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Patch v0.2.3

🪵Greetings, Oaklings🪵
[p][/p][h3]New legendary item: Anvil[/h3][p]50 gold | 0 damage | 5s cooldown | "On Trigger: Gain +1 iron stack per sword. At 20 stacks: Gain a random Forge Blade"[/p][p]Forge blades are strong blades that have sword synergy. If you somehow manage to get all 5 Forge Blades, you will have a dominating late game sword build.[/p][p][/p][p]Late game sword build with all 5 Forge Blades:[/p][p][/p][p][/p][h3]New item: Healer's Oath.[/h3][p]Mace, Holy | Rare | 35 Gold | 20 damage | 2.9s cooldown | "When you heal, trigger this."[/p][p][/p][p][/p][p][/p][h3]Balance:[/h3]
  • [p]🟢Holy Sigil (Epic): 4.2s cooldown --> 3.9s cooldown[/p]
  • [p]🟢Venomstrike (Epic): 5s cooldown --> 4s cooldown | 1 multicast --> 2 multicast | 7 poison --> 5 poison. | 50 gold --> 40 gold.[/p]
  • [p]🟢Batwing (Legendary): 30 damage --> 40 damage.[/p]
  • [p]🟢Wild Magic (Epic): If you use Wild Magic on a tripled item, the transformed item will now also be a triple.[/p]
  • [p]🟢Fire Orb (Epic): 6.2s cooldown --> 6.5s cooldown | "On trigger: Permanently give flame item to the right +1 burn." --> "+2 burn."[/p]
  • [p]🟢Frozen Orb (Epic): 6.9s cooldown --> 6s cooldown.[/p]
  • [p]🟢Voidspike (Common): 2.9s cooldown --> 2.7s cooldown.[/p]
  • [p]🔴Blazing Bull (Epic): 3s cooldown --> 3.2s cooldown | 5 burn --> 4 burn.[/p]
  • [p]🟢High Blade (Epic): 4.8s cooldown --> 5s cooldown | "Start of combat: Permanently reduce cooldown by 0.1s per Elven or Moon item." --> "0.2s per Elven or Moon item."[/p]
  • [p]🔴Warrior Shield (Legendary): When a shield triggers, deal 60 damage --> 50 damage.[/p]
  • [p]🟡Lightblade (Rare): 0 heal --> 50 heal | 25 damage --> 15 damage | 3.3s cooldown --> 3.5s cooldown. | No longer has an ability. //Dev comment: This is going to be a great sword for survivability to get the anvil triggers in the Sword build.[/p]
  • [p]🟢Hook (Rare): 10% crit chance --> 25% crit chance | 12 damage --> 10 damage.[/p]
  • [p]🟢Redemption (Legendary): "Whenever you heal, permanently gain +2 damage." --> "+2 damage and +4 heal." | 120 heal --> 75 heal.[/p]
  • [p]🟢Hunter's Tome (Rare): 3.3s cooldown --> 3.2s cooldown.[/p]
  • [p]🟢Crystal Flare (Common): 5s cooldown --> 4.8s cooldown.[/p]
  • [p]🟢Arcane Cleaver (Rare): 35 gold --> 30 gold.[/p]
  • [p]🔴Wardbinder (Epic): 5s cooldown --> 5.2s cooldown.[/p]
[p][/p][h3]Crystal archetype: Reworks and focus on bleed.[/h3]
  • [p]🟡Arcane bow ---> Renamed into Amethyst Bow. | No longer arcane --> Now crystal | 1 bleed, 1 multicast, 3.8s CD, 8 DMG, Common, 25 Gold.[/p]
  • [p]🟡Shardfang rework: Now says "When another item applies bleed, trigger this.". [/p]
  • [p]🟡Ruby Knife: No longer flame, no longer has burn. Dagger+Crystal, Rare, 3 bleed, 3.8s CD, 5 damage, 35 Gold. [/p]
  • [p]🟡Emerald Sword: "Start of Combat: Give your crystal items +1 bonus bleed." | 20 DMG | 2.1s CD | 3 bleed | 40 gold.[/p]
[p][/p][h3]Encounters:[/h3]
  • [p]🔴Celestia (day 9) wish option: 2 chest rewards + 25 gold --> 2 chest rewards + 20 gold[/p]
  • [p]🔴Salesman (Day 6) bargain contract: items will be on sale, gain 20 gold --> items will be on sale, gain 10 gold.[/p]
  • [p]🟢Elven Archer (Day 6) Take my bow: Gain a regular bow with +3 multicast --> +4 multicast.[/p]
[p][/p][h3]Other:[/h3]
  • [p]The word "Permanently" was added to Wild Magic's text.[/p]
  • [p]Refined Spear given a slight green tint to signal the "Elven" type.[/p]
  • [p]Silver Lance sprite completely reworked to better distinguish it from Refined Spear.[/p]
  • [p]The "Sharpen" and "Upgrade" encounter now works on Magic type items as well.[/p]
  • [p]Void Stinger sprite slightly changed so it doesn't get confused for a dagger.[/p]
  • [p]Added "." separation for damage on The Oak. (I.e. 1.000.000)[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Some items that triggered other items, didn't trigger them as many times as they were supposed to.[/p]
  • [p]Snowflakes, Moonveil and Lunar Codex projectiles sometimes moved slower than intended on 60 FPS. This has been fixed.[/p]
  • [p]Items gained from a triple chest no longer has a chance of being "on sale" from the salesman encounter.[/p]
[p][/p][p]Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.[/p][p]Expect balance changes / hotfixes in the next hours/days.[/p][p][/p][p]JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH[/p][p][/p][p]//Bocary[/p][p][/p][p][/p]

