What impacts your gameplay the most?
Hey-hey!
Deluded is growing every day, with new features and content being added regularly, so it’s nice to take a breather sometimes and look at what’s already implemented.
Various character parameters, such as Attributes (forming your Personality types), Effects, Needs, Skills and Appearance features take a huge part in Deluded's gameplay, which is why we are talking about them today! This post should help you better understand what goes into the character of Alisa and also help us reflect on our development.
We’re going to briefly recap what's already been covered in the Skills and Perks, the Attributes’ Buffs and Debuffs posts and add on the Effects and Needs.
[h2]Personality Attributes[/h2]
The 8 attributes that you get hit by in dialogue checks. Choosing between the antagonizing attributes defines Alisa's personality and the way she reacts to events and other characters. The names speak for themselves, but we’ll still give you a bit of breakdown:
[L∗∗D] This is what you all came for! Literally. [L∗∗D] Alisa is more open for all kinds of s∗∗ual ventures, can wear more revealing clothes without worrying her pretty head about it, gets ar∗∗sed fast and all the other lovely things of being a bit of a nymphomaniac.
[PURE] is the holy opposite of [L∗∗D]. [PURE] Alisa doesn’t initiate s∗∗, doesn’t like it and would much rather keep things chaste—even though her body gets easily ar∗∗sed because of… lore reasons.
[INT] If you are intelligent enough, you may have guessed it. [INT] Alisa is no stranger to critical thinking and can find her way out of some sticky situation using her big beautiful brain. Overanalyzing and overthinking is part of the deal.
[FOOL] Alisa is a chaotic menace who doesn’t take Stress too seriously and somehow often gets lucky. She says the most absurd stuff that comes to mind and gets along with people like her.
[SUB] Alisa is a people pleaser in all senses of this word—conflict-avoidant, accommodating, and prone to apologizing even when she’s not at fault. Thus, she’s easy to trust and sympathize with.
[DOM] Alisa is a sass-disaster. She gets shit done by threatening, humiliating and commanding other NPCs around. A charmer, really.
[STR] Alisa is a gym bro sis who solves problems with sheer force. Punch-through-the-door kind of gal, not spend-hours-looking-for-a-key, you know?
[GRC] Alisa is naturally agile. She can run longer (work in progress), climb like a cat, squeeze through tight spaces (get your mind out of the gutter, no one is getting stuck today), and rarely loses her balance.
[h2]How do you up the Attributes?[/h2]
Choose the corresponding [ATTRIBUTES] options in the dialogues. You can also level them up by doing certain actions (e.g. praying, working out or reading books). The attributes clash with each other: you can’t be both [L∗∗D] and [PURE], you can’t be both [FOOL] and [INT], same with [DOM] and [SUB], and you can’t max out both [GRC] and [STR] (one of them will be capped at 50, while the other one can level up all the way to 100). The rest you are free to mix as you wish!
To see your current Attributes, check the Tab menu—it’s on the right of your screen. You also get notifications on the left side of your screen whenever your Attributes are leveling up.
Attributes’ Buffs and Debuffs are unlocked as you reach attribute milestones at 25, 50, 75, and 100 points.
[h2]Skills and Skill Perks[/h2]
Skills are also attributes, but they level up when you repeat specific in-game actions. For example, if you want to up your Engineering skill, tinker with some gadgets. If you want to up your Cooking skill, attempt making different meals. If you want to up your S∗∗ skill… Well. I’ll leave this one for you to figure out.
To see your current Skills, check the Tab menu and click on the 3rd icon at the top i. You also get notifications on the left side of your screen whenever your Skills are leveling up.
These Skills are already available in the Prologue:
There are 9 Skills in total. Reaching milestones at 25, 50, 75 and 100 unlocks Perks, little boosts to reward your efforts! For instance, Cooking Perks unlock new recipes and reduce cooking time, Theft Perks increase your success chance, grants you the ability to rob and bribe people, and also to keep your money once jailed. They are not available yet, but will be, and you will be the first ones to know.
[h2]Effects and Needs[/h2]
Needs are things you need to keep track of at all times. Otherwise, Alisa leaves to find her sister (equivalent to a death screen). Satiety, Hydration, Toilet and Energy are the basics of survival: make sure Alisa eats enough, drinks enough, uses the bathroom from time to time and gets some good sleep.
