Main Changes NEW WEAPON added! Mutant Tomms - You'll get 4 seconds to lob as many as you can before the timer stops!
ADDED ABILITY to drag some weapons behind your kart by holding the weapon button before dropping them (Meloons, Gelatos, Pangapples, and Loconuts) so they can be used as a rear shield
Powerups the Powerup you get from a Powerup Box will now be determined by your race position. So if you're near the back of the pack you can expect to get a lot more chilli boosters, and if you're in first place you'll be seeing more defensive weapons.
Loconuts are now easier to read, with a more tropical look
increased accuracy on Loconut heat-seeking
multiple karts can now slip on the Gelato splat if they drive on it within 1.5secs of it first being slipped on
added some animation to the Pangapple - they now glow red 3 times before exploding
also added some pineapple rings and chunks flying out of the explosion
Pangapples now have more friction so they stop faster when bouncing along ground after being launched
the Pangapples on Super tracks now behave and look the way they do on Ultra tracks
fixed weapons sometimes spawning on strange angles while in upside-down sections
fixed Loconuts instantly exploding when fired inside Burrito Bison's stadium area
Cameras slightly changed the camera tilt value so you can see much more of the road ahead
fixed the First Person View camera not looking up during loopdeloops and upside-down transitions
added some extra camera tilt to the upside-down transition at the end of the ultra Canabalt track, and the TeslaTower64 and RunbowRoad64 ramps
fixed tyre flicker going way too fast in First Person View
HUD HUD tips for button presses will now only show for the first 4 races you play
the blue box graphic behind the Race Jewel counter on the HUD now goes Gold when the Jewel Race Goal is achieved
Karts fixed CPU karts being able to get flipped over and drive along the side of walls like they were roads!
made changes to stop cpukarts catching up too good on Canabalt ultra track's final straight
fixed a bug that caused the slipstream to still activate after the kart you were following had stopped moving
Tracks added some more arrow signs to the Canabalt ultra track
removed collision meshes from arrow signs on Teslagrad64 track
thickened the edge of the road on Edge Drifter in VRTrax
fixed the kart bashing through some walls that come after ramps on some Super tracks
Sound slightly reduced the volume on Carol's bike engine
slightly reduced the volume of boostpads