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Starforged Legacy News

Starforged Legacy Hotfix 02.19.26

[h2]Critical Fixes[/h2]
  • [p]Gamepad navigation on the Star Map now works correctly. Players using controllers can properly continue to the next map.[/p][p][/p]
[h2]Augments[/h2][p]New Augments[/p]
  • [p]Offensive Evasion (Subsystem): Dodge Chance increased. On Dodge, gain Global Damage for a duration. Stacks.[/p]
  • [p]Evasive Maneuvers (Subsystem): Dodge Chance increased. On Dodge, Dodge Chance increased further. Stacks.[/p]
  • [p]Evasive Overload (Subsystem): On Dodge, restore Max Shields and release a Plasma pulse dealing damage based on Current Shields.[/p]
  • [p]Charged Barrier (Shield): While Shields are active, builds Global Damage over time. Stacks are lost when Shields break.[/p]
  • [p]Shield Burst (Shield): When Shields begin recharging, deal damage based on Max Shield in an area.[/p]
  • [p]Overclocked Capacitors (Shield): Shield Recharge Cooldown reduced, but Max Shields reduced.[/p]
  • [p]Reinforced Bulkheads (Hull): Increases Base Health but reduces Movement Speed.[/p]
  • [p]Last Stand (Hull): When Health drops below the threshold, gain Global Damage and damage resistance. Has a cooldown.[/p]
  • [p]Red Line (Subsystem): Global Fire Rate increased, but Health drains over time. Deactivates at low health.[/p]
[p]Functionality Changes[/p]
  • [p]Evasive Fire (Thruster): Using Tactical Ability increases Dodge Chance. On Dodge, all weapons gain Fire Rate.[/p]
  • [p]Glancing Blows (Thruster): Using Tactical Ability increases Dodge Chance. On Dodge, Knockback, and Slow nearby enemies.[/p]
  • [p]Gravitational Tether (Thruster): Using Movement Ability creates an Anomaly that pulls in and stuns/slows multiple enemies.[/p][p][/p]
[h2]Balance Changes[/h2]
  • [p]Added one more floor to the Star Map, giving you one extra map before the final boss fight.[/p]
  • [p]Mini-bosses now have spawn cooldowns: 45 seconds on Normal, 25 on Hard, 10 on Impossible.[/p]
  • [p]Augments can now drop at higher levels (2-5) instead of always level 1, with higher levels being increasingly rare.[/p]
  • [p]Slow status effect now also reduces enemy weapon attack speed, making it effective against ranged enemies.[/p]
  • [p]Breach Detonation damage and radius reduced.[/p]
  • [p]Contaminator boss damage scaling reduced.[/p]
  • [p]When enemies collide with your ship, they now spin after being stunned for better visual feedback.[/p]
  • [p]Higher-tier enhancements are now rarer.[/p]
  • [p]All kill-based loadout unlocks have been reduced from 10,000 kills to 5,000.[/p]
  • [p]Most secondary missions now reward small Materials or Science drops upon completion.[/p]
  • [p]Special Target mission duration increased from 30s to 45s, and base health reduced from 1000 to 750.[/p]
  • [p]Space Station base health reduced from 1000 to 500.[/p][p][/p]
[h2]Quality of Life Changes[/h2]
  • [p]Health and Shield damage splashes are now less opaque in the center, improving visibility during heavy damage scenarios.[/p]
  • [p]Audio no longer plays while the game is paused.[/p]

Steam Next Fest Demo Update

[h2]Demo Content Update[/h2][p]Greetings, Commander![/p][p][/p][p]New threats have been detected lurking among the stars—and we're equipping you with the latest laser technology to confront them! Your arsenal has been expanded with dozens of new augmentations and enhancements from R&D, focusing on better tuning of beam weaponry and dishing out status effects![/p][p][/p][p]Before you begin searching for new mission objectives and enemy encounters, be sure to familiarize yourself with your ship's enhanced Star Map, designed to provide more deliberate choices, as well as the newly installed signature subsystems that each starcraft is now equipped with, further reinforcing each ship's playstyle and combat abilities.[/p][p][/p][p][/p][p][/p][h2]Build 2253[/h2][h3]Beam Weapons[/h3][p]Three new beam weapons have arrived, sporting superior accuracy and high-impact crowd control:[/p]
