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Noble Legacy News

Noble Legacy – Hotfix 0.1.58463

[p]This update focuses on NPC behavior reliability, combat polish, building improvements, UI clarity, and major performance optimizations as we continue scaling the game during Early Access.
[/p][p]Design Updates[/p]
  • [p]Thanks to your feedback and testing, based on what we’ve seen we decided to remove tool gating from resources, particularly with Mining as we want to communicate soft progression with tool upgrades as boons for efficiency.[/p]
  • [p]Lumber is no longer treated as a fuel type. This is a base resource and is required to craft byproducts such as planks and firewood. In addition we updated kindling, to firewood instead to provide more player facing fuel types.[/p]
[p]NPCs, AI & Jobs[/p]
  • [p]Hunters are now far more reliable, with improved engagement behavior and attack consistency.[/p]
  • [p]Hunters now only target valid animal spawners.[/p]
  • [p]Added simulated hunting when players are not nearby, granting resources over time.[/p]
  • [p]Fixed armor not re-equipping correctly after save reloads.[/p]
[p]Combat Improvements[/p]
  • [p]Bow combat polish: arrows trajectory is more reliable and will now always aim toward the camera center, even at close range.[/p]
  • [p]Disabled collision with knocked-out characters.[/p]
  • [p]Combat Optimizations[/p]
[p]Building & Construction[/p]
  • [p]Added Half Roofs to compliment half walls.[/p]
  • [p]Optimized road and defensive wall placements.[/p]
  • [p]Improved collision for walls, floors, trims, roofs, and structures.[/p]
  • [p]Improved height adjustment logic and contextual build parts.[/p]
  • [p]Improved placement and collision for defensive walls, palisades, roads, and tool racks.[/p]
[p] [/p][p]UI & Quality of Life[/p]
  • [p]Unified visual style across inventory-related UI.[/p]
  • [p]Improved spacing and reduced visual noise in inventory-related UI.[/p]
  • [p]Improved build radial menu with contextual items and recently used parts.[/p]
  • [p]Optimized build radial menu[/p]
  • [p]Now hiding distant icons when in tactical camera mode to reduce visual clutter[/p]
[p] Performance & Optimization[/p]
  • [p]Reduced expensive UI refreshes[/p]
  • [p]Further optimized NPCs[/p]
  • [p]Optimized various shaders[/p]
[p]
[/p][p] [/p][p]
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Noble Legacy - Hotfix v0.1.58287

[h2]Happy Holidays![/h2][p][/p][p]This hotfix focuses on crafting reliability, villager and porter behavior, combat balance, UI responsiveness, and performance optimizations, along with holiday decorative additions.[/p][p][/p][h3]Crafting & Economy Fixes[/h3]
  • [p]Fixed Blacksmith crafting not working correctly for players and Villagers.[/p]
  • [p]Villagers can now correctly craft stew and other food items.[/p]
  • [p]Fixed multiple issues with crafting and porter behaviors[/p]
[p][/p][h3]AI & Villager Improvements[/h3]
  • [p]Fixed Hunters getting stuck endlessly trying to acquire bows.[/p]
  • [p]Improved Visitor behavior, including fixes for persistent or idle visitors in existing saves.[/p]
[p]DEV NOTE: Hunters are in an unpolished state that still requires more work to be done to bring up their efficiency. We will be working towards this in our next patch. You may experience bugs and unexpected behavior regarding hunters. [/p][h3]Combat Balance & Changes[/h3]
  • [p]Bow draw is now meter-based, providing clearer feedback and control.[/p]
  • [p]Reduced stamina cost while holding a shield.[/p]
  • [p]Increased engagement range for boars, wolves, and bears.[/p]
  • [p]Hunters now deal increased damage and improved accuracy.[/p]
  • [p]Fixed combat state issues that could persist incorrectly across saves.[/p]
[p]DEV NOTE: We recently discovered some issues regarding stamina - and have temporarily disabled bow stamina usage - in order to observe Hunter behaviors as well as a present regen bug. [/p][h3]UI & Quality of Life[/h3]
  • [p]Fixed crafting menus not updating when player inventory changes.[/p]
  • [p]Added on-screen help text for skipping dialogue when available.[/p]
  • [p]Fixed multiple tooltip and UI display issues.[/p]
[p][/p][h3]Performance & Visual Optimization[/h3]
  • [p]Further optimizations to lighting:[/p]
    • [p]Improved lighting behavior and visuals[/p]
  • [p]Reduced particle counts on ambient VFX such as crows.[/p]
  • [p]Fixed certain foliage not being removed on structure placement.[/p]
  • [p]Improved performance of various UI elements[/p]
[p][/p][h3]Festive Content Updates[/h3]
  • [p]Added festive build parts Christmas assets. Tree, Wreath, Gifts.
    [/p]
[h3]Stability & System Fixes[/h3]
  • [p]Fixed save/load edge cases, including preventing “Load Last Save” when no valid save exists.[/p]

Medieval town-building sim Noble Legacy just made its world more dangerous, but it's handing you the tools to match

If the terrifying rush of technological advancement has you craving a return to the days of yore, the best medieval games are a great escape. From character-focused adventures like Kingdom Come Deliverance 2, through the all-encompassing spectrum of Medieval Dynasty, to the infrastructure-led Manor Lords, there's plenty of choice. But I've also got my eye on Noble Legacy, which is still in its early access journey but is making strong strides in the right direction with each patch. The December update has just arrived, and it's packing in so much that developer Studio 369 recommends starting fresh to experience it all.


