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Feature Friday - June 22, 2019 (Redux)

I accidentally deleted the original Feature Friday post while working to fix a critical save issue. The save issue has been resolved and a fix for corrupt saves has been posted as 182.1. Sorry for the trouble!

182.1

Updated the dialog and changed the quest turn-in sequence for Decoding the Signal to make more sense narratively.
Added new descriptions to one of the arc sconces, glass, tinted glass, urshiib, newfather, chromeling, chain laser, forcefield, and force barrier.
Fixed a bug with Time Dilation that caused it to speed up creatures rather than slow them down.
Added more information to the Time Dilation mutation description.
Folks now refer to each other with a more intimate appellation after they've performed the water ritual together.
You can no longer lay mines or set bombs on the world map.
Force bracelets and Stopsvalinn no longer continue operating when you move to the world map.
Charge no longer goes on cooldown when aborted.
You can no longer take objects while frozen.
Limbs severed from plant and fungal creatures are no longer considered meat suitable for carnivores.
The overlay inventory screen can now handle it when you have hands but no arms.
The menu actions for "learn" and "build" on data disks now have their activation keys highlighted.
When tinkering recipes produce more than one of an item, it's now apparent on the tinkering screen and in data disks' descriptions.
Forcefields of all kinds no longer fall through holes in the ground.
The entire word "blow" is no longer highlighted in the interaction menu for grandfather horns. Now only the 'b' is highlighted.
Asphodelytes and faction delegates no longer to spawn inside the building at Omonporch.
Fixed some issues with force bracelets and Stopsvalinn along zone boundaries.
Fixed a bug that caused the frenzied status effect to become permanent.
Fixed a typo in hatter dialogue.
Fixed a bug that caused some objects to be classified in the Unknown category in inventory lists after a save and reload.
Fixed a bug that caused some text to be cropped in the Abandon Character dialog.
Fixed a bug that occasionally caused liquid containers to generate without liquid in contexts where they should have had liquid.

Bad break, rolling default back to 181.x for now

As noted, there was a bad break in serialization. Loading games is failing in 182.x. Working on a fix now.\

update 8:27est: I've found the problem, working on a fix now.

update 8:45est: Ok 182.1 is being uploaded which should resolve the issue. Thanks to everyone that sent in a saved game!

update 10:34est: 182.1 is now live

Feature Friday - June 14th, 2019

Added new dialog for ichor merchants, shoemakers, gunsmiths, grenadiers, armorer, and haberdashers.
You can no longer use spiral borers on the world map.
Changed the stats of leather apron and gave it a new description.
Gave a DV penalty to spiked gauntlets but increased their bleed damage and save target.
Updated the description for telescopic monocle. It now includes information on its artifact examination bonus.
Added information about grassy yurtmat's camouflage properties to its description.
Gave vine-weave tunic camouflage properties and updated its description.
Carapaces, quills, and wings no longer show up in armor racks.
Latch-on weapons and Hook and Drag now disengage once you're no longer hostile to the target.
Added a message to the message log for when you swim through a tile (you swim when you move through a pool of water that's at least 1,000 drams).
Clones of your evil twin are now appropriately described as evil in their short descriptions (appropriate for your perspective, that is).
Holograms and force bubbles created by fugue clones no longer become permanent when the clones disappear.
Time dilation speed penalties no longer permanently affect clones of someone who was time dilated.
When a creature occupies the same tile as a wall, projectiles no longer pass through the wall when they miss or pass through the creature.
Projectiles can now damage walls and other non-creature solid objects they strike.
Fixed a bug that occasionally caused the wrong sacred liquid to be displayed in the water ritual dialog choice.
Fixed a bug with generating certain zones.
[modding] Mod build errors are now logged to a separate file: build_log.txt.

