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Vampire Crawlers News

Vampire Crawlers from the Vampire Survivors dev gets a fun new trailer

I am seriously stoked by Vampire Crawlers that adds to the world of Vampire Survivors with a fast-paced deck-builder from developer poncle.

Read the full article here: https://www.gamingonlinux.com/2025/12/vampire-crawlers-from-the-vampire-survivors-dev-gets-a-fun-new-trailer/

Thank you for over 170k wishlist additions!



Vampire Crawlers has already got more than 170k wishlist on Steam, so thank you very much to all players for your trust!

So far we have published only what is effectively a hype trailer to try to convey how it feels to play Vampire Crawlers, with a few sneak peeks at many of the game features and options to snowball into unhinged chaos. So, for a first update, we are showing a new gameplay trailer and some simple and unedited gameplay footage of the very first dungeon floor, focused on basic gameplay.

This should let you see what is at the core of Vampire Crawlers: have fun playing satisfying abilities in turbo turn-based battles, at whatever speed you prefer.

In the following weeks we'll also talk about all other gameplay features. From basic stuff, like why and how we are moving in dungeon floors instead of menus, to how easily, but also deeply, we can customise cards and abilities. Please know that beyond this facade of casual approach to the genre, people who are into min/maxing and total optimization will actually be able to dramatically customise the RNG!

But enough spoilers, let's start unwrapping the features of Vampire Crawlers starting with some unedited gameplay footage (alpha footage subject to change in the final version; mouse cursor not included :p )

[h3]Gameplay video:[/h3]
https://www.youtube.com/watch?v=SARs48njusw
[h3]Unedited gameplay footage:[/h3]
https://www.youtube.com/watch?v=U60hjHh-Nuc

Fans of Vampire Survivors might also be interested in knowing that all enemies and icons are getting a fresh look in Vampire Crawlers, always made by the incredible Glauber Kotaki! Here's a little preview:



Finally, a lot of players have been asking for a demo! We will make one, but we don't have a date for it yet, we'll keep you updated through the Steam News and on Discord as we keep working on the game.

Thank you all again and see you in the next news post!
- Luca

Vampire Survivors gets turned officially into a crazy deck-builder with Vampire Crawlers from poncle

This is the kind of chaos I love to see, and very fitting from Vampire Survivor developer poncle, with the casual deck-builder Vampire Crawlers.

Read the full article here: https://www.gamingonlinux.com/2025/11/vampire-survivors-gets-turned-officially-into-a-crazy-deck-builder-with-vampire-crawlers-from-poncle/

VAMPIRE CRAWLERS: the turbo wildcard from VAMPIRE SURVIVORS

https://youtu.be/JbDVqLlLarY
After years of tiny teasers, we're finally announcing VAMPIRE CRAWLERS: the turbo wildcard from VAMPIRE SURVIVORS!

As a candidate for most stupid game name of the year the minute it got announced, VAMPIRE CRAWLERS has the goal to bring many of the elements of Vampire Survivors to an existing game genre: deckbuilding. Or was it dungeon crawling? Blobber maybe? Eh.

Play cards in a turbo turn-based combat,
Explore dungeon maps to find treasures and customisations,
All dressed in a special Vampire Survivors sauce and some usual little rogue-lite elements.

https://store.steampowered.com/app/3265700/Vampire_Crawlers_The_Turbo_Wildcard_from_Vampire_Survivors

VAMPIRE CRAWLERS will arrive in 2026 and is the first of our concepts for VS spin-offs that we've been making with other indie studios! It's a full game that we're nuts enough to aim to globally release on all platforms next year: please wish us luck!

We at poncle hope that you'll like VAMPIRE CRAWLERS just as much as we do: both making it and play testing it has been an absolute blast for both deckbuilding veterans and people who never played a card game before.

See you closer to the end of the year for our 2025 recap and a glance at future content for Vampire Survivors (and not only), but in the meantime please let us know what you think of VAMPIRE CRAWLERS so far and also if you have suggestions that can beat the full official title:
VAMPIRE CRAWLERS: the turbo wildcard from VAMPIRE SURVIVORS!


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FAQs
- How did this project start?
Shortly after the initial success of Vampire Survivors, I was already thinking of getting in touch with other indie studios to start working on spin-offs, so that I could focus on building my team to keep working on VS, while also getting some of my game concepts for existing genres to be developed. This means that it is something that has effectively been in the works for almost 4 years! I've been calling this kind of projects "experiments" in the past Steam news.

- Is this some sort of sequel to Vampire Survivors?
This is just a spin-off of Vampire Survivors, hopefully the first of a series of spin-offs! The idea is to take some of the accidental core pillars behind the development of VS and to apply them to existing genres. I’m talking about accessibility, immediacy, affordability, replayability, lightheartedness, and tons of flashy stuff.

- Why is this a "Vampire Survivors" game and not a new IP?
VS is very well known, so I hope that this will help players understand immediately that this game has been made with the same core principles in mind, simply applied to a different game genre.
Also this helps massively getting out of the way one of the major blockers I always had when making games: defining story, settings, lore etc:

When making VS, I managed to put all of that aside and let it all come out organically while developing the game, by taking inspiration just from a weapon icon, a music track (from the usual VS composers Daniele Zandara and Filippo Vicarelli, who are back, covering each other’s music tracks for Vampire Crawlers), or even wacky theories from the community! Now all that lore has a huge value, it allows me and the other devs to just focus on the gameplay aspects of the game, while at the same time allowing space for new ideas thanks to the open-endedness of VS.

- Will you update Vampire Crawlers post-launch like Vampire Survivors?
Yes, we are already planning to keep supporting the game post-launch and we have a thousand ideas about what we could do! Vampire Crawlers is a whole game, with a beginning and an end, so we are going to wait and see what the players say and suggest before choosing what to do post-launch.

- When is it releasing?
When almost every other game is releasing: before GTA6 :)
We're aiming for early/mid 2026

- So, is this a deckbuilder dungeon crawler?
As I'm getting similar questions so I shall re-post. VC is not a deckbuild game. Could move subjectively but not a dungeon crawler game either. By incorporating with the concept of turbo(turning), it's totally brand new genre called action Turboturn™ game(Turbo Turn system).
(YES, it's just a rogue-lite deckbuilder with a touch of dungeon crawling)

- Is this a new game from Luca Galante?
Yes, hello, the game concepts for the VS spin-off are born from the same Italian-memes-ridden mind, then expertly developed, improved, and brought to life by the teams partner of poncle