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v0.74.0 - Electric Cookhouse!

[h2]Electric Cookhouse[/h2]

Introducing a new building, the Electric Cookhouse!



It is superior to the regular cookhouse. Not only is it faster, it does not require settlers or charcoal and consumes half water! It is sold as a premium blueprint by the trader.

[h2]New Trader research[/h2]



The trader research branch has been reorganized and now contains a new final research that grants the extraordinarily rare item: Circuits.

[h2]New Blueprints tab[/h2]



Traders now sell two types of blueprints - Epic and Regular blueprints. As more blueprints are added, I dumped them all under 'epic' tab, but as the list grows, better and more accurate categorization is needed, so I have grouped them at the trader.

Additionally, the Cookhouse, an essential building that can only be unlocked by cards, is now able to be bought at the trader if you do get unlucky. The Electric Cookhouse can also be bought here at a high price.

Changelog:
  • New building: Electric Cookhouse
  • Trader now sells Cookhouse
  • Add new trader tab: Buildings
  • Add population requirement marketplace's description
  • Add illnesses to Sky map
  • Add tundra and sky map food items to encylopedia
  • New research: Trader Parcel VII
  • Trader Parcel VI final level cost reduced by 25%
  • Remove Sand Drill from sky map

  • Fixes:
  • Clarify radar description to +5% per level, instead of +5% fixed
  • Can no longer submit to leaderboard on relaxing
  • Clean up resource gain text in plank/seed/alloy screen
  • Fix radar duration not updating real-time
  • Fix tornado sounds not affected by volume setting
  • Improve circuit item description
  • Optimizations (audio, buildings, settlers, UI)

v0.73.1

v0.73.1 is released

  • Fix unable to lose at 0m bridge length
  • Fix minor home island witch area collision issues
  • Fix lollipop farm display issue


Credits to @WarsheepGER for informing me of these issues!

v0.73.0 - Lollipop farms, fixes



Here's a preview of the Home Island expansion! Once you unlock a land plot in the Home Island, you'll be able to build your own home as well as farms that give you additional resources once you complete a run (regardless of failure or success).



These resources can then be used to build more furniture on your home, or upgrade your pets! The lollipop farm gives lollipops that level up your pet abilities.

Changelog:
  • Lollipop farms now produce lollipop
  • Pet leveling require lollipops instead of seed
  • Fix slower hunger research actually increasing hunger
  • Fix Athlete description not showing walk speed% boost
  • Fix home farms not adding resources with multiple builds
  • Fix home resources rewarded not scaling with home farms
  • Fix turnip farms showing lettuce at random
  • Fix ice storm volume not affected by sound setting
  • Home Farms no longer upgradable

v0.72.0 - Shiny Goldfish, Better farms

Introducing the shiny goldfish! At level 5, the goldfish will glow.



Pets will be able to be fed and level up in future! The pet info box now shows the pet level and a star besides maxed level pets.

I added goldfish as a meme pet that gives a normal bonus effect, but I didn't realise that in a specific strategy, it actually becomes a powerful asset when fully leveled up. So I've decided to make it shine at max level. Other pets might change appearance at max level - I would personally love a purple turtle. (hey it rhymes!)



Veggie farms have also been buffed, and their description of feeding 3 settlers when they actually fed 1.5 was previously misleading - even though veggies do indeed restore 3x hunger, the farms producing them work twice as slow). However, in order to not make them weaker, in this new update, they now feed 2 people with the new durations.



I've also made other fixes. Full changelog:
  • Veggie farms work faster: 20s -> 15s
  • Veggie farm description fixed: 3 -> 2 settlers
  • Grant 1 amulet if entering home island with starting fence and no research
  • Add 'Turrets can only shoot in front' to turret descriptions
  • Goldfish now glows at max level (Glowfish)
  • Pet info now displays pet level
  • Pet name displays star at max level
  • Fix able to equip more pets than allowed when resetting research
  • Fix achievement text at home island achievements incorrectly saying leaderboard
  • Fix Starting Shields working awkwardly with tall buildings
  • Achievements UI now show 'Coming Soon' on demo


v0.71.2 - Optimizations

Changelog:
  • Grant 1 amulet if entering home island with starting fence and no research
  • Add 'Turrets can only shoot in front' to turret descriptions
  • Add arrow signs and gate to block going backward in prologue
  • Fix rendering debug buttons not working