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Patch v0.2.5

Patch v0.2.5
[h3]Greetings, Oaklings[/h3][p][/p][p]🔸Item library added to the game![/p][p]🔸29 new potions added to the game.[/p][p]In the future, it will be easier to obtain potions through the upcoming Witch items. For now, it is only from certain encounters.[/p][p]🔸When you discover an item, you can now see the sell price of each item.[/p][p]🔸If you already have 1 of an item in the shop, it will light up green.[/p][p][/p][p]Balance:[/p][p]🟡Dagger Manual has been completely reworked and is now called Tome of Blades. [/p][p]Rare | 40 gold | 15 DMG | 30% crit | 2.5s cooldown | "Start of Combat: If you have at least 4 daggers, gain +4 bonus multicast.". //Dev comment: The old dagger manual was too limiting in future item design. This rework spawns the new midgame dagger tempo build.[/p][p]🔴Value Potion: 15 gold --> 25 gold.[/p][p]🔴Midas Diary (Epic): 40 gold --> 50 gold.[/p][p]🟢Topaz Spear (Epic): 8 bleed --> 10 bleed | 5.2s cooldown --> 5s cooldown | 45 gold --> 40 gold.[/p][p][/p][p]Encounters:[/p][p]🟢Shieldbearer: Both options buffed.[/p][p]🟢Salesman discount license (right option): gain 10 gold --> 15 gold.[/p][p]🟢Carmen - Walk on Water: Gain +800 health --> gain +1000 health.[/p][p]🟢Added a new lucky roll for Carmen.[/p][p]🟢"Regular Stock" from potion seller now has 2 additional weapon-buff potions that can be gained.[/p][p][/p][p]Other:[/p][p]🔸Added a sound cue for when reroll price goes up.[/p][p]🔸Reroll price increase now happens after 15 rolls instead of 10, but the increase is increased from +1 --> +2.[/p][p][/p][p]Fixes:[/p][p]🔸Potions now show a "Sale!" sign if they are on sale.[/p][p]🔸Venom Flask now correctly says "+2 poison" in its infobox.[/p][p]🔸Fixed a visual bug with chest rewards in the battle against The Oak.[/p][p]🔸Life Essence was accidentally removed from the item pool and has been re-added.[/p][p]🔸Fixed a bug where you could sell an item without losing it.[/p][p][/p][p]//Bocary[/p]

Patch v0.2.4.6

[h3]Patch v0.2.4.6[/h3][p][/p][p]Been hard at work on full release, but here's some more stuff:[/p][p]🔸 Added a "Forged" rarity type for the forged blades.[/p][p]🔸 Fixed a bug where using a value potion on a potion that you had 2 of would crash the game.[/p][p]🔸 An Anti-Cheat system has been implemented for the game.[/p][p]🔸 Players in Casual no longer upload builds to the build-pool.[/p][p]🔸 After rerolling 10 times in one day, reroll price will ramp up with +1 :3gold: cost per roll.[/p][p][/p][h3]Encounters:[/h3][p]Elven Favor (Day 6): No longer grants +10 gold.[/p][p]Walk on Water (Day 9): gain +800 max hp --> gain +1000 max hp.[/p][p][/p][h3]Balance:[/h3][p]🔴 Wardbinder (Epic): "On trigger: Trigger your shields." --> "On trigger: Trigger adjacent shields."[/p][p]🔴 Hook (Rare): 25% crit --> 20% crit.[/p][p]🟢 Life Essence (Epic): 0% crit --> 25% crit | Life essence's ability can now crit for twice the max health![/p][p][/p][p]//Bocary[/p]

v0.2.4.5 - Small patch

[h3]v0.2.4.5 - Small patch[/h3][p][/p][h3]Dark buff:[/h3][p]🟢Eclipse: Rare | 35 gold | 20 dmg | 2.6s cooldown | "Start of combat: Permanently gain +4 damage per dark item."[/p][p]🟢Cursed Necklace: Epic | 45 gold | 0 dmg | 9s cooldown | "On trigger: Trigger your items Start of Combat effects."[/p][p]🟢Executioner: 70 damage --> 80 damage.[/p][p]🟢Moonstone: 35 gold --> 30 gold. | 2.9s cooldown --> 2.8s cooldown.[/p][p][/p][p]Fix:[/p][p]Cutlass said "+8" even though it got +10 dmg per sell.[/p][p][/p][p]//Bocary[/p]

v0.2.4.4

[h3]v0.2.4.4 - Balance and a new item[/h3][p][/p][p]New Item: Moonstone (Moon / Mace)[/p][p]Epic | 35 gold | 10 damage | 2.9s cooldown | 4 multicast | No ability.[/p][p]Simply a solid moon item to buff up with Lapis or even Mace Studies.[/p][p][/p][h3]Balance: [/h3][p]🔴Moon Knife (Rare): 1 bleed --> 0 bleed //Dev comment: People didn't really like this, hence a revert.[/p][p]🟢Coldshot (Rare): 4 damage --> 5 damage.[/p][p]🟢Frozen Orb (Epic): 5.6s cooldown --> 5.2s cooldown.[/p][p]🟡Astral Hammer (Legendary): Mace/Moon --> Just Mace.[/p][p][/p][h3]Encounters:[/h3][p]🟢 Sharpen (Warrior, day 4): +5 damage to all weapons --> +6 damage to all weapons.[/p][p]🟢 Walk on Water (Carmen, day 9): +750 health --> +800 health.[/p][p][/p][h3]Fixes:[/h3]
  • [p]Midas Diary no longer works from inventory.[/p]
  • [p]Amethyst Bow is no longer obtainable from "Weapon Loot" encounter.[/p]
  • [p]Ruby knife is now obtainable from the "Weapon Loot" encounter.[/p]
  • [p]Ruby Knife said "3.4s" cooldown in the shop by mistake.[/p]
[p][/p][h3]Other:[/h3]
  • [p]The tailored moon build from Carmen's Lucky Rolls now includes Moonstone.[/p]
[p][/p][p]//Bocary[/p]

