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Gloria Victis News

Update 357 — Adjustments and Optimization

Hello Community!
While the team is working on some new and interesting features for the weeks to come, we have decided not to wait and prepare a bundle of fixes and adjustments that should improve certain aspects of the gameplay – most importantly the new Valley of Death Siege mode and the fight with the Werewolf!

We have also prepared an in-game questionnaire for you about the upcoming changes to Gloria Victis. We want to know your thoughts and opinions about what is most important right now for the development of the game. On top of that we have selected some of the best videos created by our Community for the past weeks!

Without any further delay, let’s jump to the contents of today’s patch!

The screenshot’s authors will be awarded.Rambs, Ayiina and Lone Starr – Contact Koma#4247 via Discord to receive your ambers!

[h2]Changelog v.1.1.2[/h2]

[h2]WiP Insight[/h2]
We would like to share with you some insight into the features we are working on. Our top priority right now are the Guild Islands and the State of War rework that the core of our team is constantly working on. But we have a multidisciplinary team where not all members can help with this feature, thus we want the remaining part of the team to focus on other important features that can be achieved by them.

[h3]More challenging PvE activities[/h3]
We are working on new locations and events that will become new, more challenging dungeons and PvE events. We want these events to be more strategic and require certain build types or activities to be done in order to complete them. Currently we are working on a special Guild Dungeon and another location for small groups of players.

We believe that implementing more activities of this type will improve the fun and challenge for PvE players.

[h3]Carrying objects[/h3]
We are currently working on a new mechanic of carrying objects. While it’s still in it’s early days, we can already see many applications of this feature in the game – from carrying stones and oil pots to throw down on the attackers, to implementing trade runs and a more intricate logistics system for the Bastions.

We are very curious to hear your thoughts about possible use cases of this feature!



[h3]Expanding the Siege Mechanics[/h3]
With the introduction of the Valley of Death Siege mode, we have started the process of testing some of the features that we want to implement to the open-world sieges.

We want the sieges to become more fun and challenging for both sides, thus we are working on adding more destructible buildings to the locations, which will become some of the points of strategic value during a siege. This way, the attackers and defenders will have more objectives to compete for during the sieges.

We are also testing some other mechanics connected with the above mentioned feature of carrying objects, as well as ladders.

We hope to be able to share some more information about this feature in the upcoming changelogs!



[h2]Every two-week video contest[/h2]
We cannot stress enough our happiness and gratitude to see such nice videos posted by our active community! This week, we have chosen a few combat videos, that will be rewarded with the main reward of 2000 ambers:

SunriseQQ, for his Guilds’ fight with the Werewolf:
https://www.youtube.com/watch?v=_4cj5ZI30Ak

Lokarn, for his PvP video, showcasing amazing battle for Reksvald:
https://www.youtube.com/watch?v=EiKNx0PKoPc


Noob3rt, for the video showing a fun trap in the Catacombs event:
https://www.youtube.com/watch?v=mDTX0UmEbK4

We would also announce the change in the video contest formula. We want to reward cool videos every week, thus since the very next week, we will be selecting one video per week that will be showcased as the "Video of the Week".

[h2]Siege Valley of Death mode improvements[/h2]
We’re happy to see the new Siege mode for the Valley of Death PVP Tournament brings a lot of participants! Based on the data gathered from the held Tournaments, we made a number of improvements for the special mode:

– Removed the flags in attacking factions’ camps as they used to generate too many points for the defenders.
– Added 2 new flags to concentrate the fights near the gates: Market District and Temple District.
– Added a lot of detail objects and obstacles to make the fight area more interesting.
– From now on, the defenders have a teleport, similar to the one available for attackers after breaking through the lower gate, to allow defenders get on their positions quicker at the beginning of the match. It can be used by interacting with the wagon at the spawn area but only until one of the lower gates is broken.
– Increased the HP of gate doors and barricades to give defenders more time to get on their positions and hold the lower ring for longer.
– Replaced the barricades on walls with new dedicated ones that allow defenders fighting back the attackers from elevated positions
– Fixed a bug causing that destroying buildings wasn’t counted properly for all factions.
– Fixed a spot allowing to bypass the lower ring’s wall near the church.
– Added more light sources to the location.
– Increased the VoD duration from 20 to 25 minutes.
– From now on, the Siege mode VoD is forced at 8 P.M. of the local time of each server

[h2]Berserk Skin Weapons Pack[/h2]
Following the introduction of the Berserk Skin last week, we are adding a weapons pack fitting the skin. Check them out and be sure to enrich your Berserk look with this bundle of cool weapons.



