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Oaken Tower News

balance: v0.1.5

[h3]Oaken Tower Patch: v0.1.5[/h3]
This was meant to be a hotfix, but I decided to add more balancing, making it a back-to-back balance patch!

Since the damage scaling of items is generally outscaling players' health, the medic will now also appear on day 9 to give a +500 HP boost.

XP Needed from level one reduced to 52 (instead of 56)

Balance:
🔴Modern Archery (Rare): 16s cooldown --> 17s cooldown | $40 --> $45 //Dev comment: The Modern Archery spell has insane scale potential, so the investment needs to be very big.
🟢Life Essence (Epic): 4.3s cooldown --> 4.1s cooldown.
🔴Arcane Bow (Rare): 10% crit --> no crit | 3.5s cooldown --> 3.9s cooldown | $25 --> $30
🔴Molten Bow (Rare): 15 damage --> 8 damage.
🟢Cursed Necklace (Legendary): 11s cooldown --> 9.5s cooldown.
🟡Icy Axe (Common): 4s cooldown --> 3.8s cooldown | no crit --> 50% crit | 40 damage --> 25 damage.
🟢Ice Spear (Common): "On trigger: Gain +5% bonus crit chance per other frosty item." --> "On trigger: Permanently gain +1% crit chance."
🟢Hunters Tome (Rare): 4s cooldown --> 3.9s cooldown.
🟢Frostbound (Legendary): 40% crit chance --> 60% crit chance.
🔴Crystal Flare (Common): 5.5s cooldown --> 6.1s cooldown.
🟢Woodchopping (Epic): 8s cooldown --> 6.3s cooldown.
🟢Frozen Orb (Epic): 8s cooldown --> 7.4s cooldown.

Check out this cool video by SuperAutoGaming!
https://youtu.be/Rg3ml-rRSxY?si=nTT8R6-xbuRgMrZx

//Bocary

balance: v0.1.4

[h3]Oaken Tower Patch: v0.1.4[/h3]

Leveling up has now become more expensive/risky than previous.

New:
On day 3, a special encounter will now appear.
The plan is to add a few more encounters to the game.

General Balance changes:
Leveling up now starts at 56 XP required rather than 32 XP required, making leveling up more expensive in general throughout the game.
Winning a fight now grants 12 XP at day start, losing grans 8 XP (Rather than a static +4 XP). These two changes makes it harder to level up manually, and makes the process of leveling something that happens more automatically (a mix between Super Auto Pets and Teamfight Tactics).
Base starting gold $65 --> $55

Item Balance changes:
🟢Cobalt Spear (Legendary): 3.9s cooldown --> 3.5s cooldown.
🟢Bat Wing (Legendary): 10 damage --> 15 damage.
🟢Decay (Epic): "Start of combat: Deal 200 damage." --> "Start of combat: Deal 250 damage."
🔴Lunar Codex (Rare): 2.9s cooldown --> 3.4s cooldown.
🟢Chopper (Common): "Start of combat: Give your axes +2 damage permanently." --> "Start of combat: Give your axes +3 damage permanently."
🟡Lightblade (Rare): "When you heal, trigger this." --> "When you heal, gain +3 bonus damage" | 5s cooldown --> 4.2s cooldown. //This change is mainly because old lightblade was a coding nightmare :D
🔴Arcane Bow (Common): 3.2s cooldown --> 3.5s cooldown.
🔴Mordern Archery (Rare): $35 --> $40.

