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Patch v0.2.4

🪵🪵Greetings, Oaklings🪵🪵
[p][/p][p]New day 9 encounter: Carmen[/p][p] [/p][h3]Option 1: Walk on Water.[/h3][p] [/p][p]Gain +750 max health and increase your health cap to 20.000[/p][p][/p][p][/p][h3]Option 2: Lucky Rerolls.[/h3][p] [/p][p]This option gives your rerolls a 25% chance to become "lucky".[/p][p]Examples are: "A random item is free"[/p][p][/p][p]and: Shop only contains potions (including brand new potions).[/p][p][/p][p]and: Shop contains a random tailored build.[/p][p][/p][p][/p][h3]Quality of Life feature:[/h3][p]If you lose connection during a run, the game will prompt you with a "Reconnect" button.[/p][p]The reconnect button will always appear if you lose connection, and you can keep reconnecting even if you lose connection many times during a run.[/p][p][/p][p][/p][h3]Balance:[/h3][p]🔴Amethyst Bow: Common --> Rare | 25 gold --> 35 gold.[/p][p]🟡Ruby Knife: Rare --> Common | 35 gold --> 30 gold | 3.7s cooldown --> 3.4s cooldown | 3 bleed --> 2 bleed.[/p][p]🔴Elven Shield (Common): 25 gold --> 30 gold.[/p][p]🟢Molten Bow (Rare): 4.2s cooldown --> 4.1s cooldown.[/p][p]🟢Refined Bow (Epic): 20 damage --> 25 damage | "Has +1 multicast per other Elven item." --> "Has +1 multicast per Elven item." | 1 multicast --> 0 multicast. //Dev comment: The ability rephrase simply means that it will count itself in the multicast bonus. Therefore, the base multicast was removed. The only real difference from before is that it will now also count other refined bows in the multicast bonus - making it slightly better.[/p][p]🟢Life Essence (Epic): 0 heal --> 50 heal. //Dev comment: instead of just giving +50 max hp, life essence now also heals you for 50, giving it more value in-combat.[/p][p][/p][p]
JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH

//Bocary


[/p]

v0.2.2.4

[h3]v0.2.2.4 - Small balance patch[/h3][p][/p][p]🔴Redemption (Legendary): When you heal, permanently gain +2 dmg / +3 heal --> +1 dmg / +2 heal.[/p][p]🔴Cobalt Spear (Legendary): 4.1s cooldown --> 4.3s cooldown.[/p][p]🔴Wardbinder (Epic): 5.2s cooldown --> 5.6s cooldown.[/p][p]🟢Frozen Orb (Epic): 6s cooldown --> 5.8s cooldown.[/p][p]🟡Midas Diary (Epic): Ability rephrased to: "When this or a dagger triggers: Gain +2 gold."[/p][p]🟢Fire Mace (Epic): 7 damage --> 10 damage | 7 burn --> 10 burn.[/p][p]🟢Fire Orb (Epic): 6.5s cooldown --> 6s cooldown.[/p][p]🟢Eclipse (Epic): 20 damage --> 30 damage.[/p][p]🟢Ruby Knife (Rare): 3.8s cooldown --> 3.7s cooldown.[/p][p]🟢Arcane Cleaver (Rare): 3.9s cooldown --> 3.8s cooldown.[/p][p]🟢Mythic Rod (Epic): 3.8s cooldown --> 3.6s cooldown.[/p][p]🟢Twillight's Edge (Common): 55 damage --> 45 damage | 20 gold --> 25 gold | 5.5s cooldown --> 5s cooldown | Ability: "Start of Combat: Permanently gain +5 damage."[/p][p][/p][p][/p][p]//Bocary[/p]

