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Road Truckers: New Beginning News

Happy trucking Holidays and a fantastic New Year!

[p]Truckers, it’s this time of year again. A bit cold, a bit rushed in preparations, a bit whimsical. Time to whip up some hot chocolate, put on that Holiday romance movie you’ve watched at least 10 times already and cuddle your cat. Or a dog. Or a miniature truck model, who are we to judge?[/p][p][/p][p]Everyone, have a very merry Christmas/Holidays and a happy trucking New Year! May it be your best one yet.[/p][p][/p][previewyoutube][/previewyoutube][p]See you soon![/p]

Xmas Devlog: the roads behind and ahead in a big, B I G world

[p]Hi there, Merry Xmas, and a Happy New Year!
[/p][p]What a year that's been. As a team, we've brought Road Truckers from a very early alpha to quite near beta. We now have the full main story mode, all trucks and customization parts we wanted, tons of locations that look, dare I say, quite well. Also: wheel support, controller support...
[/p][p]Still, there are a couple of things to finish up. We need to add mouse steering, window leaning and mirrors, and finish up the remaining parts of the world. There's also some sound work and optimization passes, but all in all, we're closer and closer to tying everything up, so far on schedule.[/p][p][/p][p][/p][p]Meanwhile, we've been supporting – as widely as we possibly can – our first game, Alaskan Road Truckers, which became our learning experience that made Road Truckers: New Beginning possible.
[/p][p]Recently, when asked by players, we measured and compared the maps, and it seems that Road Truckers: New Beginning's map area is around 3x larger than Alaskan's. You might wonder how that's possible if Alaskan was technically demanding with its current size. The answer is: it was possible because the map size and general topology were literally the first things we took care of. [/p][p][/p][p][/p][p]When making our first game, we started by making one area and then kept adding and adding – frankly, without being sure how big the map should be or how much the engine can handle. That's why it's now a challenge to optimize it, and that's why we want Road Truckers to be the result of our learning experience.
[/p][p][/p][p]Additionally, in Road Truckers: New Beginning, we split the map into 2 parts: the hub area and the main exploration map, which is 4x larger. It's because we wanted to be able to add new and varied regions without the need to seamlessly connect them to the existing world of the hub area. [/p][p][/p][p]So yes, in theory, we can add the entire Alaska later, as a region you visit after a longer travel (represented as a loading screen). The game can potentially become the platform to explore all kinds of places, of course, if it's successful enough for this endeavor (I hope it will be!).[/p][p][/p][p][/p][p]Also, in Road Truckers: New Beginning, the hub area will be the demo area, and it's roughly 2/3 of the size of the Alaskan map. This makes the distances feel much more natural, and there is no need for scaling a mile (or a kilometer, if that's the unit of your choice) so drastically as in Alaskan. [/p][p][/p][p][/p][p]wOf course, this comes with a challenge of making these large areas interesting and varied enough, but that's why the fact we set the game in a fictional country comes into play. We'll have a lot of interesting locations inspired by many, many, many different places. Not being tied to a real place lets us make "the best of" mixtape of locations. At least that's the idea![/p][p][/p][p][/p][p]Right now, we're preparing for a beta, which you will be able to test. Later, there will be a demo version. And finally, the full game. It's very exciting to see this project come together so fast, and without too many hurdles. At the same time, we're planning the next updates for Alaskan Road Truckers – hopefully some pleasant surprises.
[/p][p]Thank you for being with us. Have a wonderful New Year, and see you soon – in your very own truck, on the many roads of Vale Rico.[/p]

Survive & thrive as a TRUCKER, not a truck

[p]Hey there, truckers![/p][p][/p][p]Take a look at the challenges and straight-up DANGERS of the road in Road Truckers: New Beginning. In our game, the difference is that when your truck breaks, it’s not over. You need to get out of your comfy cabin… and find a solution.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]The trailer above centers on the wild – soon we’ll show you more civilized areas, which require a wholly different approach. Depending on what you’re looking for, you can focus on city/countryside jobs, or look danger in the eye on hauls through the wilderness. It’s your decision how to grow your business.[/p][p][/p][p]You will have your base, your office, your town, and motels along the way. But really, your truck will be your home. If you’re tired, just pull over at the side of the road, grab a snack from one of your storage compartments, enjoy reading a local newspaper, and go to sleep until the next morning.[/p][p][/p][p][/p][p]Our ambition is to make the ultimate TRUCKER experience. You will be the judge of it. If you want to know more, wishlist Road Truckers: New Beginning to stay up to date with news, and join our Discord server.[/p][p]
Cheers!

