Development Log #6
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
Week 10 saw solid progress made on systems and visuals for the upcoming demo.
The level design team continued work on the Belmont Castle map blockout, with noticeable progress on the village, keep, church, and surrounding farmland.

Progress on game animations continued on utility actions such as water collection, and the team sourced temporary marketplace assets to support the upcoming demo.

The 3D art team continued work on foliage assets and a modular architecture asset pack for kitbashing. They also started on some premium assets - such as weapons and armor - intended as exclusive Kickstarter rewards.

The 2D art team began work on new UI elements, including a compass, dropdown menus, and health and stamina bars. Progress on the favor tree icons also resumed, with work on the first half of the religion icons underway.

The programming team made some significant progress, such as a restructured character blueprint hierarchy, improving organization. Several new NPC shadow tasks were implemented, including blacksmithing, carpentry, and farming. Work on player-to-NPC interaction systems was also started. Additionally, the task system and favor tree were polished.

The combat system also received some attention through the implementation of replicated locomotion to sync animation and attack speeds. Furthermore, some preliminary work on screen and visual effects for combat was completed.
The team also created a new notification manager was introduced to prevent overlapping UI popups.
Overall, our work over Week 10 helped strengthen foundational elements as development slowly pivots towards polish and presentation for the demo.
Thanks for reading, and please remember to join us again next week as we move into Week 11.
Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, please follow our Kickstarter campaign, which will be launching soon!
Our Steam Page is also up with further localization for many languages, be sure to wishlist it!
Written by Credenzio Studios Staff
Week 10 saw solid progress made on systems and visuals for the upcoming demo.
The level design team continued work on the Belmont Castle map blockout, with noticeable progress on the village, keep, church, and surrounding farmland.


Progress on game animations continued on utility actions such as water collection, and the team sourced temporary marketplace assets to support the upcoming demo.

The 3D art team continued work on foliage assets and a modular architecture asset pack for kitbashing. They also started on some premium assets - such as weapons and armor - intended as exclusive Kickstarter rewards.



The 2D art team began work on new UI elements, including a compass, dropdown menus, and health and stamina bars. Progress on the favor tree icons also resumed, with work on the first half of the religion icons underway.


The programming team made some significant progress, such as a restructured character blueprint hierarchy, improving organization. Several new NPC shadow tasks were implemented, including blacksmithing, carpentry, and farming. Work on player-to-NPC interaction systems was also started. Additionally, the task system and favor tree were polished.



The combat system also received some attention through the implementation of replicated locomotion to sync animation and attack speeds. Furthermore, some preliminary work on screen and visual effects for combat was completed.
The team also created a new notification manager was introduced to prevent overlapping UI popups.
Overall, our work over Week 10 helped strengthen foundational elements as development slowly pivots towards polish and presentation for the demo.
Thanks for reading, and please remember to join us again next week as we move into Week 11.
Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, please follow our Kickstarter campaign, which will be launching soon!
Our Steam Page is also up with further localization for many languages, be sure to wishlist it!
Written by Credenzio Studios Staff