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Outworld Station News

Version 0.1.2.2 [EA] Now Available

[h3]Attention Station Commanders!
[/h3]
Version 0.1.2.2 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
[h3]Changes:
[/h3]
    The Status View has had a major rework:
    • Current Recipe now easier to see on Factories
    • Current Ship now shown on Shipyards
    • Most stored item now shown on Storage Units and Freighter Docks
    • More warnings
    • Clearer healthbars
    • Shows how many items are being sent per min
    • Status View icons now reduce in size at highest zoom levels
    Item Filters:
    • Now has seperate button for Item Filters
    • Moved filter menu so it no longer covers any slots
    • Shows filter when hovering a slot and can use CTRL+C and CTRL+V on hovered slots to copy them
    • Can now set a filter to the current slot occupied item
    • Can copy/paste setups in Wormholes
    • Improved item filter list with item icons
    Freighters:
    • Mk 3 Freighter Dock and Mk 3 Freighter with more capacity, HP, speed and has a weapons turret mounted on it
    • Can now assign a dock to be both Pickup and Dropoff location on the same Freighter
    • Pure Gas/Liquid freighters no longer wait around when full
    • More controls for how a freighter waits at a drop-off location
    • Freighter no longer visits pickup locations when full, or drop-off locations when empty
    • Fixed a bug when selling a freighter and then selecting it
    • Added an extra pipe connector to Mk 2 and Mk 3 Docks
    • Fixed a bug with the Freighter Cargo dissapearing
  • Made some optimisations to the factory processing algorithm to improve manufacturing timing,
  • You can now switch off Storage Units and Storage Tanks to stop all resources being sent to/from them easily
  • Current Item Output rate now shown on module popups
  • You now use MMB or N while in Link Mode to add a Stopover and control paths
  • Can now Reroll Tech Points
  • Can now Search the lists of Wormholes, Freighter Docks and Power Linkers
  • List auto-scrolls to first connected/selected Wormhole, Freighter Dock or Power Linker
  • Ammo Depots now take any ammo from linked factories and modules
  • Can now link the Antimatter Reactor to Refinery directly
  • Animation Optimsations are now less aggressive
  • Can now wipe all links (inc. input links) using CTRL+X
  • Can now set Max Efficiency for Shipyards, Miners and Cloud Miners
  • Particle Accelerators now give slight bonus efficiency the longer the loop is
  • Particle Accelerators now show output items/min
  • Objectives items can be counted from any HUB
  • You can now Duplicate Pipes and Conduits
  • Carbon Nanotubes and Nuclear Waste now have max stack size of 500
  • You now see a warning when station is using your stored power
  • Mk 2 Smelter is faster
  • Mk 2 Fuel Bay now has 2000 Capacity
  • Added the fuelling rate on Fuel Bays
  • Can now manually move items into a lot even if it is filtered
  • Animation Level Of Detail now scales with the Settings > View Distance setting

[h3]Fixes:
[/h3]
  • Fixed a "max objects" error when you fly around placing a building for an extended period of time
  • Fixed black-screen issue when teleporting to the HUB and then switching Zone
  • Antimatter Reactor can now be restarted correctly after being full of waste
  • If you start repairing a module, moving the mouse will not hover over another modules mid-repair
  • Doors in connectors graphics now have 2 sides
  • Doors in connectors now have a max visible distance
  • Radiation effect and damage screen shake no longer shows on Map View
  • Larger UI Scales no longer cut off the top of the Shipyard UI popup
  • Drone no longer follows cursor when mouse is offscreen
  • Fog Of War bubble no longer appears in multiplayer when other player is in another Zone
  • Tugs no longer drop off ships to switched-off fuel or ammo bays
  • Shows Mk 2 on Build Display when duplicating an upgraded module
  • Fixed a bug with selling a ship that a tug is currently carrying blocking that tug's operation
...See you in the TAU System commanders!

This Factorio-ish sim is threatening to devour hours of my time, and I haven't even gotten to the part where I make my own starships yet




Friends, I have a disease. Not, uh, not one of the bad ones, I mean a disease of the mind. In any management-esque game—from Theme Hospital to Factorio—I am incapable of planning until it's too late, until I have layered one haphazard system on another to an extent that I can't easily go back to the drawing board...
Read more.

Version 0.1.2.1 [EA] Now Available

[h3]Attention Station Commanders!
[/h3]
Version 0.1.2.1 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
[h3]Changes:
[/h3]
  • Major performance optimisations
  • Optimised selling and mass-selling on very large stations
  • Tug system has been reworked:
    • Tugs will not try and move multiple ships into the same destination
    • Tugs now have a larger range of operations
    • Tugs will move ships into the Fuel Bay with the most fuel stored (if possible)
    • If you link Shipyard > Fuel Bay > Ammo Depot > Location then tugs will auto-move a ship that doesnt need ammo to the end location after fuelling is complete
    • You can now grab a ship from a tub to override it
    • Tugs will now drop the current ship and return to base if you switch off its parent Tug Bay
  • Wormholes now act as Containment Chambers
  • Stack Size of Nuclear Waste increased to 500
  • Wormholes can now be linked directly to Antimatter Reactors
  • Antimatter Reactor power output is now 5000 MW
  • Optional objectives will now warn you if there is no space for multiple rewards in Hub
  • You can now set defaults for Max Factory Outputs
  • If you complete an Optional Objective without enough space in your Hub, rewards will now be spawned inside an escape pod above the hub
  • You can no longer build a Fuel Bay or Ammo Depot directly above a Shipyard or other Fuel Bay/Ammo Depot
  • Neutron Initiators now use a lot more Uranium but a lot less SuperAlloy
  • Exotic Matter now appears in the Filter List
  • When you Upgrade a module, the last slot's filter settings will be copied into the new slots
  • You can now set a module's efficiency using an Edit Box
  • Added a small timeout delay on Wormhole UI to reduce chance of mis-click
  • Altered Fusion Reactor collision slightly to let 2 be placed across from each other
  • Larger ships which more max fuel now have longer Meltdown times
  • Improved the Pipe-Flow algorithm when FPS is lower
  • You can now rebind Pause Game and Codex
  • Can now move and store Neutron Initiators in the Containment Chamber
  • Major optimisations on completed ships sitting around your station

