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Wild West Pioneers News

The Magnificent Seven, Part 1



Howdy Strangers,

it is time again to sit at the campfire, listen to your most burning questions about Wild West Pioneers and give you the answers.

In fact, there were so many decent questions from you good folks, that we need to split it up into two parts.

So, if your question isn’t answered today, there is no need to worry - it will be soon.

[h3]How deep are the mayor and sheriff mechanics? Can they actively influence city development, or are they more passive bonuses?[/h3]
Right now, it's a more passive bonus but this can change during the early access phase. Nonetheless you have to carefully choose who you put in charge, since their passive bonuses can bring distinctive perks that can help you with governing the city.

[h3]How dynamic is the population? For example, could there be mass emigration if living conditions are poor?[/h3]
It will be dynamic in a sense that what you offer for your denizens will influence the growth of your town – or the decline, if you fail to satisfy your people’s needs. Mass emigration of citizens, however, is not what we are aiming for.

[h3]How much freedom do you have in urban design? For example, can you create your own road networks, or are there fixed building sites?[/h3]
You are free to decide where to place your buildings. The only requirement: It just has to make sense. E.g. a shop far away from the city center will not be effective, because then the citizens would have to walk long distances to go shopping. You can connect buildings with roads to speed up transportation, but some buildings require a certain area. A hunting lodge must be built near an area where there is enough game.

[h3]Is there competition from NPC settlements or do you have the area to yourself?[/h3]
You will definitely encounter various NPCs during exploration, and you’ll need to manage relationships. You can be attacked, but other groups/settlements won’t operate under the same mechanics as the player’s cities.

[h3]How important is the railway in the game? Can you lay your own tracks or are they generated automatically?[/h3]
The railway will be important towards the late game, and you can connect far away outpost by rails. We are working on a road/rail system that could allow you to lay your own tracks but that is not set in stone and definitely not yet worth going into detail.

[h3]How lively do the settlements seem? Do characters have their own daily routines, or are they more static workers?[/h3]
We’re currently working on settler behaviors and animations within buildings as part of their daily routines, which may change from day to night. Our goal is to make it as immersive as we can.

[h3]Are there random events or challenges that make settlement life unpredictable, such as bandit raids, droughts, or conflicts with other settlements?[/h3]
Yes. We have a few already in place and are adding more over the course of development as well as in the Early Access phase.

That’s all folks! At least for today. But we’ll be back.

EmpireCraft Studios and Toplitz Productions




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Thank you for your questions!



Howdy, pioneers!

We would like to thank you very much for the questions you sent us! We will now have the team answer them and then share the answers here and on our social media channels. Of course, you can continue to ask us more questions in the same places.

From the list of questions, we briefly selected two and have already answered them.

How much freedom do you have in urban design? For example, can you create your own road networks, or are there fixed building sites?

You can freely decide where to place your buildings. However, it makes sense to consider where it should be placed for synergies. A general store far away from the town center will not be effective, because then the citizens would have to travel long distances to buy goods. You can, of course, connect buildings with roads to speed up transportation. Some buildings require a certain area, for example, a hunting lodge must be built near an area where there is enough game.

How important is the railway in the game? Can you lay your own tracks or are they generated automatically?

The railway becomes important in the late gameplay as you can connect far away outposts by rails. We are working on a road/rail system that might allow you to lay your own tracks and roads, but it is work in progress and not yet set in stone.

And stay tuned we will have some interesting and important news to share with you in the near future.

Talk to you soon!


EmpireCraft Studios and Toplitz Productions


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This Town Ain’t Big Enough: Go Beyond City Building



"The wilderness is a hard place to live, but it makes strong people." (The Long Winter, Laura Ingalls Wilder)

Hello Pioneers,

While we are still collecting your questions about Wild West Pioneers (and from what we’ve seen so far, there are a lot of great ones already there), we want to focus on one particular element of the game.

Sooner or later, you’ll reach a point in Wild West Pioneers, where you have to look beyond your city limits to fulfill the needs of your ever-growing community. Or maybe you built on every possible location and have almost fully optimized your production lines – yet still you don’t have access to a certain resource or commodity.



It might also be quite possible that you are just keen to explore the rest of the frontier lands to see what riches might lay in wait – even though you just barely scratched the surface of what is possible in your main town.

Whatever the reason, in Wild West Pioneers you are not restricted to building one city. On the contrary: You are strongly encouraged to pack up and stack your wagons, embrace adventure and look for another spot to settle down.

When you send out scouts on the ‚world map‘, they might report back to you with news of special places or even another spot that might entice you to build another town hall and develop yet another city. You just want a satellite town under your control to trade with? No problem. You just want a few workers and have to supply them just with the basics, so you have access to specific resources in that area? Also, no problem. The choice is yours.



Because you are the driving force behind the expansion of the American West.

We can’t wait to show you.

See you around!

EmpireCraft Studios & Toplitz Productions

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Wild West Pioneers Q&A: We're collecting the burning questions!



Howdy Partner!

We would like to hold a Q&A for the upcoming city builder Wild West Pioneers, after all, some questions have already been received!

This is your chance to submit your questions. We will collect questions until April 18th and publish the answers here, on Discord or on our social media channels in the days following.

So be prepared when we provide the first insights behind the scenes of our Western epic. Don't miss out!
Post your questions here in the comment section!



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City builder Wild West Pioneers turns Red Dead Redemption 2 into a strategy game

I maintain there aren't enough Wild West games. Red Dead Redemption 2 is obviously the big dog in town, but we've seen some strong challengers, from action games like Blood West and Evil West to more strategic names such as Desperados 3 and Hard West 2. Wild West Pioneers, however, pushes the frontier in another direction with a city-building game that's already caught my eye with its initial reveal. Set to launch in early access this year, it takes the best part of RDR 2 - establishing and managing settlements and their inhabitants - and transforms it into a full-scale strategy game.


Read the rest of the story...