Read the rest of the story...


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Gift Noble Legacy for the Holidays!

[h3]Happy Holidays from the Noble Legacy Team! [/h3][p]
Good news! We are participating in the Steam Holiday Sales from Dec 18 through Jan 5 - and you can pick up a copy of Noble Legacy for 25% off for yourself, or as a gift! Thank you again for your continued support in Noble Legacy!

[dynamiclink][/dynamiclink][/p]

Noble Legacy - December Update

[p]This December 2025 update focuses on New Game Experience, Increased world content, substantial crafting improvements, combat polish, and important quality-of-life fixes across Kingdom mode.

More feature related details are in our December Update Preview announcement here!
[dynamiclink][/dynamiclink][/p][p]It is highly recommended to start a new save with this update, as the crafting structure and inventory management has changed.[/p][p][/p][h3]World & Exploration[/h3]
  • [p]New Kingdom Opening Experience
    A guided narrative introduction that helps players choose an initial settlement location and create their Capital.[/p]
  • [p]Bandit Ruins & Camps
    Discover and Explore Ancient Ruins. Throughout the land you will find these locations, possibly occupied by brigands, that hold loot and rewards[/p]
  • [p]Populated Villages[/p]
  • [p]Villages are now inhabited by Their Barons and Villagers, and are looking forward to establishing diplomatic relations[/p]
  • [p]More Points of Interest
    Improved placement, visuals, and performance for ruins, mineshafts, camps, bridges, and villages across Greenwood Valley.

    [/p]
[h3]Combat & Weapons[/h3]
  • [p]Two-Handed Weapons
    Initial implementation of 2H Swords with new animations, hit reactions, dodges, and improved combat feel.[/p]
  • [p]Ranged Combat Improvements
    Smarter AI aiming, better line-of-sight checks, and more reliable arrow collision.[/p]
  • [p]Creature & Enemy Behavior Fixes
    Improved targeting, hitboxes, engagement ranges, and ally response when creatures are attacked.[/p]
  • [p]Combat Polish
    Fixed issues with auto-attacks, attack blocking, sprinting during combat, and enemies blocking hits after death.
    [/p]
[h3]Crafting, Jobs & Economy[/h3]
  • [p]Crafting & Inventory Overhaul[/p]
    • [p]Clearer resource requirements and tooltips[/p]
    • [p]Improved fuel handling and UI feedback[/p]
    • [p]Fixed multiple crafting, smelting, and storage issues
      [/p]
  • [p]New and Expanded Professions[/p]
    • [p]Weaver fully functional with storage, recipes, and prefab[/p]
    • [p]Tailor with new workstation, clothing crafting, and improved visuals[/p]
    • [p]Blacksmith expanded weapon, tool, and armor crafting
      [/p]
  • [p]Armor, Weapons & Tools[/p]
    • [p]Complete armor sets for male and female characters[/p]
    • [p]Improved stats, visuals, icons, and equipment behavior[/p]
    • [p]New tiers for tools and fishing rods
      [/p]
  • [p]Food & Cooking Updates[/p]
    • [p]Rebalanced food outputs[/p]
    • [p]Cooking pot capacity restored[/p]
    • [p]Improved food stat tooltips
      [/p]
[h3]Building & Player Housing[/h3]
  • [p]Lord’s Manor Enhancements[/p]
    • [p]Sit on your Throne![/p]
    • [p]Build your King’s Bed![/p]
    • [p]Place your Desk to handle all your Lord’s paperwork and count your tax revenue!
      [/p]
  • [p]Improved Build Placement[/p]
    • [p]Better ground snapping for fences, roads, chairs, and foundations[/p]
    • [p]Decorative placement options expanded
      [/p]
  • [p]Prefab & Research Improvements[/p]
    • [p]Clearer progression through locked prefabs and research requirements[/p]
    • [p]Reorganized build menus and categories
      [/p]
[h3]Visual, Audio & Performance Improvements[/h3]
  • [p]Major Optimization Pass[/p]
    • [p]Reduced texture memory usage[/p]
    • [p]Improved HLOD behavior and culling[/p]
    • [p]Optimized foliage, cliffs, roads, VFX, and static villages
      [/p]
  • [p]Visual Polish[/p]
    • [p]Improved armor, clothing, props, and environment assets
      New icons for tools, weapons, buildings, and professions
      [/p]
  • [p]Audio Enhancements[/p]
    • [p]Improved horse footstep sounds and audio mixing[/p]
    • [p]Better VO clarity during dialogue
      [/p]
[p]AI, Quests & Quality of Life[/p]
  • [p]AI Improvements[/p]
    • [p]Smarter villager job assignment and inventory handling[/p]
    • [p]Improved visitor behavior and pathing[/p]
  • [p]Quest Fixes & Polish[/p]
    • [p]Improved dialogue flow and camera behavior[/p]
  • [p]UI & UX Enhancements[/p]
    • [p]Cleaner crafting, inventory, and build menus[/p]
    • [p]Clearer error messaging and tooltips[/p]
    [p][/p]
[p]Bug Fixes & Stability[/p]
  • [p]Fixed issues related to:[/p]
    • [p]Save and load consistency[/p]
    • [p]Equipment and animation bugs[/p]
    • [p]UI interaction errors[/p]
    • [p]Combat edge cases[/p]
    • [p]Mount and horse behavior[/p]
    • [p]Resource harvesting and storage[/p]
[p]
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