  • [p]Pulse Laser: A high-fire-rate laser weapon with pinpoint accuracy.[/p]
  • [p]Plasma Arc: Bounces between targets to inflict damage and apply status effects to clusters of enemies.[/p]
  • [p]Phase Beam: A powerful, high-impact laser that penetrates all targets in its path at the cost of lengthy charge-time.[/p]
[p][/p][carousel][/carousel][p][/p][p]*Technical Note: While these new weapons are truly awe-inspiring, we strongly advise against staring directly into their apertures.[/p][p][/p][h3]New Augments[/h3][p]To support the new hardware, we've added 30+ new augments focused on improving and modifying your beam weapons, as well as expanding the role of status effects (Slow, Stun, Armor Breach, and Plasma) in your strategy![/p][p][/p][carousel][/carousel][p][/p][p]Additionally, to further distinguish the individual roles of the fleet, each ship is now equipped with a Signature Subsystem. These are permanent fixtures that provide a unique augment that helps define each craft's identity and approach to combat:[/p]
  • [p]Ironclad Core (Ironhide): Emergency Protocols - When below {1}% Health, triggers automatic repairs of {2}% Max health every second for {3}s. Cooldown 60s.[/p]
  • [p]Nova Core (Nova Lance): Precision Overload - Critical hits apply Armor breach, increasing damage taken by 50%. When above {1}% Health, Critical Chance increased by {2}%.[/p]
  • [p]Nemesis Core (Nemesis): Dreadnaught Protocol - On Kill, increase Global Damage by {1}. Resets on Warp. Reduce all incoming damage by {2}. Movement speed reduced by {3}. Every {4} weapon hits Stuns.[/p]
[p][/p][h3]The Contaminator Boss[/h3][p]In response to your numerous (and highly destructive) campaigns into their territory, the rebels have deployed a new mechanical monstrosity: The Contaminator.[/p][p][/p][carousel][/carousel][p][/p][p]The Contaminator will now serve as your final challenge in each expedition in place of the Rebel Flagship. This new threat heavily utilizes radiation and deployables as a means of area control, and has a variety of new attacks:[/p]
  • [p]Breach Reactor Core: Every 30s the Contaminator will spawn three Breached Reactor Cores. These cores spew Radiation Clouds that grow larger the longer they remain active. If destroyed, the lingering radiation will dissipate.[/p]
  • [p]Radiation Thrower: The Contaminator launches several high-damage radiation clouds at its target.[/p]
  • [p]Micro-Warp Drive: The Contaminator is fitted with a Micro-Warp drive. Initiating at 80% health, this is used to periodically teleport and pursue the player.[/p]
[p][/p][h3]Galactic Navigation[/h3][p]The Star Map has been rebuilt with a much more focused, branching structure, designed to give pilots greater agency over their route. Outposts (shops) are now guaranteed every three nodes and always appear directly before the boss, so you're never caught lacking supplies. [/p][p][/p][carousel][/carousel][p][/p][p]Additionally, we advise pilots to look out for high-value targets during their expeditions. Rebel convoys are to be eliminated before they can activate their warp drives and escape the sector, and priority targets carrying large amounts of credits and augments will be especially lucrative kills—if you can catch them. Be wary of the Rebel Armada, however. If you see rebel ships accumulating in the distance, brace yourself for a Mini-Boss Onslaught![/p][p][/p][p]This is our biggest update to Starforged Legacy so far, and these highlights don't even cover all the visual improvements and combat adjustments in this patch. The best way to experience everything this update offers is by trying the demo...[/p][p]