General prices for common/rare items lowered:
🟢Icy Axe (Common): $30 --> $20.
🟢Regular Bow (Common): $25 --> $15.
🟢Ruby Knife (Rare): $40 --> $35.
🟢Bone Club (Common): $20 --> $15.
🟢Paladin's Hammer (Common): $30 --> $25.
🟢Ice Spear (Rare): $35 --> $25.
🟢Noble Spear (Rare): $30 --> $25.
🟢Refined Spear (Common): $25 --> $15.
🟢Silver Lance (Common): $30 --> $20.
🟢Trident (Rare): $35 --> $30.
🟢How To Grow (Rare): $35 --> $30.
🟢Hunters Tome (Rare): 12 damage --> 14 damage | 4.2s cooldown --> 4s cooldown.
🟢Snowlfakes (Common): $35 --> $25.
🟢Novice Blade (Common): $25 --> $15.
🟢Twillight Edge (Common): $25 --> $20 | 6s cooldown --> 5.7s cooldown.
🟢Darksteel (Common): $35 --> $25.

Fixes:
* Conjure Spear (Epic) now has a sound effect on trigger.
* A triple reward chest no longer stays in your inventory for the next game if you didn't use it in your last one.
* Combining goblets into a triple now combines their total sell values as well.
* Treasure Chest will now correctly make triple-versions of goblets if it would result in a triple (and give you a triple-chest reward)
* High Blade typo fixed.
* Losing internet connection will now display "No connection" when trying to fetch a player encounter, rather than putting you against the last fetched encounter. A "Retry" button will later be implemented to try to fetch the encounter again if unsuccessful.
* Cobalt Spear (legendary) now correctly steals attack from Nightfall.

Small visual improvements.

//Bocary

New items + balance: v0.1.3

Oaken Tower Patch: v0.1.3

Yep, the versioning changed to start with 0.

[h2]New items:[/h2]
Treasure Chest (Epic): 0 damage | 7 cooldown | $55 | "When sold: Gain 2 goblets." //Dev comment: This is support for Twinfangs build (see twinfangs change below). Noble Spear (Rare): 50 damage | 3.9s cooldown | $30 | No ability.
Cobalt Spear (Legendary): 35 damage | 3.9s cooldown | $50 | "Start of Combat: Permanently steal all attack from adjacent spears." //Dev comment: The 2 new spears give much more use to "Conjure Spear" (Epic) and creates a new cobalt spear build!


[h3]Balance changes:[/h3]
🟢Eclipse (Epic): "Start of combat: Permanently gain +1 damage per other dark item." --> "Start of combat: Permanently gain +2 damage per other dark item."
🟢Spikey Mace (Rare): "Has +10 bonus damage per other mace." --> "Start of Combat: Gain +3 damage per mace." | 3s cooldown --> 3.2s cooldown
🟢Frostbound (Legendary): "Whenever another item crits, permanently gain +2 damage." --> "Whenever an item crits, permanently gain +2 damage."
🟡Trident (Rare): 30 damage --> 15 damage | 4.1 cooldown --> 2.2 cooldown //Dev comment: A shorter cooldown plays much better with the bleed synergy!
🟢Mace Study (Rare): 5.8s cooldown --> 7s cooldown | "On trigger: Give mace above +4 damage permanently." --> "On trigger: Give adjacent maces +2 damage permanently." | $30 --> $35
🟢Woodchopping (Epic): 10s cooldown --> 8s cooldown | "On trigger: Give all axes +2 damage permanently." --> "On trigger: Give all axes +3 damage permanently."
🟢Moon Knife (Rare): "When obtained: Also gain +12 XP." --> "When obtained: Also gain +16 XP."
🔴Crystal Flare (Rare): 5s cooldown --> 5.5s cooldown //Dev comment: See "crystal flare" under fixes.
🟡Lapis Lazuli (Epic): "On trigger: Permanently gain a level." --> "On trigger: Trigger moon item to the right of this." | 15.5s cooldown --> 3.4s cooldown | $60 --> $40 //Dev comment: This item has been totally reworked.
🔴Life Essence: Rare --> Epic | 5s cooldown --> 4.3s cooldown | $30 --> $35
🔴Dream Catcher: Rare --> Epic | 5.5s cooldown --> 5.2s cooldown | $45 --> $35
🔴Hook (Common): 2.8s cooldown --> 3.3s cooldown
🔴Brass Knife (Rare): 3.3s cooldown --> 3.5s cooldown
🟡Twinfangs (Legendary): "Permanently gain +8 damage every time you buy an item." --> "Permanently gain +8 damage every time you sell an item."
🔴Moonveil (Legendary): 6.9s cooldown --> 7.1s cooldown
🔴Wildfire (Common): 7 burn --> 6 burn
🔴Elven Shield (Common): 2.6s cooldown --> 3.4s cooldown

