Deadzone: Rogue Patch 0.3.0.12
[p]Balance[/p]
- [p]Last Stand[/p]
- [p]Final Wave no longer exponentially scales enemy health [/p]
- [p]Bots[/p]
- [p]Reduced Axe Bot damage from 38 to 32[/p]
- [p]Augments[/p]
- [p]Buffed Aiming: Element augment[/p]
- [p]Increased Proc Damage to 75%[/p]
- [p]Buffed Aiming: Element augment[/p]
- [p]Elements[/p]
- [p]Element balance pass.[/p]
- [p]Combustion[/p]
- [p]Increased Damage Over Time to 90[/p]
- [p]Ignite[/p]
- [p]Increased Damage Over Time to 250[/p]
- [p]Chain Lightning[/p]
- [p]Increased Damage to 110[/p]
- [p]Lightning Bolt[/p]
- [p]Increased Damage to 265[/p]
- [p]Singularity[/p]
- [p]Increased Damage to 210[/p]
- [p]Freeze[/p]
- [p]Increased Damage to 115[/p]
- [p]Combustion[/p]
- [p]Element proc damage now scales with weapon level.[/p]
- [p]Added initial proc damage to Shatter, Tendrils, and Chain Lightning.[/p]
- [p]Element balance pass.[/p]
- [p]Adjusted default aim acceleration to be higher.[/p]
- [p]Added setting for Aim Acceleration.[/p]
- [p]Steamdeck[/p]
- [p]Updated text and subtitles across the board to be more readable.[/p]
- [p]Adjusted aim assist to not be as heavy-handed.[/p]
- [p]Temporarily removed the Delete Save option from the main menu. [/p]
- [p]General Optimization pass.[/p]
- [p]Fixed an issue where Enemies Killed in the end of run screen would not update properly.[/p]
- [p]Fixed an issue where Marked VFX would sometimes be spawned on dead enemies.[/p]
- [p]Fixed an issue where aim assist could target enemies for a brief period after they died on joining clients in co-op.[/p]
- [p]Fixed an issue on Steamdeck where augments and perks could overlap with the centered grenade indicator.[/p]
- [p]We are aware of issues with Last Stand and Gauntlet missions not granting skin rewards and continuing to work on a fix. If you continue to see this issue, please make a Discord ticket![/p]