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Progress Racer RPG News

v1.0.1a Patch Notes

[p]Hi everyone,[/p][p][/p][p]Since release, we have made the following changes:[/p]
  • [p]Fixed one of the character's portraits not appearing properly[/p]
  • [p]Fixed/improved the glitch effect in multiple dialogue scenes[/p]
  • [p]Fixed an issue with the highest value Bank of Km card \ it was unintentionally appearing at the start of a new prestige run \[/p]
  • [p]Fixed certain upgrades triggering faster than intended (for example, Auto Boost going down to 0 seconds, or even negative seconds)[/p]
  • [p]Fixed an issue where +1 Stat Upgrades would show improperly in the upgrade menu[/p]
  • [p]Added functionality for the player to "Show/Hide" milestone cards so they can see things like the Km cost of leveling up stats, or what upgrades they currently have. (As a side note, we also want to allow players to purchase upgrades when reaching Milestones, but unfortunately doing so introduces a ton of bugs. For now we're holding off on making large changes to that system until we're absolutely sure that the game won't break.)[/p]
  • [p]Players should no longer experience crashes between 70k-130k Total Distance (pink/grey orb obstacles).[/p]
  • [p]Fixed a typo in a cutscene \ changed the word "we've" to "we're" in the VR room scene \[/p]
  • [p]Added a version number to the Title Screen so players can easily tell whether they're up-to-date.[/p]
  • [p]Overall cleaned up a lot of unnecessary files that were causing minor issues. Hopefully the game runs much smoother now[/p]
[p][/p][p]There are still a couple more issues we haven't been able to fix yet, you can read about some of them in the official "Report Bugs Here" thread (it's pinned in the Community Hub > Discussions section). Feel free to let us know any time you encounter one and we'll do our best to address it.[/p][p][/p][p][/p][p]Thank you so much for playing Progress Racer RPG. You have no idea how much this means to me... I won't bore you with any sob stories, but every person who played / commented / reviewed / etc is absolutely my hero. I hope in the future we keep improving and make even better games and provide tons more hours of fun for you all.[/p][p][/p][p]Have a great day,[/p][p]Dave[/p]

Progress Racer RPG is OUT NOW!

[p]I don't know what to say. We are finally here.[/p][p][/p][p][/p][p]Progress Racer RPG is currently 20% off.[/p][p]The Official Soundtrack is currently 10% off.[/p][p]Get both in this bundle for an additional 10% off (on top of the 20% & 10%).[/p][p][/p][p]There's a Bug Report thread and a Feedback thread in the community discussion forums.[/p][p]And a special survey for those who complete the game.[/p][p][/p][p][/p][p]Enjoy your time with the game! I really think it is something special =)[/p][p][/p][p]Thank you all so so so much,[/p][p]Dave[/p]

Progress Racer RPG releases June 17!

I am very happy to announce Progress Racer RPG's official release date:

[h3]June 17th, 2025

12:00pm PDT (noon)
[/h3]


It will have a launch discount of 20%, bringing the price down to $5.59 USD. Playtesters have averaged ~9-11 hours to complete the game, give or take.

We haven't had much time or budget to do a lot of marketing, so we're keeping our expectations low. However I can confidently say we are very proud of what we have made, and we hope that it reminds you of why you fell in love with video games. Please mark your calendars, I promise it will be the ride of a lifetime.

Thank you all for your patience and interest,
- Dave

Release Date Update

Hello everyone,

Since the most recent Next Fest we've made a ton of changes to the game and have been working on it as much as we possibly can. I can confidently say that Progress Racer RPG has evolved and is drastically better than it ever was before.

However because of all the extra improvements we made, the game will take slightly longer than expected (maybe ~1 more month). I believe it will be very worth it, but you'll have to wait just a bit longer.

Thank you for your patience and your interest in Progress Racer RPG. I hope it will surpass all your expectations.

- Dave

Demo v0.6.5.3 now live

Hello,

Progress Racer RPG's demo is now playable again as of right now.

We've made a ton of improvements from the version you played during the Steam Idler Fest (~3 weeks ago). They include but are not limited to the following:

UI Improvements:
  • The Upgrade Menu is now organized in a set order so that it's much easier to find and keep track of all your Upgrades.
  • Stats & Upgrade Tabs no longer move across the screen. Both Tabs are now always clickable even when other menus are open. Clicking on Tabs also open and close their respective Menu properly without forcing the next one open.
  • Milestone Cards now appear on a layer above the Stats & Upgrade Menus so you don't have to close Menus to select one.
  • Selecting Bank of Km or +1 Stat upgrades now automatically provide you with the Stat or Km bonus upon selecting the Milestone Card without you needing to purchase them from the Upgrade Tab.
  • Added additional clarity to Upgrade icons. They now fill up with a white color as you gain Km, and only turn green when they are actually purchase-able.


Gameplay improvements:
  • Upgrades have been overhauled and now have multiple "Tiers". Reaching the "MAXED" Upgrade state will unlock the next Tier in Milestone Card selections. (This is a bit hard to explain over text, it should make sense once you start playing)
  • Gameplay pacing has been smoothed out. Rather than feeling frenetic at the start and sluggish towards the end, there should be a much more consistent pace of things to aim for and consider throughout the length of the demo.
  • Tractor Beam's effective range is now visible in-game.
  • Obstacle Eradicator can now be turned on or off at your discretion. This should allow both active Handling builds and automated idle builds to benefit at any time you want (aka this no longer works against the Dynamic Collisions / Collision Boost upgrade).
  • The vehicle now moves at a more appropriate rate at the start of the game.
  • We've made dialogue options only appear during Milestone selections. Since this is more of a subjective call, please let us know how you feel about this and we will adjust accordingly.
  • Stock Market default investment costs have been adjusted to their intended amount (although this upgrade is really more of a teaser than anything).


Bug Fixes
  • The vehicle should no longer respawn twice when falling off the track when reducing Respawn time under 1.0s.
  • You can no longer accidentally go into debt by spam-clicking an upgrade while a Milestone Card selection is active.
  • Speed Line VFX should no longer trigger multiple times when a Top Speed Power-Up wears off.


Please let us know of any other issues you encounter and we'll do our best to address them ASAP.


Thank you so much for following along. We are working hard to complete the content for the game's full release and are excited and hopeful that it will surpass your expectations.

Sincerely,
Dave


(If you are confused as to why the game's name is no longer "Idle Racer RPG", please see the previous devlog).