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Deadzone Rogue News

Offline Single Player Mode Will Be Available for Deadzone ASAP

All,

The momentum around Early Access has been amazing! Since yesterday’s launch, over 30,000 players have jumped in, and the feedback has been super helpful. Thanks everybody!

The most-requested feature so far is offline single-player mode, so we’re making it a top priority. You’ll be able to play Deadzone Rogue offline in single-player mode ASAP — we’re aiming to have a patch out and live as quickly as possible.

We’re also sorry if it wasn’t clear that an online connection was required. We’ve updated our Steam page System Requirements with this info for now. (Co-op mode will still require online play, so everyone can share the same game experience in real time)

Thanks again for your support, it’s been so exciting to see so many players enjoying Deadzone! In the meantime, keep the bug reports and feedback coming through Steam reviews or Discord in our #feedback channel (discord.gg/deadzonerogue). Let's make this the best game possible!

Good luck, have fun!

– Prophecy Team

Bug Fixes for Early Access

Patch notes - Version 0.1.0.6

Thanks everyone for your feedback as part of early access! This patch fixes several of the most important and frequent bugs reported so far, fixes are listed below:

Loot
- Removed physic bounces from loot orbs. They will now spawn static as to not cause problems like falling into pits of despair.

- In co-op, loot orbs will now only be visible to their owner.

- Fixed several issues with loot orbs where they would spawn in the following room, causing a soft lock.

- Fixed an issue in Pinpoint where no loot drops would spawn.

Items
- Sparkplug now reloads at least one bullet at minimum.

Bots
- Fixed an issue where the Man-Spider and Zone 2 boss effects were getting stuck on indefinitely.

Miscellaneous
- Fixed several typos in several descriptions and voice line subtitles.

Appreciate everyone's support, and if you see more bugs or have feedback, let us know anytime in the Discord (discord.gg/deadzonerogue) in the #feedback channel! Good luck, have fun.

- Prophecy Team

Deadzone Rogue has Launched into Early Access!

All, Deadzone Rogue has officially launched into early access! Check out the release trailer here:
[previewyoutube][/previewyoutube]

Deadzone is a roguelite FPS set in deep space - this release includes 30+ unique weapons, 100+ items and augments, and multiple elements that you can mix to create fun new builds for each run.

Early access has two full Chapters (Zones 1 and 2), with a third Chapter planned for later. Each zone contains a full story line mission, plus multiple side missions (like 'Close Quarters', where you blast zombies with shotguns). There are dozens of enemy types, several powerful bosses with unique art and combat mechanics, and a range of environments to explore and master.

Deadzone: Rogue can be played solo or co-op, with difficulties ranging from adventure to nightmare. The full game price is $24.99, but will be $19.99 until May 13 (20% off for a limited time). For players outside the US, prices for each country are live on Steam, and adjusted for market rates.

A third chapter is planned to come in the next few months, and we'll keep making updates to improve the game in the meantime, so let us know any feedback you have in the Discord (discord.gg/deadzonerogue) or in the Steam reviews!

With this release, we'll build on momentum from the demo (90%+ positive reviews), along with over 150,000 wishlists pre-launch. Thanks again to everyone for your support, it means a lot! Our team's put a lot of heart and effort into this game and we're so excited to share it with you, and hope you enjoy it!

- Prophecy Team

Deadzone: Rogue Demo Extended Until April 27th!

[h3]We're extending the Demo to remain available to play until Sunday, April 27th.[/h3]

For those who have ventured into the ISS-X, adding the game to your wishlist would mean a lot. If you've found value in what we've created so far, wishlisting and sharing can help connect the game with others who appreciate it as well.

Your feedback continues to shape the development process. We acknowledge your support as we push forward.

Thank you!

-- Prophecy Games

DEADZONE: ROGUE DEMO - PATCH NOTES (4/15/2025)

[color]IMPORTANT: Progress has been wiped for this patch![/color]

[color]Deadzone: Rogue is now running on Unreal Engine 5.5![/color]

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TECH MASTERIES
  • Masteries now require Tech Components in addition to Tech to upgrade. Each upgrade has a unique Tech Component that can be randomly dropped after killing an enemy
    • Note - The upgrades menu on tab will now only show owned upgrades
  • Additional Tiers added to each Tech Mastery (high tech cost for additional levels)
  • Added a Refund option so Tech and Tech Components can be reallocated
  • Moved the Tech Mastery Console to the starting Ship and removed them from mission safe rooms


MISSIONS
  • Moved mission terminal to be in the first room of the Starting Ship
  • Reduced the run to the elevator
  • Adjusted Mission difficulties and added one new difficulty
  • Some missions can now grant new augments
  • Expert difficulty now has a larger number of spawns
  • Nightmare difficulty now has a larger number of spawns, and higher number of elites


AUGMENTS
  • Augments have additional variations for Crit, Weakpoint, and Elemental builds. Some augments have been removed and will be added in different ways in the future


PERKS
  • Health Perks now function off of a percentage rather than a flat additive amount
  • Generalized balance passes on each perk


ITEMS
  • New item rarity variants added. Higher rarity items now may roll. Higher rarity items will have increased benefits compared to their lower rarity counterparts
  • Added two new items:
    • Meteorite Shard - Each elemental debuff now deals additional damage over time
    • Small Antenna - Grenades now Marks targets, causing them to take 50% more damage for 5 seconds


GENERAL GAMEPLAY
  • Replaced temporary AI art (no more AI art)
    • Note - Some icons will have a new temp icon
  • Added a Glossary for damage types
  • Elites and Minibosses now have Crowd Control resistance
  • Elites and Minibosses now have special icons to differentiate them from Grunt bots
  • Removed Stat Panel
    • Note - This decision was made due to the panel showing inaccurate values in many situations
  • Added more visual and sound feedback to shielded enemies, and enemies being healed
  • Added crew message logs
  • Enemies spawned during an encounter will now die when the miniboss or boss dies
  • Centered the grenade icon on the HUD


CO-OP
  • Added a Server Browser! Lobbies can now be made public for anyone to join, without a code
  • Added the ability to kick players from a lobby
  • Reviving now grants a couple seconds of invulnerability


FIXES
  • Fixed an issue where the Man-Spider projectile would not play a sound
  • Fixed an issue where the player would see the Sniper bot's targeted FX if they were targeting a companion bot
  • Fixed an issue where the Accuracy stat would not count shotguns accurately
  • Fixed an issue where when playing as the joining player in co-op, your gun would not auto reload after using a swappable ability (i.e. grenade, throwing a barrel) with an empty magazine
  • Fixed an issue where the Boss's homing projectiles would sometimes not detonate on the player


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Thank you for playing Deadzone: Rogue Demo! We're excited to bring you this major engine upgrade and continue improving the game with your feedback.

- The Deadzone Team