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EverSiege: Untold Ages News

🔥HOT! Future Games Show Trailer & Live Playtest

[h2]Scyrons![/h2][p]It’s gamescom! 🎉🎉
And you know what happens at gamescom?
Of course, new games are announced, demos released and most important of all:
fresh, revealing trailers are dropped left and right.[/p][p]We are of course no exception, doing a little bit of everything:[/p][previewyoutube][/previewyoutube][p]Did we say demo? Well, no, but yes.
Not really a demo, but kind of.
In short, our second public Playtest just went live.[/p][p]So, if you were lucky, you might have received an invitation from Steam
Have a look at your used inbox including spam/junk folder, just in case.[/p][p]To share insights, experiences and feedback with us, please do so on our dedicated Discord server.[/p][h2][/h2][h2]About the Playtest[/h2][p]With this now second public playtest we are first and foremost interested in your enjoyment of the game. What was fun, what was less fun and what, if it applies, made you stop playing.[/p][p]Feedback on the onboarding experience & knowledge sharing, but also the character controls & progression are also still hot topics for us.[/p][p]Other points of interest, suggestions or feedback on game loop and systems are also always welcome of course.[/p][p]Important information[/p]
  • [p]20th August - 25th August[/p]
  • [p]Ends: 7PM CEST/ 10:00 AM PDT[/p]
  • [p]Public, but limited attendance list[/p]
  • [p]Automated participant selection through Steam[/p]
  • [p]No restrictions on sharing and showing content online[/p]
  • [p]Build updates expected throughout the playtest[/p]
  • [p]Discord as a means to communicate[/p]
[p]In case you missed out on this playtest, fret not, there is always time to sign up for our future playtests. For that, head on over to the store page and click on ‘Request Access’.[/p][p][/p][h3]Access the Playtest Build[/h3][p]To get your lucky hands on the playtest build and start playing, just do the following:[/p][p][/p]
  1. [p]Accept the playtest invitation[/p]
  2. [p]Go to your Steam Library[/p]
  3. [p]Click ‘Download’ to download the game[/p]
  4. [p]Wait patiently[/p]
  5. [p]Click ‘Play’[/p]
[p]That’s it, enjoy! ♥️[/p][p][/p][h2]Playtest FAQ[/h2][p]What are playtests?[/p]
  • [p]Playtests are timely limited events where a select number of people are granted access to play the game in its current state in order to give feedback, report points of friction and possible major issues.[/p]
  • [p]These sessions also allow the developer to observe how players interact with the game using anonymized telemetry data. Additional surveys can be sent out for dedicated, qualitative feedback.[/p]
[p]How can I take part in playtests?[/p]
  • [p]You can register for a chance to be part of the early playtests by clicking on the ‘Request Access’ button on the game’s Steam Store Page.[/p]
  • [p]Please be aware that clicking the ‘Request Access’-button on the store page does not guarantee access. In a sense, clicking the button simply puts your name in the hat.[/p]
[p]How do you select who gets invited to a playtest?[/p]
  • [p]While we select the number of players required for the playtest, Steam randomly selects a group of players from the list of registered applicants. It’s entirely random.[/p]
[p]How do I know that I got invited to a playtest?[/p]
  • [p]You will receive a notification from Steam to the email address linked to your Steam account.[/p]
  • [p]We will also share a notification using the game’s Steam News channel for all playtest details. So, if you want to be sure you’re to remain up to speed, playtest and otherwise, go and click the ‘Follow’ button on our store page.[/p]
[p]Will access to a playtest translate into a full copy of the game at (EA) release?[/p]
  • [p] No. On Steam, the playtest application for EverSiege: Untold Ages is a different one than the future full game. The playtest app is only available and usable for the select time frame of the playtests. If you are interested in the game, you’ll still have to purchase it once available.[/p]
[p]Click here for a link to the full FAQ and here for an update on our Summer Roadmap.[/p][p] [/p][p]See you there,[/p][h3]~Tindalos Interactive[/h3][hr][/hr][h3]Previous Updates[/h3][p][dynamiclink][/dynamiclink] [dynamiclink][/dynamiclink] [dynamiclink][/dynamiclink][/p]

Development Update #2 — From Playtest to Progress

[h3]Scyrons![/h3][p]Early August we concluded our first public Playtest.
And what can we say, we saw hundreds of players experimenting with builds, breaking systems (in the best way), and giving us the kind of feedback that makes our job worth it.

