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Conquest Tactics : Realm of Sin News

Conquest Tactics : Realm of Sin Official Launch on January 27

[h3]👑 Greetings, Commanders![/h3][h3][/h3][p] The wait is almost over. We’re excited to announce that Conquest Tactics : Realm of Sin will officially be released on Steam on January 27. ⚔️🎉
[/p][p]⏰ Launch time by region US : 6:00 AM (PT)
CN : 10:00 PM (GMT+8)
TH : 9:00 PM (GMT+7)

[/p][p]🎁 Launch Celebration Discount
To celebrate the release, the game will be available with a 10% launch discount during the launch period. If you’ve been waiting for the full version, this is the perfect time to jump in.
[/p][p]💙 Thank you for your continued support
We would like to sincerely thank everyone who played the Demo, shared feedback, and supported us throughout development. Your feedback and encouragement have helped shape the game and made this release possible.
[/p][p]Now that the full version is finally here, we truly hope you’ll continue this journey with us. We look forward to hearing your thoughts and feedback as you explore the complete experience.
[/p][p]Thank you for being part of this journey, and we’ll see you on the battlefield! ⚔️🔥[/p]

Patch Notes – Version 1.0.5

Greetings, Commanders! 🫡⚔️
[p]Version 1.0.5 is now live!
This update focuses on refining overall game balance and the difficulty curve, making the early game more approachable for new players while ensuring that experienced commanders continue to face meaningful challenges in the later stages of the campaign.[/p][h2]⚖️ Gameplay Updates[/h2]
  • [p]Reworked the overall difficulty curve, making the early game more forgiving while slightly increasing challenge in the late game[/p]
  • [p]Adjusted difficulty scaling based on Threat Level so that difficulty ramps up more gradually, reducing steep difficulty spikes[/p]
  • [p]Adjusted Battle Flag behavior based on difficulty level, where on Difficulty Level 1 the Battle Flag always receives a fixed damage of 1, and on Difficulty Level 2 it receives only half of the normal damage[/p]
  • [p]Slightly increased enemy Battle Flag health while reducing bonus Battle Flag health granted by boss nodes, preventing large difficulty jumps between encounters[/p]
  • [p]Slightly increased overall gold rewards from battles and starting gold to provide more flexibility in progression[/p]
  • [p]Adjusted item salvage rewards so that salvaging items now refunds 100% of their gold value instead of only half[/p]
  • [p]Adjusted overall combat lighting by reducing overly vibrant lighting and visual intensity, better aligning battle scenes with the game’s dark fantasy atmosphere[/p]
[h2]🔁 System Updates[/h2]
  • [p]Added the Rematch system, allowing players to retry a battle after defeat. The first rematch is free, while subsequent retries require Crowns, with costs increasing each time. [/p]
  • [p]Reworked the Event Re-roll system: the first re-roll is free, while additional re-rolls require Crowns. The cost escalation follows the same rules as the Rematch system.[/p]
[h2]🛠 Quality of Life Improvements[/h2]
  • [p]Added a dedicated icon for currency multipliers, clearly distinguished from the standard currency icon for improved readability. [/p]
  • [p]Reorganized the Unit Codex into clearer categories, making it easier to browse and reference unit information. [/p]
  • [p]While commanding a unit, the item inventory will now automatically close to reduce distractions and unnecessary UI elements, as items cannot be used during this state.[/p]
[p]This update focuses on improving the game’s structure and pacing rather than introducing entirely new systems.
Our aim is to deliver an experience that feels fairer, easier to understand, and more encouraging for players to experiment and refine their strategies.[/p][p]Thank you for your continued support, Commanders. We look forward to hearing your feedback on Version 1.0.5! ❤️⚔️[/p]

Demo Update 1.0.4 is here! ⚔️

[h2]Demo Update 1.0.4 is here! ⚔️[/h2][p]Hi Commanders, 🫡[/p][p] We’re rolling out Demo Update 1.0.4 for Conquest Tactics: Realm of Sin, focusing on quality-of-life improvements, bug fixes, and polish to make every run smoother, clearer, and more tactical.[/p][p][/p][p]This demo build tightens core systems like stuns, summons, and consumables, while also improving readability with better visuals and clearer tags.[/p][p][/p][p]To celebrate, we’ve updated the demo with the changes below.[/p][p][/p][h3]⚙️ Demo Update 1.0.4 Highlights[/h3]
  • [p]New Game Speed Toggle so you can speed up the flow of battle.[/p]
  • [p]Stronger and clearer VFX for all status effects.[/p]
  • [p]New “On Battlefield” tag and corrected ability types for key units.[/p]
  • [p]Smarter AI with more varied unit usage instead of repeating the same picks. [/p][p][/p]
[h3]⚖️ Gameplay & Balance[/h3]
  • [p]Summoned units on the battlefield now also gain +1 cost after being created, matching how other deployed units scale in cost.[/p]
  • [p]Stun now lasts 3 turns and disables abilities for the duration, making it a more impactful form of crowd control.[/p]
  • [p]Consumable items can now be used only on units already on the battlefield, reinforcing positioning and timing as key tactical decisions.[/p]
  • [p]Consumable items are stronger overall, making them more rewarding to use and more central to your strategy.[/p]
  • [p]Half-Beast units have been relocated to the Black Market, and some other units have been swapped around in the Tavern to refresh recruitment paths and synergies.[/p]
  • [p]The AI now repeats the same unit less often and makes use of a broader pool of units, leading to more varied and interesting encounters.[/p]
  • [p]Added an “On Battlefield” tag to clearly show which abilities only work when a unit is deployed versus those that are always active in hand and on the field.[/p]
  • [p]Goblin King is now correctly categorized as an On Battlefield ability type, bringing him in line with his actual behavior. [/p][p][/p]
[h3]🕹️ UX/UI and Feedback[/h3]
  • [p]Added a Game Speed Toggle button, letting you adjust how fast combat flows to your preference.[/p]
  • [p]Added new VFX for all status effects, making it easier to understand what is happening at a glance.[/p]
  • [p]Added upgraded frames to clearly indicate which units, items, and sins are upgraded versions.[/p]
  • [p]Improved the Command Point display so that at the start of combat it no longer shows an inflated value; what you see is now what you actually have.[/p]
  • [p]Hover tag tooltips now display correctly when you inspect units and effects.[/p][p][/p]
[h3]🐛 Bug Fixes[/h3]
  • [p]Fixed multiple localization wording issues so text now reads more consistently and correctly.[/p]
  • [p]Fixed a bug where the Codex would always reset, causing players to lose their viewed and unlocked state.[/p]
  • [p]Fixed a bug where some tooltips would get stuck on screen after purchasing or re-rolling in the Shop and Recruit screens. [/p][p][/p]
[p]Thanks for walking this path of sin, strategy, and fate with us.[/p][p] Try the updated Demo Update 1.0.4, experiment with stronger consumables, and test your tactics against a more varied AI.[/p][p][/p][p]Stay tuned, launch is getting closer.[/p][p]May your conquest be glorious. 👑[/p]