[h3]Fixes:
[/h3]
  • Fixed an issue where the game would crash with "max objects exceeded" error
  • Ambient sound-settings now saved between sessions
  • Fixed an issue where user would hear loud noise on startup
  • Music no longer stops when player is killed
  • Fixed an issue where carried objects would shoot offscreen after game is paused while dragging them
  • Fixed an issue where the Power Linker would not re-initialise after being damaged and auto-repaired
  • Fixed an issue where turret range turns white during an ice-storm event
  • When loading a game, modules that are switched off now appear correctly
  • Fixed an issue with Duplicating a module and dragging out connectors and causing some links to be lost
  • Status View icons no longer dissappear after Hiding Upper Level
  • Module's label changes now appear while Status View is active
  • Fixed a bug with using Escape etc after using the Choose Item Amount popup
  • Ship fusion-reactor meltdown timers are now saved and loaded correctly
  • If you duplicate a factory it will now use overridden max input/output/power settings correctly even if you changed the defaults
  • Save-files now show local time correctly
...See you in the TAU System commanders!

Version 0.1.2.0 [EA] Now Available

[h3]Attention Station Commanders!
[/h3]
Version 0.1.2.0 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!

[h3]Changes:
[/h3]
  • Mk 3 Miner upgrade (unlocks at Level 10)
  • Mk 3 Storage upgrade (unlocks at Level 9)
  • You can now rebind WASD/Arrow keys for moving camera and drone
  • You can now rebind all Hotbar 1-10 keys
  • You can now set a Max Output amount for all factories
  • In Advanced Mode you can now use CTRL+C to copy a Slot's settings and CTRL+V to paste it into another slot
  • Increased pipe flow-rate to 300/min
  • Several performance optimisations
  • Cloud Miners now show how much hydrogen they produce/min
  • You can now Build and Sell while the game is paused
  • Added game option to enable/disable Environmental Hazards (e.g. Gas Clouds)
  • Added warnings if a power generator is low on fuel (less than a minute left) or its output is full of waste
  • Tweaked solar panel efficiency algorithm
  • In Advanced Mode if you select a slot that has a filter, popup will default to that filter
  • Cloud Miner warnings no longer show the Popup
  • Now shows hotkeys for adding build items to the Hotbar
  • Small Fuel Tanks recipe now uses less Nano-Plate

[h3]Fixes:
[/h3]
  • Fixed some path-finding issues to make nicer paths
  • Optimised Mass-Selling lots of modules
  • Now displays game time correctly when over 24-hours in-game time
  • Clicking off a label in Advanced Mode now confirms the change in text
  • Improved how tugs function
  • Photon Tanker Icon now correct
  • Smelter/Storage now sends to Containment Chamber correctly
  • If you sell a tug its warning message are now removed
  • Multiple nearby Atomizers no longer "fight" over nearby resources
  • Fixed an issue with swapping zones while building pipes
  • Tooltip now says "add to todo list" on hotbar items
  • When upgrading a Freighter with item filters, no longer sets the gas slot to the filter incorrectly
  • Can now rebind Q & E correctly
  • Secondary hotkeys now save correctly
  • Can see the Save-Game name even at higher UI scales
  • Station View now shows icons on newly built modules
  • Placing Modules no longer collide with objects (e.g. asteroids) in-game
  • You no longer lose items when replacing a Mk 2 Storage with a Mk 1 Storage
  • Fixed an issue with tugs bouncing up and down on pads
  • Module Priority indicator now appears after save & load correctly

...See you in the TAU System commanders!

Version 0.1.1.9 [EA] now available

Attention Station Commanders! Version 0.1.1.9 [EA] is now available for all players:
Changes:
  • Cloud Saves are now available
  • New Solar Panel system - solar panels now only need to be aligned once when built, but will be a little less efficient the more you have connected on the same power network
  • Advanced Plate recipe now uses less SuperAlloy
  • Atomizing Gas Giant creatures now yields Nitratium
  • Right-Shift now works the same as Left-Shift
  • You can CTRL+C to duplicate a module just by hovering over it
  • Added a Water Ice mining node on the initial Asteroid Belt Zone
  • Build category 1-10 keys can now be rebound in the Settings > Control menu
Fixes:
  • Correct tooltips shown on Hide Upper Level tips screen
  • You can no longer keep synthesizing if your inventory is full or you do not have the required items
  • Smelters now show warning if factory inputs are blocked
  • You can now CTRL+Left Click on an item in a filtered slot correctly

Please restart your Steam Client to auto-update to the latest version now.