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BattleGroupVR2 News

🚀 BattleGroupVR2 – Development Roadmap

[h2]🚀 BattleGroupVR2 – Development Roadmap[/h2][p]Greetings commanders — a lot of people have been asking for a roadmap with Early Access coming up, so here it is! As a solo dev, I tend to work on several things at once rather than following a strict linear plan, so think of this more as a branching path of ongoing to-dos rather than a straight line of milestones. Some systems move faster than others depending on what clicks that week, but everything here is part of the bigger picture I’m building toward for BattleGroupVR2.[/p][p][/p][hr][/hr][p][/p][h3]🗣️ Voice Commands[/h3][p]Status: ✅ Implemented[/p][p]You can now use your headset’s microphone to issue voice commands directly to your fleet. Commands like movement orders, formation changes, and attack priorities can be spoken in real time for a more immersive bridge-commander experience.[/p][p][/p][hr][/hr][p][/p][h3]🪐 Conquest Mode[/h3][p]Status: 🧩 In Progress (≈50%)[/p][p]The core Conquest framework is operational, allowing dynamic sector control and persistent progression. Next steps include:[/p]
  • [p]Implementing sector perks that reward players who control sectors[/p]
  • [p]Expanding the unrest system to drive rebellion as empires must be maintained[/p]
  • [p]Introducing player-led factions and how to create and switch factions[/p]
[p][/p][hr][/hr][p][/p][h3]🕶️ Meta Quest Mobile Port[/h3][p]Status: ⚙️ Underway[/p][p]The Quest port is in active development. Optimization for standalone hardware has proven challenging, so the mobile version will release after PC. Extra time will be spent improving performance, visual fidelity, and memory usage to ensure a smooth VR experience.[/p][p][/p][hr][/hr][p][/p][h3]🌌 Open World Storyline[/h3][p]Status: ✍️ Ongoing[/p][p]The main campaign storyline continues to expand. Work is underway on:[/p]
  • [p]New main story missions advancing the player’s journey across the sector[/p]
  • [p]Additional side mission chains that explore lore, allies, and rival factions[/p]
[p][/p][hr][/hr][p][/p][h3]🛰️ Multiplayer[/h3][p]Status: 🚧 Planned[/p][p]Online multiplayer infrastructure is being designed to support:[/p]
  • [p]Co-op Gauntlet mode with combined fleets and coordination[/p]
  • [p]Open World co-op, allowing friends to explore sectors together[/p]
  • [p]PvP skirmishes, testing tactical skill against other commanders[/p]
[p][/p][hr][/hr][p][/p][h3]⚔️ Skirmish Mode[/h3][p]Status: 🧠 Design Phase[/p][p]A sandbox mode to create your own battles. This will include:[/p]
  • [p]A simple in-game editor for placing ships, setting objectives, and defining map parameters[/p]
  • [p]Custom battle sharing and replay support (long-term goal)[/p]
[p][/p][hr][/hr][p][/p][h3]🔧 Ship Modules[/h3][p]Status: 🧩 Expanding[/p][p]New modules are being added across all slot types. The focus is on:[/p]
  • [p]A wider variety of weapons, defenses, and support systems[/p]
  • [p]Meaningful tactical diversity — every ship build should feel unique[/p]
[p][/p][hr][/hr][p][/p][h3]Thanks so much to everyone who’s been following and supporting BattleGroupVR 2![/h3][p]
I know I haven’t had a ton of time for keeping everyone up to date on progress — most of my hours go straight into building the game. If you want to chat directly, give feedback, come hang out in the SpaceOwl Games Discord: https://discord.gg/f86JjH9Nqe[/p][p]Early Access launches November 7th, and I can’t wait for you all to finally get your hands on it.[/p][p]See you on the bridge, Commander![/p]