[dynamiclink][/dynamiclink][/p][p]... but a full list of additions, balance changes, and fixes can be found below![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p][h2]Feedback Survey & Bug Reports[/h2][p]In addition to this being our largest content update to date, it also serves as our final major preparation before Steam Next Fest. We're expecting a large influx of new recruits joining our ranks, so your feedback will be exceptionally valuable as we work to fix any bugs and make balance changes before Next Fest begins on February 23rd![/p][p][/p][p]As always, the best way to give us your feedback is through our feedback survey (found here), in-game, or by chatting with us directly on our community Discord (link below)![/p][p][/p][p][/p][p][/p][h2]Communication Systems Online[/h2][p]Receive incoming transmissions: news, announcements, devlogs, and deep-space disturbances, by following Second Shift Games on X (formerly Twitter), Bluesky, YouTube, Reddit, and TikTok, or by visiting our website: SecondShiftGames.com.[/p][p][/p][p]Join our community Discord to chat with the developers and fellow pilots, and give your feedback on the game![/p][p][/p][p]Wishing you happy holidays, Commander.[/p][p]// END TRANSMISSION //[/p]

Starforged Legacy Demo Patch Notes | Build 2253

[h2]New Content[/h2][h3]Ship Identity[/h3]
  • [p]Signature Subsystems: Each ship now has a locked Signature Subsystem that remains consistent across all loadouts. These carry unique augments that define each ship's playstyle:[/p]
    • [p]Ironclad Core (Ironhide): Emergency Protocols - When below {1}% Health, triggers automatic repairs of {2}% Max health every second for {3}s. Cooldown 60s.[/p]
    • [p]Nova Core (Nova Lance): Precision Overload - Critical hits apply Armor breach, increasing damage taken by 50%. When above {1}% Health, Critical Chance increased by {2}%.[/p]
    • [p]Nemesis Core (Nemesis): Dreadnaught Protocol - On Kill, increase Global Damage by {1}. Resets on Warp. Reduce all incoming damage by {2}. Movement speed reduced by {3}. Every {4} weapon hits Stuns.[/p][p][/p]
[h3]Weapons[/h3]
  • [p]Beam Weapons: Three new pieces of laser technology have been added to the arsenal:[/p]
    • [p]Pulse Laser: A high-fire-rate laser weapon with pinpoint accuracy.[/p]
    • [p]Plasma Arc: Bounces between targets to inflict damage and apply status effects to clusters of enemies.[/p]
    • [p]Phase Beam: A powerful, high-impact laser that penetrates all targets in its path at the cost of lengthy charge-time.[/p]
[p][/p][h3]Augments[/h3][p]New Augments[/p]
  • [p]Adaptive Shielding: Shield Recharge Rate increased by {1}. When shields fully recharge, gain {2} Shield Resistance for {3}.[/p]
  • [p]Energy Siphon: Every {1} kills, restore {2} Max Shields and gain {3} Global Damage for {4}.[/p]
  • [p]Full Charge: While Shields are full, Damage increased by {1}.[/p]
  • [p]Shield Battery: On Kill, {1} Chance to restore {2} Max Shields and Shields begin recharging immediately.[/p]
  • [p]Capacitor Burst: When Shields fully recharge, Damage increased by {1} for one shot.[/p]
  • [p]Beam Efficiency: Damage increased by {1} for each Beam weapon equipped.[/p]
  • [p]Critical Cascade: On Kill, Critical Chance increased by {1} for {2} seconds. Stacks up to {3} times.[/p]
  • [p]Searing Beam: On Hit adds Plasma Damage at {1} of Damage Dealt.[/p]
  • [p]Stasis Pulse: On Hit {1} Chance to Slow.[/p]
  • [p]Overcharge: Increases Damage by {1} but also increases Charge Time by {2}.[/p]
  • [p]Charging Pulse: While Charging, deal {1} of Weapon Damage every {2} seconds to enemies within {3} radius.[/p]
  • [p]Radiation Wake: Beam creates Radiation Clouds along its path, dealing {1} of Damage Dealt.[/p]
  • [p]Extended Aperture: Increases Targeting Range by {1} and Beam Width by {2}.[/p]
  • [p]Temporal Laser: Each hit has a {1} chance to apply a random effect on the hit target.[/p]
  • [p]Escalating Arc: Each bounce increases damage by {1}.[/p]
  • [p]Extended Arc: Bounces increased by {1} but Fire Rate reduced by {2}.[/p]
  • [p]Arc Amplification: On Crit, next bounce chain gains {1} additional bounces. Resets on Reload.[/p]
