed of Ceratosaurus

  • Fixed occasional sudden speed loss in mid-air for Flyers
  • Added smoother blending when coming out of a dive as flyers

  • Can no longer swap arrows when running
  • The kill 20 Ceratos Challenge is now Kill 20 Bruisers

  • Fixed an issue with not being awarded the kill when a target suicides after hitting them

  • Tyrant roar popups now properly inform the Tyrant player what they do
  • Fixed bruiser roar buff triggering on spawn sometimes

  • Scientist ponytail is now affected slightly by the wind when idle
  • Fixed a bunch of scientist skins having incorrect ponytail hair colour

  • Fixed the Nade Love spray being unusable
  • Fixed missing Mosaic Cryo skin

  • DeadTide map: reduced post process bloom intensity
  • DeadTide map: fixed some rock and airplane collision problems
  • DeadTide map: disabled ragdoll collision on perimeter blocking volumes
  • ForgottenOutpost map: fixed an exploit spot for humans
  • PC-Docks map: lowered the central water tower so it's easier to jump up to as raptors
  • Adjustments to fog and lighting on main menu map

  • Increased size of a few throwable objects
  • Added more visible particle trails to molotov and hand grenades
  • Improved grass textures with cleaner, higher resolution opacity masks
  • Heavy damage "scratch" overlay can now be disabled as part of the Show Damage option

  • Various mutation fixes, improving alignment with collars etc. for certain models
  • Disabled collision on a whole bunch of stuff that was throwing errors in the maps
  • Fixed some heavy server log spam
  • Removed a debug command


[h2]Next Week: Extinction SDK Update [/h2]

Next week we will be releasing an update to the Primal Carnage: Extinction development toolkit, bringing all of the latest changes and content to the editing tools. We'll have a proper announcement with more details when that is ready to go, but be sure that there's a lot of additions, from the recent weapon sets to updated character assets and the new Dead Tide map.

We'll also be including the starter set for our upcoming class: Pachycephalosaurus!



Although it will not be playable in-editor, community creators can start working on skins, taunts and more for our newest dinosaur from next week. The initial content will include near-final base textures & material instances, plus placeholder animations for the Pachy's model.

Alongside the SDK release will be a resource pack to help artists quickly get to grips with the Pachy, including a Blender template file to easily create taunt animations. We'll be posting this on the official Discord when the SDK update goes live, so keep an eye out!

[h2]August Update[/h2]

Right now we're still hard at work bringing the Pachy to life and will be testing it in the coming weeks. This unique creature will be able to eat both meat and plants, and is the most agile of the Bruisers.



We're very excited for how it's going to shake up the gameplay, and hope you'll join us when our hard-headed friend arrives this August.

See you then!
-The Primal Carnage Team

Summer Heatwave Event

[h2]Feel the HEATWAVE![/h2]

Running for over a month, the Summer Heatwave Event starts today with a hot new game update!

The new Dead Tide map is now available to play on, we've added a whole bunch of new UI features, shaken up a few combat mechanics, and thrown in some vacation wear to sweeten the deal.

So enjoy the sun, visit the beach, and grab some sizzling new looks!
Here are the Heatwave highlights...


[h2]NEW MAP: Dead Tide[/h2]

Dead Tide is the latest map developed in collaboration with the community, and was the winner of the first official mapping contest for Primal Carnage: Extinction!



A largely deserted stretch of white hot sand caressed by the ocean, Dead Tide's beach is an exposed and dangerous zone littered with the bones of those who thought it'd be fun to go paddling. Venture deeper inland and the jungle takes over, with lush greenery spilling out from the tropical interior and oasis-like pools of brilliant blue water.



We hope you'll love this new addition to the Team Deathmatch rotation!

If you wish to show your appreciation to its creator, there's a new Dead Tide map stamp available to buy on the in-game store. A majority of profits from map stamps goes to community creators and you will receive a special Precursor Spinosaurus skin for your generosity. You may recognize it from somewhere.

Congratulations once more to map maker Toa Metru 6 for getting their level into the game!


[h2]Roar Ability Updates[/h2]

[h3]Novaraptor Frenzy Roar[/h3]

Previously, your stamina would be almost instantly gone after roaring as Novaraptor. This made it hard to really get into position to use your boosted attack speed, and often led to raptors just being killed right after they roared since they couldn't run away.

We've totally shaken this up now, by removing the instant stamina loss upon roaring. Instead, you are unable to *regenerate* stamina while under the effects of your roar. When the roar is active, every time you attack you drain a little stam until you have none left. You can still attack after depleting your bar, but you will be unable to run or jump during this time.

This is a change we hope makes Novaraptor's roar ability less awkward, and which we feel promotes slightly more tactical play with the need to watch how much of your bar is full before roaring.


[h3]Carnotaurus Ravenous Roar[/h3]

We recently updated the Carnotaurus roar to give more health back from attacks while it is active. That plus changing it to where ALL Carno attacks give health back while under the influence of your roar certainly helped it. However, we thought it still needed a little extra.

So we decided to look at its duration - having it wear off so quickly made this ability less useful because it would often run out before you'd closed the ground to an enemy. As of this update, Carno's roar now lasts 50% longer, affording you more opportunity to actually use it and reap the rewards.


