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[/p][h2]Update 1.4.0 (Major Update)[/h2][p]We have combined the patch notes for
1.307, 1.308, 1.309, and 1.3.10 into this post, with
1.4.0 at the top.[/p][h2]1.4.0 Highlights[/h2]
- [p]New Group Selection UI: clearer group controls, new visuals, and the UI is now clickable[/p]
- [p]Better control groups: distinct unit icons for groups, and group counts refresh in real time[/p]
- [p]Inventory QoL: Inventory button pulses when you pick up a new item[/p]
- [p]Selection improvement: double-click a unit portrait to select only that unit (single-click still works as before)[/p]
- [p]UI clarity pass: improved font scaling, tooltip formatting, and readability across screens[/p]
- [p]More UI guidance: new tooltips across inventory, resources, and common actions[/p]
- [p]HUD info upgrade: unit class is now shown on the HUD[/p]
- [p]Inventory and gear fixes: fixed cases where items could disappear, or equipped gear could be removed incorrectly[/p]
- [p]Achievements improvements: fixed healing achievement tracking, plus improved difficulty completion tracking[/p]
- [p]Balance: Gatekeeper AOE cooldown increased from 7s to 14s[/p]
[hr][/hr][h2]1.4.0 Additions[/h2][h3]New Group Selection UI[/h3]
- [p]Group controls are now easier to use and clearer to read[/p]
- [p]Added distinct unit icons for control groups, making group displays easier to read at a glance[/p]
- [p]Group UI has received new visuals and is now clickable[/p]
- [p]The Inventory button now pulses when you pick up a new item[/p]
[hr][/hr][h2]1.4.0 Improvements[/h2][h3]UI and Tooltips[/h3]
- [p]Updated the minimap to be more accurate[/p]
- [p]Improved difficulty tooltips in the main menu for clearer explanations[/p]
- [p]Added helpful tooltips across the inventory and resource UI:[/p]
- [p]Inventory slots: helmet, armor, shield, amulet, accessory, weapon[/p]
- [p]Resources: food, materials, DNA, population[/p]
- [p]Actions: equip, dissolve, open inventory[/p]
- [p]Unit class is now shown on the HUD, so it is easier to understand a unit’s role at a glance[/p]
- [p]Improved tooltip positioning so tooltips stay within the UI and do not go off-screen[/p]
- [p]Clarified upgrade button descriptions to specify which unit types they affect[/p]
- [p]Improved UI readability across multiple screens:[/p]
- [p]Better font scaling and sizing for cleaner text[/p]
- [p]Updated tooltip text to clearly explain that “Dissolve All” converts unequippable items into DNA[/p]
- [p]Added a sound effect when pressing the “Dissolve All” button[/p]
- [p]Overall tooltip and text formatting refinements[/p]
- [p]Improved the look and clarity of item name UI:[/p]
- [p]Cleaner text layout (size, alignment, spacing)[/p]
[h3]Achievements[/h3]
- [p]Completing the game on a higher difficulty now also counts for the lower difficulty completions
Example: beating it on Hard will also award the Normal completion achievements[/p]
[h3]Balance[/h3]
- [p]Gatekeeper AOE cooldown increased from 7 seconds to 14 seconds[/p]
[hr][/hr][h2]1.4.0 Fixes[/h2][h3]Inventory and Equipment[/h3]
- [p]Fixed an issue where equipped weapons and other gear could be removed incorrectly[/p]
- [p]Fixed a bug where items could disappear when unequipping or moving gear[/p]
- [p]Fixed inventory issues where items could fail to return correctly or behave incorrectly after reloading[/p]
- [p]Fixed item tooltips appearing in the wrong place[/p]
[h3]Groups and HUD[/h3]
- [p]Fixed unit group counts not properly accounting for revived units[/p]
- [p]Fixed group UI counts so they now refresh in real time[/p]
- [p]Fixed HUD selection so you can double-click a unit portrait to select only that unit[/p]
[h3]Achievements[/h3]
