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Conquest Tactics : Realm of Sin News

New Demo Update: Conquest Tactics Joins the Ancient Costume Game Festival

[h2]New Demo Update: Conquest Tactics Joins the Ancient Costume Game Festival[/h2][p][/p][h3]Hi Commanders, 🫡[/h3][p]We’re excited to announce that Conquest Tactics: Realm of Sin is officially part of Steam’s Ancient Costume Game Festival from November 3rd to 17th.[/p][p][/p][p]This event embraces titles that feature historical and fantasy-inspired costumes, armors, and worlds and our dark tactical realm fits right in.[/p][p][/p][p]After a wonderful run during Steam Next Fest, we just want to say a huge thank you to everyone who played the demo, shared feedback, and supported us along the way. ❤️[/p][p][/p][h3]To celebrate, we’ve updated the demo with new features, balance tweaks, and a bunch of refinements based on your feedback.[/h3][p][/p][h2]⚔️ Demo Update Notes[/h2][p][dynamiclink][/dynamiclink][/p][h3]⚖️ Gameplay & Balance[/h3]
  • [p]Rebalanced several units to make their roles more engaging and meaningful.[/p]
  • [p]Adjusted the difficulty curve to make early battles smoother and more accessible.[/p]
  • [p]Reworked Threat Level penalties to provide a better sense of progression across difficulties.[/p]
[p][/p][h3]🎮 Control & Interface[/h3]
  • [p]Added a new commanding control system[/p]
    • [p]Click directly on a Playable Tile to move your unit[/p]
    • [p]Click on a targeted enemy to deploy and start combat immediately[/p]
  • [p]Added a new Camera Sensitivity setting so you can fine-tune how responsive the camera is to mouse movement.[/p]
  • [p]Improved Command Point icons to make them easier to notice.[/p]
  • [p]Added smoother screen transitions when loading or changing scenes.[/p]
[p][/p][h3]🕹️ UI & Feedback[/h3]
  • [p]Reworked the Result Screen with more detailed run data and player stats.[/p]
  • [p]The demo ending now leads directly to the new result screen, and you can now earn a Crown after finishing the demo.[/p]
  • [p]Added Ability Notifications to show when a unit activates its ability.[/p]
  • [p]Added new effects and notifications for Backdoor Protection.[/p][p][/p]
[h3]🐛 Bug Fixes & Community Feedback[/h3]
  • [p]Fixed many bugs reported by our amazing community.[/p]
  • [p]Applied community feedback to improve the game’s overall polish and stability.[/p][p][/p]
[p]Thanks for joining us on this journey of sin, strategy, and fate. Try the updated demo, feel the deeper tactical flow, and stay tuned - launch is coming soon.[/p][p]May your conquest be glorious. 👑[/p]

Conquest Tactics Joins Steam Next Fest with an Exciting Demo

[h3]Hello Generals,🫡[/h3][p][/p][h3]We’re beyond excited to announce our participation in the October Steam Next Fest, running from October 13th to 20th![/h3][p][/p][p]This is a huge moment for the team. And yes, the nerves are through the roof 🫨 we’ve been holding off on joining for a while, and finally felt it was the right time to show what we’ve been building.[/p][p][/p][p]Since our first demo release last year, we’ve made tons of updates and improvements. The latest version introduces new locations, difficulty selection, expanded world map progression, and plenty of quality-of-life upgrades. ⚔️ If you haven't got the chance to try the new updates, there's never been a better time! [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We’d like to welcome all new generals to the command lines and thank our current supporters, your encouragement truly means the world to us.[/p][p][/p][p]We've also seen a few creators having fun with the demo already. Here's a video from AboboKnows who just did an awesome coverage of Conquest Tactics. [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]If you haven’t already, don’t forget to Wishlist the game, every single one counts (like a thousand to us)![/p][p][/p][p]With lots of love,

Join the BIG Fall Showcase – Featuring Conquest Tactics

[p][/p]
🎉 We’re excited to share some big news!
[p]
Conquest Tactics: Realm of Sin is part of The Clemmy’s Best Indie Games Fall Showcase 2025 on Steam![/p][p]This massive event features over 200 indie titles, with new reveals, launches, and playable demos. And yes—you’ll be able to catch our game right there among them![/p][p]👉 Don’t miss it—check out the showcase and show your support by adding us to your Wishlist![/p][p][/p][p]Steam Event Link:[/p][p]https://store.steampowered.com/curator/26397247/sale/BIGFallShowcase2025?l=english


Singular Sunshine Studios 🌞[/p][p][/p]

📢 Demo Update v1.0.2 Has Landed!