[h2]Quality of Life[/h2]
– Further improvements in the Market backend optimization few tweaks to the UI.
– Improved the translations for the new mount ageing system making it intuitive.
– Increased the time to collect items from the Supporter Shop for Greenleaf players from 3 to 7 days.
– Improvements in the calculation of points for destroying structures during the Siege Valley of Death mode.
– Added a notification for the player destroying a structure during the Siege Valley of Death mode.
– Tweaks and improvements to the Werewolf boss. From now on the fight should be more challenging and based more on proper communication and cooperation.
– Added a memorial for the recording of our Gloria Victis Launch Trailer to the world. It is located in the place of the final battle from the recording, near Blackrock.
– Added a new feature connected with the lycanthropy buff that can only be triggered in the loot zone.
- Decreased the time of excavation digging to 120 seconds from 300 seconds

[h2]Fixes[/h2]
– Fixed an issue causing some of the quest NPCs to spawn too frequently.
– Fixed a treasure quest location near Werewolf’s altar in the Ismir Frontier region.
– Fixes to colliders and terrain around the Werewolf Altars.
- From now on placing tents in the Werewolf Altar location will not be possible.

Update 356 — Season of the Wolves!

Hello Community!

Welcome to the new Glory Season which will bring many new and interesting features for the players to enjoy. While the core of our team is working tirelessly on the rework of State of Wars and the Guild Islands, we are focusing on adding more content for guilds, and groups of players.

We have prepared a number of new features that come in today’s update! Scout the map to find the locations of the altars required to summon the most challenging boss of Gloria Victis so far — The Werewolf, roam around in pursuit of the newly added lore collections and sharpen your swords for the upcoming Valley of Death Siege Mode that will be coming tomorrow!

The top players of the just-ended season have earned their rewards and titles, so it’s time to compete against the others and fight your way to the top of the ladder! See you in battle!

A little explanation for the new players: Glory is a season–based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in–game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so get to the fight!

Without any further ado, let’s see what today’s update brings!


The screenshot’s authors will be awarded.Cynhelm, IsvRada and Magnetar – Contact Koma#4247 via Discord to receive your ambers!

[h2]Changelog v.1.1.1[/h2]

[h2]Valley of Death Tournament Siege Map[/h2]
Since tomorrow (Friday, 14th of April), we will bring new, and interesting content to the Valley of Death Tournament — a siege game mode! This new game mode features its own, unique map, designed to hold sieges with more than 300 players! We believe that this new map will become an interesting addition to current gameplay, as well as a playground for Nations and Guilds to test their combat and tactical skills!

This new mode includes using siege engines, and ladders and destroying buildings to break through to the castle's heart, capturing courtyards to face the enemies' full might in the last epic brawl for the final flag!

Gather your guilds and train your fighting skills to conquer the new Valley of Death map!



[h2]The Werewolf Boss[/h2]
Today we are introducing a new and unique boss to the game — the Werewolf. To start the new boss a guild will need a special token for 150% of the guild activity. Deliver it to a special altar, and have three chances to defeat the legendary creature! But make haste as after an hour the gates of the altar will close!



The new boss is the biggest PvE challenge in the game as of yet. Its unique mechanics and specially prepared altar locations will be a real test of the guilds’ cooperation skills and speed as the fight will get harder with time and the number of players!

Defeat the beast to gain special rewards, and a new, unique item — Werewolf’s Blood which is a high-tier crafting component used for alchemy!

But beware of the Werewolf bite, as it might inflict lycanthropy that can only be cured by Marden the Cursebreaker at Pilgrim’s Rock.



[h3]Werewolf Hunters Contest[/h3]
The Werewolf being our most challenging and dangerous boss in Gloria Victis, we are setting a price for its head! The group that first kills the Werewolf and sends us a video of the entire process will become immortalized on an in-game monument!