Patch v0.2.2.0

🪵🪵Greetings, Oaklings🪵🪵


Please wishlist the game ❤️🪵
https://store.steampowered.com/app/3400960/Oaken_Tower/

New day 6 encounter: Salesman


One of the options from the Salesman will give you discounts!

[h3]Balance:[/h3]
🟢Healing Word (Common): 5 heal --> 10 heal
🟢Void Stinger (Legendary): 0 burn --> 2 burn | 0 bleed --> 2 bleed | 0 poison --> 2 poison | 40 gold --> 50 gold | Text rephrased to: "When you apply a debuff, permanently gain +2 damage."
🟢Runic Shield (Epic): 10 heal --> 0 heal | 0 multicast --> +1 multicast //Dev comment: This makes Runic Shield perfect in a Warrior Shield build, or a Void Stinger build.
🟢Voidspike (Common): Text rephrased to: "When you apply a debuff, gain +2 bonus damage." | 30 gold --> 25 gold | 15 damage --> 18 damage.
🟢Cobalt Spear (Legendary): The word "Permanently" added to its text. | 30 damage --> 35 damage | 4.2s cooldown --> 4.1s cooldown. | Quality of Life: Cobalt Spear will now trigger AFTER your other items' start of combat effects, meaning Trident and Nightfall will apply their SoC effects before getting consumed.
🟢Warrior Shield (Legendary): 3s cooldown --> 2.8s cooldown | 80 shield --> 100 shield.
🟢Decay (Epic): 3s cooldown --> 2.4s cooldown.
🟡Elvish Orb (Epic): Gained the Elven tag. Text adjusted to: "On trigger: Give elven item above +1 multicast permanently (Except Elvish Orb)."
🔴Lost Fragment (Legendary): 65 gold --> 60 gold | 5.8s cooldown --> 4s cooldown | Ability changed to: "On trigger: Give item above +1 bonus multicast and increase this item's cooldown by 4s."
🟢Hunters Tome (Rare): 3.4s cooldown --> 3.3s cooldown.
🟢Venom Ring (Legendary): 5.5s cooldown --> 5s cooldown.
🟢Life Essence (Epic): 4.1s cooldown --> 3.9s cooldown.
🟢Shardfang (Legendary): 1.4s cooldown --> 1.2s cooldown | 15 damage --> 25 damage | 55 gold --> 45 gold.
🟢Redemption (Legendary): 4.2s cooldown --> 4s cooldown | 10 damage --> 25 damage | 55 gold --> 50 gold | 100 heal --> 120 heal.
🟢Doom Guide (Legendary): 1500 damage --> 2000 damage.
🟢Woodchopping (Epic): "On trigger: Give all axes +5 damage permanently." --> "On trigger: Give all axes +7 damage permanently."
🟢Arcane Cleaver (Rare): 4.3s cooldown --> 3.9s cooldown
🔴Emerald Sword (Legendary): 5.7s cooldown --> 4.1s cooldown | 10 damage --> 30 damage | 2 bleed --> 5 bleed | Ability changed to: "When you apply bleed, gain +1 bonus bleed."
🟢Holy Sigil (Epic): 4.4s cooldown --> 4.2s cooldown | 30 heal --> 40 heal.

