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Toby's Island News

ALMOST done.

Patch 1.7 is almost ready. My goal was to finish by Friday the 7th but that just simply didn't happen.

Doing animation has been a nice break from the tedium of bug fixing and back end work though and I'm excited to get back to regular development. Give me just a few more days and it will be ready, as well as some fixes to things people have noticed while I've been working. Then we will be back to frequent patches and new content like before.







it's been a dream of mine to have animated cutscenes in the game and I'm hoping this one turns out well. I'll be waiting until the game is finished to add more as this has taken too much time.

For more frequent updates and fun content check out the updates I post for my kickstarter backers:

https://www.kickstarter.com/projects/tobysisland/tobys-island-the-last-bloodline/description



Patch 1.7 Announcement.

I've been working hard on some fully animated scenes that introduce the character Harbos.

This patch will also re organize the starting events of the game to get you your first creature faster than before...much sooner. As well as some quality of life and bug fixes.

This patch has taken a long time because making this change has ripple effects on the rest of the game. dialogue has to change all over the place - some events have to be removed and others added. So small patches are not possible right now because the start of the game is in shambles. I'm wrapping it all up though and hoping to have it done by Friday the 7th. (that is the goal).

Patch 1.7 will be quickly followed by 1.8 You should only have to wait a few days for 1.8 which will open up some new areas to explore and add new enemies to fight. I'm excited to share it with you!

Sorry for the wait and thank you for the understanding.

If you have any questions, please feel free to ask - I'm usually pretty quick to respond.

You can find links to all of the games social media here:

https://linktr.ee/Mvisioning

Early Access Patch 1.6 - 1/4/2019

Sorry for the slow down in updates - The holidays and new years had me busy. As always, thank you for the patience and support! I want to have new content out by next friday. Stay tuned!

https://linktr.ee/Mvisioning


-disabled f12 and f1 buttons (f12 was conflicting with steams screenshot key) this one was a request.

-merged beach maps from crash site for more streamline experience - performance tests have gone well.

-figured out contextual key tips so now button instructions now match user mapped keys in places like alchemy shop etc

-added new mini game that is played as part of the franks quest similar to space invaders

-fixed description for kagra ability twin fang

-added 2 new tools: lighter and grappling hook

-fixed crashing that happened due to upgrading buildings

-removed the need to repair the tool shed door

-fixed another issue with the button instructions for alchemy

-it used to say defualt quick add was shift key, but it was supposed to say S key

-fixed an issue where if your inventory was full, toby did not get out of bed properly...I have no idea why I had the piece of code there that caused this...but I'm sure we will find out later...and I will have to fix something else

-adjusted rate that you get hungry slightly

-increased cave crabs health by 3hp so they don't get one shot by spirit thunder at lvl 1(can still one shot them once you've leveled up a bit.)

-fixed issue with peloo on the cliffs where dialogue box was doing strange things

-added continued franks quest as well as sneak peak of new biome



Patch 1.6 - Coming Soon

Check out the animated gif below for some upcoming features in patch 1.6 - coming soon.

(it might take a moment to start moving...imgure link is below if it decides to be weird)

https://imgur.com/zXh110G



For more details and for weekly posts click below!

https://www.kickstarter.com/projects/tobysisland/tobys-island-the-last-bloodline/posts/2715577

Sorry for the wait on the next patch - Family stuff for the holidays is coming up too ... Thanks in advance for your patience.

Early Access Patch 1.5 - 12/13/2019

So not this patch but next patch will be a "new content" patch. There will be a lot of cool new stuff to see and do so stay tuned. I wanted to have that out this week but it just took me longer to get ready than I would have liked, and you guys kept finding bugs I had to address :P which is awesome, I'm extremely grateful. The patch notes for the current update are as follows:

-fixed issue where blacksmith upgrade sign was disappearing

-fixed issue where trying to upgrade alchemy shop would crash the game

-fixed and cleaned a bunch of back end stuff related to building upgrades

-eliminated the map that's in-between the village, the farm and toby's home and moved toby's home right into the village

-fixed issue where notification on blacksmith wasn't going away after first visit.

-adjusted blacksmith teleport so that it's less likely you will accidentally leave as soon as you enter.

-reworked the scene where you meet peloo: You can now meet him on your first pass up the cliff and not just the egg he's sitting on

-item depot upgrade is no longer available until you have met peloo

-fixed bug where talking to the lost and found dog for the first time causes the screen to go black and stay black.

-game checks inventory space before trying to give you rocks from bucket in item depot

-removed conversation with Padu about where to find shells since the game now holds your hand through that part.

-game now checks players inventory space before Padu gives you anything from his searches

-fixed graphical overlay issue on cave entrance near the franks' beach