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Super Indie Karts News

Early Access Update v0.70c + Linux Release

*EA Update v0.70c* - Aug 2nd 2018


Welcome Linux owners!

After the game missed out on the linux kickstarter stretch goal (by only a few dollars), I had promised that I'd make it happen eventually, and here we are.. sometime in an eventual future!

Let me know in the discussions Linux topic if you have any serious issues.

Next up on my TODO list:

  • Redesign of the controller screen to include alt control schemes
  • Move the new performance options into a joypad friendly in-race pause screen graphics menu
  • Add the Audio menu to the in-race pause screen
  • Add a Splitscreen Single Race mode
  • Add a fourth speed class
  • Do some tweaking of the drifting feels
  • Secrets.. Secrets.. Secrets..


thanks for your patience!
1leggedseagull

Early Access Update v0.70b - fix 1

*EA Update v0.70b* - July 30th 2018 - Ultra Update 1 - fix 1




After a week of speeding down many different optimisation avenues, the first mini-update to the first Ultra Update is here. Nothing beats dropping the resolution a peg or two, to me it looks fine in 960x540 as half-HD gives some nice sized pixels, but I've also added some temporary keys you can push to change up some individual options while in a race which might help some systems find the balance you prefer between looks and speed.

NEW KEYS:

  • Key 1 : Max Texture Sizes - Full, Half, Quarter, Eighth
  • Key 2 : Max Draw Distance - Near, Mid, Far, Very Far
  • Key 3 : Material Glow Shader - On/Off
  • Key 4 : Stadium Jumboscreens - On/Off
  • Added a risky shortcut to the Ultra Canabalt track
  • Added some foggy thickness to the magnetic beams in TeslaTower64
  • Reduced the amount of laps required for Ultra Cups to 3 laps in all speed classes
  • Fixed up a few sound effect volumes spotted while watching players streaming the game


There's still a few more elements of the game that I can refactor into more efficient entities that will add further stability to that stadium framerate, and I hope most of you will see a nice improvement already, but expect more mini-updates over the next couple of weeks taking it further still.

As always, let me know in the Discussions area how the game is currently faring with your setup and I'll continue to help out where I can.

(Oh.. and even if your system isn't having any performance issues you should still give the Max Texture Size option a look as slipping it down to Medium or Low gives a really strong N64 vibe!)

thanks for all the help!
1leggedseagull

Early Access Update v0.70 - Ultra Update 1

*EA Update v0.70* - July 20th 2018 - Ultra Update 1


ULTRA is here!



The first Ultra Cup is now available to download! (Just let the game update itself as usual).

Ultra brings a different generation of karting to Super Indie Karts, one that represents a huge 3-dimensional jump from the flat Super tracks to corkscrew loop-de-looping crazy anti-gravity Ultra tracks!

List of changes:

  • Added the Emerald Cup, the first of the Ultra Cups, which features the SIK Ultra Stadium, Tesla Tower Floor 64, Canabalt City Circuit, and Runbow Road 64!
  • Added a new podium scene which takes place in the Ultra Stadium
  • Amalgamated the 4 Toto kart slots on the menu into 1 slot
  • Redesigned the Teslakid sprites
  • Added a bit of polish here and there, fixed a tonne of glitches and bugs (and probably introduced a tonne of new ones!)


There might be some older hardware out there that could struggle to appreciate the extra power needed to run the Ultra content, but I'm working on some optimisations now to ease the oomph demand a little, so expect some of that over the next fortnight in mini patch form.

As always, let me know in the Discussions area what your thoughts are on the new stuff and also if you have any issues too!

Ultra Happy Karting,
1leggedseagull

Early Access Update v0.65 - XMAS 2017 Update

*Update v0.65* - New Settings Update


Here's a nice little quality of life update to finish off the year!

changes:


  • added an Audio Settings menu, with volume sliders for Music, SFX, and Voice
  • added a Controller Settings menu, with a deadzone adjuster, vibration on/off, auto-accel on/off
  • removed more of the slip, adding more of the grip:
  • switched the kart's acceleration physics from applying force in direction the kart is facing, to applying the force into the direction the front wheels are turning to. This dramatically reduced a lot of the slippy feels
  • added a credits roll (launched from the main menu options)
  • added some pre-splats to the INK track, might need more in a later update or maybe splatted walls instead



Hope you all have a great New Years Eve, and I'll see you at the next update in January 2018!

Best,
1leggedseagull

Early Access Update v0.65 - XMAS 2017 Update

*Update v0.65* - New Settings Update


Here's a nice little quality of life update to finish off the year!

changes:


  • added an Audio Settings menu, with volume sliders for Music, SFX, and Voice
  • added a Controller Settings menu, with a deadzone adjuster, vibration on/off, auto-accel on/off
  • removed more of the slip, adding more of the grip:
  • switched the kart's acceleration physics from applying force in direction the kart is facing, to applying the force into the direction the front wheels are turning to. This dramatically reduced a lot of the slippy feels
  • added a credits roll (launched from the main menu options)
  • added some pre-splats to the INK track, might need more in a later update or maybe splatted walls instead



Hope you all have a great New Years Eve, and I'll see you at the next update in January 2018!

Best,
1leggedseagull