[previewyoutube][/previewyoutube]
Thanks to all of your help, we were able to gather a good number of insights, feedback and suggestions. Some were small, others were a bit more sophisticated, but all of them were great ideas. While some of them require more assessment and internal discussions, we should soon be ready to update our public list of “Community Suggestions & Ideas”.[/p][p]So, feel free to keep an eye on it, and never cease to share your thoughts, suggestions and wishes with us 🙏.[/p][p]But, what about that Playtest?
Well, let’s have a closer look.[/p][p][/p][h2]The goal & result of the Playtest[/h2][p]With this first public Playtest, our main goal was to learn more about how you, the players, feel about the character controls and character progression. The onboarding process and in-game knowledge communication were additional points of our interest. The latter parts are especially since we are very aware that a game like EverSiege: Untold Ages can get quite deep very fast and for us it’s important to not lose anybody on the way.[/p][p][/p][h3]What we actually learned[/h3][p]We received a lot of feedback throughout those 5 days. Playtesters shared their experience with the game, their ideas on possible additions, changes and improvements for the game.[/p][p][/p][p]This element of EverSiege’s development is very important to us. True to our vision, we believe that only by working together with you, we can create the strongest version of the game.[/p][p]Without spoiling too much, here are some of our communities’ recent ideas that we are looking to implement into the game:[/p]
  • [p]Rebinding skills and potions in an active run[/p]
  • [p]Hotkey layout for MOBA players[/p]
  • [p]A toggleable auto attack range-indicator[/p]
  • [p]An easier difficulty for more casual playthroughs[/p]
  • [p]Rework map design when maximized[/p]
[p]Find more considered community contributions here from earlier tests and soon new additions.[/p][p]With our next playtest happening very soon™️, please understand that we cannot add all the new suggestions and ideas yet. We are adding and implementing them in accordance with our development time frame.[/p][p][/p][h3]What was played?[/h3][p]In this build players were able to choose between four different wargears, four different skill altering essences and were able to play just until the fourth Ascension.[/p][p]“Wargear, essences and ascension? What’s all that about?”, you ask?
Well, maybe we should do very quick intro to those three game elements.[/p][p]A wargear can be described as a predefined weapon loadout and each weapon loadout comes not only with the weapons but also designated 3 active and/or passive skills. The Dual-Daggers wargear for example comes with the ability to turn invisible at the cost of energy, and has two active damage skills with included mobility.[/p][p][/p][p]Essences are what flavors your run by giving your Scyron access to a select pool of abilities and twists on your skills. The nature essence for example allows you to find nature-inspired abilities around healing, entanglement and summoning friendly units, whereas the fire essence is all about engulfing your enemies in fiery flames.[/p][p]And then there are Ascensions. Ascensions are different timelines and dimensions in which Bastion is being attacked. Because destroying the last hope of humanity in one timeline is surely not enough for this ancient evil. Each Ascension comes with its own challenges and boons because, in the end, time does not unfold the same everywhere.[/p][p][/p][h2]What’s Next?[/h2][p]On track with our Summer Roadmap, we now finished our very first publicly pulled Playtest which was marked for July. Following that is a new playtest for August, with the goal to ‘Expand the Experience’.[/p][p]Right now, we’d describe our community as a strong and engaged expert community that, by the looks of it, has a lot of experience with Warcraft III (maps), MOBAs and RTS. Which is exactly what we were hoping for.[/p][p]With this next push of invitations for Playtest #02, we’d like to add some less experienced players into the mix. And we genuinely hope that their feedback on the onboarding and structure of the game can help us create an even smoother experience for all skill levels.