Patch v0.2.3.2

Patch v0.2.3.2
[p][/p][h3]Balance:[/h3]
  • [p]🟢Some Forged Blades from the Anvil was buffed.[/p]
  • [p]🟢Anvil (Legendary): 5s cooldown --> 4.8s cooldown. | 0 shield --> 50 shield. //Dev comment: You could theoretically use an anvil to block an arrow or two.[/p]
  • [p]🔴Healer's Oath (Rare): 35 gold --> 40 gold.[/p]
  • [p]🔴Redemption (Legendary): 4s cooldown --> 4.2s cooldown. | +2 dmg / +4 heal --> +2 dmg / +3 heal.[/p]
  • [p]🔴Amethyst Bow (Common): 3.8s cooldown --> 3.9s cooldown.[/p]
  • [p]🟢Molten Bow (Rare): 40 gold --> 35 gold.[/p]
  • [p]🔴Lightblade (Rare): 50 heal --> 45 heal | 30 gold --> 35 gold.[/p]
[p][/p][h3]Other:[/h3]
  • [p]Added a 2x combat speed-up that automatically kicks in day 1 + 2.[/p][p][/p]
[h3]Fixes:[/h3]
  • [p]Decay no longer has an oversized projectile.[/p]
  • [p]When Wild Magic transformes a tripled item into a new tripled item, the item will now correctly have 2x damage and stats as if it was tripled.[/p]