[h2]Reworked Mount Ageing System[/h2]
We have reworked the way the mount aging is displayed. We want the system to be easier to understand and compare mounts to each other, thus we have changed the percentage-based system to days — from now on Players will be able to see the exact number of days that are left before the mount becomes old, and its statistics will begin to drop.

What is more, we have decided to add an option to rejuvenate a mount using a special Mount Rejuvenation Potion, that can be crafted from the blood of a Werewolf!

The recipe is possible to be bought for the Frontier Tokens from the Frontier’s Guard Commander.

[h2]Berserk Skin Set[/h2]
In shamanistic rituals, Berserkers enter trance-like states, channeling the vigor and energy of mighty beasts and unleashing them in an unstoppable fury upon the battlefield. Ismirean sagas and chants feature bulls making difficult journeys and protecting others, representing fortitude, power, and prosperity.



[h2]New Lore Collections[/h2]
With today’s update, we have added a total of 84 new Lore Fragments connected to the Siege of Edring, and the Caravan trapped in the Caravanserai amidst the Azebian deserts — the scenarios from Gloria Victis: Siege Survival.

The fragments are grouped into 9 Lore Collections that can be found across the map, with each collection being placed in a specific region of the map.

Mount up and ride out to find them all!



[h2]Digital Dragons Nominee[/h2]
We are very proud to share with you the news, that Gloria Victis has been selected as one of the nominees for the Digital Dragons' “Best Ongoing Polish Game”. Being selected amongst such titles as Dying Light 2 and Cyberpunk 2077 makes us really motivated.



We would like to thank you all for your continuous support as this achievement would not be possible without you — our Community!

[h2]New Beginning Server Merges[/h2]
With the end of the season, we have merged some servers together. Thanks to the server-side optimizations that we have been making for the past few weeks, we are able to increase the capacity of the servers, thus offering more challenging fights, epic sieges, and a world even fuller of player activity!

We will be merging the following servers together:

Wolfield 2, 3, and 4 will be merged together and take the name of Wolfield 2
Holmridge 2, 3, and 4 will be merged together and take the name of Holmridge 2
Dunshire 1, and 2 will be merged together and take the name of Dunshire 1.

As we always clearly stated, we are not planning on merging Legacy and New Beginning in the foreseeable future.

[h2]Legacy Server Merges[/h2]
Based on the data we gathered, we have decided to merge the Eaglewood, Aquilla, and Dukla Legacy servers together and create a new, global Legacy server.

We can see that the overall population of the Legacy servers is low, which results in a lack of action across the servers, bringing stagnation and a lack of fun. Merging the servers will increase the balance and improve the amount of action that happens on the Legacy server.

We believe that due to the ping compensation system in-game, merging the servers is a much better solution than leaving three servers with minimal activity.

We are aware of the voices of some members of our Community, that the Legacy servers should be merged with the New Beginning servers, however, as we have already mentioned, there are no plans for such a move in the foreseeable future. The servers will be merged eventually, however, based on the data we have, we believe this is not yet that moment. The economic disparity between Legacy and New Beginning servers is too big to maintain fair and competitive gameplay. New Beginning servers are still new and very active, thus they need time to mature and stabilize on their own.



[h2]Quality of Life[/h2]
— Increased the time of respawn of the minor animals around Great Hunt events to avoid them being abused
— Remade one of the Frontier region Quesboard quests to a farming quest. From now on, players will need to gather their crops to complete the quest.
— Added a new Supporter’s Shop item — a box with a random Mount Skin
— Reduced the Glory Level requirement for top rewards from 100 to 85 Glory Level.
— Improvements and adjustments in the Party Loot Distribution system, from now on if a mob drops more than one item, items will be distributed to many players based on their roll’s score.

[h2]Fixes[/h2]
— Meteorite smoke particles will now stop when the meteorite is gathered
— Fixed issues with the Supporter’s Shop Preview feature after relogging
— Fixed some translations in the Supporter’s Shop UI
— Fixed several minor events around the map, removing a possible edge case resulting in the event not completing
— Adjusted the terrain around Rodrock Fort making it impossible to regen stamina on the islands below Rodrock Fort

Coming next week: VoD siege mode, new guild boss & new glory season!

Hello Community!