[/p][p]But don’t worry experts, there is still plenty of room for higher skill levels as well![/p][p]Especially our past playtesters might be happy to hear that we plan to add a new wargear into Playtest #02. And for all the folks who said the game is too easy, we also increased the number of Ascensions you can play at.[/p][p][/p][h3]Now, how long to wait for the next playtest? [/h3][p]Well, with August already being in full effect, and a certain game-related fare happening soon, who knows when the next invitations will go out… [/p][p]We can only recommend to better keep an eye on your inbox if you’ve already registered for our playtests. You don’t want to miss that invite, right?[/p][p][/p]
[p]💡More information on the actual date will be shared soon™️. Be sure to follow us on Steam, Discord or one of our social media channels to not miss the information.[/p]
[p][/p][p][/p][p]If you have not registered yet, have a look right here and request access.[/p][p]In case you have any questions about the selection process or others, check out the following special playtest FAQ.[/p][hr][/hr][h2]Playtest FAQ[/h2][p]What are playtests?[/p]
  • [p]Playtests are timely limited events where a select number of people are granted access to play the game in its current state in order to give feedback, report points of friction and possible major issues.[/p]
  • [p]These sessions also allow the developer to observe how players interact with the game using anonymized telemetry data. Additional surveys can be sent out for dedicated, qualitative feedback.[/p]
[p]What is the goal of playtests?[/p]
  • [p]Every playtest will come with a different set of goals which can be anywhere from squashing bugs to tests of core game play or meta progression elements, to simply uncover points of friction.[/p]
[p]How can I take part in playtests?[/p]
  • [p]You can register for a chance to be part of the early playtests by clicking on the ‘Request Access’ button on the game’s Steam Store Page.[/p]
  • [p]Please be aware that clicking the ‘Request Access’-button on the store page does not guarantee access. In a sense, clicking the button simply puts your name in the hat.[/p]
[p]How do you select who gets invited to a playtest?[/p]
  • [p]While we select the number of players required for the playtest, Steam randomly selects a group of players from the list of registered applicants. It's entirely random.[/p]
[p]How do I know that I got invited to a playtest?[/p]
  • [p]You will receive a notification from Steam to the email address linked to your Steam account.[/p]
  • [p]We will also share a notification using the game’s Steam News channel for all playtest details. So, if you want to be sure you’re to remain up to speed, playtest and otherwise, go and click the ‘Follow’ button on our store page.[/p]
[p]Does admission to one playtest give you access to all following playtests?[/p]
  • [p]Yes, but you’ll only ever receive an email notification for the first admission. To make sure you won’t miss any following playtest sessions, follow the game’s news.[/p]
[p]Will access to a playtest translate into a full copy of the game at (EA) release?[/p]
  • [p] No. On Steam, the playtest application for EverSiege: Untold Ages is a different one than the future full game. The playtest app is only available and usable for the select time frame of the playtests. If you are interested in the game, you’ll still have to purchase it once available.[/p]
[p]Will save files from Early Access or playtests remain usable with the full release of the game?[/p]
  • [p]An Early-Access game is in active development and constantly evolving.
    In some cases, save files from earlier versions may cause unexpected conflicts when used with newer builds. To ensure compatibility, major updates during Early Access may require save file resets. We will always provide advance notice when this is necessary.[/p]
  • [p]Playtest on the other hand will most certainly require a fresh start per playtest period.[/p]
[p]💡Click here for a link to the full FAQ[/p]
[hr][/hr][p]And that’s all for now folks.
Eat your vitamins, do your stretches & stay healthy.[/p][p][/p][h3]~Tindalos Interactive[/h3]

