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Celestial Command News

The next update will be delayed by 6-12 months

Greetings. As some of our blog readers may know, the countries we live in are currently at war, which imposes certain difficulties on development. Unfortunately, the situation is not improving, which hinders us from fully dedicating our attention to the development of this game.

At the moment, we have to take care of some other matters to ensure the safety of ourselves and our families. As a result, we are unable to devote the necessary attention to the development of Celestial Command, which has significantly slowed down and is almost on hold. We don't like this either, but external circumstances force us to adjust our plans.

However, we can promise that the development of this game will not be completely abandoned under any circumstances, as it is our first and long-standing project that holds great significance for us. Therefore, development will resume as soon as possible.

According to our estimates, within 6-12 months, we will be able to implement our plans to stabilize the situation for us, and then we will return to active development and release updates to bring the game to full release.

We hope for your understanding and thank you for your support.

Update 0.9.0.7

[h2]Change log[/h2]
Improvements
  • Added new deployable turret platforms
  • Added a popup indicator when you receive a new item in your inventory
  • World settings window now works for survival mode, and various issues in its settings have been fixed
  • If you press buttons in the sandbox menu that add resources or teleport the ship when no ship is selected, they will now work for your current ship
  • Added a warning if you try to remove the command module
  • Step height change on R F buttons is now independent of module size (making it more convenient), and a tool-tip has been added that you can hold Shift to change the step
  • If you try to build a ship in the editor without a command module, with multiple command modules, or if they are of incompatible types, the game will display a warning message.
  • Some missing elements added to the localization table
Fixes
  • Radial grid in orbital mode has been fixed and slightly improved
  • Quests now save and load correctly
  • Fuel level in the energy generator now saves correctly
  • Background asteroids are now generated slightly lower and should not interfere on the zero plane
  • Drones can no longer be deleted
  • Flickering of the background star when the ship is destroyed has been fixed
Balance
  • In orbital mode, default planet size has been reduced, but it can be increased back in world settings.
  • In orbital mode, asteroid orbit is higher to reduce tidal forces, and the starting position of the ship is also within this belt.






Update 0.9.0.6

Greetings!
We have implemented a new tool, which allows to infuse a festive atmosphere into your ships. With this tool, you can easily adorn your ships with holiday lights. These lights can be positioned between any two points on the ship's surface, and you have the flexibility to customize their colors to suit your preferences.





Placing multiple controllers allows you to independently assign colors to different groups of lights.



Feel free to share on Steam or Discord how you decorated your ships.
Happy Holidays!

[h2]Change log[/h2]
Improvements
  • Added a module that allows you to place holiday lights on the surface of the ship
Fixes
  • Fixed the impossibility to load a game in which a fairly large 3D ship was built in isolated constructor mode
  • Fixed a bug where sometimes when turning the isolated constructor on or off, the screen could remain partially or completely darkened






Update 0.9.0.5f1

[h2]Change log[/h2]
Fixes
  • Fixed an error causing ships to deviate from the zero plane
  • Resolved an error preventing the loading of saves where all stations in the system had already been captured or the navigation data limit had been reached
  • Added the missing icon for the side torpedo launcher






Update 0.9.0.5





[h2]Change log[/h2]
Improvements
  • New module: Side torpedo launcher
Fixes
  • Fixed an issue with infinite warp flight that occurred after loading the game in orbital mode
  • New systems on the map will now be unlocked upon capturing all stations in the system, even if navigational data is not yet sufficient (this resolves some errors related to save loading)
  • Fixed an issue where a base ship could fly above or below the zero plane while another ship was docked to it
  • The "Refresh" button in the saved ships list now works correctly
  • Newly saved ships can now be properly deleted
  • Weapons on turret platforms no longer consume twice as many system points as they should
  • The S2 torpedo launcher now launches a torpedo of the correct size
Balance
  • Reduced the amount of navigational data required to unlock the next systems from 30 to 20