1. Cubic Cosmos
  2. News

Cubic Cosmos News

Cubic Cosmos Patch Notes v0.14.3

[p]Update Version: v0.14.3[/p][p]Update Time: 2025/11/28 10:00 UTC[/p][p]Patch Notes:[/p]
  1. [p]Enhanced Relic Chaos Arrow: Excess Pierce damage is now transferred to all enemies.[/p]
  2. [p]Enhanced Relic Legion Banner: Increased number of targets by +1.[/p]
  3. [p]Enhanced cards Crimson Bud, Lifeseeder, and Ars Arcanum: Added Lasting Health buffs.[/p]
  4. [p]Enhanced card Woodfish: Reduced damage dealt to self.[/p]
  5. [p]Enhanced card Queen's Lash: No longer affected by Potency.[/p]
  6. [p]Enhanced card Undine: MP cost reduced from 4 to 3.[/p]
  7. [p]Enhanced card Bone Voyage: Tier II effect changes from "gain 2 Potion cards" to "gain 1 tier II Potion card".[/p]
  8. [p]Improved lag when selling cards at the Shop.[/p]
  9. [p]Improved UX when changing resolution.[/p]
  10. [p]Improved display details for certain art assets.[/p]
  11. [p]Improved interactions for certain interface buttons and added clearer mouseover notifications.[/p]
  12. [p]Fixed gamepad control issues.[/p]
  13. [p]Fixed mouse positioning issues when changing resolution on non-standard monitors.[/p]
  14. [p]Fixed calculation issues with Relic Oakheart.[/p]
  15. [p]Fixed model display issues when using Restart Battle with Relic Whiskers equipped.[/p]
  16. [p]Fixed an issue where, if you were Auto-playing cards as a wave ended and the next wave advanced, any non-Auto-playable cards could not be selected when the next wave advanced.[/p]
  17. [p]Fixed an issue where models could flicker or disappear if you pressed F to enter battle immediately after playing a pawn.[/p]
  18. [p]Fixed an issue where cards in your hand would be superimposed if you pressed F to enter battle while having a card selected in your hand.[/p]
  19. [p]Fixed card superimposition issues for certain consecutive skill triggers.[/p]
  20. [p]Fixed an issue where using the Skip Battle Animation feature could cause incorrect pawn model positioning.[/p]
  21. [p]Fixed display issues for certain buff icons.[/p]

Cubic Cosmos Patch Notes v0.14.2

[p]Update Version: v0.14.2[/p][p]Update Time: 2025/11/21 07:00 UTC[/p][p]Patch Notes:[/p]
  1. [p] Improved wait time between entering battle and enemy spawn when your deck has a large number of cards.[/p]
  2. [p]Reduced long wait times caused by attribute changes when using the Skip Battle Animation feature.[/p]
  3. [p]Changed targeting for Relic Heroic Icon. It now only affects allied units.[/p]
  4. [p]Clicking locked heroes will trigger a pop-up explaining how to unlock them.[/p]
  5. [p]Updated background assets for certain cards.[/p]
  6. [p]Improved interactions for certain interface buttons and added clearer mouseover notifications.[/p]
  7. [p]Improved controller UX for certain interface elements.[/p]
  8. [p]Improved asset detail for certain interface elements.[/p]
  9. [p]Fixed an issue where using the Skip Battle Animation feature would sometimes cause Shapeshift pawns not to enter the graveyard.[/p]
  10. [p]Fixed an issue where using the Skip Battle Animation feature could leave you unable to select pawns on the field.[/p]
  11. [p]Fixed an issue where, if you had not finished Auto-playing cards by the time a wave ended, any non-Auto-played cards could not be selected when the next wave advanced.[/p]
  12. [p]Fixed an issue where stage content could be displayed superimposed when selecting a level for the first time after completing Level 3.[/p]
  13. [p]Fixed an issue where pawns would attack repeatedly at the end of the turn if they had multiple Auto traits.[/p]
  14. [p]Fixed an issue with the Sacrificial Altar event where cards with additional traits but no increase in attributes could not have their effects transferred.[/p]
  15. [p]Fixed an issue with the Sacrificial Altar event where buffs with stack limits would erroneously be displayed as having exceeded their limits when transferred.[/p]
  16. [p]Fixed an issue where the Automaton card could trigger skill loops leading to game crashes.[/p]
  17. [p]Fixed an issue where only one wave would be left in battle when using ongoing battle codes.[/p]
  18. [p]Fixed an issue where a green border would sometimes remain around Shapeshifted pawns.[/p]

