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Lionhearts News

Development Log #23

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.

This week, the programming team made strong strides across multiple systems. The Military Favor Tree node structure was completed, with early functionality now underway.[/p][p][/p][p]Several major bugs were also resolved, including a critical issue where players were being insta-killed after last week's character restructure and another where effects like damage, health regen, and stamina regen stacked incorrectly after death.[/p][p][/p][p]Work began on the main deathmatch game mode loop, timers, death tracking, and round resets are now functioning.[/p][p][/p][p]On the backend, the system for saving and loading player data from the database was finished, and development has started on the loadout UI, which will let players change weapons and outfits tied to this backend.[/p][p][/p][p]On the creative side, the level design team continued progress on the Jaffa Tournament Map.[/p][p][/p][p][/p][p][/p][p][/p][p]The 3D art team wrapped up key tournament assets including the lists, counter-tilts, and grandstands. They also began work on new bow-related assets, such as the bow, arrows, and quiver, further expanding the arsenal for Colosseum.[/p][p][/p][p][/p][p][/p][p]

If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #22

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week saw significant development progress for Lionhearts: Colosseum.[/p][p][/p][p]On the 3d modelling front, we have finished both grandstand model variances (uncovered and covered), a counter-tilt barrier model, the Blunting model along with cloth simulation for blowing in the wind, and finished Templar banner model variants.[/p][p]
[/p][p][/p][p]As far as Level Design goes, we have created a first draft of the Jaffa city silhouette in the background of the tournament grounds for Colosseum.[/p][p][/p][p][/p][p][/p][p]Further development progress has been made in the game design front, where Colosseum outfit concepts were designed. Colosseum item references were also completed. More sophisticated pre-development plans have also been begun for Pre-Alpha.[/p][p][/p][p][/p][p][/p][p]Our research team also continued with a wide variety of primary source research into a variety of weapon uses during the late 12th and early 13th centuries.[/p][p]
[/p][p][/p][p]
Programming has continued with further progress to the Favor Tree. We have also restructured the player character to make things easier to work with, and started work on the Colosseum deathmatch gamemode loop.
[/p][p]Further we completed the Database API, allowing us to easily communicate with the database for data saving/loading. Lastly, we started work on the player data saving/loading backend to connect with the frontend systems (Loadout menu, Favor Tree, and Combat).[/p][p][/p][p]We invite you to come back again next week for Development Log #23 as progress continues![/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
[/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community!
[/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #21

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the programming team made strong progress on core systems for Colosseum. A major combat issue was resolved where damage only registered every other hit, ensuring smoother and more reliable gameplay.[/p][p][/p][p]Work also began on restructuring the project's blueprint setup, streamlining the overall architecture to make development more efficient maintainable.[/p][p][/p][p]The Favor Tree system received attention as well, with improvements to its display, generation, and data loading to simplify use/presentation.[/p][p][/p][p]Progress also continued on the Database API, despite some setbacks.[/p][p][/p][p]Additionally, the level design team made significant progress on the Jaffa Tournament map. Foliage was added and a second pass began on the surrounding camps.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]The 3D art team also continued work on models for Colosseum, including a grandstand, counter-tilts, banner variants, a wooden stable, and other tournament props.[/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #20

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the programming team made significant strides in polishing the foundation of multiplayer. [/p][p][/p][p]Early in testing, a number of critical issues were discovered, including severe jitter in client movement replication, missing combat sound replication, global footstep audio, crashes when parries succeeded, and Quick-Play failing to locate matches.[/p][p][/p][p]Over the course of the week, these issues were fixed, resulting in a far smoother and more stable multiplayer experience.[/p][p][/p][p][/p][p][/p][p][/p][p]With those resolved, the team’s focus now shifts to tackling new challenges uncovered in the latest build, such as occasional inconsistencies in hit registration between client and server, blocking not properly affecting walkspeed, and certain UI effects like “Guard Break” and “Parried” not always replicating correctly.[/p][p][/p][p]The level design team also made strong progress this week, moving from the blockout phase into detailed work on the Jaffa Tournament Map.[/p][p][/p][p][/p][p][/p][p][/p][p]Additionally, the 3D animation team completed the new sheathe animation, adding fluidity and immersion to weapon handling.[/p][p][/p][p][/p][p][/p][p]Meanwhile, the 3D art team began building key assets for the Jaffa Tournament Map, including banners, grandstands, counter-tilts, and the lists, bringing the medieval tournament atmosphere closer to life.[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #19

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the team made significant strides on Lionhearts: Colosseum.[/p][p][/p][p]The programming team completed combat replication, with clashes, staggers, and other reaction effects properly synchronizing across clients for smooth multiplayer gameplay.[/p][p][/p][p]Much of the week was spent planning and restructuring the Colosseum’s blueprint and code architecture, laying the groundwork for future features.[/p][p][/p][p]Work also began on a Database API to streamline saving and validating player data and progression.[/p][p][/p][p]Additionally, the 3D art team completed a new scabbard model for the one-handed sword (arming sword), and the animation team brought it to life with new sheathe and unsheathe animations alongside fluid, simulated scabbard movement.[/p][p][/p][p][/p][p][/p][p]Meanwhile, the level design team kicked off initial blockout for the Jaffa Tournament Map, marking the start of the next major environment for Colosseum.[/p][p][/p][p][/p][p][/p][p]These updates continue to push the multiplayer demo closer to a polished, playable state.[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]