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Oaken Tower News

v0.2.4.4

[h3]v0.2.4.4 - Balance and a new item[/h3][p][/p][p]New Item: Moonstone (Moon / Mace)[/p][p]Epic | 35 gold | 10 damage | 2.9s cooldown | 4 multicast | No ability.[/p][p]Simply a solid moon item to buff up with Lapis or even Mace Studies.[/p][p][/p][h3]Balance: [/h3][p]🔴Moon Knife (Rare): 1 bleed --> 0 bleed //Dev comment: People didn't really like this, hence a revert.[/p][p]🟢Coldshot (Rare): 4 damage --> 5 damage.[/p][p]🟢Frozen Orb (Epic): 5.6s cooldown --> 5.2s cooldown.[/p][p]🟡Astral Hammer (Legendary): Mace/Moon --> Just Mace.[/p][p][/p][h3]Encounters:[/h3][p]🟢 Sharpen (Warrior, day 4): +5 damage to all weapons --> +6 damage to all weapons.[/p][p]🟢 Walk on Water (Carmen, day 9): +750 health --> +800 health.[/p][p][/p][h3]Fixes:[/h3]
  • [p]Midas Diary no longer works from inventory.[/p]
  • [p]Amethyst Bow is no longer obtainable from "Weapon Loot" encounter.[/p]
  • [p]Ruby knife is now obtainable from the "Weapon Loot" encounter.[/p]
  • [p]Ruby Knife said "3.4s" cooldown in the shop by mistake.[/p]
[p][/p][h3]Other:[/h3]
  • [p]The tailored moon build from Carmen's Lucky Rolls now includes Moonstone.[/p]
[p][/p][p]//Bocary[/p]

v0.2.4.3

[h3]v0.2.4.3 - Balance, some changes and many fixes.[/h3][p][/p][h3]Balance:[/h3][p]🟢Refined Bow (Epic): 3.5s cooldown --> 3s cooldown | Fix: Started at 1 multicast instead of 0. This was actually a bug.[/p][p]🟢Flask of Excellence (potion shop, gives +10 income): 20 gold --> 10 gold.[/p][p]🟢Potion of Fortitude (potion shop) +200 max hp --> +350 max hp.[/p][p]🟡Cobalt Spear remake: 40 damage | 3.3s cooldown | 50 gold | Ability: "Drag spears here to consume them and permanently gain their damage and crit." //Dev comment: this eliminates the late game multicast insta-kill, but opens up an interesting build of spear stacking with Conjure Spear and then eating them all at once with Cobalt Spear.[/p][p]🔴Twinfangs (Legendary): Changed from dagger to sword. Now has a new sprite and is called Cutlass. This prevents it from being triggered by Dagger Manual thus removing the insane late-game one shot. Also: 2.4s cooldown --> 2.9s cooldown | 8 dmg per sell --> 10 dmg per sell.[/p][p]🟢Frozen Orb (Epic): 5.8s cooldown --> 5.6s cooldown.[/p][p]🟢Holy Sigil (Epic): 3.9s cooldown --> 3.8s cooldown[/p][p]🟢Arcane Cleaver (Rare): 3.8s cooldown --> 3.7s cooldown.[/p][p]🟢Eclipse (Epic): "Start of combat: Permanently gain +4 damage per other dark item." --> "Start of combat: Permanently gain +5 damage per other dark item."[/p][p]🟢Moon Knife (Rare): 0 bleed --> 1 bleed.[/p][p]🟢Ruby Knife (Common): 3.4s cooldown --> 3.3s cooldown.[/p][p]🟢Decay (Epic): 2.4s cooldown --> 2s cooldown.[/p][p]🟢Conjure Spear (Epic): 11s cooldown --> 10s cooldown.[/p][p]🟢Hunter's Tome (Rare): 3.2s cooldown --> 3.1s cooldown.[/p][p]🟢Mythic Rod (Epic): 20 damage --> 40 damage | 3.6s cooldown --> 3.4s cooldown.[/p][p]🟢High Blade (Epic): 30 damage --> 35 damage.[/p][p]🔴Brass Knife (Rare): 15 damage --> 12 damage.[/p][p][/p][h3]Other:[/h3]
  • [p]Added 2 new lucky rolls to the "Lucky Rerolls" option by Carmen (to a total of 13). [/p]
    1. [p]Shop contains a Mirror Elixir (45 gold). [/p]
    2. [p]You stumble upon a treasure vault. (Here the shop will contain goblets, treasure chests, Potion of Excellence and Value Potions).[/p]
  • [p]Carmen's lucky rolls have been divided into 2 buckets. These 2 buckets have 60% / 40% chance of appearing when a lucky roll occurs, making the more exciting ones slightly more likely to occur than the less exciting ones.[/p]
  • [p]The roof of the tower has been changed visually. This is to make it easier to make Tower Skins, which I am currently adding for the full release.[/p]
  • [p]The Oak is now level 1000 instead of 100. Get rekt.[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Using a Value potion from the potion shop on another value potion no longer crashes the game. Same with potion of appearance.[/p]
  • [p]Freezing the potion shop and then buying potions will no longer cause those potions to reappear next day.[/p]
  • [p]Potions will no longer disappear in the "end" screen after you win.[/p]
  • [p]Anvil and Conjure Spear will now actually produce Forge Blades/spears after you win/lose in the end screen.[/p]
  • [p]"Ding" sound from lucky rolls has been reduced by 50% in volume.[/p]
  • [p]A Thousand Cuts now has a slash animation against enemy tower.[/p]
  • [p]Warhorn sometimes accidentally buffed a weapon on the opposing team. This has been fixed.[/p]
  • [p]The word "Other" was added to Lapis Lazuli text.[/p]
  • [p]When you triple an Anvil, the iron stacks will now carry over, taking the highest amount of iron stacks from the 2 anvils you have.[/p]
  • [p]Picking the "+1 Multicast to a shield" option from the Shieldbearer no longer causes the next Lifeguard you buy to gain +20 shield.[/p]
  • [p]Added a "gold spent" sound effect when buying potions from the potion shop.[/p]
  • [p]Fixed a bug where you could "sell" an item without losing it, but still gaining the sell gold if you dragged it very fast over the sell button.[/p]
  • [p]Fixed a bug where the triple chest would not open and stick to the mouse if you dragged it very quickly over the "USE" button.[/p]
[p][/p][p]//Bocary[/p]