[h2]Roar Notifications[/h2]



A major new UI feature is the roar popup notification system. Whenever you activate your roar ability, or receive a buff from another player's roar, you will get a centre-screen popup informing you of the effects it has granted you. Buffs received from other players even tell you who has bestowed the effect on your character.

These roar popups are other helpful tips can be turned off in the gameplay options menu if you're familiar enough with the game. We will be looking at further ways of tutorializing concepts in future to help players get to grips with all the different classes and abilities.

One last additional HUD feature clues you in to when you are able to roar again. If you look to the bottom right, you will now see the roar icon in the corner flashing and hear a new UI sound cue when your roar has just finished recharging.


[h2]Stungun Modifications[/h2]



There's been some additional tinkering with the stungun to hopefully give more control to the player. You can now quickfire the stungun by tapping primary fire, or charge up a more powerful shot by holding alt fire (default right mouse button).

A good deal of engineering work was done to remove unwanted lag when you let go of the stungun's trigger, so it should now feel more responsive with no delay between releasing and firing.


[h2]Summer Heatwave Event[/h2]

[h3]In-game Store Update[/h3]

Summer Heatwave unleashes a special store event on the in-game store! There's a new gift available containing over 24 potential items inside, open it on a server to shower everyone with hot stuff. You'll receive the Falcatus Tupa mutation for your generosity!

Almost a dozen new mutations have arrived in total, from the weird and wonderful to the majestic...



There's also some new beachwear for a couple of our mercenary friends! Commando has taken up lifeguard duty and the scientist found her wetsuit, though we don't recommend the diving around here!




[h3]Specials[/h3]

In addition to the new hotness, there are boatloads of cosmetic items returning from yesteryear with a tasty discount. Check out the Specials area in-store to grab some classic gifts and customizations!



Not to mention, there are several new free drops entering the game today as well...


[h3]Ultimate Skins, Wave 4[/h3]

Ultimate skins feature special animated emissive effects that run throughout the body, obtained either as uber rare drops or through crafting legendary items together. The fourth wave of these special items is now stomping into the game!



THALASSIC ultimates are themed around deep sea bioluminescent creatures, with intricate strands of pulsating glows emanating from within. They have a vaguely pearlescent appearance punctuated by dozens of tiny jewel-like orbs that are reminiscent of beautiful nightmares from the dark abyss. The first six Thalassic skins debut today, with the second six arriving alongside the next major update.

Click here to see ALL the new items on our special event Trello board!


[h2]Visual Updates[/h2]

There are a few shader upgrades with this latest version, adding some extra layers to certain effects and materials. The two most notable changes are for pickup items and dinosaurs that are on fire.



Ammo pickups in the world are now more obvious, whereas they were quite hard to spot sometimes previously. They're now labelled and have a golden glow effect applied. The throwable ammo kits will be receiving a new lick of paint as well in future.



If a dinosaur is ablaze, their skin will now heat up over time as the flames burn. Should the dino survive its brush with burning, they will now appear slightly charred and blackened by soot. This burnt skin effect persists for a short while before slowly fading out, and is removed if you heal up to full health again.



Full Changelog - Version 2.5.0


For the full list of changes in version 2.5.0, see below:

  • NEW deathmatch map: PC-DeadTide

  • NEW info popups for when a roar is activated and when a buff is given/received

  • Changed stungun controls to have separate tap / hold functionality
  • Fixed delay after clicking when firing the stungun

  • Novaraptor no longer loses all of its stamina upon roaring. Instead, it cannot regenerate until it has exited frenzy mode.

  • Carnotaurus roar ability now lasts about 50% longer.

  • Fixed an issue where Flyers experienced sudden speed loss in mid-air
  • Reduced chances of Tupa being able to nosedive forever along the ground without landing

  • Updated textures & shaders for health and ammo items
  • Added new skin glow effect from being on fire
  • If a dinosaur has been burned but lives, they now look a little scorched

  • Crosshair hit indicators are now more accurate / reliable
  • Added bonus EXP for double kill / skillshot (using assault cannon)

  • Updated localization text strings for some cosmetics and UI messages
  • Fixed a couple of MK pistol skins being usable by trapper
  • More optimizations and refactoring of economy item code
  • Fixed an issue with nametags and description tags not persisting


[h2]Steam Summer Sale[/h2]

You might've noticed it's that time of year! If you have yet to jump into the carnage or know someone who would have a blast being (or hunting!) a dinosaur... have them check out our Jurassic-sized sale!

https://store.steampowered.com/app/321360/Primal_Carnage_Extinction/

We're 70% OFF until July 8th during the Steam Summer Sale!
Pick up Primal Carnage: Extinction or a 4-pack bundle for your friends!


[h2]Our Next MAJOR Update[/h2]

We're not quite sure how long it will be until this one will be in your hands, but we're already hard at work on the next major update to Primal Carnage: Extinction, which will feature our newest playable dinosaur: Pachycephalosaurus!



Keep an eye out for more info in the coming weeks about our hard-headed friend.
We can't wait to get this thing out in the wild!

Until then, have a great summer!
-The Primal Carnage Team





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