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Ninja Ming News

From the Game Producer: Who is Ninja Ming?

[h3]Dear ninjas,[/h3]

Only 3 days left till launch! Ninja Ming is set to release at 4AM GMT April 11, priced at only $8.99 with launch discount. Add to wishlist so you don't miss the discount!

https://store.steampowered.com/app/3234330/Ninja_Ming/

We will retire the demo in 24 hours. Please note that demo saves will not be synced to the full version. During the Demo period, we received a wealth of valuable feedback. We sincerely thank every demo player—your support has been instrumental in improving Ninja Ming!
(The results of the Demo survey giveaway are being finalized and will be announced tomorrow.)

[h3]With full release coming, the game producer Jackutea would like to share the story of Ninja Ming, how it's born, and how it grew:
[/h3]

1. A Life Changed
During my battle with severe depression, a friend recommended Celeste to me. As a complete beginner, it took me 25 hours to reach the summit.
Just as Celeste teaches us: "The mountain is there." The mountain represents our struggles - they don't change. We reach the top because we grow stronger.
This philosophy changed me. I once tried learning programming from scratch but gave up. Inspired by Celeste, I started again - because the knowledge is there, waiting to be conquered piece by piece.

2. Project Conception
I love Naruto - the Flying Thunder God technique is so cool, that's why I wanted to put this mechanic in my game. I also really like Rock Lee, who had no ninjutsu talent but grew stronger through daily training.
I wanted players to experience that feeling of improving through practice, so the idea of Ninja Ming was born.

3. Unique Gameplay
I enjoy randomly smashing my keyboard when my PC is shut down. Even during normal typing, I get a thrill from pushing my typing speed to the limit.
In Ninja Ming, once players master the controls, they'll experience true ninja-like fluidity - single Flash, double Flash, infinite Flash combos...
I deliberately avoid unfair difficulty. All levels are static, presented like complete puzzles (unlike I Wanna's hidden traps). With practice, anyone can conquer them.

4. Concerns
We got a lot of feedback that said the levels were too hard, so I made the main story easier and kept the challenge for side quests.
But Ninja Ming is unique - it requires thinking before acting: where to throw the kunai, where to teleport to, which move to use first...
I know the double flash techinuqe is hard to master (I struggled too). I worried players might quit before feeling its satisfaction.

5. To All Players
I deliberately designed Chapter 1 to be completable within 2 hours - if you aren't enjoying it, you can get a refund.
If life were a game, hardship would be optional. You choose whether to grind or relax.

2nd Chapter Closed for Demo - V0.13.1.14 Patch Note

Dear ninjas,

During the Next Fest, we welcomed so many new & old players and received a bunch of feedback! Thank you all for your attention and support for Ninja Ming!
As the Next Fest came to a close, the limited-time trial for Chapter Two [Wind] has officially ended. Hope you had fun there!
The full game is set to release in Q2. Please continue to follow our updates, and we look forward to seeing you again!

Update Log:
Closed the entrance to Chapter 2.
If your save is in Chapter 2, you will get to the Ninja Village upon entering the save.

1 Poss Studio

Let's kick off Next Fest with Ninja Ming!

[h3]Hi ninjas,[/h3]

We're thrilled to be rolling out a new demo for next fest - we can't wait for you to experience the fast-moving world of Ninja Ming!

If you like this demo, please add Ninja Ming to your wishlist! For more game news and updates, please join our Discord and talk to the dev team!

https://store.steampowered.com/app/3234330/Ninja_Ming/

Thank you for your support!

1 Poss Studio

Demo Update: New levels, new mechanics, new features!

[h3]Hi Ninjas,[/h3]

🔥 Next Fest is approaching, and we have a super exciting update for you!

🤝 Before introducing the update, we have some exciting news—We’ve officially reached an agreement with publisher Erabit Studios, and we will be collaborating closely to release Ninja Ming in the first half of this year. Stay tuned!

Erabit is a global creative game publisher that specializes in supporting indie developers and small to medium-sized development teams. They will provide a series of publishing, quality assurance, and marketing support for Ninja Ming, helping us present the game to players in the best possible way!
If you're interested, feel free to follow Erabit’s publisher page: https://store.steampowered.com/publisher/Erabit



[h3]👀 Let's take a look at the update content: [/h3]
https://store.steampowered.com/app/3241750/_Demo/

[h3]❗ Old Saves Will Be Erased❗[/h3]
This version features major updates to the save files, and the save file path has been changed. Therefore, upon update, your previous save files will be erased!

[h3]💨 Try the New Chapter 💨[/h3]
The new Wind chapter will be available during the Next Fest. New skills, new terrains, and more await you!


[h3]💀 New Mechanic "Replacement Flash" 💀[/h3]
When you're about to die and see the wooden pillar effect, simply press your Flash key to trigger the 【Replacement Flash】 and teleport back to the entrance. Substitute Flash does not count as death. Scrolls, Flashes, and ExFlashes collected will not disappear.