[h3]Moon items rework and more refined direction: Focus on Multicast.[/h3]
🟡Lunar Codex (Rare): Ability changed to: "When you level up, permanently gain +1 multicast." //Dev comment: My personal favourite change. Not only does this comply with the new moon archetype, but it is also an elegant buff to Arcane Secrets (Legendary).
🟡Moon Knife (Rare): 15% crit --> 0% crit | 0 multicast --> 1 multicast | 12 damage --> 10 damage. | 2.1s cooldown --> 2.5s cooldown.
🟡Lapis Lazuli (Epic): 0 multicast --> 1 multicast | Ability changed to: "On trigger: Permanently give your other moon items +2 damage." | 3.4s cooldown --> 5s cooldown. //Dev comment: A great support item that ties the moon build together. The new Lapis also provides a new source of getting damage on Astral Hammer in a mace build.
🟡Moonveil (Legendary): Ability changed to: "Start of Combat: Give your moon items +1 bonus multicast." | 6.7s cooldown --> 4.2s cooldown. | 1 multicast --> 2 multicast.
🟢Crescentshot (Rare): 3.7s cooldown --> 3.5 cooldown.



[h3]Fixes:[/h3]
  • Frozen Orb no longer activates frosty items outside of the tower.
  • Glacier and a few other items no longer get buffs from outside combat.
  • The ability text of items was not always in the intended spot on the infobox.
  • Sometimes, all items would not be uploaded to the database from your build. This bug has been fixed.
  • Chests gained from events now correctly spawn all the way to the right.


[h3]Other:[/h3]
  • Directional arrows of items now show in the end screen as well.
  • The victory/defeat text after battle will now stay behind item infoboxes.


Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.

JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH

//Bocary


Patch v0.2.1.3

Greetings, Oaklings


Please wishlist the game ❤️
https://store.steampowered.com/app/3400960/Oaken_Tower/

[h3]Balance:[/h3]
  • 🟢Warrior Shield (Legendary): 45 damage when you shield --> 50 damage when you shield | 70 shield --> 80 shield | 3.5s cooldown --> 3s cooldown.
  • 🟢Cobalt Spear (Legendary): 4.5s cooldown --> 4.2s cooldown.
  • 🔴Emerald Sword (Legendary): 5.5s cooldown --> 5.7s cooldown | 20 damage --> 10 damage | No longer Elven.
  • 🔴Amber (Epic): 3.5s cooldown --> 3.7s cooldown.
  • 🟢Venom Ring (Legendary): 5.8s cooldown --> 5.5s cooldown | Now has the Elven tag.
  • 🟢Protector (Legendary): 30 shield --> 50 shield | "On trigger: remove 8 burn, 5 poison and 3 bleed." --> "On trigger: remove 20% of your debuffs." | 20 heal --> 30 heal. | 60 gold --> 50 gold.
  • 🟢Redemption (Legendary): 4.4s cooldown --> 4.2s cooldown | 25 heal --> 100 heal.
  • 🟢Flamy War Axe (Legendary): 12 burn --> 15 burn. | Ability rephrased, now keeps the optained bonus damage throughout the combat.
  • 🟢Executioner (Epic): 50 gold --> 40 gold | 80 damage --> 70 damage | 0% crit --> 40% crit
  • 🔴Lost Fragment (Legendary): 5.3s cooldown --> 5.8s cooldown.
  • 🟢Frozen Orb (Epic): 7.4s cooldown --> 7.1s cooldown.
  • 🟢High Blade (Epic): 5s cooldown --> 4.8s cooldown | 25 damage --> 30 damage.
  • 🟡Mace Study (Rare): 5.8s cooldown --> 6s cooldown | "On trigger: Give adjacent maces +2 damage permanently." --> "On trigger: Give mace below +4 damage permanently."
  • 🔴Darksteel (Common): 80% crit --> 75% crit.
  • 🔴Bone Club (Common): 3s cooldown --> 3.2s cooldown.