[p]📢 Demo Update v1.0.2 Has Landed!
The newest update for Conquest Tactics: Realm of Sin has arrived, bringing exciting new features, refined balance, and numerous quality-of-life upgrades. Thanks to your feedback, v1.0.2 makes tactical combat sharper, worldmap progression deeper, and the overall experience smoother and more rewarding.
[/p][p]⚔️ Gameplay
Backdoor Protection – Battle Flags on both sides now repel nearby enemies at the start of each turn, stopping overwhelming rushes and giving players room to counterattack.
Movement Rule – Units can move into adjacent tiles even without ally support, fixing situations where a lone survivor couldn’t reach the enemy flag.
Threat Levels – Streamlined to 5 effects, keeping challenges clear and impactful.
Max CP Boost – Increased slightly to accelerate late-game pacing and reduce stalemates.
Battle Flag Buff – Base HP increased for both player and enemy flags.
Unit Balance Pass – Many units adjusted to keep battles fairer and more tactical.
New Locations – Additional areas added to broaden exploration.
[/p][p]🌍 Worldmap & Progression
Difficulty Selection – Players can now choose the starting difficulty before each run.
Three difficulties unlocked by default (previously 2).
Early nodes tweaked for smoother starts.
Port travel costs slightly increased for balance.
Sanctuary merged into Church for easier use.
Church Units – Recruiting units at the Church now requires spending Boons equal to their cost.
Character Select Screen – Improved with richer lore and clearer details.
Crown Rewards – Even in defeat, players earn Crowns from difficulty and victories, which can be invested in Permanent Upgrades to grow stronger each run.
New Enemy Hordes – More squad types to test your strategies.
New Events – Additional encounters and scenarios to experience.
Shop & Treasure Overhaul:
 – Black Market → Curse gear only
 – Blacksmith → Equipment only
 – Tavern → Consumables only
 – Treasure → All item types
[/p][p]🤖 AI
• Improved use of special abilities for tougher opposition.
• Faster, sharper decisions create more engaging battles.
[/p][p]🖥️ UX & UI
Commanding Controls – Cancel easily with ESC or by clicking empty space.
Unit Swapping – Click another unit while Commanding to switch instantly.
Auto-Cancel – Trying to play a unit without enough CP will now cancel the action automatically.
Codex System – Track and collect lore, units, and items, with indicators for what you’re still missing.
Settings Menu – Cleaner layout with more customization options.
Improved Placement – Lower unit drag height makes positioning clearer and more accurate.
New Shortcut – Rotate units with the middle mouse wheel during Commanding.
New Language Support (beta) – Simplified Chinese, Japanese, and Korean added.
[/p][p]🐞 Other Fixes
• Numerous bugs reported by the community have been resolved, making the game more stable and enjoyable.
[/p][p]Singular Sunshine Studios 🌞[/p]

📢 Demo Update v0.9.9 Has Arrived!

[p]A fresh update is here for Conquest Tactics: Realm of Sin, bringing major improvements to combat flow, balance, and overall gameplay experience. Built in response to valuable player feedback, v0.9.9 continues to refine the tactical challenge and make every decision on the battlefield more impactful.[/p][p][/p][p]⚔️ Highlights of This Update:
Smaller Battlefield Size – Maps have been tightened up, leading to faster movement and more intense clashes. Attack zones around the Command Flag are now narrower, preventing overwhelming rushes from the AI.
Controlled Spawn Zones – All Locations now have defined spawn points (center, top-center, and bottom-center), eliminating unfair placements like the notorious Lighthouse issue.
Turn Order Adjustment – The second player no longer receives a +1 max Command Point at the start. This change helps balance early board control, giving the first player more breathing room while keeping the game competitive.
Worldmap Node Tweaks – Travel paths have been rebalanced for smoother exploration across all routes.
Enemy Squad Rebalance – AI squads with low-cost units have been toned down for a more manageable early challenge.
New Salvage System – Dismantle unused gear into gold and free up inventory space with this long-requested feature.
Black Market Overhaul – A risky new twist: trade your own Life Points for rare items. A dark bargain, but sometimes worth it.
UX/UI Improvements – Game interface has been polished, including a better inventory window and easier access to the deck and discard pile views.
Enhanced Tutorial Flow – The tutorial has been restructured for better clarity, now supported with animated visuals to guide new players more smoothly.
Improved Localization – Various descriptions and UI texts have been refined for better clarity and language support.
Bug Fixes Galore – Tons of issues crushed for a smoother and more stable experience.[/p][p][/p][p]💬 Tell Us What You Think!
We’d love to hear your thoughts on the new changes—drop your feedback in the community tab or discussion board. Every comment helps us shape the full game experience.[/p][p]Thanks for standing with us. We're getting closer to launch, and your support continues to push us forward.[/p][p][/p][p]Keep commanding. Keep conquering.
– Singular Sunshine Studios 🌞[/p]