Patch 3.0.8
A new patch is now available for Primal Carnage: Extinction on Steam! This week's patch addresses more bugs and balance issues based on community feedback, while introducing a couple of feature tweaks...
[h2]Patch Highlights[/h2]
Carnotaurus and Ceratosaurus now have a new Bruiser Ground Slam ability! If they hit the ground and take fall damage, this triggers a "stomp" on landing...
[previewyoutube][/previewyoutube]
The amount of damage scales based on how far you fell, up to a maximum of -90 HP for Cerato, and has a low radius with rapid falloff. When coupled with the "goomba stomp" ability, it provides an interesting alternate playstyle for the bigger Bruisers.
Heavy melee stagger now lasts half as long. It is still a highly effective ability if you can pull it off, but this gives small dinos a little more chance of escaping. We'll be fine tuning it further in our next patch. Pounce stagger remains the same, and now also occurs when raptors are shot off a human while mauling.

A while ago we made some modifications to how knockback works, this seemed to have a side effect of Rex and Spino swipes not really affecting players very much. We've fixed this so that they both work properly and give humans a good whack backwards when hit.
A couple of weapons have been tuned further, such as the assault rifle having a slightly faster dropoff in damage over midrange and flaregun shots dealing a bit heavier crit damage.

The biggest change is rebalancing the poison dart rifle. As one of the more annoying guns to fight against, we decided to give it a reduced ammo count and make it a bit more unwieldy to use.
Spread and recoil are higher, fire rate is lower. Coupled with a longer equip time when swapping to the poison dart rifle, it can still be lethal in the right hands but the changes make battles last longer and require a little more skill to do well with it.
You can see more changes in the full log further down...
[h3]STORE UPDATE[/h3]
[h2]Classic Goodies![/h2]

Winter Warmup starts today, with EVERY classic winter item returning to the store! That's hundreds of festive looks that are back with serious seasonal savings! From feathered Spinosaurs to snowsuited scientists, there's sure to be something yule love...

That also includes ALL winter gifts cycling back in, so why not spread some Christmas cheer?

[h2]Version 3.0.8 [/h2]
[h3]GAMEPLAY[/h3]
[h3]MAPS[/h3]
[h3]VISUALS[/h3]
[h3]SOUND[/h3]

Winter Warmup is just the beginning! This year's major Winter Carnage update drops next week, adding dozens of fresh festive items and restoring winter map variants with 3.0 era overhauls!
[h3]Thanks for playing![/h3]
-The Primal Carnage Team
[h2]Patch Highlights[/h2]
Carnotaurus and Ceratosaurus now have a new Bruiser Ground Slam ability! If they hit the ground and take fall damage, this triggers a "stomp" on landing...
[previewyoutube][/previewyoutube]
The amount of damage scales based on how far you fell, up to a maximum of -90 HP for Cerato, and has a low radius with rapid falloff. When coupled with the "goomba stomp" ability, it provides an interesting alternate playstyle for the bigger Bruisers.
Heavy melee stagger now lasts half as long. It is still a highly effective ability if you can pull it off, but this gives small dinos a little more chance of escaping. We'll be fine tuning it further in our next patch. Pounce stagger remains the same, and now also occurs when raptors are shot off a human while mauling.

A while ago we made some modifications to how knockback works, this seemed to have a side effect of Rex and Spino swipes not really affecting players very much. We've fixed this so that they both work properly and give humans a good whack backwards when hit.
A couple of weapons have been tuned further, such as the assault rifle having a slightly faster dropoff in damage over midrange and flaregun shots dealing a bit heavier crit damage.

The biggest change is rebalancing the poison dart rifle. As one of the more annoying guns to fight against, we decided to give it a reduced ammo count and make it a bit more unwieldy to use.
Spread and recoil are higher, fire rate is lower. Coupled with a longer equip time when swapping to the poison dart rifle, it can still be lethal in the right hands but the changes make battles last longer and require a little more skill to do well with it.
You can see more changes in the full log further down...
[h3]STORE UPDATE[/h3]
[h2]Classic Goodies![/h2]

Winter Warmup starts today, with EVERY classic winter item returning to the store! That's hundreds of festive looks that are back with serious seasonal savings! From feathered Spinosaurs to snowsuited scientists, there's sure to be something yule love...

That also includes ALL winter gifts cycling back in, so why not spread some Christmas cheer?

[h2]Version 3.0.8 [/h2]
Full Change Log:
[h3]GAMEPLAY[/h3]
- NEW: Bruiser Ground Slam
- taking fall damage as Carno or Cerato causes a radial "stomp" that deals moderate knockback
- damage has rapid falloff and increases with height, maximum of -90 HP
- taking fall damage as Carno or Cerato causes a radial "stomp" that deals moderate knockback
- heavy melee stagger is now separate from pounce stagger, with melee stagger being shorter
- reduced heavy melee stagger controls lock time from 1.5 seconds to 0.7 secs
- fixed T.Rex tail swipe not dealing proper knockback
- increased knockback on Spino claw swipe
- pouncing raptors are now staggered if they are interrupted when mauling someone
- toggle crouch option no longer makes Pachy slide endlessly over and over
- added spam prevention to Pachy sprint activation to mitigate charge exploits
- added a timeout for crush damage to prevent insta-kills when pinning humans next to walls
- assault rifle now has a faster damage falloff curve over distance
- increased flaregun crit damage multipluer from 1.25x to 1.4x
- Posion Dart Rifle tweaks:
- reduced clip size from 9 to 7 and reserve ammo from 45 to 35
- reduced fire rate from 0.55 to 0.7 with higher recoil and spread
- increased equip time from 0.5 to 0.85
- reduced clip size from 9 to 7 and reserve ammo from 45 to 35
- humans are now properly prevented from attacking while swimming
- added first person swim animations for humans
- fixed AI not respawning when stuck out of bounds for a long time in Survival mode
- fixed Bruisers being unable to return eggs to the nest in CTE mode
[h3]MAPS[/h3]
- Airbase: fixed a crashed airplane that was missing collision on the perimeter
- GTTC Falls: lighting and foliage tweaks, additional optimizations
- Downpour + Ruthless: various collision fixes, lighting improvements and optimizations
- Downpour: added more cover to the helipad area
- Geothermal: gated off the weapon upgrade station since there were previously no unlockable areas
- Geothermal: possible fix for AI dinos not attacking when humans are backed up against rear wall
- purchasable gate consoles in Survival now have blinking lights that change when bought
- added extra details and lighting to help with navigation in Survival mode
- fixed spectators escaping the playable area on Airbase, Marsh, Docks, ForestChasm
[h3]VISUALS[/h3]
- spitter drool mesh no longer shows for un-charged spit
- fixed molotov instakill not charring dino corpses
- added soft edges and near camera fade to force fields
- fixed spit overlay for Molten SMGs
- lowered momentum on sniper shots to reduce neck spaghettification
- fixed sandstorm spino skin having hue modification active by default
- fixed a couple more kill icons such as Carno swipe and DoT burn that were using generic skulls
- fixed Dominating text getting cut off at the top of the HUD
[h3]SOUND[/h3]
- fixed player death sounds being audible to everyone except their killer
- attempt to fix sounds that were often dropping out / ambience resetting in multiplayer
- fixed missing equip sounds for SMGs
- added new resupply sounds
More Soon!

Winter Warmup is just the beginning! This year's major Winter Carnage update drops next week, adding dozens of fresh festive items and restoring winter map variants with 3.0 era overhauls!
[h3]Thanks for playing![/h3]
-The Primal Carnage Team