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We're in BIG Winter Showcase!

[p]Truckers, watch us at 8AM PST on Dec 2, 2025 - our new trailer will drop showing stuff we haven't shown before, including what happens when you're in a pickle away from civilization. [/p][p][/p][p]Check the Best Indie Games Youtube channel[/p][p]
On this occassion - in our recent devlog we showed you the start of work on the city area of the game. It was extremely early in development back then - about two weeks ago? See the difference these two weeks made. [/p][h3]Then: Without detail but slowly taking shape[/h3][p][/p][h3]Now: Becoming alive! Now we need to add traffic and pedestrians[/h3][p][/p][p][/p][p][/p][p][/p][p]It's a pity you won't see the city our trailer. The challenge in creating trailers is that you need to make them in advance, and so many cool things gets added to the game between the trailer's final cut and its publishing.[/p][p]We've now basically completed the entire Eastern and northern part of the second map - the one that we want you to explore and conquer, called Aventura. The first map will be your hub of operations, with a couple of dozens of jobs, but long routes and challenging tasks are done here, in the vast and varied region that comprises cities, villages, cliffs, rivers, famrlands, swamps, and more.[/p][p]In any case, see you at the BIG Winter Showcase![/p][p]And add Road Truckers: New Beginning to your wishlist:
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Steering wheel support, locations, weather... One BIG devlog!

[p]Hey there, Truckers of Vale Rico![/p][p][/p][p]Our project is moving forward at a brisk pace and every week brings tons of new things. Let’s recap where we’re at with development, and let’s show you some new things we’ve been working on.[/p][p][/p][p]Please mind that all screenshots below are work-in-progress.[/p][h2]
The Weather[/h2][p][/p][p]We’ve just possibly finalized the look of rain and night. Possibly - because we like to go back to things, view them with a fresh eye, and then improve them if we deem it necessary. Since tweaking weather doesn’t require too much effort, we’re always looking for a better look. In any case, here’s an example of a stormy weather. It will look different depending on the time of day and the intensity of rain.[/p][p][/p][p]

[/p][h2]Steering wheel support[/h2][p][/p][p]Road Truckers: New Beginning will work with most wheels out there. We can confirm compatibility on PC and console, including support for force feedback and shifters, with wheels from Thrustmaster and Logitech, and also on PC with Moza and Fanatec. [/p][p][/p][p]As for other brands, every wheel should work, and on PC offer force feedback if it supports this feature. However, since we can’t test every single wheel from every single brand, we’re aware there can potentially be some problematic models, especially from less-known manufacturers.[/p][p][/p][h2]Locations[/h2][p][/p][p]The game’s map is being filled and right now we’re working on cities - and big ones, the kind we never had before. What you see below is an early image that will give you an idea of the scale or density or cities. Each city has its own history and differs in architecture. Our three main cities are: [/p][p][/p][p]Prospero, an industrial city full of factories, in a rocky, rather barren area, with a neighboring humongous landfill.[/p][p][/p][p][/p][p][/p][p]Abrigo, a mismanaged old city with a new flashy stadium looming over tenement blocks and decrepit houses - a monument to wrong priorities.[/p][p][/p][p][/p][p][/p][p]Fortaleza, the one we’re focusing on right now. The capital of the region, a rich city with a financial district full of towering skyscrapers. (This one looks the roughest as we've just started working on it. Still, it's a chance to show you progress on a location later.)[/p][p][/p][p][/p][p][/p][p]On the other hand, we’re also working in the wilderness, and making an effort to make a drive through it a beautiful zen experience… That is, while the weather is good. Speaking of the weather…[/p][p][/p][p][/p][p][/p][h2]Customization[/h2][p][/p][p]We now have a menu for painting your vehicle! You can not only replace parts, but also recolor them. In the game, you’ll have to unlock paints to get some crazier colors. Then, you can either go for a certain style or have the most crazy truck out there.[/p][p][/p][p][/p][p][/p][h2]Tutorial / player onboarding[/h2][p][/p][p]Since we have to teach the player quite a bit - from engaging with the truck to doing stuff on-foot, dealing with statuses etc. - we decided to onboard the player in two ways. To get a grip on how to handle the truck, there’s the Driving School in the main menu, a short crash course in the basics. In the main game, however, you’ll get additional pointers on how to do all the other things.[/p][p][/p][p][/p][p]There’s work being done on other fronts as well. Optimization, sound implementation, achievements, controls - it’s all being brought to completion. Stay with us and wishlist the game to see its progress. Restore the town of Esperanza to its former glory from behind the wheel of your truck!

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