Today we want to share our plans for next week’s update – and it’s going to be huge! Not only are we preparing for the end of the Glory Season, but we’re also working on the new epic Siege mode for the VoD tournament and the most challenging PvE encounter ever introduced to Gloria Victis.

Without further ado, let’s see what’s coming next week!

[h2]End of the Glory Season[/h2]
The New Glory season will start next week, on Thursday, the 13th of April. Also, we’d like to remind you that the last day of the season – Wednesday, the 12th of April – will be a dedicated day of the season's end. It will not be possible to earn or lose the Nation Points on this day and the scoreboards of other season-based rankings (Glory and Arena) will be frozen then. However, it is the last chance to donate your NP to your guild as the Guild Points. When the new season starts, the Nation Points collected by a player will count from 0 as the new season will begin.

A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so draw your weapons and fight your way to the top!

[h2]New VoD Siege mode and map[/h2]
As you all know, last week we enabled the Valley of Death Tournaments on the New Beginning servers. This was a very important step towards the introduction of Guild Castles, as well as a key feature that brought more variety to the daily PvP offering multiple game modes and a variety of maps to play on!

Now, we want to take it a step further and bring even more new, and interesting content to the Valley of Death Tournament — a siege game mode! This new game mode will feature its own, unique map, designed to hold sieges with more than 300 players! We believe that this new map will become an interesting addition to current gameplay, as well as a playground for Nations and Guilds to test their combat and tactical skills!

This new mode will include the usage of siege engines, ladders, and destroying buildings in order to break through to the heart of the castle, capturing courtyards to then face the full might of the enemies in the last epic brawl for the final flag!

[h2]Exclusive guild boss[/h2]
We want the new season to bring new content to Guilds too, thus we are introducing a new and unique boss to the game. Find a special altar and make your offerings, and then cooperate to survive and gain precious rewards!

The new boss will be the biggest PvE challenge in the game as of yet. Its unique mechanics and specially prepared altar locations will be a real test of the guilds’ cooperation skills as well as require each member to show their full combat skills and discipline!

The new boss is a mysterious creature, and we don’t want to introduce its identity just yet. It will be up to the guilds to find their way to the altars and summon the boss and tell their tale… if they prove brave enough to survive the fight!

[h2]New Lore Collections[/h2]
With the start of the new season, explorers will receive some more content too! We will be introducing 84 new lore fragments, scattered around the world for players to find. The new lore is grouped up into 9 collections, with each collection being hidden in specific regions of Stoneholm! Get ready to roam the lands and find them all!

[h2]New Beginning Server Merges[/h2]
With the end of the season, we will also be merging some servers together. Thanks to the server-side optimizations that we have been making for the past few weeks, with the most important one coming live today, we will be able to increase the capacity of the servers, thus offering more challenging fights, epic sieges, and a world even fuller of player activity!

We will be merging the following servers together:

Wolfield 2, 3, and 4 will be merged together and take the name of Wolfield 2
Holmridge 2, 3, and 4 will be merged together and take the name of Holmridge 2
Dunshire 1, and 2 will be merged together and take the name of Dunshire 1.

As we always clearly stated, we are not planning on merging Legacy and New Beginning in the foreseeable future.

[h2]Legacy server merges[/h2]
Based on the data we gathered, we have decided to merge the Eaglewood, Aquilla, and Dukla Legacy servers together and create a new, global Legacy server.

We can see that the overall population of the Legacy servers is low, which results in a lack of action across the servers, bringing stagnation and a lack of fun. Merging the servers will increase the balance and improve the amount of action that happens on the Legacy server.

We believe that due to the ping compensation system in-game, merging the servers is a much better solution than leaving three servers with minimal activity.

We are aware of the voices of some members of our Community, that the Legacy servers should be merged with the New Beginning servers, however, as we have already mentioned, there are no plans for such a move in the foreseeable future. The servers will be merged eventually, however, based on the data we have, we believe this is not yet that moment. The economic disparity between Legacy and New Beginning servers is too big to maintain fair and competitive gameplay. New Beginning servers are still new and very active, thus they need time to mature and stabilize on their own.

Update 355 — Community Feedback Addressed

Hello Community!

