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Deadzone Rogue News

Deadzone: Rogue Patch Notes 1.0.0.25

[p]Bots and Balance [/p][p]• Reduced the size of the Psi Slasher slash attack from 700 to 550. [/p][p]• Psi Slashers are no longer spawned by constructor bots in Zone 3. [/p][p]• Reduced the frequency Psi Slasher will spawn in the corridors in Zone 3. [/p][p]• Added VFX feedback to the Psi Slasher’s attack path. [/p][p][/p][p]Synergies [/p][p]Fireworks [/p][p]• Increased the activation frequency and decreased from 25% of grenade damage to 20%. [/p][p]Lighting Caller [/p][p]• Changed to have 2 pulses[/p][p]§ First pulse applies shock over 20 meters. [/p][p]§ Second pulse calls lightning over 15 meters. [/p][p]Crown of Flames [/p][p]• When resetting the flame damage over time on enemies, it will now immediately apply all the pending damage from the damage over time. [/p][p]Jackpot[/p][p]• Increased enemy scrap drops and raised the scrap floor. [/p][p]Crystalline Concentration[/p][p]• Crystals now spawn around the player.[/p][p][/p][p] Fixes [/p][p]• Fixed an issue where the Mind Thrall projectile could phase through walls. [/p][p]• Fixed an issue where bots would not properly target players in wave-based missions after the player revived. [/p][p]• Fixed an issue where returning to a checkpoint save would not properly show upgrade components gained. [/p][p]• Fixed an issue where dash would sometimes stop working for co-op players when connection was bad. [/p][p]• Fixed an issue where the Chroma Prismatic Rebirth perk did not scale with all element modifiers. [/p][p]• Fixed an issue where the Chroma Iridescent Channeling perk would apply damage on the Nyxis after debuffs were cleared. This issue would cause a massive hitch when damaging the Nyxis with the fire debuff. [/p][p]• Fixed an issue where the Party Time synergy was not working in wave-based missions. [/p][p]• Fixed an issue where the host would not see joining players’ health bars until they started the first encounter. [/p][p]• Fixed an issue where the Flying Exploder was still visible while inside of the Stealth Aegis shield. [/p][p]• Fixed an issue where the Laser Crawler laser was not visible to joining clients in co-op. [/p][p]• Fixed an issue where players were getting corrected when moving over bot death fragments. [/p][p]• Fixed an issue where if a player started from offline mode, then went online while in the starting ship, an extra teammate would show on their HUD if another player joined their lobby. [/p][p]• Fixed an issue where the end of match weapon skin preview would sometimes not show properly. [/p][p]• Fixed a gamepad issue in the customization menu where, when returning to the weapon selection screen, your cursor would be over the AR instead of the previously selected weapon. [/p][p]• Fixed an issue where you would get selection feedback when attempting to select customization options that were not unlocked.[/p]

Autumn Sale: 20% Off Deadzone: Rogue

[p]Deadzone: Rogue is discounted 20% off for the Steam Autumn Sale. This is the perfect time to bring your friends with you to push deeper into the ISS-X.[/p][p][/p][p]Sale will be live at 10AM PT and run from 9/29 - 10/6.[/p][p][/p][p][/p][p][/p][p] [/p][p][/p][p][/p]

Deadzone: Rogue Patch Notes | 1.0.0.18

[p]Synergies[/p]
  • [p]Players can now shoot, throw grenades, and throw barrels through the Dome Shield synergy.[/p]
  • [p]Dome Shield Synergy will now work if your shield goes to 0 from Darkseer, or any other ability that brings your shield down to 0 without actually damaging you. It will not activate if you have Temp Shield still up[/p]
[p]Fixes[/p]
  • [p]Fixed an issue where the Epic Beginnings reward item was not applying on some missions.[/p]
  • [p]Fixed an issue where the timer on Sector 20 of Killing Time did not show the timer. [/p]
  • [p]Fixed an issue where dashing while holding forward would stump the player’s height. [/p]
  • [p]Fixed an issue where the Meteor Shard item would not activate its effect if Flux was applied to the enemy.[/p]
  • [p]Fixed an issue where Plasma Bloom perk incorrectly applied Flux indefinitely if an enemy died from it.[/p]
  • [p]Fixed an issue where Smart Rockets can incur the Handyman synergy cost if your grenade is on cooldown.[/p]
  • [p]Fixed an issue where the Switchblade bot would sometimes teleport instead of dash.[/p]
  • [p]Fixed an issue where the Boomerang super item was not applying its effect to the Nova Burst. [/p]
  • [p]Fixed an issue the in world character nameplate and health bar would be visible in 1st person while spectating a player.[/p]
  • [p]Fixed an issue where the upgrade reminder prompt was not showing. This prompt can be disabled in the Settings menu. [/p]
  • [p]Fixed inconsistencies with the name of the Deadeye bot. [/p]
  • [p]Fixed an issue where deadzone for the right thumbstick would not properly clamp after surpassing 50. [/p]
  • [p]Fixed an issue where aim acceleration was never being applied. [/p]

Console 1.0 Launch is LIVE for PlayStation and Xbox!

PlayStation and Xbox Launch is LIVE!


Hey, Deadzone: Rogue just launched on PlayStation 5 and Xbox X|S! The Deadzone: Rogue game, Operative Pack, and Deluxe edition are all available at launch.

Crossplay is Available


We know gaming with friends is a huge part of Deadzone and the co-op experience, so ensuring crossplay works well has been a major focus for the studio.

Full crossplay between PC, PlayStation, and Xbox is available at launch, and we will monitor performance closely. We do not expect to have cross-progression available.

Thanks - You Rock


Being live on PC and console is a huge moment, and not possible without the community - thank you to everyone who has has joined in from the demo, to early access, all the way through to 1.0! We really appreciate it, good luck and have fun!

- Prophecy Team

More Fixes Based on Feedback

Patch Notes: Version 1.0.0.14


[h2]Fixes[/h2]
- Fixed an issue where the timer in Killing Time would sometimes not show for joining clients.
- Fixed an issue in Killing Time where the timer would reset if a player unstealthed after the encounter already started.
- Fixed an issue where the Mind Thrall would still spawn their ghost if killed by a melee proc.
- Fixed an issue where Companion Bots would not stealth when the player was put into stealth by Ghost Blade.
- Fixed an issue where the synergy activation announcement and synergy list view would display incorrect percentage values for the synergy descriptions.
- Fixed an issue where sometimes multiple items would be highlighted on the related synergies tooltip.
- Fixed an issue where the mission details tooltip would sometimes be offscreen.
- Fixed an animation and SFX desync that would occur with HUD announcements.
- Fixed an issue where the outro animation time after picking a super item was slightly longer than intended.


Thanks everyone for your feedback and support, keep it coming and have fun!
Prophecy Team