  • [p]Refraction: On Crit Refract beams to {1} amount of enemies in a {2} Radius, dealing {3} of the initial Damage.[/p]
  • [p]External Power: Every 10 kills, spawn a rotating beam cross at the kill location dealing {1} of kill damage. Lasts for {2}.[/p]
  • [p]Overcharged Emitter: Fire Rate reduced by {1}% but Damage increased by {2}% and Critical Chance increased by {3}%.[/p]
  • [p]Destabilizing Fire: Plasma Damage has {1} chance to apply Armor Breach increasing damage taken by {2}.[/p]
  • [p]Exposed Systems: On Hit, if target has Armor Breach damage is increased by {1}.[/p]
  • [p]Breach Detonation: On Hit, if target has Armor Breach deal {1} of Damage Dealt in {2} Radius.[/p]
  • [p]Plasma Contagion: Plasma Damage has {1} Chance to spread to enemies in {2} radius.[/p]
  • [p]Shattered Momentum: On Kill, if the enemy was Slowed deals {1} of Damage Dealt in {2} Radius.[/p]
  • [p]Thermal Stasis: When Plasma is applied, {1} chance to also apply Slow.[/p]
  • [p]Plasma Breach: When Armor Breach is applied, {1} chance to also apply Plasma Damage for {2} of Weapon Damage.[/p]
  • [p]Stasis Fracture: When Slow is applied, {1}% chance to also apply Armor Breach increasing damage by {2}.[/p]
  • [p]Overloaded Circuits: When Stun is applied, {1} chance to also apply Plasma Damage for {2} of Weapon Damage.[/p]
  • [p]Aftershock: When Stun ends, deal {1} of target's Max Health as damage in {2} radius.[/p]
  • [p]Neural Cascade: When Stun is applied, {1} chance to Stun {2} additional nearby enemies.[/p]
[p][/p][h3]Ship Loadouts[/h3]
  • [p]New Loadouts: Three new loadouts are unlockable, one for each ship, built around the new beam weapons:[/p]
    • [p]Phantom (Ironhide): Unlocked by defeating 10,000 enemies with the Plasma Arc.[/p]
    • [p]Overdrive (Nova Lance): Unlocked by defeating 10,000 enemies with the Pulse Laser.[/p]
    • [p]Aegis (Nemesis): Unlocked by defeating 10,000 enemies with the Phase Beam.[/p]
[p][/p][h3]Skill Tree[/h3]
  • [p]New Unlockable Skills: Three new skills can now be purchased to improve beam weapons:[/p]
    • [p]Beam Critical Chance: Increases the critical chance of beam weapons.[/p]
    • [p]Beam Weapon Damage: Increases the base damage of beam weapons.[/p]
    • [p]Beam targeting Range: Increases the targeting range of beam weapons.[/p]
[p][/p][h3]Boss Overhaul[/h3]
  • [p]Final Boss: previously known as the CWM (Rebel) Flagship, the final boss has been redesigned as the Contaminator. This new threat heavily utilizes radiation and deployable structures as a means of area control, and has a variety of new attacks:[/p]
    • [p]Breach Reactor Core: Every 30s the Contaminator will spawn three Breached Reactor Cores. These cores spew Radiation Clouds that grow larger the longer they remain active. If destroyed, the lingering radiation will dissipate.[/p]
    • [p]Radiation Thrower: The Contaminator launches several high-damage radiation clouds at its target.[/p]
    • [p]Micro-Warp Drive: The Contaminator is fitted with a Micro-Warp drive. Initiating at 80% health, this is used to periodically teleport and pursue the player.[/p][p][/p]
[h3]Star Map[/h3]
  • [p]Star Map Rebuild: The Star Map has been reworked into a more focused, branching structure.[/p]
  • [p]Shop Frequency: Shops are now guaranteed every three nodes and always appear directly before the boss.[/p][p][/p]
[h3]Map Modifiers[/h3]
  • [p]Ranged Onslaught: A new map modifier in which only ranged enemies spawn.[/p]
  • [p]Mini-Boss Onslaught: A rebel fleet crowds the sector, and mini-bosses periodically arrive.[/p][p][/p]
[h3]Secondary Objectives[/h3]
  • [p]Special Target: Optional elimination mission of a special rebel cruiser. Each hit against this target drops 1-8 credits and drops an augment on-death. Persists for 30s before fleeing the system.[/p]
  • [p]Convoy: A reverse version of the 'Escort' mission. Eliminate a rebel convoy before it is allowed to charge its warp drive and flee the system.[/p]
