Fixed an issue with stairs being unavailable in dwarves and necromancer keepers. If you have started a new game under hotfix 17, you'll have to restart to be able to build stairs. Sorry for that.
KeeperRL v1.0 hotfix 17 is out
Mods are now sorted by the number of up votes.
Added two alternative stair types, custom modded stairs are now also supported.
Added scrollbars to the building menu pop-up, if the items won't fit on the screen.
Added ClaimTile effect for better support of custom starting structures in mods.
Fixed particle effects in the ascii mode.
Updated game credits.
KeeperRL v1.0 hotfix 16 is out
Fixed crash caused by minion being killed while dismounting steed (such as falling into water while blind).
Fixed crash caused by a bad main villain number read from game settings.
Fixed crash caused by removing a creature's companion during site retirement.
Further fixed furniture tick frequencies.
Improved error message during a level generation crash to help modders debug their enemy definitions.
KeeperRL v1.0 hotfix 15 is out
Fixed a furniture update frequency bug introduced in the previous patch.
KeeperRL v1.0 hotfix 14 is out
Added back the unlockable Adoxie adventurer, who was temporarily removed before the 1.0 launch.
Fixed issue with some villains being forever hidden behind fog of war on the world map. (This fix fix will apply to existing games after any, even a minor villain is conquered)
Fixed issue with bogus map selections when selection is interrupted by enemy attacking dialog.
Fixed crash when creating a retired dungeon from a conquered keeper.
Made it impossible to capture enemy during a duel.
Optimized memory usage and save file size for games with lots of items present.
Optimized rendering of building UI.
Optimized updating melted rock and magma tiles, which caused lag in dungeons with lots of Z-levels.
Optimized game loop when hundreds of minions are present.
Disallowed day-time travel with undead even if destination contains indoor tiles on the edge of the map.
Removed owl and bird sounds from cacti and other objects that aren't trees.
Fixed warning when walking into sunlight on a non-vulnerable steed.
Fixed warning when walking into fire on a vulnerable steed.