Cubic Cosmos Patch Notes v0.14.1

[p]Update Version: v0.14.1[/p][p]Update Time: 2025/11/13 13:00 UTC[/p][p]Patch Notes:[/p]
  1. [p]Improved Health value handling when removing max Health limit buffs.[/p][p]1.1. When removing fixed-value Health buffs, your current Health value will be retained as long as it does not exceed your current max Health limit.[/p][p]1.2. When removing percentage-based Health buffs, your current Health value will be readjusted according to the percentage.[/p]
  2. [p]Improved interactions for certain interface buttons, adding clearer UI notifications when hovering over buttons.[/p]
  3. [p]Improved certain interface elements.[/p]
  4. [p]Improved interaction logic for RB button on controller to increase response timeliness.[/p]
  5. [p]Simplified skill text outside of battle. "0" values shown in brackets will no longer be displayed.[/p]
  6. [p]"Wellspring" has been changed to a choice-based card. Alongside the original effect, you can also choose to add 1 \[Wellspring] card to your graveyard.[/p]
  7. [p]Goldtree has been removed from Meowmobile's potential drops, and Commander's Saber has been added.[/p]
  8. [p]Fixed an issue where Shapeshift pawns could not Shapeshift after dying.[/p]
  9. [p]Fixed an issue where the Health of cards with starting Potency would be erroneously increased when they entered battle after being ascended.[/p]
  10. [p]Fixed an issue where scrolling through the Codex would cause issues with skill text magnification.[/p]
  11. [p]Fixed an issue where playing multiple cards in a row could cause cards to keep growing taller.[/p]
  12. [p]Fixed an issue where Minilodon would show the attack Intent special effect upon being summoned.[/p]
  13. [p]Fixed an issue where pawns with the Death trait would sometimes float when their skills were triggered.[/p]
  14. [p]Fixed an issue where some effects would not be reverted after resetting to default in the Settings menu.[/p]
  15. [p]Fixed an issue where the green border effect would not be refreshed when a pawn had more than one attack.[/p]
  16. [p]Fixed an issue where you could use the "play card" and "hero skill" hotkeys when triggering a Discover skill.[/p]
[p][/p][p]Thanks for your feedback. We'll keep on fixing any bugs you find![/p][p][/p]

V0.14.0 Update: Variant Relics, Hero Skills, and UI optimizations.