🚀 BattleGroupVR2 Public Demo is Live! 🚀

[p]Greeting Commanders! At long last, the day has come to step onto the bridge and lead your battlegroup.[/p][p]This demo represents a focused slice of the full game, crafted to show you what’s coming in BattleGroupVR2.[/p][p]In this demo, you’ll step onto the bridge of your flagship and take command of your fleet in first-person VR. Experience the thrill of giving real-time tactical orders, managing your squadrons, and watching massive space battles unfold around you—all from the captain’s chair.[/p][p][/p][h3]🎮 What’s Included in the Demo:[/h3]
  • [p]Core 3D fleet command gameplay with full real-time strategy controls in VR: take the captain’s chair, give tactical orders, maneuver your battlegroup, and engage enemies across vast battlefields.[/p]
  • [p]A limited preview of the story missions that introduce you to the open world of BattleGroupVR2, where you’ll explore a procedural galaxy, trade goods, mine asteroids, and hunt pirates—all to expand your fleet and restore honor to your family name.[/p]
  • [p]In Gauntlet Mode, you’re deployed into a map of increasingly difficult missions. Progress earns you valuable rewards, but any ship destroyed is permanent. To succeed, you’ll need to balance caution with ambition—withdraw early to refresh your fleet, or push deeper for higher stakes and bigger payoffs.[/p]
  • [p]Limited selection of ships to command, giving you a taste of fleet operations. The full game will expand your arsenal with a much larger roster of bigger, tougher, and more advanced warships.[/p]
[p]This is just the beginning—your feedback from the demo will help shape the full release.[/p][p][/p][h3]📅 What’s Next?[/h3]
  • [p]Early Access launch is planned for November 7th, 2025.[/p]
  • [p]Voice command: Issue orders to your fleet with just your voice, like a true admiral.[/p]
  • [p]More missions, ships, equipment, and special abilities are on the way.[/p]
  • [p]Multiplayer and coop modes for PVP and Gauntlet / Openworld modes.[/p]
  • [p]Conquest Mode: You’ll align with player-driven factions and fight for dominance in a shared galaxy.[/p]
[p][/p][h2]💬 Share Your Feedback[/h2][p]Your feedback is incredibly valuable. I’m building BattleGroupVR2 solo, so I only have 2 eyes and half a brain; thus, every bug report, suggestion, or idea helps make the game better.[/p][p]👉 The best place to share your thoughts and connect with other commanders is on the official Discord. There you can:[/p]
  • [p]Report bugs and issues[/p]
  • [p]Suggest features and improvements[/p]
  • [p]Chat with other players and swap fleet strategies[/p]
  • [p]Get sneak peeks at upcoming updates[/p]
[p]https://discord.gg/f86JjH9Nqe[/p][p][/p][h3]🛸 Wishlist & Share[/h3][p]If you enjoy the demo, please wishlist the game and share it with your friends—your support helps this solo dev (hi, that’s me 👋) continue to build bigger ships and flak-filled battles for you.[/p][p]👉 Play the Demo Now[/p][p]See you on the bridge, Commander.
– Cmder Ken[/p]

Public Demo Starting Sept 12th

[p]Hey everyone![/p][p]I’m excited to announce that the free demo launches next week on September 12th here on Steam! 🎉[/p][h3]What’s in the demo:[/h3]
  • [p]Full fleet command from your flagship’s bridge in VR[/p]
  • [p]A slice of the main storyline missions in open world mode (limited for demo)[/p]
  • [p]Gauntlet mode, a combat-focused, push-your-luck challenge against a series of increasingly difficult missions.[/p]
  • [p]A selection of the available ships to try different fleet compositions.[/p]
[p]This is just a demo, but it should give you a strong idea of what BattleGroupVR2 is all about — tactical fleet combat, bridge-command immersion, and that classic “sci-fi admiral” fantasy.[/p][h3]Early Access Release[/h3][p]The full Early Access launch is set for November 7th. The demo is just the beginning — more ships, missions, and open world exploration. multiplayer pvp and coop, asyc multiplayer conquest are down the road.[/p][hr][/hr][p]I’d love to hear what you think once you’ve tried it — feedback from players is a huge help to me as a solo developer. Join Discord![/p][p]👉 Don’t forget to Wishlist BattleGroupVR2 so you’ll be notified when the demo goes live and when Early Access launches![/p][p]See you on the bridge, Commander. 🫡[/p]

