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Raiders Rise News

🛠 ¡Actualización para desarrolladores #22 de Raiders Rise!

[p]🧩 Gameplay & Systems[/p][p]We’ve improved the Battle Pass reward flow, adding animations when unlocking skins and fragments to make progression feel clearer and more satisfying.[/p][p][/p][p]We’ve also added quite a few new emotes that can be used in-game, this time inspired by the playable characters.[/p][p][/p][p]⚙️ Technical Improvements & Performance We’ve finally started mobile implementation. We’re still in early testing, but Raiders Rise is already playable on mobile devices![/p][p]There’s still a long way to go before you’ll be able to try it yourselves, but we wanted to share that mobile development is officially underway.[/p][p][/p][p]🎨 Skins & Art We continue making progress on new character skins:[/p]
  • [p]Nikki (Steampunk) [/p]
[p]As for enemies, we’ve created new concepts and models:[/p]
  • [p]A new cactus-type enemy for the desert biome.[/p]
  • [p]An armadillo enemy, currently in production.[/p]
[p][/p]
  • [p]Updated slug enemies with three variants (A, B, C) and new shaders.[/p]
[p][/p][p]Additionally, we’ve implemented a new simplified animation controller, replacing the previous more complex system to improve performance and the team’s workflow.[/p][p] [/p][p][/p][p]🌍 Environments & Level Design The design of Planet 3 is almost complete, with 11 levels finished and only one pending finalization. [/p][p][/p][p]We’ve continued polishing Planet 2 and have begun early work on Planet 4.[/p][p][/p][p]New props and buildings with an industrial aesthetic have been added, optimizing the reuse of existing assets.[/p][p][/p][p]We’ve also applied visual improvements and balance tweaks to the Marina and Alice levels, and have begun production on the Evac level, the final level for Planet 2[/p][p][/p][p][/p][p]Thank you all for your continued support and feedback! We’re working hard to make Raiders Rise more exciting and fun with every update.[/p][p]➡️ Don’t forget to wishlist Raiders Rise on Steam so you don’t miss any updates. ➡️ Join our Discord and play with us in upcoming playtests.[/p][p] [/p]

🛠 Raiders Rise Developer Update #21!

[p]🎉 Raiders Rise – Sprint Update![/p][p]Welcome to this new update! We’ve had two weeks full of hard work between events and everything else, but we’ve reached and even surpassed all our goals![/p][p]🧩 New Skin Fragment System You can now collect fragments to unlock skins. We’ve added a visual counter and a UI that shows how many fragments you need for each skin.[/p][p][/p][p][/p][p]We’ve also implemented animations for collecting and claiming fragments, which will be available in the next build.[/p][p][/p][p]Plus, we’re preparing new emotes so you can use them in-game![/p][p][/p][p]🛠️ Level Design & Tools Our designers now have new tools to create and balance levels faster and more accurately, including easier collider editing and other balance improvements.[/p][p][/p][p]And the emote selection we mentioned before is now implemented! You can now choose your emotes from the menu.[/p][p][/p][p]🎨 Skins & Art The art team has finished several new skins:[/p]
  • [p]Kathy - Night Rider[/p]
[p] [/p]
  • [p]Atabusk - Skin 3[/p]
[p][/p]
  • [p]Jerar - Owl Mafia[/p]
[p][/p][p]There’s also been great progress on 3D skins:[/p]
  • [p]River - Night Rider[/p]
[p][/p]
  • [p]Maya - Hardcore Punk[/p]
[p][/p]
  • [p]Korin - Yeti[/p]
[p][/p]
  • [p]Snowbird - Owl Mafia[/p]
[p][/p][p]🌍 Environments & Levels[/p]
  • [p]We continue developing planets with new models and props.[/p]
[p][/p][p][/p]
  • [p]Levels like Marina received updates based on internal feedback, with visual adjustments and depth improvements.[/p]
[p][/p]
  • [p]New levels are also in development![/p]
[p][/p][p] Thank you all for your support and continuous feedback! We’re working hard to make Raiders Rise more exciting and fun.[/p][p]➡️ Don’t forget to wishlist Raiders Rise on Steam so you don’t miss any updates. ➡️ Join our Discord and play with us in upcoming playtests.[/p][p]See you in the next update![/p][p] [/p]

