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Contract of Swarm Hunter News

【Development Log】Full version content is complete! Price: $2.99!

[p]Hello everyone, I'm ZYIGame, the developer of the indie game "Contract of Swarm Hunter"![/p][p]🎉 Good news: The official version of "Contract of Swarm Hunter," the survival game we've been working on for so long, is finally! Almost! Finished! The whole team is now busy battling bugs and optimizing furiously, eager to bring you the world of mowing games that will leave your fingertips numb with joy![/p][p](A quick aside: when I don't update, it's not because I'm running away! It's because we're so buried in code, even drinking milk tea requires speed—after all, every day you miss is a day you won't have fun playing!)[/p][p][/p][p][/p][p][/p][p][/p][h2]1. 💰 Release Date & Pricing: Fully committed, two-player fun is even better![/h2][p]First, let's get the "hard facts" everyone's most concerned about: the game is expected to officially launch within the next two months![/p][p]Price: Only $2.99![/p][p]Supports two-player online play! 🤝 Team up for double the fun![/p][p]I'm a big gamer myself. When I was developing this game, I was obsessed with the idea that "if I were playing it, I'd definitely want it to be fun and affordable." So, this price is a genuine commitment, and it's definitely not because of a lack of content. As you'll see from the content list later, we're focusing on "low prices, high quality" to ensure everyone gets the most out of it![/p][p][/p][h2]2. 🔥How awesome is the content? Let the data speak for itself, guaranteed to keep you satisfied![/h2][p]Worried about the "cheap, cheap, low-quality" quality? Let's get straight to the point with the hardcore data:[/p]
  • [p]Characters: 6 core characters[/p]
  • [p]Skills/Abilities: 100+ skills, 80+ abilities, and countless combinations for endless possibilities[/p]
  • [p]Items/Recipes: 70+ items, 100+ crafting recipes, and always something new![/p]
  • [p]Classes: Discover a variety of exclusive and universal classes![/p]
  • [p]Difficulty & Enemies: Choose from 4 difficulty levels, from beginner-friendly to tear-jerking. Dozens of different enemies await your capture, and the highest difficulty level features unique mechanics for hardcore swarm hunters![/p]
[p][/p][p][/p][h2]3. 👀Upcoming Preview: Live Demo Coming Soon![/h2][p]Talk is all talk and no action! We'll be releasing a live demo of the official game soon. Be sure to follow us so you don't miss out on the first-hand news![/p][p]If you're interested in the game, you can try out the demo first! Whether you find a bug or have an idea for a feature that would be even better, please come and chat with us in our QQ group (946824699). We'll carefully review and implement every suggestion! (Please note, the demo isn't the final experience; the official version will feature tons of new content and gameplay.)[/p][p][/p][p]Finally, I'm shamelessly asking for a Steam wishlist. For a small team like us, a click on the wishlist is the greatest support and encouragement we can offer—it's like saying, "We're looking forward to your game." That kind of recognition is priceless! Please, please add it to our wishlist so more people can see this "small but beautiful" mowing game! 🙏[/p]

Contract of Swarm Hunter 1.2.1 Update

The online portal has been opened and the card UI has been optimized!

[h2]Changelog[/h2]

[h3]New Content[/h3]


  • Added Guardian Shield;
  • Opened online portal;


[h3]Fix Problem[/h3]


  • Fixed the issue where the initial movement speed was not set correctly when starting the game;


[h3]Other Adjustment[/h3]


  • Adjust the initial contract effect to make it more consistent with the difficulty of teammates;
  • Add a halo to indicate whether the enemy is an elite monster, a small boss, or a boss;
  • Add a main card label to identify the main types: weapons, skill props, props, abilities, contracts, etc.;

Contract of Zerg Hunter 1.2.0 Update

The New Product Festival update is now online, enjoy it! Optimize performance, optimize monster groups, and greatly improve the gaming experience!

[h2]Changelog[/h2]

[h3]special statement[/h3]
- Due to 'Zerg' being a trademarked term, we have decided to replace 'Zerg' in the game title with 'Swarm' to ensure compliance and respect for the associated intellectual property.Attention: Save data will be reset after this update!
- Due to the limited energy of the development team, the online portal will be temporarily closed to focus on optimizing the game content. The online portal will be opened at an appropriate time based on the game operation situation.