v0.2.4.3

[h3]v0.2.4.3 - Balance, some changes and many fixes.[/h3][p][/p][h3]Balance:[/h3][p]🟢Refined Bow (Epic): 3.5s cooldown --> 3s cooldown | Fix: Started at 1 multicast instead of 0. This was actually a bug.[/p][p]🟢Flask of Excellence (potion shop, gives +10 income): 20 gold --> 10 gold.[/p][p]🟢Potion of Fortitude (potion shop) +200 max hp --> +350 max hp.[/p][p]🟡Cobalt Spear remake: 40 damage | 3.3s cooldown | 50 gold | Ability: "Drag spears here to consume them and permanently gain their damage and crit." //Dev comment: this eliminates the late game multicast insta-kill, but opens up an interesting build of spear stacking with Conjure Spear and then eating them all at once with Cobalt Spear.[/p][p]🔴Twinfangs (Legendary): Changed from dagger to sword. Now has a new sprite and is called Cutlass. This prevents it from being triggered by Dagger Manual thus removing the insane late-game one shot. Also: 2.4s cooldown --> 2.9s cooldown | 8 dmg per sell --> 10 dmg per sell.[/p][p]🟢Frozen Orb (Epic): 5.8s cooldown --> 5.6s cooldown.[/p][p]🟢Holy Sigil (Epic): 3.9s cooldown --> 3.8s cooldown[/p][p]🟢Arcane Cleaver (Rare): 3.8s cooldown --> 3.7s cooldown.[/p][p]🟢Eclipse (Epic): "Start of combat: Permanently gain +4 damage per other dark item." --> "Start of combat: Permanently gain +5 damage per other dark item."[/p][p]🟢Moon Knife (Rare): 0 bleed --> 1 bleed.[/p][p]🟢Ruby Knife (Common): 3.4s cooldown --> 3.3s cooldown.[/p][p]🟢Decay (Epic): 2.4s cooldown --> 2s cooldown.[/p][p]🟢Conjure Spear (Epic): 11s cooldown --> 10s cooldown.[/p][p]🟢Hunter's Tome (Rare): 3.2s cooldown --> 3.1s cooldown.[/p][p]🟢Mythic Rod (Epic): 20 damage --> 40 damage | 3.6s cooldown --> 3.4s cooldown.[/p][p]🟢High Blade (Epic): 30 damage --> 35 damage.[/p][p]🔴Brass Knife (Rare): 15 damage --> 12 damage.[/p][p][/p][h3]Other:[/h3]
  • [p]Added 2 new lucky rolls to the "Lucky Rerolls" option by Carmen (to a total of 13). [/p]
    1. [p]Shop contains a Mirror Elixir (45 gold). [/p]
    2. [p]You stumble upon a treasure vault. (Here the shop will contain goblets, treasure chests, Potion of Excellence and Value Potions).[/p]
  • [p]Carmen's lucky rolls have been divided into 2 buckets. These 2 buckets have 60% / 40% chance of appearing when a lucky roll occurs, making the more exciting ones slightly more likely to occur than the less exciting ones.[/p]
  • [p]The roof of the tower has been changed visually. This is to make it easier to make Tower Skins, which I am currently adding for the full release.[/p]
  • [p]The Oak is now level 1000 instead of 100. Get rekt.[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Using a Value potion from the potion shop on another value potion no longer crashes the game. Same with potion of appearance.[/p]
  • [p]Freezing the potion shop and then buying potions will no longer cause those potions to reappear next day.[/p]
  • [p]Potions will no longer disappear in the "end" screen after you win.[/p]
  • [p]Anvil and Conjure Spear will now actually produce Forge Blades/spears after you win/lose in the end screen.[/p]
  • [p]"Ding" sound from lucky rolls has been reduced by 50% in volume.[/p]
  • [p]A Thousand Cuts now has a slash animation against enemy tower.[/p]
  • [p]Warhorn sometimes accidentally buffed a weapon on the opposing team. This has been fixed.[/p]
  • [p]The word "Other" was added to Lapis Lazuli text.[/p]
  • [p]When you triple an Anvil, the iron stacks will now carry over, taking the highest amount of iron stacks from the 2 anvils you have.[/p]
  • [p]Picking the "+1 Multicast to a shield" option from the Shieldbearer no longer causes the next Lifeguard you buy to gain +20 shield.[/p]
  • [p]Added a "gold spent" sound effect when buying potions from the potion shop.[/p]
  • [p]Fixed a bug where you could "sell" an item without losing it, but still gaining the sell gold if you dragged it very fast over the sell button.[/p]
  • [p]Fixed a bug where the triple chest would not open and stick to the mouse if you dragged it very quickly over the "USE" button.[/p]
[p][/p][p]//Bocary[/p]