[p]Hail, Cosmonauts! We have some good news to share:[/p][p]Cubic Cosmos' Limited-Time Sale starts soon! November 6th, 18:00 AM - November 13th, 18:00 AM (UTC) [/p][p]Enjoy an all-time low price of 25% off! Don't miss out![/p][p][/p][p]And we're back with a massive new update! Hope you all have fun, and feel free to join our Discord![/p][p][/p][p]Update Version: v0.14.0[/p][p]Update Time: 2025/11/06 10:00 (UTC)[/p]
  1. [p]New Variant Relic System[/p][p]1.1 In the \[Future] timeline of the Challenge Achievements, achievements related to Variant Relics have been added.[/p][p]1.2 Discovering this type of achievement will unlock Variant Relics, which can be carried into Act II runs.[/p][p]1.3 In Act II's Daily Challenge, you will randomly receive 2 Variant Relics each time.[/p]
  2. [p]A new multi-entry run mechanism has been added, allowing users to switch between different entry points at the run entry button. This switch only affects the content of the last two levels of the run.[/p][p]2.1. Entry 1 is for Master Mode battles.[/p][p]2.2. Entry 2 is for Normal Mode battles.[/p]
  3. [p]Hero \[Heart of the Forest] has a new hero skill \[Vitality] and a corresponding Shapeshifting card.[/p]
  4. [p]Hero \[Datura] has a new hero skill \[Spirit Soul] and a corresponding Shapeshifting card.[/p]
  5. [p]Added a new Boss-type monster \[D'Eye-Myo]. It is located in the boss pool on the first level of the run.[/p]
  6. [p]Added a new event-type monster \[Hourglass]. It is available in the advanced event stage pool.[/p]
  7. [p]Added animation effects when cards are upgraded.[/p]
  8. [p]Updated the main menu assets.[/p]
  9. [p]Fixed visual issues and animation glitches that occurred when card states changed during battle.[/p]
  10. [p]Improved general controller support. (Note: Some new in-game features are not yet fully controller-compatible.)[/p]
  11. [p]Liking a Doll now shares that Like with its entire ownership history.[/p]
  12. [p]Now, creatures in a near-death state (with negative HP after taking damage) can still receive health buffs as normal. The related card Bubble Buddy has been modified: its skill target changed from "all allied creatures" to "all other allied creatures." The related card Amethystine Maiden remains unchanged.[/p]
  13. [p]Relic Box event now includes a Skip option.[/p]
  14. [p]Mega Alraune's skill will no longer trigger at the start of the first turn.[/p]
  15. [p]Fixed issues that could cause model overlap when multiple pawns with the "Kill" trait were played on the same target.[/p]
  16. [p]Fixed issues where the boss's "Even Split" affix would incorrectly last for multiple turns.[/p]
  17. [p]Fixed issues with effect activation for Tornado Axe.[/p]
  18. [p]Fixed the issue where Purified Scepter would continuously stack buffs on Shapeshifting cards.[/p]
  19. [p]Improved mouse-over interaction for Relics, resulting in smoother tooltip display.[/p]
  20. [p]Polished various UI elements and text descriptions.[/p]
[p]We are immensely grateful for your support. This is just the beginning! Your feedback will directly shape the future of Cubic Cosmos as we continue to optimize and deliver amazing new experiences.[/p]

Cubic Cosmos Patch Notes v0.13.59

[p]Update Version: v0.13.59[/p][p]Update Time: 2025/10/27 10:30 UTC[/p][p][/p][p]Patch Notes:[/p]
  1. [p]In multiple-wave battles, defeating one wave and advancing to the next will no longer advance the turn counter or make you take Fatigue damage.[/p]
  2. [p]The Achievements button on the main menu will now display a notification when achievements have been completed but not claimed.[/p]
  3. [p]Relic cards will now display appropriate UI borders according to class and tier.[/p]
  4. [p]Intents for enemies Mega Snowball and Mega Ooze are now shown more clearly.[/p]
  5. [p]Differentiated models for Shadowflower and Blooming Shadowflower to make them more distinguishable.[/p]
  6. [p]Improved Relic drop weighting for different classes.[/p]
  7. [p]Improved certain trait descriptions.[/p]
  8. [p]Fixed Steam Deck touchscreen unresponsiveness issues.[/p]
  9. [p]Fixed an issue where cards with Kill skills could not die when affected by Endless Sacrifice.[/p]
  10. [p]Fixed an issue where buff-tracking skills such as Assimilation and Amplifier would confer certain buffs with no effects.[/p]
  11. [p]Fixed an issue where, after Shapeshifting into a hero with the Heartless skill then Shapeshifting into another hero, pawns would be left unable to attack.[/p]
  12. [p]Fixed an issue where the graveyard indicator would not be updated when Ooze added cards to your graveyard.[/p]
  13. [p]Fixed an issue where Shield stacks would not display correctly when enemies summoned cards from your deck to the battlefield.[/p]
  14. [p]Fixed an issue where clicking and dragging cards to attack advancing enemies would cause enemies' special effect borders to display incorrectly.[/p]
  15. [p]Fixed issues with certain card backgrounds.[/p]
  16. [p]Fixed display issues when playing cards using hotkeys.[/p]
[p][/p][p]Thanks for your feedback. We'll keep on fixing any bugs you find![/p]