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Primal Carnage: Extinction News

Patch 3.0.4

A new patch is now available for Primal Carnage: Extinction on Steam, fixing additional bugs reported after Version 3.0 and bringing extra improvements.

[h2]Patch Highlights[/h2]



Five more maps have been re-added with today's game patch, including 4 community maps. These have not received as extensive overhauls as the maps already included in Version 3.0, but they have still seen a number of fixes, tweaks and optimizations.

Assault rifle balance is a focus this time, after the recent hit detection improvements. It now has higher spread when fired full auto and damage falls off quicker over distance, to compensate for increased chance of shots landing on target.

The AR is the first of several weapons that will be re-adjusted based on community feedback, so you can expect more refinements in next week's patch. We've also made more fixes to flight, but will be fine tuning things further with deeper code optimizations coming up.


[h3]Patch 3.0.4 [/h3]
[h2]Full Change Log:[/h2]

[h3]GENERAL[/h3]
  • Assault Rifle:
    • more rapid damage falloff (around 2x quicker dropoff over distance)
    • reduced damage levels at medium range and long range respectively
    • increased spread and recoil
  • slightly wider Tupa divebomb impact radius
  • lower height requirement for Tupa divebomb max damage
  • applied engine patch to fix most of the odd animation behaviour that occurred while flying
  • fixed nova frenzy attack playing at the wrong speed when seen by other players

[h3]MAPS[/h3]

  • re-added SandstormValley, ForgottenOutpost, ForgottenWorld, Pandoria, Volcano
  • NOTE! PC-Pandoria map filename changed to FR-Pandoria
  • NOTE! PC-Volcano map filename changed to FR-Volcano

Sandstorm Valley:
  • entire map is now used in TDM mode
  • adjusted map layout slightly, with extra routes into the human compound
  • added more water puddles to the second half of the map
  • fixed a bunch of stuck spots and prevented humans from climbing many rocks
  • updated NPCs outside the map, say hi to Desert Stegos
  • optimized foliage, sky and cargo containers
  • fixed corpse blood decals rendering incorrectly during sandstorm event

ForgottenOutpost:
  • added more rock arches, boulders and foliage to address long sightlines
  • fixed human base not opening up in Freeroam mode
  • updated lighting, fog and colour grading
  • replaced static river with interactive water
  • updated Brachi migration sequence
  • placed more varieties of flowers
  • other various details and background updates
  • optimized foliage, sky and cargo containers

Volcano:
  • now officially a Freeroam-only map
    (server hosts can still choose whatever mode they please)
  • removed blocker that prevented access to upper geyser area
  • fixed missing physics volume under one of the upper lava flows
  • replaced brushwork with static meshes for performance
  • optimized sky and cargo containers

Other Maps:
  • optimizations to lighting, shaders and textures on Pandoria and ForgottenWorld
  • UtilityBase: fixed dino side CTE team blockers not changing state properly
  • PC-Docks / PC-Airbase: enabled new ending doors cinematic when round completes (WIP)
  • DesertionPoint: fixed humans being able to climb on top of log piles
  • DesertionPoint: stopped dinos jittering when near back wall of hillside building interior
  • Marsh: removed a problematic fog sphere that was causing the sky to render in G-Major (spooky!)

[h3]VISUAL / UI[/h3]
  • updated flamethrower overpressure effect
  • updated flaregun projectile effect, fixed it vanishing on low graphics
  • fixed Pyro's hair staying gloopy forever when spat on
  • refined image sharpen shader effect
  • fixed image breakup occuring when Sharpen option is enabled on lower resolutions
  • fixed barrel glow for RGB Pistol
  • improved blending between head and body of Lava Rex skin
  • fixed missing info text for 2023 Winter Gift
  • additional fine tuning of crit crosshair scaling

[h3]Thanks for playing![/h3]
-The Primal Carnage Team

Patch 3.0.3

A new minor patch is now available for Primal Carnage: Extinction on Steam, addressing a few more bugs discovered by the community and adding some extra improvements.

For the previous hotfix patch notes, see here.



[h2]Patch 3.0.3 Changelog:[/h2]
  • additional tweaks to server map loading code

  • fixed issues with Cerato attack timers
  • fix for Carno cancelling its secondary early

  • fixed weapon sanity check spawning extra particles and causing double healing with dartgun
  • reduced expansion amount for crosshair when hovering over crit spots
  • fixed crosshair expanding when looking at Pachy / Cerato strongpoints

  • weapons now have various custom sounds when grabbing resupply pickups

  • Transfer / TransferNight: fixed a forklift not blocking humans

  • gave pathfinder the commando's 3rd person pistol equip for now since it was missing one
  • fixed machete 3rd person animations not being visible, equip animation being cancelled early
  • added custom 3rd person reload and fire animations for assault cannon + poison dart rifle
  • updated 3rd person equip anims for Pathfinder and Trapper
  • added 3rd person shotgun reload loop animation

  • fixed candycane assault rifle skin
  • fixed some RGB weapon skins reacting badly when overheating
  • fixed seams on Iguidensis Acro mutation model


Thankyou for your patience as we work to resolve the last few issues with Version 3.0.