Patch v0.2.3

🪵Greetings, Oaklings🪵
[p][/p][h3]New legendary item: Anvil[/h3][p]50 gold | 0 damage | 5s cooldown | "On Trigger: Gain +1 iron stack per sword. At 20 stacks: Gain a random Forge Blade"[/p][p]Forge blades are strong blades that have sword synergy. If you somehow manage to get all 5 Forge Blades, you will have a dominating late game sword build.[/p][p][/p][p]Late game sword build with all 5 Forge Blades:[/p][p][/p][p][/p][h3]New item: Healer's Oath.[/h3][p]Mace, Holy | Rare | 35 Gold | 20 damage | 2.9s cooldown | "When you heal, trigger this."[/p][p][/p][p][/p][p][/p][h3]Balance:[/h3]
  • [p]🟢Holy Sigil (Epic): 4.2s cooldown --> 3.9s cooldown[/p]
  • [p]🟢Venomstrike (Epic): 5s cooldown --> 4s cooldown | 1 multicast --> 2 multicast | 7 poison --> 5 poison. | 50 gold --> 40 gold.[/p]
  • [p]🟢Batwing (Legendary): 30 damage --> 40 damage.[/p]
  • [p]🟢Wild Magic (Epic): If you use Wild Magic on a tripled item, the transformed item will now also be a triple.[/p]
  • [p]🟢Fire Orb (Epic): 6.2s cooldown --> 6.5s cooldown | "On trigger: Permanently give flame item to the right +1 burn." --> "+2 burn."[/p]
  • [p]🟢Frozen Orb (Epic): 6.9s cooldown --> 6s cooldown.[/p]
  • [p]🟢Voidspike (Common): 2.9s cooldown --> 2.7s cooldown.[/p]
  • [p]🔴Blazing Bull (Epic): 3s cooldown --> 3.2s cooldown | 5 burn --> 4 burn.[/p]
  • [p]🟢High Blade (Epic): 4.8s cooldown --> 5s cooldown | "Start of combat: Permanently reduce cooldown by 0.1s per Elven or Moon item." --> "0.2s per Elven or Moon item."[/p]
  • [p]🔴Warrior Shield (Legendary): When a shield triggers, deal 60 damage --> 50 damage.[/p]
  • [p]🟡Lightblade (Rare): 0 heal --> 50 heal | 25 damage --> 15 damage | 3.3s cooldown --> 3.5s cooldown. | No longer has an ability. //Dev comment: This is going to be a great sword for survivability to get the anvil triggers in the Sword build.[/p]
  • [p]🟢Hook (Rare): 10% crit chance --> 25% crit chance | 12 damage --> 10 damage.[/p]
  • [p]🟢Redemption (Legendary): "Whenever you heal, permanently gain +2 damage." --> "+2 damage and +4 heal." | 120 heal --> 75 heal.[/p]
  • [p]🟢Hunter's Tome (Rare): 3.3s cooldown --> 3.2s cooldown.[/p]
  • [p]🟢Crystal Flare (Common): 5s cooldown --> 4.8s cooldown.[/p]
  • [p]🟢Arcane Cleaver (Rare): 35 gold --> 30 gold.[/p]
  • [p]🔴Wardbinder (Epic): 5s cooldown --> 5.2s cooldown.[/p]
[p][/p][h3]Crystal archetype: Reworks and focus on bleed.[/h3]
  • [p]🟡Arcane bow ---> Renamed into Amethyst Bow. | No longer arcane --> Now crystal | 1 bleed, 1 multicast, 3.8s CD, 8 DMG, Common, 25 Gold.[/p]
  • [p]🟡Shardfang rework: Now says "When another item applies bleed, trigger this.". [/p]
  • [p]🟡Ruby Knife: No longer flame, no longer has burn. Dagger+Crystal, Rare, 3 bleed, 3.8s CD, 5 damage, 35 Gold. [/p]
  • [p]🟡Emerald Sword: "Start of Combat: Give your crystal items +1 bonus bleed." | 20 DMG | 2.1s CD | 3 bleed | 40 gold.[/p]
[p][/p][h3]Encounters:[/h3]
  • [p]🔴Celestia (day 9) wish option: 2 chest rewards + 25 gold --> 2 chest rewards + 20 gold[/p]
  • [p]🔴Salesman (Day 6) bargain contract: items will be on sale, gain 20 gold --> items will be on sale, gain 10 gold.[/p]
  • [p]🟢Elven Archer (Day 6) Take my bow: Gain a regular bow with +3 multicast --> +4 multicast.[/p]
[p][/p][h3]Other:[/h3]
  • [p]The word "Permanently" was added to Wild Magic's text.[/p]
  • [p]Refined Spear given a slight green tint to signal the "Elven" type.[/p]
  • [p]Silver Lance sprite completely reworked to better distinguish it from Refined Spear.[/p]
  • [p]The "Sharpen" and "Upgrade" encounter now works on Magic type items as well.[/p]
  • [p]Void Stinger sprite slightly changed so it doesn't get confused for a dagger.[/p]
  • [p]Added "." separation for damage on The Oak. (I.e. 1.000.000)[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Some items that triggered other items, didn't trigger them as many times as they were supposed to.[/p]
  • [p]Snowflakes, Moonveil and Lunar Codex projectiles sometimes moved slower than intended on 60 FPS. This has been fixed.[/p]
  • [p]Items gained from a triple chest no longer has a chance of being "on sale" from the salesman encounter.[/p]
[p][/p][p]Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.[/p][p]Expect balance changes / hotfixes in the next hours/days.[/p][p][/p][p]JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH[/p][p][/p][p]//Bocary[/p][p][/p][p][/p]

Patch v0.2.2.0

🪵🪵Greetings, Oaklings🪵🪵


Please wishlist the game ❤️🪵
https://store.steampowered.com/app/3400960/Oaken_Tower/

New day 6 encounter: Salesman


One of the options from the Salesman will give you discounts!