To see your current Effects and Needs, check the left upper corner of your Tab menu (hover to see the details).
When Alisa is affected by something, you can clearly see it on her or on the screen. Deluded is a project in development, so things can still change, but we have already implemented:
[h3]Main effects[/h3]
[h3]General effects[/h3]
Some of the Effects mentioned above appear in your Tab menu as icons under the Needs/Effects, while others are backend-only and shown visually on Alisa.
[h3]Appearance[/h3]
Customization is a great part of Deluded, so here’s what we have in the game so far:
Quite a list, isn’t it? And—have you ever noticed that NPCs sometimes comment on Alisa’s current state? Yep, they pretty much have their own opinions if Alisa is half-nak∗d or, say, covered in something inappropriate.
Backend-wise, that brings us to a total of 118 detailed character parameters! And there's more to come. As new ones add up, we'll sure make another post to keep you updated! But I hope this one already cleared some things up. If not—they say comments are just the right place to ask some questions 😉
Yours faithfully,
Lantsova
WISHLIST ON STEAM
Discord
X
Reddit
Instagram
Deluded is growing every day, with new features and content being added regularly, so it’s nice to take a breather sometimes and look at what’s already implemented.
Various character parameters, such as Attributes (forming your Personality types), Effects, Needs, Skills and Appearance features take a huge part in Deluded's gameplay, which is why we are talking about them today! This post should help you better understand what goes into the character of Alisa and also help us reflect on our development.
We’re going to briefly recap what's already been covered in the Skills and Perks, the Attributes’ Buffs and Debuffs posts and add on the Effects and Needs.
[h2]Personality Attributes[/h2]
The 8 attributes that you get hit by in dialogue checks. Choosing between the antagonizing attributes defines Alisa's personality and the way she reacts to events and other characters. The names speak for themselves, but we’ll still give you a bit of breakdown:
[L∗∗D] This is what you all came for! Literally. [L∗∗D] Alisa is more open for all kinds of s∗∗ual ventures, can wear more revealing clothes without worrying her pretty head about it, gets ar∗∗sed fast and all the other lovely things of being a bit of a nymphomaniac.
[PURE] is the holy opposite of [L∗∗D]. [PURE] Alisa doesn’t initiate s∗∗, doesn’t like it and would much rather keep things chaste—even though her body gets easily ar∗∗sed because of… lore reasons.
[INT] If you are intelligent enough, you may have guessed it. [INT] Alisa is no stranger to critical thinking and can find her way out of some sticky situation using her big beautiful brain. Overanalyzing and overthinking is part of the deal.
[FOOL] Alisa is a chaotic menace who doesn’t take Stress too seriously and somehow often gets lucky. She says the most absurd stuff that comes to mind and gets along with people like her.
[SUB] Alisa is a people pleaser in all senses of this word—conflict-avoidant, accommodating, and prone to apologizing even when she’s not at fault. Thus, she’s easy to trust and sympathize with.
[DOM] Alisa is a sass-disaster. She gets shit done by threatening, humiliating and commanding other NPCs around. A charmer, really.
[STR] Alisa is a gym bro sis who solves problems with sheer force. Punch-through-the-door kind of gal, not spend-hours-looking-for-a-key, you know?
[GRC] Alisa is naturally agile. She can run longer (work in progress), climb like a cat, squeeze through tight spaces (get your mind out of the gutter, no one is getting stuck today), and rarely loses her balance.
[h2]How do you up the Attributes?[/h2]
Choose the corresponding [ATTRIBUTES] options in the dialogues. You can also level them up by doing certain actions (e.g. praying, working out or reading books). The attributes clash with each other: you can’t be both [L∗∗D] and [PURE], you can’t be both [FOOL] and [INT], same with [DOM] and [SUB], and you can’t max out both [GRC] and [STR] (one of them will be capped at 50, while the other one can level up all the way to 100). The rest you are free to mix as you wish!
To see your current Attributes, check the Tab menu—it’s on the right of your screen. You also get notifications on the left side of your screen whenever your Attributes are leveling up.
Attributes’ Buffs and Debuffs are unlocked as you reach attribute milestones at 25, 50, 75, and 100 points.
[h2]Skills and Skill Perks[/h2]
Skills are also attributes, but they level up when you repeat specific in-game actions. For example, if you want to up your Engineering skill, tinker with some gadgets. If you want to up your Cooking skill, attempt making different meals. If you want to up your S∗∗ skill… Well. I’ll leave this one for you to figure out.
