Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
Fixed a bug that caused some golems to retain their mental shield.
Fixed a bug that caused some golems to drop a corpse or their inventory on death.
Fixed a bug that rarely caused several webs to spawn stacked in a single square.
Fixed a bug that caused phase webs to break immediately.
Fixed a bug that caused phasing from phase webs to wear off immediately.
Fixed a bug that prevented the phased VFX from rendering.
Fixed a bug that caused frost webs to behave differently for player and NPC use.
Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
[modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
[modding] Buttons in Options.xml can now declare an OnClick method.
[debug] We made some changes to modding population tables.
Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
Objects and tables can now be merged by explicitly specifying Load="Merge".
Any population item can now be removed by specifying Load="Remove".
Feature Friday - March 22, 2024
206.70
Added new visual effects to throwing axes and geomagnetic discs.
Poison-tipped spears are now thrown with the pointy end towards the target.
Throwing axes are now categorized under Thrown Weapons.
You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
Motorized treads can no longer rust.
There's now a popup message when you or a companion has a stat drained by a creature for the first time.
Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
Fixed a bug that caused trails on thrown items to render over their sprite.
Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
Fixed a bug that caused your disguise to disappear in completely dark areas.
Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile.
[modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc.
[modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'.
[modding] Fixed a bug that caused transparency on custom projectile trails to be overriden.
Feature Friday - March 15, 2024
206.69
Added new hamsa effects to various grenades.
All heavy weapons will now be reloaded before each individual shot while using Sweep.
Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations.
Fixed a messaging oddity when attempting to recoil to the court of sultans in combat.
Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual.
Fixed a bug that caused irisdual beam to misreport its dealt damage.
Fixed a bug that allowed you to lunge with a dismembered stinger.
Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects.
Fixed a bug that caused armed mines to be reported as disarmed in their description.
Fixed a bug that caused the item category of the scrapped waydroid to be incorrect.
Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight.
[debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation.
[modding] Name is now a required property of population groups.
[modding] Added a Name to every population group.
Feature Friday - March 8, 2024
206.68
The liquid font mutation no longer oozes liquid on the world map.
Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick.
Added a confirmation dialogue before dismemebering yourself using metabolizing effects.
Flight and Swoop abilities now correctly display the falling chance.
The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby.
The scrapepd waydroid is now categorized under Quest Items.
Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible.
Fixed a soft lock when a combat animation would continuously fail to render.
Fixed a bug that caused visual effects to sometimes stop playing permanently.
Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds.
Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs.
Fixed a bug that caused the jump ability to display its popup twice.
Fixed a bug that caused the shimmering visual effect to persist after a waking dream.
[modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items.
[modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI.
Feature Friday - March 1, 2024
206.67
You can now wear gigantic gauntlets on your giant hands.
The geomagnetic disc now benefits from being gigantic even while powered.
Engulfing creatures will now disgorge something they are digesting if they become part of the same party during the digestion process.
The temple mecha mk Ia's machined edge is no longer gigantic.
You will now auto-explore over fracti if it wouldn't damage you due to non-matching phase or faction reputation.
Fixed a bug that caused various coloration of creatures to be lost when in range of nightvision.
Fixed a bug that caused unidentified missile weapons to display their identified icon in the missle weapon status bar.
Fixed a bug that caused gigantic items to require even more limbs to equip if they were already equipped somewhere else.
Fixed a bug that caused creatures to immediately want to unequip a piece of gigantic equipment after equipping it.
Fixed a bug that caused equipment to not update how many limbs it uses after implanting giant hands.
Fixed a bug that caused giant hands to reduce the amount of limbs required to wear any item regardless of type, most notably gigantic armor.
Fixed a bug that caused the geomagnetic disc to sometimes consume double charge.
[modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part.
[modding] Added AfterDismemberedEvent which can be used to add additional properties to the severed limb.
[debug] Added an 'implant' wish to directly add a cybernetic to yourself in an optional location: "implant:giant hands", "implant:pneumatic pistons:feet".
[debug] Added a 'modify' wish to create an item with a specific mod installed: "modify:crysteel gauntlets:gigantic".