Feature Friday - June 7, 2019

2.0.180.0
The 'cook a recipe' popup now displays the effect of the meal, sorts favorites to the top and hides uncookable recipies by default.
The console version of the 'cook a recipe' popup got a make-over.
The ingredients list in the cooking menu is now sorted alphabetically.
You will no longer automatically rifle through trash if that trash is a quest item.
Heat resistant NPCs will now avoid hot areas less, acid resistant NPCs will avoid acid less and NPCs immune to slipping on slimy liquids will not avoid slimy liquids.
All 'pick a choice' popups accept scroll wheel to move up and down now.
Desalination pellets no longer consume an entire stack of pellets when used.
Companions will now join the player at more sensible locations when moving via the world map or recoiling.
Air current microsensors and night vision implants' toggleability will no longer stop working after a save and restore.
Thistle Pitchers will no longer appear in dynamically generated populations
Hook and Drag has been moved to the the proper "Skill" section in the ability list
Electrobow bolts are now immune to damage
Dueling stance Swipe's save target was much higher than described, causing it to never fail. The save target has been adjusted to it's proper, lower, value.
Hypertractors now function properly.
While on the world map you can no longer fire missile weapons, throw things, drop things, activate summoning curios, burrow, or pour liquid other than between containers.
You can now use the natural ranged weapons of slugsnouts, two-headed slugsnouts, agolflies, glowmoths, and gamma moths while dominating them, and they will show up in the sidebar.
Wounding Fire now performs the proper effect rather than duplicating the effect of Suppressive Fire.
Equipped blast cannon, arc cannon, mortar tubes, and swarm racks are no longer duplicated by cloning draught.
Clonelings produce somewhat less faithful clones than cloning draught again, as was previously the case.
Being in the same cell with slippery liquids no longer causes chairs, beds, iron maidens, and psionic sarcophagi to malfunction.
Fixed a bug causing some mutation granting effects to show extra messages
Fixed a bug that made gas masks' and vinewood sap masks' behavior with regard to status effects persist after removing them.
Fixed a bug that made hologram bracelets and compass bracelets malfunction if worn across a save and restore.
Fixed a bug that made some emergency teleportation effects stop working across a save and restore.
[modding] The DesalinationPellet part can now be modded to remove or convert different liquids; see the Desalination Pellet blueprint for its configuration attributes.

Feature Friday - May 31, 2019

2.0.179.0
Added new autoexplore options to ignore enemies based on their distance and your evaluation of their difficulty.
Autoexplore will no longer run into immobile friendlies and stop.
Autoexplore and pathfinding will now merely avoid campfires, torches, and sconces rather than considering them absolute no-go areas.
When you stop autoexploring or autowalking because you see a hostile creature, the message will now indicate in what direction you saw them.
You must now type ABANDON in a prompt to quit without saving
Ovens now appear on the alt display.
Charge's animation will now display the charging creature's tile rather than its text character, if it has a tile.
NPCs no longer waste time trying to charge through solid objects or hesitating when they mean to charge.
Defoliant gas now works properly on the plant matter created by seedsprout worms and sprouting orbs.
Being dismembered will now interrupt the player.
Blue jells now bleed convalessence, not slime.
Pouring from a vessel owned by somebody else into one of your own containers no longer confirms twice.
Examining or disassembling an artifact that is inside a container owned by somebody else now confirms before proceeding (disassembly previously proceeded without confirming and angered owners; examining in this circumstance didn't anger owners but now does if you break the artifact).
Grit Gate medical furniture is now properly considered owned by the Barathrumites.
Hologram bracelets now have a 'deactivate' command rather than using 'activate' again to deactivate them.
Jotun is back where he's supposed to be.
Fixed an issue causing multiple hostiles to spawn in a single cell (most noticeable with turrets)
Fixed a bug that prevented renaming of companions after you had already renamed them once.
The conversation UI now allows scrolling
[modding] Conversation UI has some new overridable methods on ConversationNode and ConversationChoice sub-classes.
[modding] Many conversation hooks have events now, see https://cavesofqud.gamepedia.com/Modding:_Conversation for more information