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Lionhearts News

Development Log #18

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]Development on Lionhearts: Colosseum continued at a strong pace this week with some major strides.[/p][p][/p][p]A new server browser was implemented, allowing players to create and join matches, as well as disconnect from lobbies when needed.[/p][p][/p][p][/p][p][/p][p]Logic was also added to automatically remove players if the host leaves, ensuring smoother multiplayer sessions.[/p][p][/p][p][/p][p][/p][p]Combat replication saw important fixes to keep gameplay consistent across clients.[/p][p][/p][p]Graphics settings UI was fully integrated and made dynamic, changing overall quality now adjusts individual settings, while tweaking individual options sets the overall preset to “Custom.”[/p][p][/p][p][/p][p]Our game design team also began work on some early concept art mockups and references of our first Colosseum map.[/p][p][/p][p]These updates bring us closer to a polished and seamless multiplayer experience as Colosseum development moves forward.[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #17

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p]
After kicking off development on Lionhearts: Colosseum, our upcoming multiplayer combat demo, the team made steady progress this week on both backend tooling and core combat replication.

All animations and combat states now properly replicate across the network, an important step for ensuring smooth and consistent PvP gameplay.[/p][p][/p][p]

Work has also begun on replicating combat attacks and damage logic to support functional and responsive duels between players.[/p][p]
If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p]
We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p][p]
And remember to join us next week as the rest of our amazing team returns to work![/p]

Development Log #16

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]After a successful Kickstarter campaign and the release of our pre-alpha Visual Demo, the team took a much-needed break last week to recharge.[/p][p][/p][p]This week, we're excited to be back and looking ahead to our next big milestone: Lionhearts: Colosseum, our upcoming multiplayer combat demo.[/p][p][/p][p]Development has already begun, and this week our technical department made some foundational progress.[/p][p][/p][p]We’ve officially decided to use Steam’s native peer-to-peer networking solution for Colosseum and began prototyping session hosting and replication for character movement and actions.[/p][p][/p][p]We also experimented with implementing different parry animation styles! One is more cinematic, while the other is faster and gameplay focused as we begin tuning the feel of PvP combat.[/p][p][/p][p][/p][p][/p][p][/p][p]Meanwhile, Kickstarter backer Discord rewards have started rolling out! We’re created unique icons for each role live in the server. If you haven’t claimed your Discord rewards yet, please check your Kickstarter messages for instructions on how to do so.[/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p][p][/p][p]Thank you again to everyone who supported us. Big things are coming.[/p]

Your LAST CHANCE: Join the Crusade and Gain Exclusive Lionhearts Rewards

[p]The Lionhearts Kickstarter has raised over 130K during the course of the campaign. We are in the final stretch of this campaign with only a few short hours left.

There is still time to get in on amazing, exclusive pledges for this product - but not for long. There are only a few hours remaining on this campaign.
[/p][p]We are closing in on our final stretch goals for Lionhearts Colosseum. [/p][p][/p][p][/p][p]Don't miss your chance to help us hit these last stretch goals.[/p][p][/p][p]These rewards WILL not be available once the game is done - so if you want to GUARANTEE Lionhearts gets to the finish line and get amazing rewards in the process, NOW is the time![/p][p]https://www.kickstarter.com/projects/612741239/lionhearts[/p][p][/p][p][/p][p]Click the link to learn why IGN, Vice and many more are raving about our campaign and project. [/p][p][/p][p]Don't miss your chance to claim these incredible rewards.[/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Development Log #15

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week saw several progressions to both of our Kickstarter campaign and live free Demo, as well as beginning progress on combat improvements for Lionhearts: Colosseum! There is only one week left in our campaign, so now is the time to jump on board![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]On the technical front, we've added shortsword hit-reaction animations, greatly improving the way combat looks and feels! Additionally, we've improved camera angle for visibility based on player feedback. [/p][p][/p][p]We've also Added "ease-in" to charge times to make combat feel faster/more snappy, and added a ragdoll effect on death.[/p][p][/p][p]Most importantly as we close in on our final week of the campaign, we have NEWLY REVEALED STRETCH GOALS for Lionhearts: Colosseum all the way up to pre-alpha, including a $3,000 prize pool PvP tournament in Colosseum![/p][p][/p][p]Great progress has already been made towards our stretch goals, and we are nearly at the $115K mark at the time of writing! In the last week, we've seen hundreds of new backers and a massive increase of support. Thank you to all our backers![/p][p][/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p][/p][p]To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]