[h3]New Content[/h3]


  • Added damage statistics function (single stage);
  • Added special monster groups;
  • Added battle settlement interface;
  • Added game illustrations;
  • Added main gun and secondary gun stunts;
  • Added a color to display the level of placed items;
  • Added a button to reduce the probability of appearance;


[h3]Fix Problem[/h3]


  • Fixed the problem of abnormal timer under special circumstances;
  • Fixed the problem of abnormal display after retry;
  • Fixed the problem of abnormal performance of ice skills under special circumstances;
  • Fixed the problem of abnormal performance of laser skills under special circumstances;
  • Fixed the problem of knockback direction;
  • Fixed the problem of international text;
  • Fixed the problem of the position of the wings of the Agility Lord;
  • Fixed the problem of energy sword;
  • Fixed the problem that the supply enhancement of the adventure* did not take effect correctly;
  • Fixed the problem that the locked items were not saved correctly after the adventure;
  • Fixed the problem that the upgrade was not correctly recorded in the archive;
  • Fixed the problem of weapon direction aiming;
  • Fixed the problem that extra .0 appeared in the text display;
  • Fixed the problem of contract ability display;


[h3]Other Adjustment[/h3]


  • Performance optimization!
  • Adjust vibration effects;
  • Removed poorly performing luck items;
  • Adjusted enemy health;
  • Adjusted the monster groups in endless mode;
  • Increased contract point rewards for treasures;
  • Increased the rewards for adventures, and changed the ability and item acquisition to 3-choice acquisition;
  • The store was changed from entering after each node to entering before each battle;
  • Adjusted the contract point drop rate of tier 1 and 2 enemies;
  • Adjusted the enemy values ​​of stages 4 to 7; Fixed adventure-related issues;
  • Adjusted some item values;
  • Adjusted the victory/failure interface;
  • No floating text is displayed when the enemy recovers health;
  • Adjusted the size of the encirclement;
  • Adjust the map boundary occlusion;
  • Adjust the sound effects;
  • Adjust the stage difficulty. Starting from the 7th stage, the difficulty will increase (the enemy's health will increase more);
  • Adjust the attribute rune effect to fixed damage;
  • The money bag no longer increases the experience value;
  • Close the online entrance;
  • Adjust the numerical display;

Contract of Swarm Hunter 1.1.0 Update

Added multi-route roadmap gameplay, new enemy lineups, and crafting optimization features! Next up: game performance improvements for a smoother experience!

[h2]Changelog[/h2]

[h3]Fix Problem[/h3]


  • Fixed the problem of prop attributes;
  • Fixed the problem of internationalization;
  • Fixed the problem that the Laser Destroyer Contract was not displayed and effective normally;
  • Fixed the problem that the number of upgrades was not correctly recorded in the archive;
  • Fixed the problem of roadmap switching;


[h3]Other Adjustment[/h3]


  • Reduced enemy health;
  • Significantly improved game performance!

Contract of Swarm Hunter 1.0.0 Update

Added multi-route roadmap gameplay, new enemy lineups, and crafting optimization features! Next up: game performance improvements for a smoother experience!

[h2]Changelog[/h2]

[h3]New Content[/h3]


  • Added Roadmap: Diverse combat paths and rich rewards await—adventures and treasures are yours to choose!
  • New Enemies: A batch of new foes has arrived!
  • Contract Abilities: Starting abilities are now phased rewards through Contract Abilities.
  • Crafting Upgrades: Smart synthesis hints + one-click formula application!
  • Contract Point Recycling: Added ratio indicators for clarity.


[h3]Fix Problem[/h3]


  • Abnormal purchases in Contract Shop (specific conditions).
  • Missing co-op supply node prompts (edge cases).
  • Skill display glitches (rare scenarios).
  • Localization issues and smelting-related bugs.
  • Inventory overflow now triggers warnings.


[h3]Other Adjustment[/h3]


  • Streamlined in-game menus.
  • Revamped character unlock conditions.