Patch Notes- Version 0.3.0.0
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Steam's Zombie vs Vampires Fest is starting, and we wanted to get a major update out for you now! Prepare for a new zombie wave-based mission, a new progressive difficulty mission, checkpoints for single player mode, and free weapon skin rewards for completing in-game missions.
The free demo will also return to Steam during the Zombies event, from May 26th to June 2nd.Demo players will be able to play the Zone 1 story mission solo, or in co-op with other demo or early access players, so it's a great opportunity for friends to try out Deadzone!
[h2]New Mission - Last Stand: Zone 1[/h2]
Players face off against waves of Mindless. How long can you survive?

[h2]New Mission - Gauntlet - Zone 2[/h2]
A progressive difficulty mission. How far can you make it?

[h2]Free Weapon Skins[/h2]
- Weapon Skins are new cosmetics players can equip to their weapons!
- Weapon skins can be unlocked by completing missions on different difficulties
- Go to the Weapon Arsenal in the starting ship to equip them

[h2]Save Checkpoints for Single Player Mode[/h2]
- Players can now save and exit during a run by interacting with the Checkpoint Terminal in safe rooms
- Checkpoints will clear if a player hosts a co-op lobby

[h2]Free Demo Returns for Zone 1 Story Mission[/h2]
- The demo has the full Zone 1 Story mission in Adventure, Normal, and Hard difficulties. Demo players can play this mission in co-op, so it's a great opportunity for friends to try out Deadzone!
[h2]Weapon Improvements[/h2]
- Adjusted Knife quick melee animation
- Reloading a weapon will no longer cancel if the player throws a grenade or uses quick melee. After the action, the reload will finish from where it left off
- Modified the weapon swap to allow weapons to be swapped while aiming using Q/Gamepad Top Face Button.
[h2]Affixes[/h2]
- Void Tendrils only connects to 3 enemies max
[h2]Perks and Items[/h2]
- Blood Chemist now gives bonus damage based on the player's missing health percentage.
- Tourniquet item no longer prevent fatal damage.
[h2]Bots[/h2]
- Laser Crawler's laser no longer pierces through objects.
- Adjusted Laser Crawler laser so it can be jumped over it.
- Adjusted crawler room in glass cannon mission to match that in the story mission.
[h2]General Gameplay[/h2]
- Pings now show distance
[h2]Fixes[/h2]
- Fixed an issue where missions would sometimes show incorrectly as incomplete.
- Fixed an issue where the checkmark would sort above the tooltip panel on mission select.
- Fixed an issue where currency pickups wouldn't smoothly tumble to joining players on collection.
- Fixed several issues where the Flamethrower bot was dealing damage when it shouldn't.
- Fixed an issue where the minigun's SFX would get stuck on in co-op.
- Fixed Duel Dual final room dropping a primary weapon.
- Fixed bug where if you were hosting and the joining client got frozen, you would not see the freeze - mesh disappear after the freeze effect ended.
- Fixed a bug where chain lightning spawned by the host would not be visible by clients past the first bounce.
- Fixed an edge-case where a bot (i.e. Ranged Phalanx) could instantly swap targets while in the middle of firing.
- Fixed a bug where certain grenade types weren't identified as a grenade in their affix description.
- Fixed bug where, on rare occasions, aim assist would attempt to target an offscreen enemy while your crosshair was over a different enemy.
- Fixed an issue where weapon FOV was incorrect for widescreen.
- Fixed laughing gas super item always activating anytime you killed an enemy, instead of activating on a percent chance when you killed a debuffed enemy.
We hope you enjoy the update and the festival, good luck and have fun! Thanks so much for supporting us during early access!
- Prophecy Team