[h3]Encounters:[/h3]
  • Elven Archer: "Take my bow" now gives an elven regular bow with +3 multicast instead of +2.
  • Blacksmith: "Heavy Armor" 120 shield --> 130 shield.
  • Shieldbearer: "Dark Path" option removed and replaced with: "Shield Mastery: Give a shield +1 multicast".


[h3]Other:[/h3]
  • Triple chests now appear on the far right of the inventory, while items does not appear in this spot.
  • Trigem and Mythic Rod now has a green/red indicator showing if you have only unique item types or not. Their ability texts slightly rephrased.
  • Directional arrow indicators made brighter.
  • Now shows a gold icon instead of "$" at the reroll button.
  • Leaving or losing connection mid-game no longer removes a flat 100 rating, but rather calculates your rating gain/loss based on trophies. I.e. leaving with 5 trophies result in no rating change.
  • Time Tonic encounter now states what Time Tonic actually does.


[h3]Fixes:[/h3]
  • Removed the "Dark" tag from Coldshot, which had been added by mistake.
  • Coldshot and Midas Diary no longer work from inventory during combat.
  • Cobalt Spear now correctly consumes bleed as well.
  • "Heavy Armor" and Dusk Shield now trigger Warrior Shield damage on start of combat shielding.
  • Pausing and then entering a new screen (like the combat screen) before unpausing no longer causes bugs.
  • Projectiles no longer slow down a lot when playing with 60/90 FPS.
  • The Elven tag and other added tags to items will now properly work on enemy items.


Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.

JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH

//Bocary


Small post-update patch

Patch v0.2.1.1

[h3]Balance:[/h3]
Executioner: 70 damage --> 80 damage.
Nature's Call: "After 5 seconds in combat: Give item below +1 multicast." --> "After 3 seconds in combat: Give item below +1 multicast." | 7s cooldown --> 3s cooldown //Dev comment: The cooldown change is a QoL change so you can see when the Nature's Call gives multicast. Lost Fragment: 5s cooldown --> 5.3s cooldown.
Emerald Sword: 5.3s cooldown --> 5.5s cooldown.
Dusk Shield: 2.3s cooldown --> 2.6s cooldown | 20 shield --> 25 shield.
Cobalt Spear: 6.7s cooldown --> 4.5s cooldown | "Start of Combat: Permanently gain the attack from other adjacent spears." --> "Start of Combat: Consume adjacent spears to gain their stats."
Ice Spear: 2.2s cooldown --> 2.4s cooldown

Encounters:
Elven Favor: Make an item Elven and gain 20 gold --> Make an item Elven and gain 10 gold.
Shieldbearer: Gain a Dusk Shield/Lifeguard with +10 shield --> Gain a Dusk Shield/Lifeguard with +20 shield

Fixes:
Mythic Rod text in the shop has been fixed.
The new encounters now show the encounter tooltip at the correct position.


