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Spriter 2 alpha version 0.9.4.5 release (Project File Updates)

Hello everyone. We've made significant behind-the-scenes changes in our latest release. We’ve restructured project files, separating runtime and editor data, which is a substantial step towards both the feature complete beta and the first runtimes. We also implemented a comprehensive project file testing and troubleshooting framework to ensure file input/output is as reliable as possible. This foundational work took precedence in this cycle, so we're back to working on the the workflow flexibility improvements for next release. Thanks for your continued support.


[h2]0.9.4.5[/h2][h2]Change Log[/h2]Changes and Enhancements
  • Implemented a new save file structure to segregate runtime and editor data
  • Developed an internal debugging tool to robustly test save stability
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels


Delay for Spriter 2 Alpha 0.9.5.0

We're pushing this release back to the next cycle in 2 weeks. We've laid the groundwork for the Unity plugin, but no ETA for that just yet. The focus of this upcoming release will be on allowing more flexibility in workflow, specifically in regards to the order of actions, as we close in on the feature-complete beta. Sorry for the delay and thanks for your patience.

Spriter 2 alpha version 0.9.4.0 release (Bug Fixes)

[h2]0.9.4[/h2][h2]Change Log[/h2]

Additions
  • Added a shortcut 'H' to hide the multi-drag gizmo and manipulate multi-selected objects without multi-dragging them
Bug Fixes
  • Fixed a critical issue affecting the resize selection option in the multi-drag widget while in rigging mode, particularly when one or more bones are parented to a mesh
  • Resolved a critical issue affecting the Revert and Key functions when dealing with multiple bones and meshes in a hierarchical structure
  • Resolved an issue where undragged Image Palette items would remain hidden under the palette and could enter an invalid state if the palette was subsequently moved
  • Resolved a bug causing drag-and-drop inconsistencies for multi-selected objects, most notably when adjusting bone angles
  • Resolved an issue causing bones to revert to their original positions after multi-bone IK adjustments, until a subsequent change was made
  • Fixed a distortion issue with meshes linked to multiple bones following multi-bone IK tweaks
  • Resolved an issue where undoing the creation of the first mesh failed to update the Z-order in the data structure, leading to program instability
  • Fixed a critical bug where redoing a mesh assignment to a bone would cause the bone to disappear
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels

Spriter 2 alpha version 0.9.3.5 release (UX improvements)

[h2]0.9.3.5[/h2][h2]Change Log[/h2]

Additions
  • Added zoom functionality to image palette. Zoom maintains hover focus even when grid columns dynamically adjust.
  • Added auto-scrolling when dragging an item near the top or bottom of the z-order window
  • Z-order window now automatically refreshes to display updated sprites following manual adjustments or timeline image swaps
  • Rigging mode now allows for simpler mesh repositioning via drag and drop, without needing to select 'Reposition Mesh'. When using this method, deformer control points will automatically move with the mesh
Changes and Enhancements
  • Overwriting a key (by making a change to an object) will now keep the easing curve of the old key
Bug Fixes
  • Fixed a bug preventing initial scrolling in the file palette window until viewport was adjusted
  • Fixed a bug where loading a project caused the Z-order window to display white squares instead of the intended sprites
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels

Spriter 2 alpha version 0.9.3 release (major UI overhaul)

[h2]0.9.3[/h2]

[h2]Change Log[/h2]
Additions
  • Major UI Overhaul
    • Introduced dockable, floatable, and resizable panels for enhanced customizability
    • Added menu items to toggle panel visibility and reset to the default panel layout
  • Redesigned Z-Order Panel
    • Improved usability with a persistent interface, but kept convenience right-click option to adjust z-order without navigating to the panel
    • Automatic zooming of the z-order panel based on its width
  • Redesigned Image and Sound Palettes
    • Improved usability with a persistent interface
    • Now features easier folder navigation with buttons to navigate to project root or parent folder
    • Added a blue outline to the mesh and the panel to indicate "Add Swappable Image to Set" mode
    • Added a lock toggle to stay in "Add Swappable Image to Set" mode
Changes and Enhancements
  • Extended top menu bar across the entire screen
  • Temporarily removed video help
Bug Fixes
  • Fixed a bug where upon loading a project, textures applied to existing meshses would tile if the mesh cage was adjusted
  • Fixed a bug where adding swappable images to a mesh would add a separate z-order entry for the alternate images
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do no change when mesh images are swapped


New Z-Order Window:
[previewyoutube][/previewyoutube]

New File Palette:
[previewyoutube][/previewyoutube]

Automatic character setup with swappable images with PSD file:
add "__swap" to a group name to set up those images as swappable)
([previewyoutube][/previewyoutube]