Playtest #01 is LIVE

[h3]Scyrons![/h3][p]The time to play is now.
The playtest is LIVE.[/p][p]Yes, you got that right!
We did our thing and pressed that red button, so emails and Steam notifications were sent out to all of you who were selected for our first batch of playtesters.[/p][p]Just to be sure you didn’t miss the invitation, please have a good look at your Steam-linked email inbox including spam/junk folder.[/p][p]Your impressions, reports and feedback will be highly anticipated and play an important role in the development of the game moving forward.[/p]
[p]To share insights, experience and feedback with us, please do so on our dedicated Discord server. At this stage we won’t be able to fully engage with comments on Steam’s discussion forums.[/p]
Access the Playtest Build
[p]To get your lucky hands on the playtest build and start playing, just do the following:[/p]
  1. [p]Accept the playtest invitation[/p]
  2. [p]Go to your Steam Library[/p]
  3. [p]Select EverSiege: Untold Ages Playtest[/p]
  4. [p]Click ‘Download’ to download the game[/p]
  5. [p]Wait patiently[/p]
  6. [p]Click ‘Play’[/p]
[p][/p][p]That’s it, enjoy![/p]
About the Playtest
[p]With this first public playtest we are first and foremost interested in your feedback on the onboarding experience & knowledge sharing, but also the character controls & progression. Other points of interest, suggestions or feedback on game loop and systems are also always welcome of course.[/p][p]Important information[/p]
  • [p]Start: 31st July - 4PM CEST/ 07:00 AM PDT[/p]
  • [p]End: 4th August - 7PM CEST/ 10:00 AM PDT[/p]
  • [p]Public, but limited attendance list[/p]
  • [p]Automated participant selection through Steam[/p]
  • [p]No restrictions on sharing and showing content online[/p]
  • [p]Build updates expected throughout the playtest[/p]
  • [p]Discord as a means to communicate[/p]
[p]In case you missed out on this playtest, fret not, there is always time to sign up for our future playtests. For that, head on over to the store page and click on ‘Request Access’.[/p][p]For more information on our playtests in general, please check the following FAQ.[/p][h2]Playtest FAQ[/h2][p]What are playtests?[/p]
  • [p]Playtests are timely limited events where a select number of people are granted access to play the game in its current state in order to give feedback, report points of friction and possible major issues.[/p][p]These sessions also allow the developer to observe how players interact with the game using anonymized telemetry data. Additional surveys can be sent out for dedicated, qualitative feedback.[/p]
[p]What is the goal of playtests?[/p]
  • [p]Every playtest will come with a different set of goals which can be anywhere from squashing bugs to tests of core game play or meta progression elements, to simply uncover points of friction.[/p]
[p]How can I take part in playtests?[/p]
  • [p]You can register for a chance to be part of the early playtests by clicking on the ‘Request Access’ button on the game’s Steam Store Page.[/p][p]Please be aware that clicking the ‘Request Access’-button on the store page does not guarantee access. In a sense, clicking the button simply puts your name in the hat.[/p]
[p]How do you select who gets invited to a playtest?[/p]
  • [p]While we select the number of players required for the playtest, Steam randomly selects a group of players from the list of registered applicants. It's entirely random.[/p]
[p]How do I know that I got invited to a playtest?[/p]
  • [p]You will receive a notification from Steam to the email address linked to your Steam account.[/p]
  • [p]We will also share a notification using the game’s Steam News channel for all playtest details. So, if you want to be sure you’re to remain up to speed, playtest and otherwise, go and click the ‘Follow’ button on our store page.[/p]
[p]Does admission to one playtest give you access to all following playtests?[/p]
  • [p]Yes, but you’ll only ever receive an email notification for the first admission. To make sure you won’t miss any following playtest sessions, follow the game’s news.[/p]
[p]Will access to a playtest translate into a full copy of the game at Early Access release?[/p]
  • [p]No. On Steam, the playtest application for EverSiege: Untold Ages is a different one than the future full game. The playtest app is only available and usable for the select time frame of the playtests. If you are interested in the game, you’ll still have to purchase it once available.[/p]
[p]Will save files from Early Access or playtests remain usable with the full release of the game?[/p]
  • [p]An Early-Access game is in active development and constantly evolving. [/p][p]Playtest on the other hand will most certainly require a fresh start per playtest period.[/p]
[p]Click here for a link to the full FAQ and here for an update on our Summer Roadmap.[/p][p]See you there,[/p][p][/p][h3]~Tindalos Interactive[/h3][p][/p][p][/p]