🛠 #20 Raiders Rise Dev Update

[p]🎄 Raiders Rise – Final Update of the Year![/p][p]It’s the last update of 2025![/p][p]We closed out the year with a Christmas event for the team and a special on-site play session + stream with the community (thank you to everyone who joined ❤️) But the work didn’t stop there, here’s what we’ve been building behind the scenes.[/p][p][/p][p][/p][p][/p][p]🧭 Raiders Screen Improvements[/p][p]The Raiders Screen now clearly shows which Raiders you have unlocked and which are still waiting to be claimed. You can still preview locked Raiders too such as skins, upgrades and all so you know exactly who you’re working toward.[/p][p][/p][p]🛒 Shop & Emotes[/p][p]We’ve put together a first mock-up of the in-game shop and added a set of fun emotes inspired by our Raiders, plus some general ones to flex in-game.[/p][p][/p][p][/p][p]⚔️ Raider Updates & Balance Tweaks[/p][p]We’ve been refining abilities and upgrades across the roster:[/p]
  • [p]Atabusk can now steal coins with a new upgrade.[/p]
  • [p]Nikky’s passive now triggers an explosion around him when he’s in danger (instead of away from him) for clearer readability.[/p]
  • [p]Kathy’s ultimate now silences enemies (stronger than dazzle), with an upgrade that keeps the silence active even after they leave the area.[/p]
  • [p]Maya can turn invisible while dashing, gain energy while invisible, and her bombs are now hidden from the enemy team when planted.[/p]
  • [p]Snowbird gains a new upgrade where around every 10th bullet he’ll freeze monsters. His ultimate now slows and eventually freezes players, with an upgrade that keeps them partially frozen even after exiting the area of effect.[/p]
  • [p]Sky’s new skill now provides energy to nearby allies.[/p]
  • [p]Jak’s passive has been updated into a shield for clearer gameplay feedback.[/p]
[p][/p][p]🧬 Raiders & Skins Progress[/p][p]Concepts have given some love to the next round of skin 2s for Lence, Zen and Vode[/p][p][/p][p]The 3D team have progressed very nicely on more skins:[/p]
  • [p]Vode Hebi Clan Skin[/p]
  • [p]Kathy Fairytale skin[/p]
  • [p]Jak Flower Power skin[/p]
[p][/p][p][/p][p]Finally the Animators continue to bring our Raiders to life and we can’t wait for you to try them![/p]
  • [p]Polished animations for Zen, Vode, Jaeger, and Lence base models[/p]
  • [p]Lence, Blayze, and Bebbo Skin 1 models are now rigged and looking great[/p]
[p][/p][p][/p][p][/p][p][/p][p]🪐 Planet 2 Updates[/p][p]Planet 2 is getting a lot of love with new dressing and colliders. We’ve also removed Super Chests and replaced them with new side missions to add more collaboration![/p][p][/p][p][/p][p]💌 Thank you, Raiders[/p][p]Your support, feedback, and playtesting mean everything to us. We hope you continue to enjoy our playtests and we hope to see and hear from you in the New Year! [/p][p]If you haven’t already:[/p][p] ➡️ Wishlist Raiders Rise on Steam to stay in the loop[/p][p] ➡️ Join our Discord and playtest with us[/p][p]See you in the next update — and until then, stay warm and keep raiding! 🚀[/p][p][/p]