- [p]Fixed the healing-related achievement not tracking correctly[/p]
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Previous updates included in this post
[h2]Update 1.3.10 “Swarm is Back” (January 3, 2026)[/h2][h3]Includes changes from 1.308 and 1.309[/h3][h3]Engine and Visuals[/h3]
- [p]Major engine upgrade for improved stability and future support[/p]
- [p]Lighting upgraded and all maps rebaked[/p]
- [p]Water rendering updated[/p]
- [p]Increased post processing intensity from 0.5 to 0.8 for improved overall visuals[/p]
[h3]Cinematics and Cutscenes[/h3]
- [p]Restored full length cinematics to their original versions[/p]
- [p]Added a failsafe to ensure the mouse cursor is always returned after cutscenes[/p]
- [p]Made skipping cinematics faster (hold time reduced from 3 seconds to 1 second)[/p]
[h3]UI and Resolution Support[/h3]
- [p]Added UI scaling improvements across multiple menus for better behavior on different resolutions[/p]
[h3]Fixes[/h3]
- [p]Fixed inventory issues where items could fail to return correctly or behave incorrectly after reloading[/p]
- [p]Fixed an animation issue on insectoid worker legs[/p]
- [p]Fixed a particle effect error with the artifact beam in the final level[/p]
- [p]Fixed terrain lighting issues in the final level[/p]
- [p]Fixed a few incorrect subtitles[/p]
[h3]Balance and Gameplay Changes[/h3]
- [p]Restored squad based units and adjusted related build times and costs[/p]
- [p]Adjusted building costs[/p]
- [p]You now gain two Wasp units at the start of Map04[/p]
[p]
Building cost adjustments[/p]
- [p]Conch: 50 minerals (down from 150)[/p]
- [p]Burrow: 30 minerals (down from 50)[/p]
- [p]Turret: 50 minerals (down from 75)[/p]
- [p]Hive: 100 minerals (down from 150)[/p]
- [p]Nestling Mound: 100 minerals (down from 150)[/p]
- [p]Spring: 75 minerals (down from 100)[/p]
[h3]Platform Updates[/h3]
- [p]Added a Linux build for GOG players[/p]
- [p]Updated the macOS build to match version 1.3.10[/p]
- [p]Windows default renderer selection improved: the game now prefers DirectX 12 when available. Previously, some systems could default to OpenGL if it was available[/p]
[hr][/hr][h2]Update 1.307[/h2][h3]Achievements and Difficulty[/h3]
- [p]Fixed: the game now correctly saves and loads the selected difficulty[/p]
- [p]Fixed: Hard and Insanity completion achievements should now unlock properly after finishing the campaign[/p]
- [p]Fixed: the Avatar skill and squad mechanics are restored, so “Play of the Game” is obtainable again[/p]
- [p]Improved: added extra checks so end game achievements trigger more reliably[/p]
- [p]Note: older saves did not store difficulty correctly. For these fixes to fully apply, start a new playthrough or make new saves after updating[/p]
[h3]Squad Mechanics and Balance[/h3]
- [p]Legionnaires restored to a squad of 5 units[/p]
- [p]Hunters restored to a squad of 3 units[/p]
- [p]Population cost increased to match the larger squad sizes[/p]
- [p]Resource costs only slightly increased. Fast build speeds and earlier quality of life improvements are kept[/p]
- [p]Hive building resurrects dead squad units again for a small food cost per unit[/p]
- [p]Goal: bring back the more swarm like feel, without losing the previous improvements[/p]
[h3]UI and Visuals[/h3]
- [p]Fixed: pause menu no longer stretches on ultrawide resolutions[/p]
- [p]Restored: intro and ending cinematics are back to their original full versions[/p]
[hr][/hr][h2]Feedback[/h2][p]If you run into any issues with inventory, groups, achievements, or cutscenes, please report them in the Steam forums. Balance and mission pacing feedback is also always welcome.[/p][p]
If you are enjoying The Hive, leaving a Steam review helps us a lot and supports future updates.[/p]