Our next patch will be out soon. We are still fine-tuning flight and will be making some small balance adjustments soon after observing how 3.0's gameplay has fared out in the wild the first week.

Patch 3.0.2

A new patch is now available for Primal Carnage: Extinction on Steam.
This latest patch addresses bugs discovered by the community and adds a few extra minor improvements.

[h3]Tupa Tuning[/h3]



The new height-based damage for the Tupandactlyus divebomb attack should now be working 100%.

After doing some additional testing we've refined the damage dealt and blast radius further. The maximum force dealt by divebomb direct hit is 150 damage, which falls off rapdily. If you initiate a dive at low altitude it will deal significantly less damage as of today's patch.

[h3]Flyer Movement[/h3]

One of the big problems we've been tackling lately is a regression in flight movement on servers.

We still haven't quite got to the bottom of it, but today's patch improves things a great deal. Instead of jittering all the time and feeling like they're rubberbanding, Flyers now only have rotational stutter when angling up and down. We're aiming to fix this last visual bug with flight in our next patch.

[h3]Cerato Cooldowns[/h3]



We're investigating what seems to be a problem with attack cooldowns having additional delay on Ceratosaurus currently. For exploit prevention they are no longer allowed to essentially bite and tailwhip at near the exact same time, however it seems like the prevention period lasts longer than is actually specified by the code. A fix for this will hopefully be in our next patch.


[h2]Patch 3.0.2 Changelog:[/h2]
  • servers now skip non-available maps to prevent crashes when they are still on the map rotation list
  • possible fix for server crash when multiple game modes are specified in the map rotation list

  • Flyers have more accurate movement replication - should fix them feeling "laggy" but is still WIP

  • fixed a "fake" bracing indicator showing when Tyrants are eating people
    (it is not possible to brace while eating so the indicator was misleading, added a new hint for this)

  • added a "dryfire" sound when Spitters try to spit without enough stamina
  • fixed missing EXP bonus text for Cryo melting resupply items

  • fixed pounce ready-up animations not being visible to other players
  • improved 3rd person machete animations

  • prevented humans climbing the cliffs inside the GTTC-Falls atrium
  • transparency fix for FR-Valley when on low health as dinosaurs
  • Transfer: improved barrel collision, fixed human exploits and made things smoother for Tyrants
  • another fix for CTE blockers being shootable in TDM ForestChasm
  • fixed the rusty metal tanks having incorrect specular maps on DesertionPoint
  • fixed Supernova Assault cannon having barrel glow applied to entire gun

  • fixed up icons for Pharaoh Spino and Iceberg Spino and a few others
  • set a longer timeout for connecting to economy on startup
  • fixed carousel on main menu showing both cards when backgrounded, now fades instead of slides


Thankyou for your patience as we work to resolve the last few issues with 3.0, our next patch will be out later this coming week.

Autumn Screenshot Contest WINNERS

We're happy to announce the winners of The Autumn Screenshot Contest today!

Intrepid nature photographers have been taking snapshots all around Primal Carnage: Extinction (although it certainly seems like DesertionPoint was a favored spot) and came back with some truly stunning images.

Unfortunately, there can only be three winners, some Honorable Mentions are below...

"Water Hazard" by Shamroknroll



"Autumn Squad" by BadPlague



"Stampede" by Gatorboots



You can view all of the entries in our FB gallery. It was hard narrowing them down, but after much deliberation the final three winners were determined..

[h2]Winning Entries[/h2]

[h3]3rd Place:
OMNIA with "Charging Sunflower"
[/h3]



[h3]2nd Place:
SPINORAPTYREX with "River Fishing"
[/h3]



[h3]1st Place:
VINELANTIS with "Fall Faceoff"
[/h3]



The winning entrants will be receiving a selection of spooky in-game goodies of their choice.

Thanks again to everyone who took part!

We'll be running more of these in future, including screenshot competitions for Primal Carnage: Evolution once it's released on PlayStation! Keep an eye on The Official Discord Server for future contests...


[h2]Patches In Testing[/h2]



Additional fixes are being readied right now for release. Expect another patch within the next 24 hours to address bugs such as charged pounce animations not being visible to others and flyers experiencing lag in the air. At least one more hotfix patch will arrive next week as we resolve lingering bugs reported by the community since the launch of Version 3.0.

[h2]Weeklong Deal[/h2]



If you'd been holding off on grabbing some of the DLC packs, or want to get a few friends into PCE, we've got a great deal for you this week!

Get 75% OFF Primal Carnage: Extinction, 50% OFF the PCE 4-pack + ALL DLC until November 4th!

HALLOWEEN HORRORS 2024

There’s a chill in the air - Halloween Horrors has returned to Primal Carnage: Extinction...

