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Fighting Rogue News

Unveiling the Official Theme Song: Po Xiao

[p][/p][previewyoutube][/previewyoutube][p][/p][h3]Wishlist Fighting Rogue:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p]

V0.1 Playtest Concluding July 3!

[p]Heroes of the Jianghu,[/p][p]These two weeks of our V0.1 test have been invaluable! Your feedback—from gameplay tweaks to bug reports—has pulled our small team from pre-launch jitters into clarity and confidence. We now know exactly what to refine for the future![/p][p][/p][h3]Test Shutdown Details[/h3]
  • [p]Ends: July 3, 24:00 (UTC+8) / 08:00 (PT)[/p]
  • [p]Wiped Progress: Rank data will reset due to upcoming system overhauls.[/p]
[p][/p][h3]Your Feedback in Action[/h3]
  1. [p]Prioritized Fixes:[/p]
    • [p]Buildcrafting depth [/p]
    • [p]Numerical balancing [/p]
    • [p]Crafting UX [/p]
  2. [p]Anti-Cheat System: Coming in future updates![/p]
  3. [p]Localization Improvements: Addressing EN text issues—apologies for confusion![/p]
[p][/p][h3]What’s Next?[/h3]
  • [p]More tests/demos when new content is ready![/p]
[p][/p][h3]Final Note[/h3][p]Savor every last thrill in the Jianghu these final days! Encounter issues? Keep reporting—we’re all ears![/p][p][/p][h3]Wishlist Fighting Rogue:[/h3][p][dynamiclink][/dynamiclink][/p]

V0.1 Playtest: Community Feedback & Dev Response

[h3]Hey Jianghu Heroes![/h3][p]Thanks for playing Rogue Wulin and sharing your feedback! We’ve compiled your top questions—let’s dive in:[/p][p][/p][h3]Q: "Can we combo three manuals into one?"[/h3][p]A: Great idea! We’re exploring this as a potential faction mechanic. Stay tuned![/p][p][/p][h3]Q: "Will you add PvE modes like Slay the Spire? (PvE early, PvP late)"[/h3][p]A: PvE is on our radar, but dev resources are tight. We’re prototyping options![/p][p][/p][h3]Q: "Any plans for multiplayer?"[/h3][p]A: Likely post-PvE. Debating formats (auto-chess? 3v3?). For now, we’re polishing core gameplay.[/p][p][/p][h3]Q: "Faction weapons need more visual distinction."[/h3][p]A: Agreed! Each faction already has 12 unique manuals. We’ll add faction-exclusive relics soon![/p][p][/p][h3]Q: "Male characters? That guy in the screenshot?"[/h3][p]A: YES! The fist-fighting dude in our Steam caps? He’s from a new faction—coming soon! [/p][p][/p][p][/p][h3]Q: "Ultimate move animations are too rare!"[/h3][p]A: Update incoming! We’ll:[/p]
  • [p]Show ults every round (first use)[/p]
  • [p]Add an animation toggle[/p]
[p][/p][p][/p][h3]Q: "Dodge is OP! Buff DoT builds!"[/h3][p]A: Balancing is ongoing. We’re crunching data to tune DoT/sustain![/p][p][/p][h3]Q: "Ults don’t scale with Inner Power?"[/h3][p]A: Clarification:[/p]
  • [p]Outer PowerPhysical DMG (e.g., Bai Xinyan’s ult)[/p]
  • [p]Inner PowerMagical DMG (e.g., Su Lianxiang’s ult)[/p]
[p][/p][h3]Q: "Progression feels grindy! 1% per 30-min run?!"[/h3][p]A: Oops—not our intent! We’re slashing grind and smoothing unlocks ASAP.[/p][p][/p][h3]Q: "Cheating in async PvP?"[/h3][p]A: Anti-cheat will launches with next playtest version. Fair matches guaranteed![/p][p][/p][h3]Q: "When does testing end?"[/h3][p]A: TBD—we’ll announce dates once optimization goals are met. More tests coming![/p][p][/p][h3]Q: "Full release date?"[/h3][p]A: We’re a small team polishing new modes/mechanics. No date yet, but we’re all-in![/p][p][/p][h3]Bugs & Optimizations[/h3][p]We’re squashing reported issues—thanks for your patience![/p][p][/p][h3]Wishlist Fighting Rogue:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p]

Jianghu Survival Guide: Turning "Oh Crap" into "I Meant to Do That"

[p][/p][previewyoutube][/previewyoutube][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Fate System Gameplay New Concept: Dual-Faced Relics!

[p]Hello, fellow heroes![/p][p]After discussing the Fate: Matrix prototype, your "dual-purpose card" idea (like Tarot reversals) sparked this new concept: Fate: Dual-Faced Relics! [/p][p][/p][h2]Playtest Description[/h2][p]To emphasize again, this Steam beta version is still a work in progress due to time constraints, so not all features are included. Initially, we planned to have Store, Combat, and Fate segments, but unfortunately, the Fate gameplay didn’t make it into this version. However, don’t worry! The current gameplay flow works fine![/p][p][/p][p]Earlier, we discussed some Fate System gameplay concept. If you're interested, you can check it out here:[/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]What Are Dual-Faced Relics?[/h3][p]Some relics can mutate, gaining:[/p]
  • [p]Front Face: Original effect[/p]
  • [p]Back Face: Stronger effect + Qi Backlash (a risky downside, akin to "走火入魔" / cultivation corruption)[/p]
[p][/p][p][/p][h2]Acquiring Them[/h2]
  • [p]Bound to Armory: Cannot be sold/stored in inventory—essentially "cursed items."[/p]
[p][/p][p][/p][h2]Choosing Sides[/h2][p]When equipping:[/p]
  1. [p]Pick Front (safe) or Back (powerful + backlash)[/p]
  2. [p]The unchosen effect is lost forever.[/p]
[p][/p][p][/p][h2]Managing Qi Backlash[/h2][p]Choosing Back Face forces you to draft 1 of 3 random debuffs[/p][p][/p][h2]Relic Finalization[/h2][p]Your choice + debuff become permanent for that relic.[/p][p][/p][p][/p][h2]Faction Example: Division[/h2][p](Art: 4 Division relics shown)[/p]
  • [p]First 3 Relics: Huge stat boosts, but...
    Backlash: "Clones itself each round"—filling Armory slots![/p]
  • [p]Final Relic \[Division Stone]:[/p]
    • [p]Boosts all Division relics[/p]
    • [p]"Eats" clones to empower itself + clears their debuffs![/p]
[p][/p][p][/p][h2]Roguelike Strategy[/h2]
  • [p]Race against time: Complete your build before debuffs cripple you![/p]
  • [p]Adapt: Balance faction skills vs. store RNG each round.[/p]
[p][/p][h2]Combat Impact[/h2][p]All Front/Back effects apply permanently once activated. But—new relics can shift your build mid-run![/p][p][/p][h2]Why We Love This[/h2][p]Dual-Faced Relics add high-risk gambles and backlash management to core strategy. Will you embrace corruption for power?[/p][p][/p][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p]