New Demo Update: Conquest Tactics Joins the Ancient Costume Game Festival

[h2]New Demo Update: Conquest Tactics Joins the Ancient Costume Game Festival[/h2][p][/p][h3]Hi Commanders, 🫡[/h3][p]We’re excited to announce that Conquest Tactics: Realm of Sin is officially part of Steam’s Ancient Costume Game Festival from November 3rd to 17th.[/p][p][/p][p]This event embraces titles that feature historical and fantasy-inspired costumes, armors, and worlds and our dark tactical realm fits right in.[/p][p][/p][p]After a wonderful run during Steam Next Fest, we just want to say a huge thank you to everyone who played the demo, shared feedback, and supported us along the way. ❤️[/p][p][/p][h3]To celebrate, we’ve updated the demo with new features, balance tweaks, and a bunch of refinements based on your feedback.[/h3][p][/p][h2]⚔️ Demo Update Notes[/h2][p][dynamiclink][/dynamiclink][/p][h3]⚖️ Gameplay & Balance[/h3]
  • [p]Rebalanced several units to make their roles more engaging and meaningful.[/p]
  • [p]Adjusted the difficulty curve to make early battles smoother and more accessible.[/p]
  • [p]Reworked Threat Level penalties to provide a better sense of progression across difficulties.[/p]
[p][/p][h3]🎮 Control & Interface[/h3]
  • [p]Added a new commanding control system[/p]
    • [p]Click directly on a Playable Tile to move your unit[/p]
    • [p]Click on a targeted enemy to deploy and start combat immediately[/p]
  • [p]Added a new Camera Sensitivity setting so you can fine-tune how responsive the camera is to mouse movement.[/p]
  • [p]Improved Command Point icons to make them easier to notice.[/p]
  • [p]Added smoother screen transitions when loading or changing scenes.[/p]
[p][/p][h3]🕹️ UI & Feedback[/h3]
  • [p]Reworked the Result Screen with more detailed run data and player stats.[/p]
  • [p]The demo ending now leads directly to the new result screen, and you can now earn a Crown after finishing the demo.[/p]
  • [p]Added Ability Notifications to show when a unit activates its ability.[/p]
  • [p]Added new effects and notifications for Backdoor Protection.[/p][p][/p]
[h3]🐛 Bug Fixes & Community Feedback[/h3]
  • [p]Fixed many bugs reported by our amazing community.[/p]
  • [p]Applied community feedback to improve the game’s overall polish and stability.[/p][p][/p]
[p]Thanks for joining us on this journey of sin, strategy, and fate. Try the updated demo, feel the deeper tactical flow, and stay tuned - launch is coming soon.[/p][p]May your conquest be glorious. 👑

https://store.steampowered.com/sale/AncientCostumeGameFestival?l=english[/p]

Conquest Tactics Joins Steam Next Fest with an Exciting Demo

[h3]Hello Generals,🫡[/h3][p][/p][h3]We’re beyond excited to announce our participation in the October Steam Next Fest, running from October 13th to 20th![/h3][p][/p][p]This is a huge moment for the team. And yes, the nerves are through the roof 🫨 we’ve been holding off on joining for a while, and finally felt it was the right time to show what we’ve been building.[/p][p][/p][p]Since our first demo release last year, we’ve made tons of updates and improvements. The latest version introduces new locations, difficulty selection, expanded world map progression, and plenty of quality-of-life upgrades. ⚔️ If you haven't got the chance to try the new updates, there's never been a better time! [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We’d like to welcome all new generals to the command lines and thank our current supporters, your encouragement truly means the world to us.[/p][p][/p][p]We've also seen a few creators having fun with the demo already. Here's a video from AboboKnows who just did an awesome coverage of Conquest Tactics. [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]If you haven’t already, don’t forget to Wishlist the game, every single one counts (like a thousand to us)![/p][p][/p][p]With lots of love,