OPENWORLD MISSIONS AND ENCOUNTERS

[p]NEW BUILD: v0.46[/p]
OPENWORLD MISSIONS AND ENCOUNTERS
[p]This major update introduces Open World Missions and Random Encounters to enhance exploration and player-driven objectives. Seven new mission types can now be found at stations, including passenger tours, kill contracts, salvage runs, and courier jobs. Eight encounter types may spawn in random sectors, from wreckage and pirate ambushes to full fleet battles or peaceful trade convoys.[/p][p][/p][h2]New open world missions:[/h2][p]You will find these randomly at stations in the mission browser.[/p][p]1. Vacation Tour[/p][p]Ferry passengers on a multi-stop scenic tour through several friendly sectors and safely drop them off at a designated station. Keep them safe, entertained, and on schedule.[/p][p]2. Kill Contract[/p][p]Provoke enemy patrols by flying into hostile sectors and eliminate a set number of ships to fulfill a covert strike mission. The objective is to apply pressure without escalating to open war.[/p][p]3. Kill Gather[/p][p]Destroy enemy ships to collect classified data fragments from their wreckage. Once you've gathered enough files, the mission completes.[/p][p]4. Kill Gather Deliver[/p][p]Engage hostile forces, salvage black boxes from destroyed ships, and return them to the mission giver. Completion depends on both recovery and delivery of the data.[/p][p]5. Kill Gather Parts[/p][p]Hunt down enemy vessels and recover various ship components from their remains. Return the salvaged parts for credits based on quality and quantity.[/p][p]6. Shipment Request[/p][p]Purchase a specific commodity in a desired quantity and deliver it to a distant station. The job pays above market rate and rewards smart cargo management.[/p][p]7. Special Delivery[/p][p]Deliver a single important package to a nearby station without any complications. A straightforward courier run with minimal risk and clear reward.[/p][p]8. Cargo Escort[/p][p]Escort a convoy of transport ships to the warp zone and fend off the raiding pirates.[/p][p][/p][h2]Random Encounters[/h2][p]Random instanced sectors will spawn with an unknown type of encounter. Venture at your own risk.[/p][p]1. Containers[/p][p]Randomly spawns several drifting storage containers in the sector, some filled with loot or equipment. A small exploration and scavenging opportunity.[/p][p]2. Convoy[/p][p]A transport convoy with optional escorts travels across the sector, carrying trade goods. Players can choose to observe, protect, or ambush them.[/p][p]3. Pirate Trap[/p][p]A hostile pirate fleet lies in wait, ready to extort or attack. Expect an ambush scenario with aggressive AI behavior.[/p][p]4. Wreckage[/p][p]Multiple derelict ships scatter across the sector, containing salvageable cargo and gear. An enemy raider fleet may arrive to contest the wrecks.[/p][p]5. Battle[/p][p]Two large fleets from opposing factions engage in a full-scale battle. Players can watch, interfere, or exploit the chaos.[/p][p]Nothing could also spawn, it would just be a regular sector that might have mining opportunities and random pirate spawns.[/p][p][/p][h2]Other Updates:[/h2][p]- added quick video tutorials for certain vr command controls[/p][p]- crew chatter: crew members sometimes talk to each other or make statements.[/p][p][/p][p]Added ~34 basic stat stick equipment:[/p][p]- Sensors that increase visible range on the holo map or the sector map[/p][p]- Engines that increase jump range or regular ship speed[/p][p]- Defensive armor that increases hit points or damage reduction[/p][p]- Specific weapon mods for increased damage for cannons, lasers or missiles[/p][p]- Shield mods for improved capacity or regen.[/p][p][/p][p]The mission editor is currently withdrawn, I don't feel like its worth the trouble maintaining the editor and the json node system. It puts several steps inbetween me and my ability to create missions. So I've reverted that feature in favor of just c# file mission imports in the future.[/p][p][/p][p]This is a pretty big update, hope you enjoy the new content. Next up is making the main storyline missions or at least some introduction missions that the player should start with. Right now it kinda just drops you in and you have to wander about on your own with little guidance.[/p]