Patch v0.2.4

🪵🪵Greetings, Oaklings🪵🪵
[p][/p][p]New day 9 encounter: Carmen[/p][p] [/p][h3]Option 1: Walk on Water.[/h3][p] [/p][p]Gain +750 max health and increase your health cap to 20.000[/p][p][/p][p][/p][h3]Option 2: Lucky Rerolls.[/h3][p] [/p][p]This option gives your rerolls a 25% chance to become "lucky".[/p][p]Examples are: "A random item is free"[/p][p][/p][p]and: Shop only contains potions (including brand new potions).[/p][p][/p][p]and: Shop contains a random tailored build.[/p][p][/p][p][/p][h3]Quality of Life feature:[/h3][p]If you lose connection during a run, the game will prompt you with a "Reconnect" button.[/p][p]The reconnect button will always appear if you lose connection, and you can keep reconnecting even if you lose connection many times during a run.[/p][p][/p][p][/p][h3]Balance:[/h3][p]🔴Amethyst Bow: Common --> Rare | 25 gold --> 35 gold.[/p][p]🟡Ruby Knife: Rare --> Common | 35 gold --> 30 gold | 3.7s cooldown --> 3.4s cooldown | 3 bleed --> 2 bleed.[/p][p]🔴Elven Shield (Common): 25 gold --> 30 gold.[/p][p]🟢Molten Bow (Rare): 4.2s cooldown --> 4.1s cooldown.[/p][p]🟢Refined Bow (Epic): 20 damage --> 25 damage | "Has +1 multicast per other Elven item." --> "Has +1 multicast per Elven item." | 1 multicast --> 0 multicast. //Dev comment: The ability rephrase simply means that it will count itself in the multicast bonus. Therefore, the base multicast was removed. The only real difference from before is that it will now also count other refined bows in the multicast bonus - making it slightly better.[/p][p]🟢Life Essence (Epic): 0 heal --> 50 heal. //Dev comment: instead of just giving +50 max hp, life essence now also heals you for 50, giving it more value in-combat.[/p][p][/p][p]
JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH

//Bocary


[/p]

v0.2.2.4

[h3]v0.2.2.4 - Small balance patch[/h3][p][/p][p]🔴Redemption (Legendary): When you heal, permanently gain +2 dmg / +3 heal --> +1 dmg / +2 heal.[/p][p]🔴Cobalt Spear (Legendary): 4.1s cooldown --> 4.3s cooldown.[/p][p]🔴Wardbinder (Epic): 5.2s cooldown --> 5.6s cooldown.[/p][p]🟢Frozen Orb (Epic): 6s cooldown --> 5.8s cooldown.[/p][p]🟡Midas Diary (Epic): Ability rephrased to: "When this or a dagger triggers: Gain +2 gold."[/p][p]🟢Fire Mace (Epic): 7 damage --> 10 damage | 7 burn --> 10 burn.[/p][p]🟢Fire Orb (Epic): 6.5s cooldown --> 6s cooldown.[/p][p]🟢Eclipse (Epic): 20 damage --> 30 damage.[/p][p]🟢Ruby Knife (Rare): 3.8s cooldown --> 3.7s cooldown.[/p][p]🟢Arcane Cleaver (Rare): 3.9s cooldown --> 3.8s cooldown.[/p][p]🟢Mythic Rod (Epic): 3.8s cooldown --> 3.6s cooldown.[/p][p]🟢Twillight's Edge (Common): 55 damage --> 45 damage | 20 gold --> 25 gold | 5.5s cooldown --> 5s cooldown | Ability: "Start of Combat: Permanently gain +5 damage."[/p][p][/p][p][/p][p]//Bocary[/p]

Patch v0.2.3.2

Patch v0.2.3.2
[p][/p][h3]Balance:[/h3]
  • [p]🟢Some Forged Blades from the Anvil was buffed.[/p]
  • [p]🟢Anvil (Legendary): 5s cooldown --> 4.8s cooldown. | 0 shield --> 50 shield. //Dev comment: You could theoretically use an anvil to block an arrow or two.[/p]
  • [p]🔴Healer's Oath (Rare): 35 gold --> 40 gold.[/p]
  • [p]🔴Redemption (Legendary): 4s cooldown --> 4.2s cooldown. | +2 dmg / +4 heal --> +2 dmg / +3 heal.[/p]
  • [p]🔴Amethyst Bow (Common): 3.8s cooldown --> 3.9s cooldown.[/p]
  • [p]🟢Molten Bow (Rare): 40 gold --> 35 gold.[/p]
  • [p]🔴Lightblade (Rare): 50 heal --> 45 heal | 30 gold --> 35 gold.[/p]
[p][/p][h3]Other:[/h3]
  • [p]Added a 2x combat speed-up that automatically kicks in day 1 + 2.[/p][p][/p]
[h3]Fixes:[/h3]
  • [p]Decay no longer has an oversized projectile.[/p]
  • [p]When Wild Magic transformes a tripled item into a new tripled item, the item will now correctly have 2x damage and stats as if it was tripled.[/p]