[p][/p][h2]Balance Changes[/h2][h3]Augments[/h3][p]Functionality Changes[/p]
  • [p]Power Surge: On Crit, shields pulse for {1} Max Shield as damage to {2} nearest enemies. Cooldown {3}.[/p]
  • [p]Reactive Armor: Now applies Slow in addition to damaging nearby enemies.[/p]
  • [p]Titanium Plating: Max Shields reduced by {1}, but Health increased by {2} and Health Resistance increased by {3}.[/p][p][/p]
[p]Drop Pool Adjustments[/p]
  • [p]Bastion Protocol: Removed. Functionality replaced with Adaptive Shielding.[/p]
  • [p]Shielded Armor: Removed. Functionality replaced with Energy Siphon.[/p]
[p][/p][h3]Enemy Balance[/h3]
  • [p]Ranged Enemies: Ranged enemies now appear as soon as from map 1.[/p]
  • [p]Melee Enemies: Tier 1 and 2 melee ships have universally had their health reduced.[/p]
  • [p]Enemy Spawning: Enemy spawn groups have been restructured to create two intensity 'peaks' per map rather than a gradual escalation.[/p]
  • [p]Enemy Collision: Enemies that collide with the player ship are knocked back briefly and stunned rather than sliding away.[/p]
  • [p]Rebel Carrier: Carrier enemies now drop 40 experience (previously 20).[/p][p][/p]
[h3]Weapon Balance[/h3]
  • [p]Weapon Modulator: The enhancement that added extra projectiles per burst to all weapons (Weapon Modulator) has been split into three separate enhancements. Each now only boosts its respective category, so the power spike from this enhancement scales with how committed you are to a single weapon type rather than rewarding every build equally.[/p]
    • [p]Beam Array: Increases projectile count of all Beam weapons.[/p]
    • [p]Split Chamber: Increases projectile count of all Projectile weapons.[/p]
    • [p]Multi-Launcher: Increases projectile count of all Missile weapons.[/p]
  • [p]Increased Weapon Capacity: All ship classes have had their maximum weapon capacity increased. Frigate 2 → 3, Cruiser 2 → 4, Battleship 3 → 5.[/p]
  • [p]Weapon Enhancements: Weapon-specific enhancements now only appear if you're carrying that weapon type.[/p]
  • [p]Plasma Damage: Plasma Damage can now critically strike.[/p]
  • [p]Standard Missile: Standard Missile base damage increased from 15 to 20.[/p]
  • [p]Autocannon: AOE size increased by 20%.[/p]
  • [p]Machine Gun: Crit chance increased by 5% and pierce chance by 10%.[/p]
  • [p]Slow Status: Slow status now also slows enemy weapon attack speed.[/p][p][/p]
[h3]Map Modifiers[/h3]
  • [p]Ion Storm:[/p]
    • [p]Reduced spawn delay to 1-3s.[/p]
    • [p]increased the minimum and maximum radius of Ion strikes.[/p]
  • [p]Gravitational Anomaly:[/p]
    • [p]Reduced spawn delay to 3-6s.[/p]
    • [p]Decreased damage scaler to enemies.[/p]
    • [p]Gravity environmental dangers no longer damage bosses or mini-bosses.[/p][p][/p]
[h2]Visual Enhancements[/h2]
  • [p]Outline Scaling: Removed scaling from entity outlines, improving quality and consistency.[/p]
  • [p]Enemy Glow: Enemies now emit a subtle glow to improve visibility.[/p]
  • [p]Meteor Storm: Added meteor VFX to the background and foreground during the Meteor Storm map modifier.[/p]
  • [p]Stun VFX: New stun VFX for improved readability.[/p]
  • [p]Ship Destruction: Player and boss ships now utilize an improved destruction method for improved performance and chaos.[/p][p][/p]
[h2]Quality of Life Changes[/h2]
  • [p]Secondary Mission Rewards: Secondary mission objective widget now displays the rewards gained for completing it.[/p][p][/p]
[h2]Miscellaneous[/h2]
  • [p]Removed 'Impossible' difficulty.[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Fixed ship names, icons, and class displaying incorrectly on the pause menu.[/p]
  • [p]Fixed Plasma Aftershock dealing significantly more damage than intended.[/p]
  • [p]Fixed various edge cases involving enemy death, causing crashes or cascading ability loops. [/p]
  • [p]Fixed issues related to player progress not being saved.[/p]

Message From High Command: New Content in the Works!

