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KeeperRL News

KeeperRL v1.0 hotfix 18 is out

  • Fixed an issue with stairs being unavailable in dwarves and necromancer keepers. If you have started a new game under hotfix 17, you'll have to restart to be able to build stairs. Sorry for that.

KeeperRL v1.0 hotfix 17 is out

  • Mods are now sorted by the number of up votes.
  • Added two alternative stair types, custom modded stairs are now also supported.
  • Added scrollbars to the building menu pop-up, if the items won't fit on the screen.
  • Added ClaimTile effect for better support of custom starting structures in mods.
  • Fixed particle effects in the ascii mode.
  • Updated game credits.

KeeperRL v1.0 hotfix 16 is out

  • Fixed crash caused by minion being killed while dismounting steed (such as falling into water while blind).
  • Fixed crash caused by a bad main villain number read from game settings.
  • Fixed crash caused by removing a creature's companion during site retirement.
  • Further fixed furniture tick frequencies.
  • Improved error message during a level generation crash to help modders debug their enemy definitions.

KeeperRL v1.0 hotfix 15 is out

  • Fixed a furniture update frequency bug introduced in the previous patch.

KeeperRL v1.0 hotfix 14 is out

  • Added back the unlockable Adoxie adventurer, who was temporarily removed before the 1.0 launch.
  • Fixed issue with some villains being forever hidden behind fog of war on the world map. (This fix fix will apply to existing games after any, even a minor villain is conquered)
  • Fixed issue with bogus map selections when selection is interrupted by enemy attacking dialog.
  • Fixed crash when creating a retired dungeon from a conquered keeper.
  • Made it impossible to capture enemy during a duel.
  • Optimized memory usage and save file size for games with lots of items present.
  • Optimized rendering of building UI.
  • Optimized updating melted rock and magma tiles, which caused lag in dungeons with lots of Z-levels.
  • Optimized game loop when hundreds of minions are present.
  • Disallowed day-time travel with undead even if destination contains indoor tiles on the edge of the map.
  • Removed owl and bird sounds from cacti and other objects that aren't trees.
  • Fixed warning when walking into sunlight on a non-vulnerable steed.
  • Fixed warning when walking into fire on a vulnerable steed.