The First Public Playtest Is Starting Next Week

[h3]Scyrons![/h3][p]As promised in our previous update, it’s time to share some more information about our upcoming playtest. Our very first, public playtest to be precise. And we cannot tell you how excited we are for you to get your hands on this early build.[/p][p]Your impressions, reports and feedback will be highly anticipated and play an important role in the development of the game moving forward. Some Suggestions from the recent Technical Test were already implemented. And we will do our very best to be responsive and at your side over this coming weekend starting July 31st.[/p]
[p]💡This first playtest is public but strictly limited in attendance. Please be mindful that not everybody will receive an invitation at this stage; all invites are picked at random. For more information on playtests and how invites are determined, please read the FAQ below.[/p]
[h2]About the build[/h2][p]While this build does not include multiplayer co-op just yet, which our team is pushing forward as we speak, you’ll be able to choose between 4 different hero types or “Wargears” and 5 different skill sets or “Ancient Essences”. This leaves you with plenty of variety in playstyles and approaches to try and overcome the Unraveller.[/p][p]Before fighting the ancient evil, you’ll find yourself excusing through the realms surrounding Bastion, finding a wide variety of quests, mobs, and dungeons. Each tempting with you with a valuable XP boost, rewards and a unique challenge. All while managing your lane and improving Bastions defenses.[/p][p]And of course, meta progression is active and will come into play following your attempts, allowing you to adapt better to every challenge the game will throw at you.[/p][p][/p][p]The Unraveler is waiting for you / 📸 Tindalos Interactive (Concept Art)[/p][p]Despite already containing a load of features, this build still remains an early (alpha) build. Not only does this mean that there is more to come, but more importantly – issues can occur.[/p][p]So, please be aware that you can encounter placeholders, bugs, glitches and crashes. Impacts on your progression and save files cannot be excluded.[/p][h2]About the Playtest[/h2][p]We are holding this playtest at the end of July, with a focus on balancing and polishing the solo experience.[/p][p]Your feedback on the onboarding experience & knowledge sharing, but also the character controls & progression are especially important in that regard. Other points of interest, suggestions or feedback on game loop and systems are also always welcome of course.[/p]
[p]💡To share your insights, experience and feedback with us, please do so on our dedicated Discord server. At this stage we won’t be able to fully get into comments on Steam’s discussion forums.[/p]
[h3]🔥Important information[/h3]
  • [p]31st July - 4th August[/p]
  • [p]Public, but limited attendance list[/p]
  • [p]Automated participant selection through Steam[/p]
  • [p]No restrictions on sharing and showing content online[/p]
  • [p]Build updates expected throughout the playtest[/p]
  • [p]Discord as a means to communicate[/p]
[p]Now is still time to sign up for this and/or future playtests, so head on over to the store page and click on ‘Request Access’.[/p][p]For more information on our playtests in general, please check the following FAQ.[/p][hr][/hr][h2]Playtest FAQ[/h2][p]What are playtests?[/p]
  • [p]Playtests are timely limited events where a select number of people are granted access to play the game in its current state in order to give feedback, report points of friction and possible major issues.[/p][p]These sessions also allow the developer to observe how players interact with the game using anonymized telemetry data. Additional surveys can be sent out for dedicated, qualitative feedback.[/p]
[p]What is the goal of playtests?[/p]
  • [p]Every playtest will come with a different set of goals which can be anywhere from squashing bugs to tests of core game play or meta progression elements, to simply uncover points of friction.[/p]
[p]How can I take part in playtests?[/p]
  • [p]You can register for a chance to be part of the early playtests by clicking on the ‘Request Access’ button on the game’s Steam Store Page.[/p][p]Please be aware that clicking the ‘Request Access’-button on the store page does not guarantee access. In a sense, clicking the button simply puts your name in the hat.[/p]
[p]How do you select who gets invited to a playtest?[/p]
  • [p]While we select the number of players required for the playtest, Steam randomly selects a group of players from the list of registered applicants. It's entirely random.[/p]
[p]How do I know that I got invited to a playtest?[/p]
  • [p]You will receive a notification from Steam to the email address linked to your Steam account.[/p]
  • [p]We will also share a notification using the game’s Steam News channel for all playtest details. So, if you want to be sure you’re to remain up to speed, playtest and otherwise, go and click the ‘Follow’ button on our store page.[/p]
[p]Does admission to one playtest give you access to all following playtests?[/p]
  • [p]Yes, but you’ll only ever receive an email notification for the first admission. To make sure you won’t miss any following playtest sessions, follow the game’s news.[/p]
[p]Will access to a playtest translate into a full copy of the game at Early Access release?[/p]
  • [p]No. On Steam, the playtest application for EverSiege: Untold Ages is a different one than the future full game. The playtest app is only available and usable for the select time frame of the playtests. If you are interested in the game, you’ll still have to purchase it once available.[/p]
[p]Will save files from Early Access or playtests remain usable with the full release of the game?[/p]
  • [p]An Early-Access game is in active development and constantly evolving. [/p][p]Playtest on the other hand will most certainly require a fresh start per playtest period.[/p]
[p]Click here for a link to the full FAQ and here for an update on our Summer Roadmap.[/p][p]See you there,[/p][p][/p][h3]~Tindalos Interactive[/h3]

