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Lilac 0 News

Lilac 0 is now Steam Cloud enabled

Quick note for anyone who may have missed it: Lilac 0 now uses Steam Cloud!



Update 1.3 – Non-integer scaling, gameplay + scoring changes, balancing

Update 1.3 Patch Notes

Display
  • The fullscreen option now uses Exclusive Fullscreen and non-integer scaling (this means the game will try to fit the entire screen in this setting and should also reduce input lag)


Gameplay
  • You now create a small circular area at the end of each dash that clears projectiles for a fraction of a second. This should make dashing safer, as it gives you more time to readjust to the situation
  • Dash now deals slightly more damage
  • Enemies now blink when near death, indicating they can be killed with a single dash


Scoring
  • You now start losing your chain multiplier after a 1.5s delay. Touching enemies with your shot, using your dash, and collecting HP pickups resets this duration. This allows you to maintain your multiplier across the entire level for a much higher score
  • Your overall multiplier is now capped at ×16
  • Reaching certain score thresholds rewards you with +1 HP (250000, 500000, 1000000, 2000000). Your score will become brighter and orange when you get close to these thresholds
  • Style points are now awarded one by one during chains
  • Bosses now display a timer in the top-right corner of your screen
  • Using a non-damaging dash during a boss fight incurs a 20s penalty to the timer
  • You are awarded points based on the time left when you defeat the boss
  • Some transitions have been shortened slightly to prevent breaking your slice chain


Balancing Level 2
  • Various enemies no longer deal contact damage
  • Some attacks from the midboss have been toned down in both Novice and Arcade mode
  • The boss now uses aimed projectiles in Phases 1 and 3 instead of random bursts of projectiles


Level 3
  • The Eel's fire rate has been reduced
  • The Jellyfish wave now behaves differently to be slightly more dangerous
  • The Brain bonus boss no longer deals contact damage


Visibility
  • Jellyfish in the background of Level 3 have been resprited to be less distracting
  • Shockwave attacks in Level 3 are now slightly brighter.
  • Missile projectiles have been resprited to be brighter.
  • The first boss's laser is now displayed on a lower layer so it does not hide projectiles during the fight.
  • The tentacles of Jellyfish enemies are now brighter.


Music
  • The track Hope of Molybdion was changed for better mixing.


Bug Fixes
  • Fixed a crash that occurred when using the mouse to spam-click certain buttons.

Lilac 0 is part of the Pew Pew Bundle!

[h3]Happy to share the news that Lilac 0 is part of a brand new bundle available now on Steam. The 'Pew Pew Bundle' is a collection of five games aimed at players who enjoy shoot 'em all experiences of various flavours.[/h3]

The bundle comes with a 20% discount and features the following titles:

  • Minishoot' Adventures
  • GUNFIELD
  • Operation STEEL
  • Escape Space
  • Lilac 0


Even if you own one or more of the games in the bundle, you can buy just the ones you don't own and still take advantage of the bundle discount.

Click below for full details:

https://store.steampowered.com/bundle/51372/Pew_Pew_Bundle/

Lilac 0 Version 1.2

  • The Level 2 boss no longer deals 2 damage with some of its projectiles.

  • You can no longer trigger the Level 3 boss overkill and the basic level end simultaneously.

  • The Level 4 boss no longer duplicates when overkilled quickly twice.

  • The tentacles of the squid miniboss now travel the shortest distance when you go behind it.

  • You can no longer enter an empty name on the result screen.

  • The "End" button is selected by default on the result screen once you've registered a name.

  • The Mentis Ray enemy has been re-sprited to avoid looking like an orange enemy when it isn’t.

  • Some background transitions have been shortened in Levels 3 and 4 to maintain pacing.

  • The final boss now awards fewer points to prevent flooding the leaderboards.

  • Corrected a bug where the 1CC reward would be awarded even after using a continue coin.

Update 1.1 – Tate mode, new music, bug fixes

Update 1.1 Patch Notes

  • Added new intro music, composed by BauKo
  • Tate options for vertical monitors is now available under Options > Display > Rotate
  • The last stage selected is now auto-selected when returning to the Stage Select screen
  • Bug fixed: players can no longer access locked levels
  • Bug fixed: achievements now display correctly when unlocked
  • Added some visual flair to scan mode
  • Various small QoL changes to the menus