[h3]📒 New Gallery "Anecdotes" 📒[/h3]
Access the gallery through the pause menu. It is divided into three sections: Wolrd, People, and Ninjutsu.
People: Character Encyclopedia.
Ninjutsu: All the skills and techniques learned can be found here, with tutorial videos.
World: Explains terrain elements and little stories you find on the way.

[h3]📜 More Scroll Types! 📜[/h3]
Each level now has a scroll! Apart from old scrolls that can be unlocked by simply reaching for it or playing a certain amount of Flash, more scroll types are added:
Chest Scroll: Requires a key to unlock.
Timer Scroll: Must remain in the air for a certain time to unlock.
Hidden Scroll: Hidden in secret corners—take a stroll, you might find a scroll!


[h3]🧰Assist Mode🧰[/h3]
Access Assist Mode via the pause menu, and adjust game speed to as slow as 0.3x.

[h3]🧰 Item Acquisition Difficulty Reduced 🧰[/h3]
  • Adjusted the box size of all scrolls, Flashes, Fireballs, and ExFlashes to reduce acquisition difficulty.
  • Adjusted the timing for obtaining scrolls. Previously, after collecting a scroll, you had to enter the next level for the scroll to count as collected. Now, as long as the you safely land while holding the scroll, it will be counted as collected.


[h3]⏲️ Speedrun Mode & Timer ⏲️[/h3]
By completing any chapter, you can unlock the Speedrun Mode entrance in the Ninja Village. The game will now only time you in Speedrun Mode.

[h3]🤫 New Secret Achievements 🤫[/h3]
This demo unlocks 5 secret achievements (internal achievements that are not shown on Steam). Feel free to explore them!
In the full version, Ninja Village will have a room dedicated to displaying internal achievements.

[h3]📌 Other Optimizations 📌[/h3]
  • Added a message notification module.
  • Added opening and in-game animation, adjusted story design.
  • Added chapter goal module 【Ninja Objectives. You can find it in the pause menu.
  • Added more Easter eggs.
  • Removed the Shadow feature.
  • Game options are now split into “Game & Graphics,” “HUD,” “Audio & Sensitivity,” “Keyboard Bindings,” “Controller Bindings,” and “Help Mode.” In the “HUD” section, the option to display time panel has been expanded to include whether to show “Level Number,” “Scroll Count,” “Death Count,” “Game Time,” and “Kunai Aiming”
  • Grass in the background has now been changed to foreground grass that can cover the character's feet and moves with the character.
  • Optimized dialogue text styles, with important names or character-related words bolded and highlighted (using the character’s signature color), while other important nouns are bolded.
  • “Keyboard Test” only runs before entering the login screen and does not run once the game begins.


💗 In the previous demo playthrough, we collected feedback through surveys, and many great suggestions were delivered our way! Based on these opinions, we’ve made the above adjustments, each step aimed at making the game more enjoyable!

Please continue to look forward to the official release, and don’t forget to add Ninja Ming to your wishlist 💗

https://store.steampowered.com/app/3234330/Ninja_Ming/

[Assist Mode] & [LiveSplit Support] Added to Demo

Hi ninjas,

After a period of testing, our Demo now features an [Assist Mode] and [LiveSplit Support]! Let's try it out!

[h3]New Assist Mode[/h3]
Stuck on a level? Assist Mode is here to help!
You can now freely adjust the game speed, down to 0.3x, making it easier to master every jump and flash!




How to Use [Assist Mode]
  1. During a run, press ESC to open the pause menu. Select Options → Assist Mode to access the settings, where you can turn On/Off and adjust Game Speed.
  2. Assist Mode will automatically turn off when you return to the Ninja Village. It cannot be reactivated there.
  3. If Assist Mode is ever enabled during a run, your run time will not be recorded when you finish the chapter.
  4. Using Assist Mode does NOT hinder Achievements.


[h3]New LiveSplit Support for Speedrunners[/h3]
Special thanks to player DemoJameson for creating the Auto Splitter for the community! You can now search for NinjaMing Demo on Live Split.
When using LiveSplit, we recommend creating no less than 37 segements. Theoretically, 37 is the maximum number of segments needed for the Demo version.

[h3]New "Disable Rumble" Option[/h3]
In the settings menu now you can turn of controller rumble.

[h3]Other Optimization[/h3]
  • Added input buffering for throwing kunai, making it feel smoother and more responsive.
  • In the last room, the previously hidden time and death count will now remain visible.


[h3]Bugfix[/h3]
  • Fixed a bug where the Ming's head gets stuck into the ceiling.
  • Fixed a bug where landing wasn’t correctly detected, causing Ming to remain in a falling state.
  • Fixed a bug where flashing upward against a wall would sometimes falsely register as landing
  • Fixed a bug where pressing ESC when calling up the speedrun mode confirmation window would cause overlap, making the confirmation window unclosable.
  • Fixed the display when unlocking scrolls that have been collected before. (Transparency should always match the collection state: half-transparent for collected, not transparent for uncollected.)
  • Fixed a bug where entering speedrun mode from the chapter tracker in the left room of the ninja village would reset the death count.
  • Fixed UI scaling in some cases.


1 Poss