Captain's (Developer) Log #2
[p]Good afternoon, Commander![/p][p][/p][p]This has been an exciting month for Starforged Legacy, with Bullet Heaven Fest 3.0 bringing 1,000+ new pilots to the demo (which has recently attained the 'very positive' tag on Steam)! We want to welcome these recruits formally and, to mirror the interest shown in the project, share what we've been working on since launching the demo:[/p][p][/p][p][/p][p][/p][h2]On The Radar[/h2][h3]New Weapons[/h3][p]Unfortunately for the rebels and aliens of the galaxy, the R&D department is working on a brand new weapon type: Beam Weapons! Here's a look at two such weapons:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]You've just witnessed early iterations of the Pulse Laser, a rapid-fire, low-penetration, high-capacity weapon (great for taking advantage of 'On-Fire' stacking augments), and the Plasma Arc, a mid-damage, moderate fire rate weapon that jumps between targets, scaling the number of jumps with weapon penetration![/p][p][/p][p]This is our first venture into a completely new weapon type since our early alpha, and we're excited about the potential for upgrades and enhancements, which will surely require extensive testing—more on that later. [/p][p][/p][h3]New Threats[/h3][p]While we're naturally rooting for you, we can't just give you powerful new tools without also providing something for the enemy—that wouldn't be fair. That's why we're working on giving our bosses more advanced and deadlier mechanics! No hard feelings, right?[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]These are two in-progress, signature abilities of the Pirate Contaminator. This boss will periodically launch breached reactor cores that must be destroyed before they pollute the sector with expanding radiation clouds. Under particular pressure, it will resort to its spatial contamination ability—blanketing the entire sector with a corrosive smog that can only be avoided by retreating into designated 'safe zones'![/p][p][/p][p]Remember that this content is still in development and expected to change before release![/p][p][/p][h3]New... Beta Test?[/h3][p]Of course, we need to ensure these new weapons are safe for field use, which is where you come in![/p][p][/p][p]These features and future content will likely be reserved for the Early Access launch of Starforged Legacy and will not be added to the demo. Still, we'll want to gather feedback on new features through a closed beta here on Steam—particularly brave pilots (or those who lack a decent sense of self-preservation) are encouraged to join our community Discord to be notified when these betas go live![/p][p][/p][p][/p][p][/p][h2]In Case You Missed It[/h2][p]We recently deployed an update to the demo to address common crashes and save data issues—thank you to those who shared their crash logs and reports with the team! Read the full changelog here:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We recently debuted a new trailer during the Bullet Heaven Fest 3.0, revealing our target launch date of April 16th:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Finally, we'd like to extend a special thank you to Juicebags for providing us with gameplay to broadcast during the recent Bullet Heaven Festival—show some support by checking out their recent video on the Starforged Legacy Demo:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][h2]Communication Systems Online[/h2][p]Receive incoming transmissions: news, announcements, devlogs, and deep-space disturbances, by following Second Shift Games on X (formerly Twitter), Bluesky, YouTube, Reddit, and TikTok, or by visiting our website: SecondShiftGames.com.[/p][p][/p][p]Join our community Discord to chat with the developers and fellow pilots, and give your feedback on the game![/p][p][/p][p]Wishing you happy holidays, Commander.[/p][p]// END TRANSMISSION //[/p]

Starforged Legacy Demo Patch Notes | Build 2136

[p]Thank you to everyone who has provided feedback and played the Demo! This patch is more of a stability patch than a gameplay patch. We wanted to address some of the issues we’ve been seeing with saving and crashes, and make additional performance tweaks.[/p][p][/p][h2]Crash Fixes [/h2]
  • [p]Fixed a crash with projectiles overlapping with ships and asteroids that are breaking apart during death.[/p]
  • [p]Fixed a crash with the save system, which was saving at bad times and causing crashes.[/p]
  • [p]Fixed an issue where sometimes the save file wouldn’t load properly on startup.[/p]
  • [p]Removed the unused game analytics plugin that caused potential crashes.[/p][p][/p]
[h2]Save System Improvements[/h2]
  • [p]The save system will now write the new save to a temporary file, wait for it to finish, then replace the original save file to help prevent data loss. [/p]
  • [p]The save system will also now load auto-save files properly if the main save is corrupted or missing.[/p]
[p][/p][h2]Performance[/h2]
  • [p]Changed how we were handling sounds to hopefully improve performance.[/p]
[p][/p][h2]Visual Enhancements[/h2]
  • [p]Updated Impact VFXs to help with visibility.[/p]
  • [p]Radiation VFX is now scaled appropriately to its size.[/p]
  • [p]Updated inhabitable planet background visuals.[/p]
  • [p]Updated the cracked planet background visuals.[/p]
  • [p]Updated Missile VFX to have a more visible radius ring and reduce some part scaling.[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Fixed issue where opening up the 'Quit Game' popup before opening the 'Main Menu' popup would still cause the game to quit.[/p]
  • [p]Fixed issue with game not properly saving gameplay settings and being set to odd values when restarting the game.[/p]
    • [p]NOTE: This will reset your settings to their default values.[/p]