Development Log #18
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]Development on Lionhearts: Colosseum continued at a strong pace this week with some major strides.[/p][p][/p][p]A new server browser was implemented, allowing players to create and join matches, as well as disconnect from lobbies when needed.[/p][p][/p][p]
[/p][p][/p][p]Logic was also added to automatically remove players if the host leaves, ensuring smoother multiplayer sessions.[/p][p][/p][p]
[/p][p][/p][p]Combat replication saw important fixes to keep gameplay consistent across clients.[/p][p][/p][p]Graphics settings UI was fully integrated and made dynamic, changing overall quality now adjusts individual settings, while tweaking individual options sets the overall preset to “Custom.”[/p][p][/p][p]
[/p][p]Our game design team also began work on some early concept art mockups and references of our first Colosseum map.[/p][p][/p][p]These updates bring us closer to a polished and seamless multiplayer experience as Colosseum development moves forward.[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]