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Don't Wake the Beast News

PAX Rising Showcase: Don’t Wake The Beast Unleashed!

Hey there, fellow thrill-seekers!

Hold onto your grappling hooks – Don’t Wake The Beast has been picked by the PAX East crew for the PAX Rising Showcase. It’s a solid chance to show off our world of traps, treasures, and teeth to a whole new crowd.



PAX Rising Showcase is where some of the most intriguing indie games get to strut their stuff, and this year, we’re one of them. So, if you're heading to Boston, come find me. I'll be the one trying not to wake anything that has claws – or at least outrun it if I do.

Can't make it? No worries – I'll be back with some fresh bruises and questionable stories. But if you’re up for the challenge and braving the chaos of PAX East, I’m sending over a map. Trust me, you’ll need it to find me… and to avoid the things that bite.



Trust me, you’ll need it to find me… and to avoid waking up anything that bites. For now – it’s game on. PAX East, here we come!

Stay stealthy, stay sneaky, and whatever you do… Don’t Wake The Beast.

if you want to be a part of my adventures, follow me on:

📍 Facebook
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📍 TikTok

A Treasure Hunter’s guide to staying alive (mostly)

Hey there, fellow adventurers! :OrbGetThief:

It’s me, your charming, slightly bruised treasure hunter, writing this totally voluntary guide while catching my breath in a suspiciously cozy cave.

You’re probably wondering: “How does one survive ancient ruins, unearth legendary loot, and outrun ravenous beasts without becoming lunch?” Well, lucky for you, I’ve got the answers—or at least the bruises to prove what not to do. :luckyclover:

Step one: The grappling hook :grapplinghook:

Forget about carrying your grandma’s purse (no offense to Granny). Here’s what you’ll actually need: The Grappling Hook – the ultimate tool for treasure hunters in Don’t Wake The Beast - You know, the game I’m the hero of: single-player, challenging, roguelite, with procedurally generated levels? Ringing any bells? Yeah? I hope so. Getting back to the topic of grappling hooks, it is your tool for avoiding traps, and pulling loot from places you probably shouldn’t be reaching into and — most importantly:

Pro tip #1: You can use the hook to make noise at a distance. Yep! Smash a pot near an enemy or just slap the wall with the hook — it’s like ringing a doorbell with explosives.


Also, try not to swing like Spider-You-Know-Who. Trust me. I’ve tried. Didn’t end well.

Step two: Treasure hunting like a pro :IOTC_Treasure_Chest:

Every ruin has a story, and every story has… booby traps. To avoid becoming a permanent part of the scenery. Read the symbols. Some are ancient warnings. Some are invitations to die stupidly.

And…

Pro tip #2: Keep an eye :caveblazerseyeball: out for cracked, fragile-looking walls — many hide secret rooms full of loot, lore, or occasionally… more problems.


Don’t touch the shiny things… immediately. Look, I get it, they sparkle! But traps don’t reset themselves.

Step three: The beast factor

Now, about the whole “don’t wake the beast” thing… yeah, good luck with that. If you’re looking for dynamic escape challenges, you’ve come to the right place. Those overgrown nightmares have a sixth sense for wannabe adventurers. My advice?

  • Stay quiet – Whistling your favorite tune might feel heroic, but it’s basically a dinner bell.
  • Run like your life depends on it (because it does). And if all else fails… maybe they like jokes? Worth a shot.

Pro tip #3: When the beast breathes fire — DON’T panic. :SpellDisk_Fire:

You can latch onto the ceiling with your hook to avoid it (assuming you’re fast and lucky).
BUT here’s a trick — during its flame attack, the beast moves slower. If you’ve got space, you might be better off just sprinting out of the blast zone to gain some distance.

Step four: Survive another day

If you’ve made it this far without tripping into a pit or losing an arm, congrats! You’re either incredibly skilled or ridiculously lucky. Just remember, the treasure is worth it… probably.So, grab your grappling hook, light that torch, and join me in the thrill of the chase. Just don’t forget: the ruins may hold ancient riches, but the beasts don’t take kindly to looters. I’ll see you out there—if you can keep up. Don’t Wake The Beast is waiting for you, adventurers. But remember, it’s not the treasure that makes the story—it’s how you survive the chase.

if you want to be a part of my adventures, follow me on:

📍 Facebook
📍 X
📍 TikTok

See you soon! You’ll have a chance to meet me at PAX East in Boston as well, but I’ll tell you more about that another time!