To see your current Skills, check the Tab menu and click on the 3rd icon at the top i. You also get notifications on the left side of your screen whenever your Skills are leveling up.
These Skills are already available in the Prologue:
- Makeup
- Engineering
- Theft
- Fishing
- Cooking
- Herbalism
There are 9 Skills in total. Reaching milestones at 25, 50, 75 and 100 unlocks Perks, little boosts to reward your efforts! For instance, Cooking Perks unlock new recipes and reduce cooking time, Theft Perks increase your success chance, grants you the ability to rob and bribe people, and also to keep your money once jailed. They are not available yet, but will be, and you will be the first ones to know.
[h2]Effects and Needs[/h2]
Needs are things you need to keep track of at all times. Otherwise, Alisa leaves to find her sister (equivalent to a death screen). Satiety, Hydration, Toilet and Energy are the basics of survival: make sure Alisa eats enough, drinks enough, uses the bathroom from time to time and gets some good sleep.
To see your current Effects and Needs, check the left upper corner of your Tab menu (hover to see the details).
When Alisa is affected by something, you can clearly see it on her or on the screen. Deluded is a project in development, so things can still change, but we have already implemented:
[h3]Main effects[/h3]
- Mood (when Mood is low, colors become desaturated)
- Ar∗∗sal (when Ar∗∗sal is high, the screen edges turn pink, Alisa’s nip∗∗es harden and her cheeks flush])
- Stress (when Stress is high, Alisa has tear streaks running down her cheeks)
- Privacy (affected by a combination of 27 Clothing Revealingness parameters for Top and Bottom)
[h3]General effects[/h3]
- Shame (affected by Location Privacy level and [L∗∗D] level)
- Wetness
- Drenching
- Dirty (Body, Feet)
- Body Temperature
- Drunk
- Blind
- Illness
- Makeup (work in progress with one Style already available)
- Lipstick (Main Color, Secondary Color, Softness, Metallic, Flicker, Shape, Imperfection)
- Pain (Pu∗∗y, Urethra, A∗∗s, Nip∗∗es, Throat, Body)
- Lube (A∗∗s, Pu∗∗y)
- Pregnant
- C∗m (Face, A∗∗s, Pu∗∗y, Mouth, Br∗∗sts, Right Hand, Left Hand, Back, Butt, Belly, Left Leg, Right Leg)
- Bodywrite (work in progress with some Writings already available)
- Just Fu∗∗ed
- Butt Slapped
- Gloor Addiction
- Gloor Intoxication
Some of the Effects mentioned above appear in your Tab menu as icons under the Needs/Effects, while others are backend-only and shown visually on Alisa.
[h3]Appearance[/h3]
Customization is a great part of Deluded, so here’s what we have in the game so far:
- Weight
- Age
- Elf Ears
- Freckles
- Legs Width (Low and High)
- Sporty (Legs, Butt, Spine, Abs, Arms)
- Birthmarks
- Full Belly
- Tears
- Areola Radius and Darkness
- Lips Size
- B∗∗b Size
- Butt Size
- Cl∗t Size
- Pumped (Cl∗t, A∗∗s, Nip∗∗es)
- Wearness (Vag∗na, A∗∗s, Or∗l, Urethra, Throat)
- Pu∗∗y Blood
- Pu∗∗y Hair (Length)
- Nip∗le Size
- Tattoo (Face, Neck, Left Arm, Right Arm, Left Forearm, Right Forearm, Chest, Lower Abdomen, Belly, Upper Back, Lower Back, Left Thigh, Right Thigh, Left Leg, Right Leg, Left Butt cheek, Right Butt cheek)
- Nails (work in progress with Colour, Shape, Design and Intensity already available for Fingers and Colour, Shape, Design and Intensity available for Toes]
Quite a list, isn’t it? And—have you ever noticed that NPCs sometimes comment on Alisa’s current state? Yep, they pretty much have their own opinions if Alisa is half-nak∗d or, say, covered in something inappropriate.
Backend-wise, that brings us to a total of 118 detailed character parameters! And there's more to come. As new ones add up, we'll sure make another post to keep you updated! But I hope this one already cleared some things up. If not—they say comments are just the right place to ask some questions 😉
Yours faithfully,
Lantsova
WISHLIST ON STEAM
Discord
X