[h2]Special Event starts NOW![/h2]

Our annual spookfest features a range of nightmarish new looks made by the Primal Carnage community! We have some deviously delightful new mutations for several dinosaur classes, alongside some malevolent mercenary styles and a selection of horrific hardware!

[previewyoutube][/previewyoutube]

We’ve also got a range of spine-tingling new FREE items available, with Spooky Drops enabled today... from the terrifying Tarasqus Rex mutation, to the mortifying Magma Crusher Pachy, or the Ghoulish Sweets assault rifle, expect something scary for your next drop!



Check out the full range of frighteningly fang-tastic items on our special event Trello board.


Patch 3.0.1


Alongside the Halloween event, we have a collection of additional fixes for issues found by the community after the recent release of Version 3.0

[h3]IMPORTANT NOTES:[/h3]

[h3]Visuals[/h3]

If you find the game appearing too dark, please reset your brightness to default in the graphics menu. Mostly this is for players who had lowered their brightness settings prior to update 3.0 -pretty much all maps now have more naturalistic sunlight intensity. Previously, it was over three times as intense.

[h3]Settings[/h3]

When opening the settings menu, you may see [Example Text] showing instead of some of the options. This is an Unreal 3 bug that happens sometimes when we add new options to the UI, particularly if you've already played the game and changed any settings.

If you encounter this, navigate to Steamapps / Common / PrimalCarnageExtinction / PrimalCarnageGame and delete the Config folder. Then right click Primal Carnage: Extinction in your Steam library, go to Properties > Installed Files and verify integrity to redownload a clean uncorrupted version.

[h3]Flight[/h3]

Toggle Crouch now also applies in flight, so if you have that option enabled you just need to tap the "crouch" key to dive instead of holding it. Flyers will automatically un-crouch on landing, so you don't need to tap it again when you hit the ground.

Flyers currently jitter or lag in flight - this is a new server replication bug that we've been working hard to resolve. Unfortunately we weren't able to get a fix into this patch, but we are actively investigating a solution for another patch this week.


[h3]FULL CHANGELOG:[/h3]


  • Fixed heavy melee failing to properly stagger small dinosaurs on dedicated server
  • Reduced heavy melee stamina cost fom 75 to 50

  • Tupa: improved damage calculation algorithm for height-based divebomb damage
  • widened Tupa divebomb blast zone a bit further
  • fixed Tupa divebomb screen effect sometimes getting stuck onscreen after landing
  • slightly longer cooldown on ptera grab attack
  • Increased crush damage for Pachy from 20 to 30
  • fixed Cryo not receiving bonus EXP for melting resupply items

  • added option to toggle Film Grain effect on/off
  • fixed a couple of burst rifle skins applying barrel glow to the whole gun
  • fixed a shader error on 1-sided materials causing some objects to appear blue
  • fixed stungun lens effect which was using Contingency blast visuals (sorry for the eyestrain!)
  • more gradual blend time for dino floor alignment to be less jerky

  • ForestChasm: improvements to rock bridges
  • ForestChasm Night: fixed missing pine trees
  • Dead Tide: fixed some background actors not animating
  • TheFalls: possible fix for CCTV cameras detaching from walls
  • DesertionPoint: fixed a health pickup floating way too high
  • GTTC-Ruthless: fixed green completion light on antenna for objective 3 triggering early
  • GTTC-Downpour: added an extra team blocker to the first roof entrance as a backup measure to stop dinos getting inside after capture
  • fixed a handful of CTE blockers being shootable outside of CTE
  • fixed several collision exploits in TDM and GTTC reported by the community
  • fixed a floating compy on the main menu

  • added Docks Night to default TDM map rotation list
  • Host Game should no longer display maps that don't exist in the current build

  • added Pilot Radio volume slider
  • optimizations to footstep sound system
  • reduced audible radius on a bunch of smaller sound cues to free up audio memory
  • volume rebalancing pass on new human voice lines
  • tweaks to human footstep sounds
  • reduced volume of shotgun and sniper rifle firing sounds and thunder
  • added tyrant mud footstep effects

  • added trapper agent alternate arm colours
  • custom arms for swimsuit scientist variants
  • fixed enforcer burst rifle having barrel glow turned on by default
  • fixed Libratus Rex crashing if combined with certain cosmetic attachments

  • enabled spooky basic testing and halloween main menu
  • enabled skeleton skins in default inventory for halloween
  • enabled new Halloween cosmetics


[h2]HAPPY HALLOWEEN[/h2]



We hope you enjoy our annual frightfest!

As we get more feedback on the numerous changes introduced this October, we'll continue to deploy additional fixes and quality of life improvements going into November.


[h3]3.0 is just the beginning...[/h3]



Many major updates are still to come, with remastered snow maps back this winter and features such as Skillshots, Sandbox, the expanded Soundtrack and MORE arriving close to Primal Carnage: Evolution's release on PlayStation or shortly after.


[h3]Thanks for Playing![/h3]
-The Primal Carnage Team


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