Today we are coming to you with a big batch of fixes and improvements, as well as a very important new feature for castle sieges, and a new attack variant — kick in motion! We can’t wait to see how this new attack type will perform on the battlefields.

Without any further ado, let’s see what today’s update brings!

The screenshot’s authors will be awarded.Toma, Extrenum and Rambs – Contact Koma#4247 via Discord to receive your ambers!

[h2]Changelog v.1.1[/h2]

[h2]Adjustments in Siege rules[/h2]
Thanks to the feedback of our community, we have decided to implement a new feature for castle sieges. From now on, when the siege activity is over, and the countdown till the end of the siege starts, the last remaining enemy players near the main location will be marked on the minimap for the defenders. Thanks to this new feature, players will be unable to hide and keep up the siege for a long time without actively attacking the castle.



[h2]Every two-week video contest[/h2]
We cannot stress enough our happiness and gratitude to see such nice videos posted by our active community! This week, we have chosen a few combat videos, that will be rewarded with the main reward of 2000 ambers:

VTitus, for his Guilds’ action montage:
https://www.youtube.com/watch?v=Hrf9Cg052io

AVANGARD, for their PvP video, showcasing amazing battle skills:
https://www.youtube.com/watch?v=xzLBVNiAa4Y

Mackokox GV, for the video showing how his guild comes out victorious at the Volcano event:
https://www.youtube.com/watch?v=OHv4eQCtKrs

[h2]Steam top games of February[/h2]
We are very happy to see so many players actively playing Gloria Victis! Thanks to you we have reached Steam’s “Top 20 releases of February” and “Top 20 New Dev releases of February”. This would not be possible without you! We are very happy and motivated to keep up the development and implement new, interesting features for you to enjoy!



You can read about things that are coming to Gloria Victis in the upcoming months in our WiP insight: https://store.steampowered.com/news/app/327070/view/3695806473550475978

[h2]Quality of Life[/h2]
  • From now on, there is a new type of attack — kick in motion. This new attack will be triggered only in motion, and make the kick more dynamic, as it will not stop a player immediately, but let him make one more step. This change should make it easier to kick players moving backwards.
  • Visual upgrade of wooden walkways and some other props.
  • Adjusted the position of Warrior's treasure map near Aquitania castle.
  • The message about the server’s restart will now be broadcasted every minute once 5 minutes are left till the restart
  • The time of the restart will now be visible in the “Upcoming Events” window
  • Removed the “Auto Activate” toggle from the Supporter Shop

[h2]Fixes[/h2]
  • Optimized some textures and models.
  • Improved displaying textures on walls of tiers 4-6 when looked at from a distance.
  • Fixed the “Disappearance of Claretta” quest. Now Adair’s dialogue should display properly.
  • Fixed the “A curse in disguise” quest. Now Albert’s dialogue will be available to progress the quest.
  • Fixed the “Jagged” event on the Ismir side. It will now properly show the event UI.
  • Fixes and improvements to the Market’s UI.
  • Fixed positions of mistletoe on certain trees.
  • Minor improvements for the Frontier Pass event.
  • Minor fixes and improvements based on the gathered data and heatmaps.
  • Over 30 Level Design fixes all over the map of Stoneholm.

Gloria Victis - Work in Progress Insight

Hello Community!

It’s been over a month since Gloria Victis 1.0 release and we are happy to see so many of you enjoying the game! And if you still don't own the game, it's a perfect time to get it 35% off and start your epic medieval adventure!

With most of the post-release work over, we believe it is the right time to share more information on the upcoming updates for Gloria Victis!



[h2]Server-side optimizations[/h2]
Our core programmers are working on a few improvements to the server-side optimizations. This is a task of significant importance, as once we are done with this task, not only will the servers be more stable, but the change will enable us to further increase the player cap across the servers.

This change is a very needed step towards bringing back the new Guild Castles and State of War systems. Finishing the work on the server-side optimization will let our core programmers continue the development of these very important and much-desired features. We can’t wait to share some more information on these systems in the future!

[h2]The return of the Valley of Death Tournament[/h2]
The changes to server stability will also give us the option to re-enable the Valley of Death Tournaments on the New Beginning Servers. They needed to be temporarily disabled due to a bug making certain players invisible upon returning from the event. This has been caused by the amount of data for the servers to process once moving so many players across servers.

