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Super Indie Karts News

Early Access Update v0.64a - Spooky Halloween Update

*Update v0.64a* - Halloween 2017 - Diamond Cup Update


Well, this one's a BIG one! :D



main changes

  • 4th Indie Cup added!! Featuring: Freedom Planet's DragonValley, StarrMazer:DSP's Telchines Supercluster, INK's INK Trail, and KnightmareTower's Lava Knightmare!
  • New Indie Characters added! Sash Lilac from Freedom Planet, Brick M. Stonewood from StarrMazer, Roy G. Biv from INK, and The Knight from Knightmare Tower!
  • Added a new weapon! Welcome to the arsenal PumpKing - a pumpkin that's 4x the size of a regular pumpkin! PumpKing won't explode on impact, but you can see it from a long way away making it easy to avoid (as long as it doesn't sneak up behind you). A shockwave blast on initial landing is pretty handy for knocking out a few birds with one stone!
  • Added a First Person internal kart view to the cheats menu so you can test it out while I polish it up.



other changes

  • added new max fps values 120, 144, and 180
  • fixed problem where some thumbsticks weren't turning the kart as quickly as the D-pad(!), leaving some players steering at only an 80% turn speed!
  • fixed a situation where the kart could turn slower if the fps was running low (like when screen-recording while playing)
  • stopped Left&Right keys conflicting with each other if both were pressed, now the kart will straighten out
  • added a few walls and widened a problematic platform in Rhombus Square Oval
  • removed some landmines, barrels, and a pit in Duck Race
  • eased the annoyance of a trap corner in TeslaTower
  • add more details to the Canabalt track including giant robots destroying the city skyline
  • added a bunch of bouncy castle walls and background bubbles to the Shutshimi track
  • polished some of the kart select menu, added sounds, and you now get asked if you're ready after making your selection
  • cleaned up some more of the character avatars
  • revamped the ground flame trails when boosting
  • jazzed up the camera swing that's triggered on winning a race to be more punchy
  • smoothed out some of the main camera movements and rotations
  • changed how much the kart can bounce off of walls and obstacles
  • added a much quicker Brake, Reversing Speed, and Acceleration from Reversing (Reverse-reversing?)
  • fixed a bug that allowed you to build up the driftboost meter while reversing
  • Weapon Jars expand in size when respawning instead of just re-appearing, and also play an electric particle when collected
  • added some 3d Ramp models to make the Jump Pads easier to see
  • added a small amount of bounciness to the kart when landing from a high jump
  • fixed a glitch that let you hop just as the kart reaches ground height when over a dropoff to stop yourself going into water etc
  • increased the polycount on the finish line banner so it looks nicer from side-on angles
  • fixed a bug in the TeslaTower elevation shafts that saw you drop out if you went in with a downwards velocity
  • fixed a bug where a jumpPad could be ineffective if you hopped onto it
  • added some new animated wheel dust effects when on grass, mud, and sand
  • remastered the Shutshimi kart graphics
  • cleaned up elements of the TotoTemple and the WhisperingWillows tracks
  • fixed how some 3D walls looked dark in mirror mode
  • spruced up some of the race screenshots on the cup select screen
  • added a flash anim to the RaceGoal icons on the scoreboard if you get all 3
  • you can no longer get a jewel or shroom RaceGoal star after the race has ended!
  • added some soundfx for the pause screen button presses
  • updated Canabalt's kart select with a new variant: Canabalt HD
  • added some more detailed titlecards on race openings
  • linked alt+enter and the fullscreen menu setting
  • made the kart engine revs a bit beefier
  • added golden explosions to objects that goldrushing destroys



With an update this huge, there's bound to be a few new gremlins in the works, so anything serious please post it in the discussions area and I'll do all I can to iron them out over the next short while.

Spooky karting,
1leggedseagull

Early Access Update v0.63 - Super Summer Update

*Update v0.63* - June 22nd 2017


Summer's here and I'm super stoked to release this update, which adds support for more than 2 players in splitscreen. SplitscreenGP now supports 3 and 4 Players!

SIK v0.63 changes:

  • 3-4 players now supported in SplitscreenGP



  • Replaced all of the joypad button graphics with pixelart versions, and also added Diamond Button Map options as seen in many Nintendo Switch games
  • improved the look, and performance, of the TV filter
  • added cleaner Cup Selection menu layout adding a tab system



  • added boxes for the in-race HUD elements to sit in, much cleaner looking now



  • jazzed up the HUD's Shroom cards and added a spin animation to them, they also now represent separate Shrooms so you can see which one you're missing
  • added up & down arrows to the HUD's weapon slot frame to show your aim direction



  • cleaned up the PowerDrive2000 car's spritesheet (long overdue)
  • fixed a palette error that had made the nose of Runbow's Red Hue vanish
  • added faster Brakes and quicker acceleration from a standstill



As usual with big updates like this there can be minor side-effects I might have overlooked. You can also usually expect a follow-up update a few days later. If anything has gone astray, don't hesitate to let me know in the discussions area and I'll get onto them as soon as I can.

I've also added a "previousbuild" branch to steam so you can revert back to the previous release if something goes wrong when a new version launches (or if you just want to check out what it looked like before all of the new awesome stuff got added ;]). It's an open beta branch available from within the steam client by right clicking the game in your games list and going to Properties\Betas. As an example, the current "previousbuild' branch would revert you back to v0.61.

The next major update (with Indie Cup 4) will be coming very soon, there's just a few more things to finish up! I had hoped to have it ready with this update but we'll just have to wait a little bit longer. I've posted several GIFs recently showing some of the future crossovers on the 1leggedseagull twitter page if you want to get a sneak peek.

Keep on karting on!
1leggedseagull

Early Access Update v0.61

*Update v0.61* - Mar 20th 2017 - Horizontal SplitscreenGP (2P)


Horizontal SplitscreenGP is here!



A lot of players get a little queasy when playing splitscreen in a Vertical set up, while others get queasy with a Horizontal setup. Thankfully you can now switch to the one that's most comfortable to you. Look for the Setup button prompt on the kart select screen in the SplitscreenGP menu to make the switch.

List of changes:

  • added a Horizontal splits option to SplitscreenGP
  • added more vibration events for more rumble immersion
  • added a check for when single player switched controllers mid race to stop another vibrate-forever bug
  • added punchier avatar changes in the 4 race position HUD avatars
  • fixed 3d walls looking dark in mirrormode
  • fixed costume change arrows sometimes showing up on wrong players character
  • fixed infinite lives glitch in SplitscreenGP


Besides these changes I also updated my Unity version to the latest release which has had the unfortunate side effect of adding around 45MB to the file size of the game! I'll be doing some investigating in the coming week to find out where this extra bloat has manifested and I'll make an effort to reduce the file size back down to what it was for the next update.

One other issue introduced by the Unity update is upon starting the game you might get a firewall notification letting you know the game is attempting to contact Unity's Cloud Service. This isn't an intentional connection attempt, but seems to be happening because the Unity engine has had some new Online Multiplayer code added to it. You can feel free to permanently block the connection attempt (that's what I did here) and the game will still run just fine. I've sent a support request to Unity3D and hope to have that resolved for the next update too.

Keep on karting on!
1leggedseagull