[h3]Fixes:[/h3]
* Cursed Necklace (Legendary) now works on Chopper (Common).
* Hunters Tome (Rare): Now has a sound effect when triggering.
* Crystal Flare (Rare): Only gave +1 to burn items even though it stated +2. This fix is essentially a pretty big buff, which is why the cooldown had to be increased by 0.5s.
* Fixed the minimum rating to 500.

[h3]Other:[/h3]
* Now that many players have been playing Oaken Tower, the PvP database of builds has been increased. It now holds 30 different player builds per day.
* The game now asks if you are sure you want to *end your run* when clicking the menu button from the pause screen.

Check out this awesome video by The Indie Buffet
https://youtu.be/0gHgPTH-yFg?si=pa6fp2bz3QJGIhlR

//Bocary

Balance Patch: 1.0.2

Greetings Oaklings


Thank you for a successful launch of the Oaken Tower Demo!

Following the demo launch, there has been a bunch of feedback, so here's a balance patch as well as some fixes!

[h2]Balance changes:[/h2]
🟢Warhorn (Legendary): $60 --> $55 | 12s cooldown --> 10s cooldown
🔴Redemption (Legendary): 3.5s cooldown --> 4.2s cooldown
🟢Astral Hammer (Legendary): $70 --> $60
🟢Cursed Necklace (Legendary): $75 --> $55
🔴Life Essence (Rare): 4s cooldown --> 5s cooldown
🔴Natures Call (Epic): $55 --> $60
🟡Lost Fragment (Legendary): Ability changed to: "On trigger: Give item above +1 bonus multicast (except Lost Fragment)." | 5s cooldown. | $60.
🔴Moonveil (Legendary): 5.3s cooldown --> 6.8s cooldown
🔴Lapis Lazuli (Epic): $45 --> $60 | 15s cooldown --> 15.5s cooldown
🟢Conjure Spear (Epic): 12s cooldown --> 11s cooldown
🟢Woodchopping (Epic): 13s cooldown --> 10s cooldown
🟢Arcane Secrets (Legendary): "When a magic item triggers, permanently gain +1 damage." --> "When a magic item triggers, permanently gain +2 damage." | 3.2s cooldown --> 3.7s cooldown
🔴Redemption (Legendary): 4.2s cooldown --> 4.4s cooldown | 20 damage --> 10 damage
🟢Twinfangs (Legendary): "Permanently gain +7 damage every time you buy an item." --> "Permanently gain +8 damage every time you buy an item."
🔴Dream Catcher (Rare): 5.3s cooldown --> 5.5s cooldown | $40 --> $45
🟢Decay (Epic): $45 --> $40 | 4.3s cooldown --> 3s cooldown | 35 damage --> 40 damage.
🟢High Blade (Epic): Ability changed to: "Start of combat: Permanently recude cooldown by 0.1s per Elven or Moon item."
🔴Elvish Orb (Epic): Elven/Artifact --> Artifact.

[h2]Fixes:[/h2]
  • Triple Life Essence now correctly gives +50HP instead of 25.
  • Life Essence can no longer bring you above the maximum of 10000 HP.
  • You can no longer right-click items in fights.
  • Elvish Orb now correctly only gives multicast to Elven items (instead of any item).
  • Enemy Astral Hammer now correctly checks if enemy is level 8+ instead of the player.


Check out this awesome video by SuperAutoGaming
https://youtu.be/m2qnggs-uJI?si=1QspQOjmYJtMAhry

//Bocary