In our eyes, Valley of Death Tournaments is an important part of the gameplay as it enables players to join daily massive PvP with equal numbers, and enables players to test their skills and cooperation, as well as obtain valuable rewards.

We are planning to perform some tests of the Valley of Death later this week, so keep an eye out for the invites for that event in-game!

[h2]New Siege Valley of Death Tournament mode[/h2]
Our priority is to bring back the Valley of Death Tournaments, as they are a fun and important part of gameplay. We plan on adding some more flavor to this mode by introducing a special Siege Mode, hosted on a map exclusively designed for that game mode.

The new map and mode will feature a massive siege, designed to host battles for even hundreds of players, with several layers of defenses, where one of the nations will be defending the castle against the other two nations. We cannot wait to see this map being played by our Community and are really looking forward to seeing all the interesting tactics and fights taking place in that unique mode.

This game mode will be a great playground for us to test and improve new siege mechanics that might later be implemented to the open world sieges, as well as State of War battles!

[h2]End of the Glory Season[/h2]
We will be announcing the end date for the current Glory Season soon. We want the end of the season to be tied with the introduction of some major changes, so before we can reveal the date, we want to make sure that these features will be ready for that date.

A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard!

[h2]New Beginning Server merges[/h2]
The new season will begin with a server merge — thanks to the server-side optimizations we are working on right now, we will be able to merge some servers together to offer more PvP content, bigger battles, and more activity around the map.

The following servers will be merged:
  • Wolfield 2, 3, and 4 will be merged together and take the name of Wolfield 2
  • Holmridge 2, 3, and 4 will be merged together and take the name of Holmridge 2
  • Dunshire 1, and 2 will be merged together and take the name of Dunshire 1.
As we always clearly stated, we are not planning on merging Legacy and New Beginning in the foreseeable future.

[h2]Legacy server merges[/h2]
Based on the data we gathered, we have decided to merge the Eaglewood, Aquilla, and Dukla Legacy servers together and create a new, global Legacy server.

We can see that the overall population of the Legacy servers is low, which results in a lack of action across the servers, bringing stagnation and a lack of fun. Merging the servers will increase the balance and improve the amount of action that happens on the Legacy server.

We believe that due to the ping compensation system in-game, merging the servers is a much better solution than leaving three servers with minimal activity.

We are aware of the voices of some members of our Community, that the Legacy servers should be merged with the New Beginning servers, however, as we have already mentioned, there are no plans for such a move in the foreseeable future. The servers will be merged eventually, however, based on the data we have, we believe this is not yet that moment. The economic disparity between Legacy and New Beginning servers is too big to maintain fair and competitive gameplay. New Beginning servers are still new and very active, thus they need time to mature and stabilize on their own.

[h2]Graphics Upgrade[/h2]
For the past two weeks, we have been upgrading the graphics of trees, as the first part of our global graphics upgrade. We will be bringing even more upgraded graphics and new effects in the upcoming weeks.

We are currently working on more tree models, bushes, environmental particles, and some models that are widely used around the game world.

We believe that these improvements will make the world look much better and make it feel more authentic and immersive.

[h2]Beginner Quests Update[/h2]
We are constantly monitoring the data and listening to the Community feedback, trying to improve the Beginner Questlines in a way that will make them more valuable for the new players. We want the quests to be a good tutorial area for our new players and teach them the mechanics they will come across later in their adventure.

Part of our team is currently working on bringing more tutorial quests into the questlines for all three nations that will improve the way the new players' experience, boosting both the fun and tutorial aspects of these questlines.

[h2]More and reworked PvE activities[/h2]
We want the world of Gloria Victis to be a living world, with multiple activities for players to enjoy. Our goal is and always was to give players the ability to gain experience and riches by completing the activities they want to do — be it PvP, PvE, exploration, crafting, etc.

With this in mind, our design team is working on introducing more fun and unique PvE events, new locations, and points of interest to explore, as well as on reworking current events for a fresh experience.

[h2]Daily Restart Times[/h2]
This Sunday we have changed our time in Poland to summertime. This means that the daily restart time has changed too. From now on, the daily restart of the servers will take place at 8:20 am UTC.