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KeeperRL News

KeeperRL 1.1.1 is out

This small update fixes a few bugs and balance issues.

  • Golden prayer bench training limit is increased to 99.
  • Added missing church tech descriptions.
  • Fixed courtesan and gigolo minions not appearing in the minions menu.
  • Improved level generation error descriptions in mods.
  • Fixed bogus mod data errors.
  • Added missing intro.

KeeperRL 1.1 "Black Mass" update is here!

The KeeperRL team wishes to entertain you this Halloween by releasing a new playable faction called the "Corrupted Church". Playing either as a Bishop or a Mother Superior, you will build a church for yourself and your congregation, hold Masses, pray, and craft devotional items. However, the KeeperRL world won't allow you to stay holy. Soon enough you will start to give in to temptations, such as luxury, alcohol, courtesans, and dark crafts. Before you know it, you will perform Black Masses in the name of the Evil God Adoxie, summon his minions, and do other, terrible deeds.


Here are the main gameplay features of the new faction:
  • Build and finish a church in order to hold Masses for your minions.
  • Write liturgical books to use during Mass to gain protection, faster digging or summoning help.
  • Train your minions' divinity attribute at prayer benches in order to unlock new prayers and increase their combat ability.
  • Tempt your minions with alcohol and courtesans in order for them to gain experience by confessing their sins.
  • Research unholy ideas in order to perform a Black Mass and use the power of the Evil God Adoxie to summon up to nine new demons with unique abilities.


This update maintains save and mod compatibility, so you can finish your game or keep using your favorite mods without worry.

Announcing my collaboration with Elda Entertainment on KeeperRL

A few months ago, I was contacted by a company called Elda Entertainment about a possible collaboration on KeeperRL. Elda is a small publisher based in Sweden, comprised of industry veterans who have worked on games such as Cities: Skylines, Surviving Mars, and Magicka.

After a bit of back and forth to understand each other's needs, we have agreed to start working together. Of course, KeeperRL v1.0 has just recently come out, so this isn't going to be a traditional developer-publisher relationship. Still, there is a lot of opportunity for them to help me with things such as marketing, community management, product strategy, and all the other things that publishers do.

Personally, I'm excited about this arrangement, as the folks at Elda Entertainment are going to pick up parts of my work where I've always fallen short. Because of this, I'll be able to focus more on the game itself. I'm still going to be involved in the community, but they are also going to pop in on Steam forums and Discord, perhaps helping me stay a bit more in touch with important things going on among the players.

I'm also very happy to have them on the team. For the past eleven years, I've had to make all the important decisions by myself, so getting advice from someone with so much experience is going to be a big relief for me. Hopefully, you will also notice the results of our cooperation in the game itself and everything around it.

KeeperRL v1.0 hotfix 20 is out

  • Improved autosave speed.
  • Prevented copulation with some minions that should never copulate.
  • Fixed showing proper progress on loading and game initialization progress bars.
  • Made gargoyles drop less stone when killed.

KeeperRL v1.0 hotfix 19 is out

  • Added more UI zoom levels for players with high-DPI screens.
  • Fixed bogus "conquered villain" messages and tech advances when killing hostile fighters after a duel was won.
  • Fixed duplicate Structure group in the Castle building menu.
  • Fixed fire respawning glitch caused by player claiming a tile with fire in it (such as after a fire trap was set off).