[h3]Balance:[/h3]
🟢Healing Word (Common): 5 heal --> 10 heal
🟢Void Stinger (Legendary): 0 burn --> 2 burn | 0 bleed --> 2 bleed | 0 poison --> 2 poison | 40 gold --> 50 gold | Text rephrased to: "When you apply a debuff, permanently gain +2 damage."
🟢Runic Shield (Epic): 10 heal --> 0 heal | 0 multicast --> +1 multicast //Dev comment: This makes Runic Shield perfect in a Warrior Shield build, or a Void Stinger build.
🟢Voidspike (Common): Text rephrased to: "When you apply a debuff, gain +2 bonus damage." | 30 gold --> 25 gold | 15 damage --> 18 damage.
🟢Cobalt Spear (Legendary): The word "Permanently" added to its text. | 30 damage --> 35 damage | 4.2s cooldown --> 4.1s cooldown. | Quality of Life: Cobalt Spear will now trigger AFTER your other items' start of combat effects, meaning Trident and Nightfall will apply their SoC effects before getting consumed.
🟢Warrior Shield (Legendary): 3s cooldown --> 2.8s cooldown | 80 shield --> 100 shield.
🟢Decay (Epic): 3s cooldown --> 2.4s cooldown.
🟡Elvish Orb (Epic): Gained the Elven tag. Text adjusted to: "On trigger: Give elven item above +1 multicast permanently (Except Elvish Orb)."
🔴Lost Fragment (Legendary): 65 gold --> 60 gold | 5.8s cooldown --> 4s cooldown | Ability changed to: "On trigger: Give item above +1 bonus multicast and increase this item's cooldown by 4s."
🟢Hunters Tome (Rare): 3.4s cooldown --> 3.3s cooldown.
🟢Venom Ring (Legendary): 5.5s cooldown --> 5s cooldown.
🟢Life Essence (Epic): 4.1s cooldown --> 3.9s cooldown.
🟢Shardfang (Legendary): 1.4s cooldown --> 1.2s cooldown | 15 damage --> 25 damage | 55 gold --> 45 gold.
🟢Redemption (Legendary): 4.2s cooldown --> 4s cooldown | 10 damage --> 25 damage | 55 gold --> 50 gold | 100 heal --> 120 heal.
🟢Doom Guide (Legendary): 1500 damage --> 2000 damage.
🟢Woodchopping (Epic): "On trigger: Give all axes +5 damage permanently." --> "On trigger: Give all axes +7 damage permanently."
🟢Arcane Cleaver (Rare): 4.3s cooldown --> 3.9s cooldown
🔴Emerald Sword (Legendary): 5.7s cooldown --> 4.1s cooldown | 10 damage --> 30 damage | 2 bleed --> 5 bleed | Ability changed to: "When you apply bleed, gain +1 bonus bleed."
🟢Holy Sigil (Epic): 4.4s cooldown --> 4.2s cooldown | 30 heal --> 40 heal.

[h3]Moon items rework and more refined direction: Focus on Multicast.[/h3]
🟡Lunar Codex (Rare): Ability changed to: "When you level up, permanently gain +1 multicast." //Dev comment: My personal favourite change. Not only does this comply with the new moon archetype, but it is also an elegant buff to Arcane Secrets (Legendary).
🟡Moon Knife (Rare): 15% crit --> 0% crit | 0 multicast --> 1 multicast | 12 damage --> 10 damage. | 2.1s cooldown --> 2.5s cooldown.
🟡Lapis Lazuli (Epic): 0 multicast --> 1 multicast | Ability changed to: "On trigger: Permanently give your other moon items +2 damage." | 3.4s cooldown --> 5s cooldown. //Dev comment: A great support item that ties the moon build together. The new Lapis also provides a new source of getting damage on Astral Hammer in a mace build.
🟡Moonveil (Legendary): Ability changed to: "Start of Combat: Give your moon items +1 bonus multicast." | 6.7s cooldown --> 4.2s cooldown. | 1 multicast --> 2 multicast.
🟢Crescentshot (Rare): 3.7s cooldown --> 3.5 cooldown.



[h3]Fixes:[/h3]
  • Frozen Orb no longer activates frosty items outside of the tower.
  • Glacier and a few other items no longer get buffs from outside combat.
  • The ability text of items was not always in the intended spot on the infobox.
  • Sometimes, all items would not be uploaded to the database from your build. This bug has been fixed.
  • Chests gained from events now correctly spawn all the way to the right.


[h3]Other:[/h3]
  • Directional arrows of items now show in the end screen as well.
  • The victory/defeat text after battle will now stay behind item infoboxes.


Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.

JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH

//Bocary