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Deadzone Rogue News

'Last Stand' Mission - Small Fixes

0.3.0.4 Patch Notes


[h2]Last Stand - Small Fixes[/h2]
- Fixed an issue where the player camera would offset at the end of the Last Stand mission
- Fixed an issue where the Last Stand mission would not be checked off for progress if all waves were completed
- Fixed an issue where Wave 32 would automatically start after loot orbs were taken

All the Best!
Prophecy Team

Balance Update for Last Stand, More Weapon Skin Reward Fixes

Patch Notes - Version 0.3.0.3


[h2]Balance Changes for Last Stand[/h2]
- Adjusted bot scaling based on player feedback
- Adjusted wave count in Last Stand from 60 to 40
- Mission Rewards adjusted to be rewarded for completing waves 10, 20, 30 and 40

[h2]Bug Fixes[/h2]
- Fixed some edge cases where Last Stand and Gauntlet skins were not properly being granted.
- Fixed an issue where mission rewards (Augmented Fate, Equipped Fate, Epic Beginnings, Fabricator Restock) were not granting properly.
- Fixed an issue where encounters would sometimes automatically complete when entering a room.
- Fixed a softlock in Last Stand if a player died during the prepare phase.

[h2]Known Issue[/h2]
- When completing Last Stand in Co-Op, players' camera may improperly adjust to the ground and other players may be invisible. Players can still exit the level through the teleporter and complete it.

Thanks everyone for the feedback and your patience, we hope you enjoy this balance and bug fix patch! We'll continue to keep an eye on Discord, Steam forums, and Reddit to keep making the game experience better, keep it coming!

- Prophecy Team

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Read the rest of the story...

Fixes for Weapon Skin Rewards, Controller Support, and More

Patch Notes - Version 0.3.0.2


[h2]Weapon Skin Fixes[/h2]

- Weapon skins are now correctly set to be rewarded retroactively if missions have already been completed. Enjoy!

- Fixed an issue where weapon skins were not granting from some missions.

- Weapon skins are now correctly set to be received based on the highest level of difficulty completed for a mission. For example, if you complete a mission on 'hard' difficulty, you will receive the weapon skins for 'easy', 'medium', and 'hard' difficulties for that mission.

- Fixed an issue where default skin option's tooltip and unlocked state was not updating properly.

[h2]Controller Fixes[/h2]

- Added a temporary fix for the issue where the interact button ('Y' button on controller, for example) was not working.

- Dev Note - This fix will block swapping weapons in the Last Stand mission during a portion of the prepare phase. We will continue to work on a better fix to support multiple keybinds on gamepad.

[h2]Last Stand Fixes[/h2]

- Fixed an issue where the Last Stand mission did not allow for legendary upgrades in the fabricator.

- Fixed an issue where if a player disconnected in Last Stand, their co-op partners would get soft locked from their loot orbs not destroying.

[h2]UI Fixes[/h2]

- Fixed an issue where the Superior Items screen would overflow off the screen boundary.

- Fixed an issue where Superior Items tooltips would show them as level 1 if the player saved and returned to a continued run.

- Fixed an issue where the run time did not support displaying hours.

[h2]Thank You[/h2]

Thanks again everyone for the feedback, keep it coming. Sorry for any bugs - there were some configuration issues that snuck in, as we pushed hard to get the patch out in time for Zombie Fest!

Hope these changes help right away, and we'll continue to monitor Discord, Steam, and QQ to spot any bugs and for suggestions. Appreciate all the support, more to come!

- Prophecy Team