Development Update #1 — Following the Technical Test

[h3]Scyrons![/h3][p]Following up on our very first, Discord exclusive, Technical Test for EverSiege: Untold Ages at the end of June (this one), we feel like we owe you an update.[/p][p]But before we jump into a bunch of technical and less technical information, a big “Thank You!” to everyone that took time out of their busy schedules to play EverSiege in its early stage and share their impressions with us! It was truly great to talk to and exchange with all of you![/p][p]And now, let’s get to that technical test.[/p][p][/p][h2]The goal & result of the Technical Test[/h2][p]The main goal of this first technical test was to ensure a smooth gaming experience from start to finish. This included the general stability of the game, but also ongoing, frictionless communication with our servers for telemetric, anonymized data & future matchmaking. All very important for our planned play sessions.[/p][p]It was also a great first test run for our Discord server structure, required resources and direct communication with players.[/p][p]And what we can say for sure is, on all these terms, that the Technical Test was a great success. More than that even; because we had the pleasure of getting to know a great bunch of you people.[/p][p]You can lead a horse to water, but you can’t make it swim. / 📸Cleminiti (Discord)[/p][p][/p][h2]Feedback & Bugs[/h2][p]While playing and testing on a pre-alpha build, placeholders, bugs and the occasional crash can of course be experienced.[/p][p]On these matters, however, our community handled it like real pros. They reported every issue they found and kicked some bad guy-butt at the same time. But not only issues were reported, a lot of testers also shared their impressions on balancing, game feel and more.[/p][p]Discord user Qknl even went so far to share his little money exploit with us and the other players. No matter real world or EverSiege, nothing more important than a good cash flow, am I rite?[/p][p]QKnl getting rich quick in a Survivors-like dungeon with a favorable ability. / cropped 📸QKnl (Discord)[/p][p]Speaking of impressions, we are more than impressed with the results of this first technical test and are committed on making the most of the shared reports and feedback.[/p][h2]Next steps[/h2][p]With the first Technical Test out of the way, we are now preparing for our very first public playtest.[/p][p]According to our very own Summer Roadmap said playtest is coming right for us and will actually happen this month! So, you better keep an eye on your inbox if you’ve already registered for our playtests. You don’t want to miss that invite, right?[/p]
[p]💡More information on the actual date will be shared soon™️. Be sure to follow us on Steam, Discord or one of our social media channels to not miss the information.[/p]
[p][/p][p]If you have not registered yet, have a look right here and request access. In case you have any questions about the selection process or others, check out the following special playtest FAQ.[/p][hr][/hr][h2]Playtest FAQ[/h2][p]What are playtests?[/p]
  • [p]Playtests are timely limited events where a select number of people are granted access to play the game in its current state in order to give feedback, report points of friction and possible major issues.[/p][p]These sessions also allow the developer to observe how players interact with the game using anonymized telemetry data. Additional surveys can be sent out for dedicated, qualitative feedback.[/p]
[p]What is the goal of playtests?[/p]
  • [p]Every playtest will come with a different set of goals which can be anywhere from squashing bugs to tests of core game play or meta progression elements, to simply uncover points of friction.[/p]
[p]How can I take part in playtests?[/p]
  • [p]You can register for a chance to be part of the early playtests by clicking on the ‘Request Access’ button on the game’s Steam Store Page.[/p][p]Please be aware that clicking the ‘Request Access’-button on the store page does not guarantee access. In a sense, clicking the button simply puts your name in the hat.[/p]
[p]How do you select who gets invited to a playtest?[/p]
  • [p]While we select the number of players required for the playtest, Steam randomly selects a group of players from the list of registered applicants. It's entirely random.[/p]
[p]How do I know that I got invited to a playtest?[/p]
  • [p]You will receive a notification from Steam to the email address linked to your Steam account.[/p]
  • [p]We will also share a notification using the game’s Steam News channel for all playtest details. So, if you want to be sure you’re to remain up to speed, playtest and otherwise, go and click the ‘Follow’ button on our store page.[/p]
[p]Does admission to one playtest give you access to all following playtests?[/p]
  • [p]Yes, but you’ll only ever receive an email notification for the first admission. To make sure you won’t miss any following playtest sessions, follow the game’s news.[/p]
[p]Will access to a playtest translate into a full copy of the game at Early Access release?[/p]
  • [p]No. On Steam, the playtest application for EverSiege: Untold Ages is a different one than the future full game. The playtest app is only available and usable for the select time frame of the playtests. If you are interested in the game, you’ll still have to purchase it once available.[/p]
[p]Will save files from Early Access or playtests remain usable with the full release of the game?[/p]
  • [p]An Early-Access game is in active development and constantly evolving.
    In some cases, save files from earlier versions may cause unexpected conflicts when used with newer builds. To ensure compatibility, major updates during Early Access may require save file resets. We will always provide advance notice when this is necessary.[/p]
  • [p]Playtest on the other hand will most certainly require a fresh start per playtest period.[/p]
[p]💡Click here for a link to the full FAQ[/p]
[hr][/hr][h3]And that’s all for now folks.[/h3][p]We’ll leave you with another community picture. This one is Juokoo, from our Discord server, who clearly took the wrong portal, ending up on one of the moons circulating Bastion.[/p][p][/p][p]Have a good one, everybody & stay hydrated.[/p][p] [/p][h3]~Tindalos Interactive[/h3]