Don’t Wake the Beast on IGN Fan Fest 2025!



Hunters!


It’s so great to be writing to you all again, as it's been a while since my previous update. Honestly, the Don't Wake the Beast announcement exceeded my expectations and sparked an even more intensive phase of work. Your positive reception of my project gave me a huge boost and I'm excited to finally share what I've been up to over the last 3 months.

[h2]IGN Fan Fest 2025[/h2]

I’m absolutely thrilled to announce that Don’t Wake the Beast will be part of IGN Fan Fest 2025, which is taking place from February 24 to March 1! That’s right, my game will be showcased during the digital event hosted by one of the most renowned gaming outlet in the world!

This is a big deal for a small developer like me, and it feels incredible to be included in such an amazing lineup of indie titles. It motivates me to keep pushing and working even harder on the game.

[h2]Empty-handed? No chance! [/h2]

You’ll definitely want to tune in for this, as I won’t be walking into the showcase empty-handed. Expect a brand-new trailer revealing new features, mechanics, and a sneak peek at some never-before-seen areas of the dungeons.

There’s a lot to uncover, and I’m confident you’ll love what we’ve got in store.

[h2]In the end…[/h2]

Thank you all for your incredible support, for being part of this journey, and for the kind words following the release of the first trailer. Your feedback and enthusiasm truly mean the world to me! :)

Be sure to follow Don’t Wake the Beast on social media so you don’t miss out on all the latest updates - there’s so much more to come!

📍 Facebook
📍 X

See ya,
Tymek

Don't Wake The Beast is a blend of Thief and Spelunky where you must let sleeping dragons lie

The Hobbit movies are a mixed Baggins indeed - at once thunderous and thin, like butter scraped over too much bread - but one sequence I love from The Desolation of Smaug is Bilbo searching Erebor for the Arkenstone, while trying not to rouse the titular dragon from his slumber. Don't Wake The Beast is sort of that sequence plus Spelunkified procgen levels and Thief-esque stealth mechanics.


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Don’t Wake the Beast announced! A new adventure awaits…

Hunters!

It’s been an incredible journey since the release of Flooded, and today, I’m thrilled to finally share the first glimpse of my next project - Don’t Wake the Beast.

While Flooded explores survival and strategy in a world consumed by rising waters, Don’t Wake the Beast ventures into entirely new territory - one that I’ve been excited to explore for quite some time already…

What’s Don’t Wake the Beast?

I’ve wanted to challenge myself with a fresh genre and a different type of gameplay compared to my latest game, all while staying true to the pixel art style I hold dear. Now, after months of development, I’m excited to finally introduce you to this roguelite stealth adventure.

Just like with my previous project, this game’s journey began during a game jam, where I first brought the idea to life. Back then, it was a pure stealth game, but I felt an urge to make it more immersive… To add layers that would draw players in even deeper!

What started as a simple experiment, quickly turned into something much more exciting.

[previewyoutube][/previewyoutube]

In Don’t Wake the Beast, you play as a treasure hunter sneaking through randomly generated dungeons, each one fiercely guarded by dangerous enemies. Your goal? Steal the most precious treasures without alarming foes and escape before the beast catches up to you!

Oh, and you have to know that every treasure you collect contributes to your wealth, but also increases your weight and the noise you make…

Each dungeon features many monsters, traps, and environmental puzzles. To navigate these hazards, you’ll rely on your brain and your trusty grappling hook - a tool that’s key to opening new pathways and staying one step ahead of danger.

In the future I’ll definitely share more about the hook itself, as it will be a crucial part of the gameplay! ;)

Trailer

I’m beyond excited to share that the game’s debut trailer premiered at The MIX Fall Showcase and is now available to watch. I hope the video gives you a taste of the adventure that awaits.

You might have already seen it, but… Let’s do this one more time:

[previewyoutube][/previewyoutube]

Stay tuned!

Of course, there’s still a lot of work ahead, but I know this will be an exhilarating journey. Working on Don’t Wake the Beast is an awesome experience, and I’m happy that I was able to finally reveal it to you all.

If the game sparks your interest, consider adding Don’t Wake the Beast to your wishlist - it means a lot to me and helps a ton. Thank you for your continued support, and I can’t wait to share more updates with you soon!

Follow the game on:

📍 Facebook: https://www.facebook.com/ArtificialDisasters/
📍 X: https://x.com/adisastersgames

See ya,
Tymek