//Bocary

v0.2.1 (Change FPS, Balance and 2 new encounters)

Greetings, Oaklings


Remember to wishlist Oaken Tower if you havent already, it helps A LOT ❤️
https://store.steampowered.com/app/3400960/Oaken_Tower/


New day 4 encounter: Blacksmith
New day 6 encounter: Elven Archer





New stuff:
  • The game now supports 60/90/120 FPS rather than being hardlocked to 120 FPS. The game will check your monitor refresh rate at startup, and set FPS accordingly. If you change the FPS manually, the game will save and remember it.
  • The Oak now has a different Tower skin. Big thank you to SwordInTheDuck!
  • Removed the option to toggle off item stats in the tower.
  • Added visual indicators to items that buff other items in a certain direction. "Give item to the Left X.." will show a left arrow.
  • Astral Hammer now shows a small number telling how many maces you have. It lights green if you have the 4 required for its effect.
  • High Blade now shows a small number telling how many Moon/Elven items you have.


[h3]Balance:[/h3]
  • 🟢Nightquill: Legendary --> Epic | 60 gold --> 45 gold | Ability rephrased to: "Your start of combat effects trigger an extra time."
  • 🟢Cursed Necklace (Legendary): 9s cooldown --> 8.5s cooldown.
  • 🔴Nature's Call: "Start of Combat: Give item below +1 multicast." --> "After 5 seconds in combat, give item blow +1 multicast." | Legendary --> Epic | 60 gold --> 55 gold.
  • 🟢Lunar Codex (Rare): "When you level up, permanently gain +15 damage" --> "When you level up, permanently gain +20 damage" | 40 gold --> 35 gold.
  • 🟢Hunter's Tome (Rare): 3.5s cooldown --> 3.4s cooldown.
  • 🟢Trigem (Legendary): Gives unique items +4 permanent damage --> Gives unique items +5 permanent damage.
  • 🟢Arcane Secrets (Legendary): 3s cooldown --> 3.3s cooldown | "When a magic item triggers, permanently gain +2 damage." --> "When a magic item triggers, permanently gain +3 damage."
  • 🟢Woodchopping (Epic): "On trigger: Give all axes +4 damage permanently." --> "On trigger: Give all axes +5 damage permanently." | 50 gold --> 45 gold.
  • 🟢Batwing (Legendary): 65 gold --> 50 gold. | 6.7s cooldown --> 6s cooldown. | 15 damage --> 20 damage.
  • 🔴Amber (Epic): 3.3s cooldown --> 3.5s cooldown.
  • 🔴Refined Spear: 2s cooldown --> 2.2s cooldown.
  • 🟢Arcane Bow (Common): 0 burn --> 1 burn. //Dev comment: This makes Arcane Bow play more into the arcane "rainbow" debuff build.
  • 🟢Fire Orb (Epic): 6.4s cooldown --> 6.2s cooldown.
  • 🟢Flamy War Axe (Legendary): 10 burn --> 12 burn.
  • 🟢Doom Guide (Legendary): 1200 damage --> 1500 damage.
  • 🟢Mythic Rod (Epic): "Start of combat: Permanently gain +35 DMG if you have only unique item types." --> "Start of combat: Permanently gain +40 DMG if you have only unique item types."
  • 🟢High Blade (Epic): 6.2s cooldown --> 5.7s cooldown.
  • 🟢Dagger Manual (Epic): 3.4s cooldown --> 3.3s cooldown. //Dev comment: This unnoticable change was made to have Dagger Manual and Hook at different cooldowns.
  • 🟢Crescentshot (Rare): 3.8s cooldown --> 3.7s cooldown.
  • 🟢Ice Spear (Rare): "On trigger: Permanently gain +1% crit chance." --> "On trigger: Permanently gain +2% crit chance."
  • 🔴Lost Fragment (Legendary): 60 gold --> 65 gold.


[h3]Fixes:[/h3]
  • Lifeguard triple text fixed.
  • Astral Hammer triple no longer has a 0.5s cooldown UNLESS the 4 mace requirement is fulfilled.


Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.

JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH

//Bocary