Winter Play Session, Raiders Rise

[p]Winter has arrived in Raiders Rise, and it brings more than snow: this season comes with a brand-new update packed with improvements, new enemies, refined gameplay… and a special community Play Session to celebrate it![/p][p]The session begins on Friday, December 5th at 17:00 CET, and at 18:00 CET we’ll go live from the studio, streaming the on-site play session with the participants selected through our social media call.[/p][p]And yes—there will also be a giveaway of 3 Steam gift cards (20€ each). To join, simply hop into our Discord and follow the instructions in the event channel.[/p][p] [/p][h2]✨ What to Expect in This Version?[/h2][p]This event coincides with the release of Update 0.7, one of the biggest polish updates we’ve done so far. Nearly every part of the game has been touched—from combat responsiveness to animations, levels, UI, performance, enemy logic, and navigation—preparing Raiders Rise for its upcoming milestones.[/p][p]Here’s a breakdown of what you’ll be able to try during the Winter Play Session:[/p][p] [/p][h2]🧊 NEW Winter Customization[/h2][p]To match the season, we’re introducing the first iteration of the Raiders Profile, a basic but fully functional system that finally opens the door to true character customization.[/p][p]During the Play Session, you can try:[/p]
  • [p]5 new skins (temporary, for testing)[/p]
  • [p]10 new chromas[/p]
  • [p]Early customization for emotes[/p]
  • [p]Sprays selection (still in development) [/p]
[p]For this version, you’ll also have access to six playable Raiders: Atabusk, Jerar, Maya, Jak, Kathy, and Snowbird, each featuring an exclusive winter skin and their own chromas. [/p][h2]🎮 Polished Animations & Raider Gameplay[/h2][p]A huge animation pass across many characters, including: Jerar, Kathy, Sky, Vode, Jak, Nikky, Lence, Maya, and Attabusk.[/p][p]Improvements include:[/p]
  • [p]Fixed blending[/p]
  • [p]Proper walk/run cycles[/p]
  • [p]Polished VFX for abilities and ultimates[/p]
  • [p]Normalized movement speed[/p]
  • [p]Corrected dash, ultimate, debuff and visual edge-cases [/p]
[h2]🗺️ Level Reworks, Colliders & Navigation[/h2][p]Most levels received a significant update:[/p]
  • [p]Train, Hallway, Maze, Coral, Urban, and Planet areas reworked[/p]
  • [p]New blockers, improved exits, updated door logic[/p]
  • [p]Adjusted chest/crystal/super-chest placement[/p]
  • [p]Bullet and player colliders rebuilt[/p]
  • [p]Smoother edges (no more getting stuck!)[/p]
  • [p]Navigation meshes recreated across the game[/p]
  • [p]Fixed bullet-blocking walls + unintended occlusion [/p]
[h2]💼 UI, Shop & Battlepass Refinements[/h2]
  • [p]Smarter upgrade system: equipped perks appear less frequently[/p]
  • [p]Better “cannot purchase” feedback[/p]
  • [p]Shop rolls now persist across shops[/p]
  • [p]Cleaned up visuals and prefabs[/p]
  • [p]Battlepass updates:[/p]
    • [p]New review popup[/p]
    • [p]Late reward screen[/p]
    • [p]Claim-all button[/p]
    • [p]Fixed premium mission logic [/p]
  • [p]General UI cleanup and controller navigation improvements [/p]
[h2]⚙️ Performance, Stability & Misc[/h2]
  • [p]Major reduction in performance spikes while loading configs[/p]
  • [p]Improved bot behavior[/p]
  • [p]Fixes for late-join interactions[/p]
  • [p]Cursor visibility issues fully resolved[/p]
  • [p]Massive project cleanup of unused assets[/p]
  • [p]Unity upgraded to 6000.0.58f2 [/p]
[h2]🎁 Giveaway During the Play Session[/h2][p]To celebrate the update, we’re hosting a special giveaway:[/p][h3]🎉 3 Steam Gift Cards (20€ each)[/h3][p]To participate:[/p]
  1. [p]Join our Discord [/p]
  2. [p]Follow the instructions in the event channel [/p]
[h2]❄️ See You on Friday![/h2][p]Get ready to experience Raiders Rise at its smoothest, cleanest, and most polished state yet— and to dress your Raiders in true winter style.[/p][p]We’ll see you at the Winter Play Session! ❄️🛡️🎮[/p][p] [/p]

🛠 #19 Raiders Rise Dev Update

[p][/p][h3]🔥 MILESTONE REACHED! HUGE UPDATE INCOMING, RAIDERS! 🔥[/h3][p]We hit our goal! Development had a few twists, but the team absolutely crushed it to bring you these major updates. Let’s dive in![/p][p] [/p][h3]👤 Raider Screens: Now in 3D![/h3][p]The Raider Closet is now fully 3D! Head over to your Raider screen to see and choose the perfect skin and chroma combination before you drop into the action. Stay tuned for upcoming playsessions where you’ll be able to try out the new Raiders, Skins and Chromas![/p][p][/p][p][/p][h3]⏳ Evacuation Timer Added[/h3][p]No more endless stalemates! We've implemented a time-out on the Evac phase. If the fight drags on too long without a clear winner, the timer will expire, resulting in a draw.[/p][p] [/p][h3]✨ Raider Art[/h3][p]Our Artists are on fire![/p]
  • [p]Concepts: Skin 2 art is progressing nicely for Blayze, Lence, Bebbo, and Zantetsu.[/p]
  • [p]3D Models: Beyond building the new 3D Raider screens and chromas, they're hard at work on Skin 1 for Zen, Atabusk, and Jaeger.[/p]
  • [p]Animation & VFX: Raiders, enemies, and environments have all received a major polish and some extra visual flair![/p]
[p][/p][h3]🗺️ Levels[/h3][p]The interactive elements and new enemies are coming together nicely in the Desert planets, we’ve added a first art pass so players have a better understanding of their visuals and functionality. You’ll be able to test out the new desert planet shortly so stay tuned for future playtest announcements![/p][p]The next planet is also well underway in 3D! [/p][p] [/p][p]💌 Thanks for reading, Raiders and for being part of this wild ride! Your support keeps us fired up every week. If you haven’t already: ➡️ Wishlist Raiders Rise on Steam to stay in the loop ➡️ Join our Discord and playtest with us![/p][p]See you in the next update  and in the meantime, keep raiding! 🚀[/p][p] [/p]